@dawgoneit No.
16L G40 Infrastructure (Axis) v Stalingradski (Allies) Balanced Mod vs-asof1-31
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 battleship moved from 54 Sea Zone to 33 Sea Zone
3 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 54 Sea Zone to 33 Sea Zone
3 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 infantry moved from India to Burma
1 fighter moved from India to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 marine moved from Iraq to 80 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry and 1 marine moved from 81 Sea Zone to Egypt
3 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Shan State to India
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Egypt to Trans-JordanPlace Units - British
1 submarine placed in 106 Sea Zone
1 airfield and 3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 27 PUs (6 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,6,2,4,5,6,6,6,5,5,6,3,6,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 bomber moved from Southern Italy to Western Ukraine
1 armour, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 bomber moved from Southern Italy to Western Ukraine
1 armour, 1 artillery and 1 infantry moved from Eastern Poland to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 3/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Eastern Poland
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
3 infantry moved from Romania to Eastern Poland
2 infantry and 1 marine moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from Tobruk to 95 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 mech_infantry moved from Tunisia to TobrukPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
this continues and it looks like we wont be able to playa third game fro awhile. you’re crushing me in both.
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Remember the neutral crush you laid on me in our last round of games? It looked good for me in that one early, too… then you kicked my butt. That was LL, which is even harder. I say give it some time to develop. With no safety net, one or two sets of strange dice on your behalf and it’s a new game.
Also, you set up structures for the long game, just like I do, and sometimes those take time to bear fruit.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 fighter moved from United Kingdom to Norway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 fighter moved from United Kingdom to NorwayCombat - French
Battle in Norway
French attack with 1 fighter
Germans defend with 1 bomber
French win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomberNon Combat Move - French
1 fighter moved from Norway to KareliaTurn Complete - French
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my extremely poor play is making this hard to play.
ill get focosed but am pretty sure it is too late. -
When I look at these games I see a dangerous opponent, not games I feel are in the bag. I’m being dead serious.
You’re trying to make me overconfident! 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Finland to Karelia
2 infantry moved from Vyborg to Karelia
1 tactical_bomber moved from Eastern Poland to Karelia
1 tactical_bomber moved from Eastern Poland to Karelia
1 fighter moved from Western Germany to Karelia
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Baltic States to Belarus
6 artilleries and 8 infantry moved from Baltic States to Novgorod
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern Italy to Ukraine
1 tactical_bomber moved from Bessarabia to Western Ukraine
1 fighter moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to KareliaCombat - Germans
Battle in Novgorod
Germans attack with 6 artilleries and 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 6 artilleries and 8 infantry in Novgorod, round 2 : 7/14 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 6 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
French defend with 1 fighter; Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Karelia, round 2 : 4/7 hits
Russians roll dice for 1 fighter and 2 infantry in Karelia, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 fighter owned by the French and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for French: 1 fighter
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Eastern Poland
3 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 fighter moved from Karelia to Eastern Poland
1 fighter and 3 tactical_bombers moved from Karelia to Vyborg
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Novgorod
1 infantry moved from Poland to Baltic States
3 artilleries and 10 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Bessarabia
1 bomber moved from Ukraine to Eastern Poland
1 artillery and 9 infantry moved from Germany to Poland
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Bryansk to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Rostov
1 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Belarus
2 armour moved from Russia to Bryansk
1 aaGun moved from Timguska to Kansu
1 aaGun moved from Timguska to Novosibirsk
3 infantry moved from Timguska to Kansu
4 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 fighter moved from Western Ukraine to Russia
1 infantry moved from Russia to Vologda
2 artilleries and 4 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Volgograd
7 infantry and 3 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 2 mech_infantrys
EDIT: Removing units owned by Russians from Russia: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 12 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 marine moved from Korea to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 4 infantry, 1 marine, 2 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 marine moved from Malaya to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry and 1 marine moved from 41 Sea Zone to Sumatra
1 artillery moved from Malaya to Shan State
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from Kwangsi to Sikang
1 artillery moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 bomber moved from Kiangsu to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from 37 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 3/7 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Sumatra, round 2 : 3/5 hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 0/5 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Sikang to French Indo China
1 aaGun moved from Yunnan to French Indo China
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 aaGun moved from French Indo China to 36 Sea Zone
1 aaGun and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 aaGun moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from 43 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 infantry moved from Korea to Manchuria
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Hopei
1 mech_infantry moved from Kweichow to Kiangsu
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Yunnan
1 armour moved from Shensi to Szechwan
1 armour moved from Kwangsi to Kiangsu
2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsu
1 aaGun moved from Shensi to SzechwanPlace Units - Japanese
1 factory_minor placed in Malaya
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 submarine placed in 19 Sea Zone
Japanese undo move 4.
3 infantry placed in Kiangsu
1 submarine placed in 6 Sea Zone
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 12 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 marine moved from Korea to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 4 infantry, 1 marine, 2 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 marine moved from Malaya to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry and 1 marine moved from 41 Sea Zone to Sumatra
1 artillery moved from Malaya to Shan State
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from Kwangsi to Sikang
1 artillery moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 bomber moved from Kiangsu to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from 37 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 3/7 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Sumatra, round 2 : 3/5 hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 0/5 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Sikang to French Indo China
1 aaGun moved from Yunnan to French Indo China
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 aaGun moved from French Indo China to 36 Sea Zone
1 aaGun and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 aaGun moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from 43 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 infantry moved from Korea to Manchuria
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Hopei
1 mech_infantry moved from Kweichow to Kiangsu
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Yunnan
1 armour moved from Shensi to Szechwan
1 armour moved from Kwangsi to Kiangsu
2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsu
1 aaGun moved from Shensi to SzechwanPlace Units - Japanese
1 factory_minor placed in Malaya
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 submarine placed in 19 Sea Zone
Japanese undo move 4.
3 infantry placed in Kiangsu
1 submarine placed in 6 Sea Zone
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Malaya: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Malaya: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Celebes
Battle in Iwo Jima
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Celebes from Japanese, taking Iwo Jima from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to India
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 aaGun moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 submarines moved from 90 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
1 infantry moved from Central United States to Western United States
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 submarine moved from 14 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea ZonePlace Units - Americans
3 destroyers placed in 101 Sea Zone
2 destroyers and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter placed in Western United States
1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi





