Three time's the charm: MrRoboto (Axis) vs Shin Ji (Allies) BM

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers and 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 armour moved from Tsinghai to Caucasus
                      Japanese take Kazakhstan from Russians
                      Japanese take Caucasus from Russians
                1 armour moved from Tsinghai to Volgograd
                      Japanese take Volgograd from Russians
                1 armour moved from Tsinghai to Samara
                      Japanese take Novosibirsk from Russians
                      Japanese take Samara from Russians
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 bomber moved from French Indo China to New Guinea
                1 submarine moved from 36 Sea Zone to 46 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                3 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in New Guinea
                    Japanese attack with 1 bomber and 1 infantry
                    ANZAC defend with 1 armour
                    Japanese win, taking New Guinea from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour
                Battle in 46 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win, taking 20 Sea Zone from Americans with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                    Japanese win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from 20 Sea Zone to Japan
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry moved from Malaya to Shan State
                10 armour moved from Yunnan to Sikang
                1 mech_infantry moved from Kwangtung to Yunnan
                2 mech_infantrys moved from Tsinghai to Caucasus
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Anhwe to Jehol
                1 mech_infantry moved from Yunnan to Hopei
                1 mech_infantry moved from Hopei to Anhwe
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
                1 artillery, 2 battleships, 10 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 infantry, 2 submarines, 7 tactical_bombers and 4 transports moved from 36 Sea Zone to 20 Sea Zone
                1 bomber moved from New Guinea to Dutch New Guinea
                1 fighter moved from Japan to 20 Sea Zone
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                2 battleships, 10 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 submarines, 7 tactical_bombers and 2 transports moved from 20 Sea Zone to 19 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
                1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
                1 mech_infantry moved from Anhwe to Jehol
                1 armour moved from India to Yunnan
                7 artilleries and 17 infantry moved from India to West India
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 aaGun moved from Yunnan to Szechwan

    Place Units - Japanese
                1 destroyer placed in 39 Sea Zone
                2 destroyers placed in 19 Sea Zone
                10 infantry placed in Japan
                1 infantry placed in Kiangsu
                2 infantry placed in India
                1 artillery placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,2,6,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,3,1,3,4,6,6,2,4,1,3,3,5,3,5,1,3,4,5,5,3,6,3,4,6,4,1,6,4,1,1,5,6,4,5,6,4,2,4,2
                Japanese collect 58 PUs (11 lost to blockades); end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

  • 19 18

    wait please, I might change my turn

  • 19 18

    nah, it’s Okay

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 factory_minor, 3 fighters, 1 harbour, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                16 fighters and 1 submarine moved from 6 Sea Zone to 5 Sea Zone
                8 fighters moved from Iwo Jima to 5 Sea Zone
                1 submarine moved from 18 Sea Zone to 6 Sea Zone
                1 submarine moved from 21 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                4 carriers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                3 fighters and 1 tactical_bomber moved from Western United States to Midway
                3 fighters moved from Quebec to Western United States

    Combat - Americans
                Americans creates battle in territory 125 Sea Zone
                Battle in 125 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                    1 submarine owned by the Germans Submerged
                Battle in 5 Sea Zone
                    Americans attack with 24 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans winGermans win with no units remaining with 24 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                24 fighters moved from 5 Sea Zone to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                2 carriers, 1 cruiser and 1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 aaGun moved from Central United States to 101 Sea Zone
                1 aaGun, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
                1 infantry moved from 64 Sea Zone to Southeast Mexico
                1 aaGun moved from 64 Sea Zone to Southeast Mexico

    Place Units - Americans
                1 harbour placed in Southeast Mexico
                1 factory_minor placed in Korea
                2 submarines and 1 transport placed in 10 Sea Zone
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,5,5,3,4,1,3,6,6,3,5,3,2,1,4,2,5,2,2,4,5,2,4,5,3,5,6,3,1,2,4,2,4,1,1,1,5,5,3,4,6,2,6,4
                Chinese collect 0 PUs (3 lost to blockades); end with 2 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                3 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from French West Africa to French Equatorial Africa
                3 armour moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Iraq to Trans-Jordan
                4 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
                2 armour moved from Persia to Iraq
                1 mech_infantry moved from Persia to Iraq
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                1 destroyer moved from 106 Sea Zone to 64 Sea Zone

    Combat - British
                British creates battle in territory 39 Sea Zone
                Battle in 37 Sea Zone
                    British attack with 1 cruiser and 1 destroyer
                    Japanese defend with 1 submarine
                    British win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 39 Sea Zone
                    British attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport; French loiter and taunt
                    Japanese defend with 1 destroyer
                    British win with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Trans-Jordan
                    British attack with 4 fighters and 1 mech_infantry
                    Germans defend with 1 infantry
                    British win, taking Trans-Jordan from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                4 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
                3 aaGuns, 2 artilleries and 25 infantry moved from Persia to Iraq

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,4,1
                British collect 33 PUs (1 lost to blockades); end with 34 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                3 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from French West Africa to French Equatorial Africa
                3 armour moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Iraq to Trans-Jordan
                4 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
                2 armour moved from Persia to Iraq
                1 mech_infantry moved from Persia to Iraq
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                1 destroyer moved from 106 Sea Zone to 64 Sea Zone

    Combat - British
                British creates battle in territory 39 Sea Zone
                Battle in 37 Sea Zone
                    British attack with 1 cruiser and 1 destroyer
                    Japanese defend with 1 submarine
                    British win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 39 Sea Zone
                    British attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport; French loiter and taunt
                    Japanese defend with 1 destroyer
                    British win with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Trans-Jordan
                    British attack with 4 fighters and 1 mech_infantry
                    Germans defend with 1 infantry
                    British win, taking Trans-Jordan from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                4 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
                3 aaGuns, 2 artilleries and 25 infantry moved from Persia to Iraq

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,4,1
                British collect 33 PUs (1 lost to blockades); end with 34 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Ceylon: 1 infantry
                EDIT: Removing units owned by British from Ceylon: 1 artillery
                EDIT: Adding units owned by British to 39 Sea Zone: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 bombers moved from Southern Italy to Trans-Jordan
                2 infantry moved from Egypt to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 bombers and 2 infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Trans-Jordan from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                2 bombers moved from Trans-Jordan to Egypt
                3 transports moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 submarine moved from 98 Sea Zone to 92 Sea Zone
                2 submarines moved from 92 Sea Zone to 109 Sea Zone

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                2 artilleries and 6 infantry placed in Northern Italy
                Italians undo move 2.
                Italians undo move 1.
                3 artilleries placed in Egypt
                8 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 fighters moved from Western Australia to Queensland
                3 armour and 3 mech_infantrys moved from Western Australia to Queensland
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 armour moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 bomber
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber

    Non Combat Move - ANZAC
                1 fighter moved from Hawaiian Islands to Queensland

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 destroyer moved from 105 Sea Zone to 125 Sea Zone
                1 submarine moved from 125 Sea Zone to 109 Sea Zone
                2 mech_infantrys moved from Eastern Poland to Ukraine
                3 bombers moved from Western Germany to Ukraine
                2 bombers moved from Western Germany to 125 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to Western Ukraine
                3 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 2 bombers and 1 destroyer
                    Americans defend with 1 submarine
                    Germans win with 2 bombers remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Ukraine
                    Germans attack with 3 bombers and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Ukraine from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Western Ukraine from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                23 artilleries and 35 infantry moved from Baltic States to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
                1 infantry moved from Poland to Baltic States
                1 armour, 4 artilleries, 21 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
                3 artilleries and 7 infantry moved from Germany to Poland
                1 infantry and 1 mech_infantry moved from Western Germany to Germany
                1 mech_infantry moved from Germany to Poland
                1 artillery and 1 mech_infantry moved from Finland to Norway
                2 bombers moved from 125 Sea Zone to Western Germany
                1 bomber moved from Gibraltar to Western Germany
                3 bombers moved from Ukraine to Eastern Poland

    Place Units - Germans
                1 artillery and 2 infantry placed in Norway
                5 armour and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Russians
                8 artilleries and 11 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Baltic States
                1 artillery moved from Belarus to Baltic States
                1 fighter moved from Russia to Novgorod
                1 artillery moved from Bryansk to Ukraine
                1 mech_infantry moved from Russia to Ukraine
                1 fighter moved from Russia to Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Russia to Western Ukraine
                1 fighter moved from Russia to Baltic States
                1 artillery moved from Belarus to Novgorod
                1 armour and 2 mech_infantrys moved from Russia to Volgograd
                1 armour and 1 mech_infantry moved from Russia to Samara
                1 mech_infantry moved from Russia to Samara
                1 armour moved from Russia to Volgograd

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                    retreated to Ukraine
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 mech_infantry
                Battle in Samara
                    Russians attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 armour
                    Russians win, taking Samara from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Baltic States
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Volgograd
                    Russians attack with 2 armour and 2 mech_infantrys
                    Japanese defend with 1 armour and 1 factory_minor
                    Russians win, taking Volgograd from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 1 mech_infantry
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Ukraine to Russia
                1 fighter moved from Novgorod to Bryansk
                1 fighter moved from Baltic States to Bryansk
                21 artilleries moved from Belarus to Bryansk
                41 infantry moved from Belarus to Bryansk
                6 aaGuns moved from Belarus to Bryansk
                3 armour and 3 mech_infantrys moved from Belarus to Karelia
                5 armour moved from Belarus to Bryansk
                3 mech_infantrys moved from Belarus to Bryansk

    Place Units - Russians
                5 artilleries, 1 fighter and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 factory_minor and 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Caucasus to Rostov
                      Japanese take Rostov from Russians
                1 armour and 1 mech_infantry moved from Caucasus to Volgograd
                2 armour moved from Sikang to Volgograd
                2 armour moved from Sikang to Volgograd
                1 armour moved from Sikang to Volgograd
                4 armour moved from Sikang to Samara
                1 armour moved from Sikang to Volgograd
                2 infantry moved from Jehol to Manchuria
                3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
                1 fighter moved from 19 Sea Zone to Manchuria
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 37 Sea Zone
                1 submarine moved from 46 Sea Zone to 45 Sea Zone
                1 bomber moved from French Indo China to 41 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 mech_infantry; Chinese defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    British defend with 1 cruiser and 1 destroyer
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for British: 1 cruiser and 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Volgograd
                    Japanese attack with 7 armour and 1 mech_infantry
                    Russians defend with 2 armour, 1 factory_minor and 2 mech_infantrys
                    Japanese win, taking Volgograd from Russians with 5 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 2 armour and 2 mech_infantrys
                    Casualties for Japanese: 2 armour and 1 mech_infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    French defend with 1 destroyer
                    Japanese win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Samara
                    Japanese attack with 4 armour
                    Russians defend with 1 armour and 2 mech_infantrys
                    Russians win with no units remaining. Battle score for attacker is -10
                    Casualties for Russians: 1 armour and 2 mech_infantrys
                    Casualties for Japanese: 4 armour

    Non Combat Move - Japanese
                1 armour moved from Yunnan to Sikang
                2 infantry moved from West India to India
                1 bomber moved from 41 Sea Zone to India
                1 infantry moved from West India to India
                7 artilleries and 13 infantry moved from West India to Eastern Persia
                3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
                2 battleships, 10 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 5 transports moved from 19 Sea Zone to 36 Sea Zone
                4 fighters and 2 tactical_bombers moved from Manchuria to 36 Sea Zone
                4 fighters moved from Japan to 36 Sea Zone
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Chahar to Jehol
                1 mech_infantry moved from Jehol to Chahar
                1 artillery and 2 infantry moved from Shan State to French Indo China

    Place Units - Japanese
                1 factory_minor placed in Caucasus
                1 destroyer placed in 6 Sea Zone
                9 infantry placed in Japan
                1 artillery and 2 infantry placed in Kiangsu
                2 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,5,6,3,3,1,3,3,6,2,3,1,3,3,1,1,6,4,5,2,1,4,1,1,5,5,6,1,6,1,6,1,2,2,2,2,6,6,4,3,3,5,1,2,5,1,6,4,2,1,4,4,3,3,6,3,6,6,5,1,3,4,6
                Japanese collect 62 PUs (8 lost to blockades); end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

  • 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 3 carriers, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 carriers moved from 26 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                20 fighters moved from 6 Sea Zone to Jehol
                4 fighters moved from 6 Sea Zone to Manchuria
                3 fighters moved from Midway to 6 Sea Zone
                1 tactical_bomber moved from Midway to 6 Sea Zone
                6 fighters moved from Western United States to 6 Sea Zone

  • 15

    Would you like to send any kamis my way?

  • 19 18

    no kamikaze

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 3 carriers, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 carriers moved from 26 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                20 fighters moved from 6 Sea Zone to Jehol
                4 fighters moved from 6 Sea Zone to Manchuria
                3 fighters moved from Midway to 6 Sea Zone
                1 tactical_bomber moved from Midway to 6 Sea Zone
                6 fighters moved from Western United States to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 14 carriers, 2 cruisers, 3 destroyers, 9 fighters, 4 submarines, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt
                    Japanese defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Americans
                    Americans win with 1 battleship, 14 carriers, 2 cruisers, 3 destroyers, 9 fighters, 4 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Manchuria
                    Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Manchuria from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Jehol
                    Americans attack with 20 fighters
                    Japanese defend with 1 artillery, 3 infantry and 1 mech_infantry
                    Americans win with 19 fighters remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - Americans
                4 fighters moved from Manchuria to 6 Sea Zone
                5 fighters moved from Jehol to 6 Sea Zone
                14 fighters moved from Jehol to 6 Sea Zone
                1 aaGun and 1 infantry moved from Southeast Mexico to 64 Sea Zone
                1 aaGun, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone

    Place Units - Americans
                3 carriers placed in 6 Sea Zone
                1 harbour placed in Korea
                2 infantry placed in Western United States
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 destroyers and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - British
                4 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
                8 armour, 2 artilleries, 25 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
                2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
                1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                3 armour moved from Belgian Congo to Anglo Egyptian Sudan
                3 armour moved from Union of South Africa to Belgian Congo
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Malaya

    Combat - British
                Battle in Trans-Jordan
                    British attack with 10 armour, 2 artilleries, 4 fighters, 25 infantry and 2 mech_infantrys
                    Italians defend with 2 infantry
                    British win, taking Trans-Jordan from Italians with 10 armour, 2 artilleries, 4 fighters, 24 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Malaya

    Non Combat Move - British
                3 aaGuns moved from Iraq to Trans-Jordan
                4 fighters moved from Trans-Jordan to Anglo Egyptian Sudan

    Place Units - British
                2 destroyers placed in 106 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,6,4,2,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,1
                British collect 25 PUs (9 lost to blockades); end with 26 PUs total

    Turn Complete - UK_Pacific

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 bomber, 1 carrier and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 10 artilleries, 3 bombers, 6 fighters, 12 infantry and 1 marine moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 10 artilleries, 3 bombers, 6 fighters, 12 infantry and 1 marine
                    British defend with 15 armour, 4 fighters, 1 infantry and 9 mech_infantrys
                    Italians win with 3 bombers and 6 fighters remaining. Battle score for attacker is 82
                    Casualties for Italians: 1 armour, 10 artilleries, 12 infantry and 1 marine
                    Casualties for British: 15 armour, 4 fighters, 1 infantry and 9 mech_infantrys

    Non Combat Move - Italians
                3 bombers and 6 fighters moved from Anglo Egyptian Sudan to Alexandria
                3 aaGuns moved from Egypt to Alexandria
                1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 marine moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 marine moved from 92 Sea Zone to Algeria
                4 infantry moved from Northern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                4 infantry moved from 96 Sea Zone to Tobruk
                2 submarines moved from 109 Sea Zone to 110 Sea Zone

    Place Units - Italians
                1 carrier and 1 transport placed in 97 Sea Zone
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 armour and 1 infantry moved from Dutch New Guinea to New Guinea

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in New Guinea
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking New Guinea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to New South Wales
                1 armour moved from Queensland to New South Wales
                1 armour moved from Queensland to New South Wales

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

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