@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier and 3 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 17 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 armour moved from Anhwe to Kiangsu
Japanese take Kiangsu from Chinese
1 armour moved from Kiangsu to Kiangsi
1 submarine moved from 36 Sea Zone to 21 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
3 bombers and 4 fighters moved from Japan to Iwo Jima
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
4 artilleries and 4 infantry moved from Yunnan to Szechwan
1 artillery, 8 infantry and 5 mech_infantrys moved from Shensi to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 armour moved from Manchuria to Anhwe
1 armour moved from Manchuria to Anhwe
5 mech_infantrys moved from Anhwe to Hunan
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Szechwan
Japanese attack with 5 artilleries, 12 infantry and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 5 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iwo Jima
Japanese attack with 3 bombers and 4 fighters
Americans defend with 1 armour, 3 infantry and 2 mech_infantrys
Japanese win with 3 bombers and 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrys
Casualties for Japanese: 3 fighters
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
3 bombers moved from Iwo Jima to Japan
2 fighters and 1 tactical_bomber moved from Manchuria to Japan
2 battleships, 6 carriers, 2 cruisers, 1 fighter and 2 submarines moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,2,1,3,2,3,4,5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,4,4,5,1,5,4,1,2,6,4,1
Japanese collect 48 PUs (14 lost to blockades); end with 48 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Full scramble if we have a big fleet battle in the Pacific. It could be a bit bloody!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 harbour and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 44 Sea Zone
7 submarines moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to Northern Territory
2 battleships, 4 carriers, 3 cruisers, 7 fighters, 1 tactical_bomber and 5 transports moved from 17 Sea Zone to 25 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 26 Sea Zone to 25 Sea Zone
2 infantry and 2 mech_infantrys moved from 25 Sea Zone to Midway
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Midway
1 tactical_bomber moved from Wake Island to Midway
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 19 Sea Zone to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Place Units - Americans
1 harbour placed in Midway
1 carrier placed in 10 Sea Zone
4 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
12 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to Burma
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Morocco to Algeria
British take Algeria from Italians
1 armour moved from Algeria to Morocco
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
Combat - British
British creates battle in territory 93 Sea Zone
Battle in 41 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
British win, taking 93 Sea Zone from Italians with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to India
3 aaGuns moved from Burma to India
4 infantry moved from Burma to India
3 submarines moved from 98 Sea Zone to 80 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 91 Sea Zone
5 fighters moved from 92 Sea Zone to Egypt
2 fighters moved from United Kingdom to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,1,6
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry
@Arthur:
Full scramble if we have a big fleet battle in the Pacific. It could be a bit bloody!
Was tempting for sure, but too risky, I felt…;(
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 armour moved from Libya to Tobruk
Italians take Tobruk from British
1 armour moved from Tobruk to Libya
Combat - Italians
Battle in Bryansk
Italians attack with 2 artilleries, 3 bombers and 1 infantry
Russians defend with 5 infantry
Italians win, taking Bryansk from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery, 1 bomber and 1 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Novgorod
1 aaGun moved from Rostov to Bryansk
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
4 mech_infantrys placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,3,6,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Italians collect 21 PUs (4 lost to blockades); end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Your subs are being truly evil. I can’t build destroyers fast enough. I think that I will have to just settle in for a slow grind…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
@Arthur:
Your subs are being truly evil. I can’t build destroyers fast enough. I think that I will have to just settle in for a slow grind…
Well, can’t say I’m impressed with myself after spending an insane amount in the Pacific. Feeling the pressure :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 2 artilleries and 5 infantry moved from Novgorod to Belarus
1 armour, 1 infantry and 1 mech_infantry moved from Baltic States to Belarus
1 artillery moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
9 armour, 4 fighters and 11 mech_infantrys moved from Rostov to Belarus
3 fighters moved from Western Germany to Belarus
7 bombers moved from Southern Italy to Belarus
1 mech_infantry moved from Syria to Iraq
1 infantry moved from Kazakhstan to Samara
1 artillery moved from Volgograd to Samara
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Russians winRussians win with no units remaining with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 11 armour, 2 artilleries, 7 bombers, 7 fighters, 6 infantry and 12 mech_infantrys
Russians defend with 1 aaGun, 2 armour, 7 artilleries, 16 infantry and 2 mech_infantrys
Germans win, taking Belarus from Russians with 11 armour, 2 artilleries, 7 bombers, 7 fighters and 4 mech_infantrys remaining. Battle score for attacker is 51
Casualties for Germans: 6 infantry and 8 mech_infantrys
Casualties for Russians: 1 aaGun, 2 armour, 7 artilleries, 16 infantry and 2 mech_infantrys
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Tambov to Rostov
1 armour moved from Volgograd to Novosibirsk
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
2 infantry moved from Karelia to Finland
7 fighters moved from Belarus to Novgorod
7 bombers moved from Belarus to Novgorod
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
Place Units - Germans
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
4 fighters and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,3,2,5,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
The poor Russians sent out to Belarus.
@Arthur:
The poor Russians sent out to Belarus.
Yeah, for some reason I thought the Italians were in Volgograd. I keep telling myself “it’s just a game” lol :)
I made the same mistake. I thought they were in Volgograd also and tried to move them… then I realized that they were in a more useful spot.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Sikang to Kazakhstan
Russians take Kazakhstan from Germans
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bryansk
Russians attack with 2 artilleries and 1 infantry
Italians defend with 1 aaGun and 1 artillery
Russians win, taking Bryansk from Italians with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Italians: 1 aaGun and 1 artillery
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Archangel to Smolensk
4 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Russians
1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 bombers moved from Japan to Shan State
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
5 artilleries, 11 infantry and 6 mech_infantrys moved from Szechwan to Yunnan
5 mech_infantrys moved from Hunan to Yunnan
1 armour moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 5 artilleries, 11 infantry and 11 mech_infantrys
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 5 artilleries, 10 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 3 bombers
British defend with 2 infantry; ANZAC defend with 1 fighter
retreated to Shan State
UK_Pacific win with 1 fighter and 1 infantry remaining. Battle score for attacker is -21
Casualties for British: 1 infantry
Casualties for Japanese: 2 bombers
Non Combat Move - Japanese
1 bomber moved from Shan State to French Indo China
1 armour moved from Kiangsi to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
Place Units - Japanese
5 destroyers placed in 6 Sea Zone
1 mech_infantry placed in Manchuria
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3,4,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
Japanese collect 57 PUs (5 lost to blockades); end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 35 Sea Zone from Japanese
1 bomber moved from Northern Territory to 20 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 battleships, 6 carriers, 3 cruisers, 3 destroyers, 11 fighters, 8 submarines and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
4 tactical_bombers moved from Western United States to 6 Sea Zone
Combat - Americans
Scramble and kamikaze :evil:
Scramble, kamikaze against each of you DD and cruisers.
I see this as a 58/41 battle in your favor with an average of 9 units left for the victor. Such an enormous set of rolls.