@Oskar2KX b4f92f89-93cf-4076-88da-9572ab58a3f9-image.png
ABH (Axis) vs Brincobi (Allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
12 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to BurmaPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Morocco to Algeria
British take Algeria from Italians
1 armour moved from Algeria to Morocco
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 fighters and 1 tactical_bomber moved from India to 41 Sea ZoneCombat - British
British creates battle in territory 93 Sea Zone
Battle in 41 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
British win, taking 93 Sea Zone from Italians with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to India
3 aaGuns moved from Burma to India
4 infantry moved from Burma to India
3 submarines moved from 98 Sea Zone to 80 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 91 Sea Zone
5 fighters moved from 92 Sea Zone to Egypt
2 fighters moved from United Kingdom to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,1,6
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry -
@Arthur:
Full scramble if we have a big fleet battle in the Pacific. It could be a bit bloody!
Was tempting for sure, but too risky, I felt…;(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 armour moved from Libya to Tobruk
Italians take Tobruk from British
1 armour moved from Tobruk to LibyaCombat - Italians
Battle in Bryansk
Italians attack with 2 artilleries, 3 bombers and 1 infantry
Russians defend with 5 infantry
Italians win, taking Bryansk from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery, 1 bomber and 1 infantry
Casualties for Russians: 5 infantryNon Combat Move - Italians
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Novgorod
1 aaGun moved from Rostov to Bryansk
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
4 mech_infantrys placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,3,6,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Italians collect 21 PUs (4 lost to blockades); end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs -
Your subs are being truly evil. I can’t build destroyers fast enough. I think that I will have to just settle in for a slow grind…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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@Arthur:
Your subs are being truly evil. I can’t build destroyers fast enough. I think that I will have to just settle in for a slow grind…
Well, can’t say I’m impressed with myself after spending an insane amount in the Pacific. Feeling the pressure :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 2 artilleries and 5 infantry moved from Novgorod to Belarus
1 armour, 1 infantry and 1 mech_infantry moved from Baltic States to Belarus
1 artillery moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
9 armour, 4 fighters and 11 mech_infantrys moved from Rostov to Belarus
3 fighters moved from Western Germany to Belarus
7 bombers moved from Southern Italy to Belarus
1 mech_infantry moved from Syria to Iraq
1 infantry moved from Kazakhstan to Samara
1 artillery moved from Volgograd to SamaraCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Russians winRussians win with no units remaining with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 11 armour, 2 artilleries, 7 bombers, 7 fighters, 6 infantry and 12 mech_infantrys
Russians defend with 1 aaGun, 2 armour, 7 artilleries, 16 infantry and 2 mech_infantrys
Germans win, taking Belarus from Russians with 11 armour, 2 artilleries, 7 bombers, 7 fighters and 4 mech_infantrys remaining. Battle score for attacker is 51
Casualties for Germans: 6 infantry and 8 mech_infantrys
Casualties for Russians: 1 aaGun, 2 armour, 7 artilleries, 16 infantry and 2 mech_infantrys
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Tambov to Rostov
1 armour moved from Volgograd to Novosibirsk
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
2 infantry moved from Karelia to Finland
7 fighters moved from Belarus to Novgorod
7 bombers moved from Belarus to Novgorod
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western GermanyPlace Units - Germans
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
4 fighters and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,3,2,5,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
The poor Russians sent out to Belarus.
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@Arthur:
The poor Russians sent out to Belarus.
Yeah, for some reason I thought the Italians were in Volgograd. I keep telling myself “it’s just a game” lol :)
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I made the same mistake. I thought they were in Volgograd also and tried to move them… then I realized that they were in a more useful spot.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Sikang to Kazakhstan
Russians take Kazakhstan from GermansCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bryansk
Russians attack with 2 artilleries and 1 infantry
Italians defend with 1 aaGun and 1 artillery
Russians win, taking Bryansk from Italians with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Italians: 1 aaGun and 1 artillery
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Archangel to Smolensk
4 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Russians
1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 bombers moved from Japan to Shan State
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
5 artilleries, 11 infantry and 6 mech_infantrys moved from Szechwan to Yunnan
5 mech_infantrys moved from Hunan to Yunnan
1 armour moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 5 artilleries, 11 infantry and 11 mech_infantrys
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 5 artilleries, 10 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 3 bombers
British defend with 2 infantry; ANZAC defend with 1 fighter
retreated to Shan State
UK_Pacific win with 1 fighter and 1 infantry remaining. Battle score for attacker is -21
Casualties for British: 1 infantry
Casualties for Japanese: 2 bombersNon Combat Move - Japanese
1 bomber moved from Shan State to French Indo China
1 armour moved from Kiangsi to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
5 destroyers placed in 6 Sea Zone
1 mech_infantry placed in Manchuria
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3,4,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
Japanese collect 57 PUs (5 lost to blockades); end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 35 Sea Zone from Japanese
1 bomber moved from Northern Territory to 20 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 battleships, 6 carriers, 3 cruisers, 3 destroyers, 11 fighters, 8 submarines and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
4 tactical_bombers moved from Western United States to 6 Sea ZoneCombat - Americans
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Scramble and kamikaze :evil:
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Scramble, kamikaze against each of you DD and cruisers.
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I see this as a 58/41 battle in your favor with an average of 9 units left for the victor. Such an enormous set of rolls.
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Test summary from TripleA, engine version: 1.8.0.9, time: 16:51:20
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 35 Sea Zone from Japanese
1 bomber moved from Northern Territory to 20 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 battleships, 6 carriers, 3 cruisers, 3 destroyers, 11 fighters, 8 submarines and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
4 tactical_bombers moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 2 battleships, 6 carriers, 3 cruisers, 3 destroyers, 11 fighters, 9 submarines and 6 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 8 fighters, 4 submarines and 7 tactical_bombers
Units damaged: 2 carriers owned by the Japanese
Units damaged: 2 battleships owned by the Japanese and 5 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Americans
Japanese win with 2 battleships and 3 fighters remaining. Battle score for attacker is -109
Casualties for Americans: 2 battleships, 6 carriers, 3 cruisers, 3 destroyers, 11 fighters, 9 submarines and 6 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 7 carriers, 2 cruisers, 5 destroyers, 5 fighters, 4 submarines and 7 tactical_bombers
3 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
5 transports moved from 25 Sea Zone to 10 Sea Zone
2 infantry and 2 mech_infantrys moved from Midway to 25 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
2 artilleries and 2 infantry placed in Central United States
2 artilleries and 4 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
15 infantry moved from Tsinghai to Sikang
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Sikang
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total





