ABH (Axis) vs Brincobi (Allies +21)


  • @Arthur:

    Full scramble if we have a big fleet battle in the Pacific.  It could be a bit bloody!

    Was tempting for sure, but too risky, I felt…;(


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Iraq to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Iraq
                1 infantry moved from Rostov to Bryansk
                1 artillery moved from Rostov to Bryansk
                1 artillery moved from Rostov to Bryansk
                1 bomber moved from Southern Italy to Bryansk
                1 bomber moved from Southern Italy to Bryansk
                1 bomber moved from Southern Italy to Bryansk
                1 armour moved from Libya to Tobruk
                      Italians take Tobruk from British
                1 armour moved from Tobruk to Libya

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 artilleries, 3 bombers and 1 infantry
                    Russians defend with 5 infantry
                    Italians win, taking Bryansk from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery, 1 bomber and 1 infantry
                    Casualties for Russians: 5 infantry

    Non Combat Move - Italians
                1 bomber moved from Bryansk to Novgorod
                1 bomber moved from Bryansk to Novgorod
                1 aaGun moved from Rostov to Bryansk
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to France
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                4 mech_infantrys placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,3,6,6,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
                Italians collect 21 PUs (4 lost to blockades); end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs


  • Your subs are being truly evil.  I can’t build destroyers fast enough.  I think that I will have to just settle in for a slow grind…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French


  • @Arthur:

    Your subs are being truly evil.  I can’t build destroyers fast enough.  I think that I will have to just settle in for a slow grind…

    Well, can’t say I’m impressed with myself after spending an insane amount in the Pacific. Feeling the pressure :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 4 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour, 2 artilleries and 5 infantry moved from Novgorod to Belarus
                1 armour, 1 infantry and 1 mech_infantry moved from Baltic States to Belarus
                1 artillery moved from Rostov to Ukraine
                1 infantry moved from Rostov to Ukraine
                9 armour, 4 fighters and 11 mech_infantrys moved from Rostov to Belarus
                3 fighters moved from Western Germany to Belarus
                7 bombers moved from Southern Italy to Belarus
                1 mech_infantry moved from Syria to Iraq
                1 infantry moved from Kazakhstan to Samara
                1 artillery moved from Volgograd to Samara

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in 125 Sea Zone
                    Germans attack with 1 submarine
                    Russians defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                    1 submarine owned by the Russians Submerged
                Battle in Ukraine
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Russians winRussians win with no units remaining with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 11 armour, 2 artilleries, 7 bombers, 7 fighters, 6 infantry and 12 mech_infantrys
                    Russians defend with 1 aaGun, 2 armour, 7 artilleries, 16 infantry and 2 mech_infantrys
                    Germans win, taking Belarus from Russians with 11 armour, 2 artilleries, 7 bombers, 7 fighters and 4 mech_infantrys remaining. Battle score for attacker is 51
                    Casualties for Germans: 6 infantry and 8 mech_infantrys
                    Casualties for Russians: 1 aaGun, 2 armour, 7 artilleries, 16 infantry and 2 mech_infantrys
                Battle in Samara
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Tambov to Rostov
                1 armour moved from Volgograd to Novosibirsk
                1 mech_infantry moved from Germany to Baltic States
                1 mech_infantry moved from Germany to Baltic States
                2 infantry moved from Karelia to Finland
                7 fighters moved from Belarus to Novgorod
                7 bombers moved from Belarus to Novgorod
                1 infantry moved from France to Western Germany
                1 infantry moved from France to Western Germany
                1 infantry moved from France to Western Germany

    Place Units - Germans
                3 armour placed in Volgograd
                1 armour and 2 mech_infantrys placed in Novgorod
                4 fighters and 2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
                EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
                EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,3,2,5,1
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs


  • The poor Russians sent out to Belarus.


  • @Arthur:

    The poor Russians sent out to Belarus.

    Yeah, for some reason I thought the Italians were in Volgograd. I keep telling myself “it’s just a game” lol :)


  • I made the same mistake.  I thought they were in Volgograd also and tried to move them… then I realized that they were in a more useful spot.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 fighter and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Bryansk
                2 artilleries moved from Russia to Bryansk
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 infantry moved from Russia to Samara
                2 fighters and 1 tactical_bomber moved from Russia to Samara
                1 infantry moved from Sikang to Kazakhstan
                      Russians take Kazakhstan from Germans

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Bryansk
                    Russians attack with 2 artilleries and 1 infantry
                    Italians defend with 1 aaGun and 1 artillery
                    Russians win, taking Bryansk from Italians with 2 artilleries remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 aaGun and 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Samara to Russia
                1 infantry moved from Archangel to Smolensk
                4 infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - Russians
                1 fighter and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 5 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                3 bombers moved from Japan to Shan State
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 36 Sea Zone
                1 fighter moved from Japan to 36 Sea Zone
                5 artilleries, 11 infantry and 6 mech_infantrys moved from Szechwan to Yunnan
                5 mech_infantrys moved from Hunan to Yunnan
                1 armour moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 armour moved from Urals to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Yunnan
                    Japanese attack with 5 artilleries, 11 infantry and 11 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 5 artilleries, 10 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Shan State
                    Japanese attack with 3 bombers
                    British defend with 2 infantry; ANZAC defend with 1 fighter
                    retreated to Shan State
                    UK_Pacific win with 1 fighter and 1 infantry remaining. Battle score for attacker is -21
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 bombers

    Non Combat Move - Japanese
                1 bomber moved from Shan State to French Indo China
                1 armour moved from Kiangsi to French Indo China
                1 fighter moved from 36 Sea Zone to French Indo China
                1 fighter moved from 36 Sea Zone to French Indo China
                2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                5 destroyers placed in 6 Sea Zone
                1 mech_infantry placed in Manchuria
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3,4,3
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
                Japanese collect 57 PUs (5 lost to blockades); end with 57 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 carrier, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 bomber moved from Northern Territory to 20 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                2 battleships, 6 carriers, 3 cruisers, 3 destroyers, 11 fighters, 8 submarines and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Midway to 6 Sea Zone
                1 fighter moved from Midway to 6 Sea Zone
                4 tactical_bombers moved from Western United States to 6 Sea Zone

    Combat - Americans


  • Scramble and kamikaze :evil:


  • Scramble, kamikaze against each of you DD and cruisers.


  • I see this as a 58/41 battle in your favor with an average of 9 units left for the victor.  Such an enormous set of rolls.


  • Test summary from TripleA, engine version: 1.8.0.9, time: 16:51:20


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 carrier, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 bomber moved from Northern Territory to 20 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                2 battleships, 6 carriers, 3 cruisers, 3 destroyers, 11 fighters, 8 submarines and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Midway to 6 Sea Zone
                1 fighter moved from Midway to 6 Sea Zone
                4 tactical_bombers moved from Western United States to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in 20 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 destroyer
                Battle in 19 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in 6 Sea Zone
                    Americans attack with 2 battleships, 6 carriers, 3 cruisers, 3 destroyers, 11 fighters, 9 submarines and 6 tactical_bombers; ANZAC loiter and taunt
                    Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 8 fighters, 4 submarines and 7 tactical_bombers
                    Units damaged: 2 carriers owned by the Japanese
                    Units damaged: 2 battleships owned by the Japanese and 5 carriers owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 2 battleships owned by the Americans
                    Japanese win with 2 battleships and 3 fighters remaining. Battle score for attacker is -109
                    Casualties for Americans: 2 battleships, 6 carriers, 3 cruisers, 3 destroyers, 11 fighters, 9 submarines and 6 tactical_bombers
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 7 carriers, 2 cruisers, 5 destroyers, 5 fighters, 4 submarines and 7 tactical_bombers
                    3 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                5 transports moved from 25 Sea Zone to 10 Sea Zone
                2 infantry and 2 mech_infantrys moved from Midway to 25 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 25 Sea Zone to 26 Sea Zone
                2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States
                2 artilleries and 2 infantry placed in Central United States
                2 artilleries and 4 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                15 infantry moved from Tsinghai to Sikang
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 15 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Sikang from Japanese with 14 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 1 fighter, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 armour moved from Trans-Jordan to Egypt
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                2 armour and 2 infantry moved from Morocco to 91 Sea Zone
                2 armour, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Normandy Bordeaux
                Battle in Holland Belgium

    Non Combat Move - British
                2 submarines moved from 80 Sea Zone to 39 Sea Zone
                6 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 infantry moved from Burma to Shan State
                1 bomber moved from Egypt to Morocco
                3 aaGuns moved from India to Burma
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 fighters moved from United Kingdom to 110 Sea Zone

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                1 fighter and 2 transports placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
                British collect 36 PUs (1 lost to blockades); end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,4,2
                UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 1 mech_infantry


  • Well, that went well…not!

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