My dice have been awesome!
16l Tech tokens snake11eyes (axis) v mrroboto (allies+18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 destroyers, 3 fighters and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
3 armour moved from Belarus to Russia
20 armour, 26 artilleries, 13 infantry and 2 mech_infantrys moved from Smolensk to Russia
2 infantry moved from Vologda to Russia
2 fighters and 3 tactical_bombers moved from Novgorod to RussiaCombat - Germans
Battle in Russia
Germans attack with 23 armour, 26 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 airfield, 9 armour, 4 artilleries, 1 factory_major, 37 infantry and 11 mech_infantrys
Germans captures 21PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 23 armour, 2 artilleries, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 76
Casualties for Germans: 24 artilleries, 15 infantry and 2 mech_infantrys
Casualties for Russians: 9 armour, 4 artilleries, 37 infantry and 11 mech_infantrysNon Combat Move - Germans
1 bomber, 7 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
1 submarine moved from 110 Sea Zone to 92 Sea Zone
6 aaGuns moved from Smolensk to Russia
2 fighters and 3 tactical_bombers moved from Russia to KazakhstanPlace Units - Germans
3 fighters placed in United Kingdom
1 artillery and 5 infantry placed in Western Germany
3 destroyers placed in 97 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,1,2,3,2,3,2,4,4,6,3,5,4,1,1,5,3,6,6,1,1,5,5,6,1,6,5,4
Germans collect 53 PUs (8 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
Russians take Smolensk from Germans
1 artillery and 3 infantry moved from Bryansk to Ukraine
2 artilleries and 3 infantry moved from Bryansk to Belarus
Russians take Belarus from GermansCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Italians defend with 2 artilleries and 1 factory_minor
Russians win, taking Ukraine from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleriesNon Combat Move - Russians
3 aaGuns moved from Bryansk to BelarusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Smolensk
1 mech_infantry moved from Tsinghai to Samara
Japanese take Samara from Russians
2 mech_infantrys moved from Tsinghai to Volgograd
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
3 fighters and 3 tactical_bombers moved from Tsinghai to Volgograd
3 fighters and 3 tactical_bombers moved from Tsinghai to Caucasus
1 fighter and 1 tactical_bomber moved from Tsinghai to Smolensk
2 fighters moved from Tsinghai to Caucasus
1 fighter moved from Japan to 20 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Volgograd
Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 fighter; Russians defend with 1 factory_minor
Japanese win, taking Volgograd from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 fighter
Casualties for Japanese: 1 mech_infantry
Battle in Smolensk
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Japanese attack with 1 armour, 5 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 1 fighter and 1 tactical_bomber
Japanese win, taking Caucasus from Russians with 1 armour, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from Caucasus to Greece
3 fighters and 3 tactical_bombers moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 aaGun and 1 infantry moved from Yakut S.S.R. to Yenisey
2 bombers moved from Ulaanbaatar to Japan
1 fighter moved from 20 Sea Zone to Kiangsu
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 9 Sea Zone to 10 Sea Zone
2 aaGuns moved from Tsinghai to KazakhstanPlace Units - Japanese
3 infantry placed in Kiangsu
1 destroyer and 3 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,2,5,4,4,6,5,2,6,5,2,5,5,6,3,3,4,6,1,3,3,1,4,4,2,2,2,4,2,4,5,3,1,3,1,4,5,3,6,2,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,3,6,3
Japanese collect 34 PUs (13 lost to blockades); end with 38 PUs total -
OMG!
I really already planned to post the game, since I thought it was lost already.
But that UK liberation actually worked! I’m amazed. Still looking grim, but defeat was averted for the time being. -
AAH!
I just wanted to ask for your scramble decision in Japan, but I accidentally closed the game -.-
So there will probably be some edits, don’t be surprised.So… scramble? Kamikaze?
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Just need a clarification as to why you switched the technology you received thanks.
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That’s what I got before I closed the map (without saving).
Look at the dice email:
37302:Americans roll dice for 3 artilleries, 6 bombers, 6 fighters, 6 infantry and 1 mech_infantry in United Kingdom
So these are 22 units.
The result:
3,1,4,1,5,2,6,3,3,2,4,3,6,4,1,2,4,4,2,1,4,1,2,3,1,3,6,5These are 28 dices - the 6 bombers rolled twice.
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Sorry just trying to understand what happened here lol. I can’t seem to locate the dice emails can you forward me a copy of yours thanks. Address is stevestaffstevestaff@outlook.com
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I just forwarded you everything. These emails have gone too stevestaffstevestaff@outlook.com though, too. I can see that everything has been sent to you.
I have no idea why, but the Marti Dice server labels the actual first round as round 2, and every other round accordingly. Maybe because usually there should have been a bombardment / AA ? I don’t know.
The result is, that I lost everything, except one Artillery to liberate London.
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Ya for some reason I didn’t get any of the emails from dice server thanks for sending them over, it would be no scramble on japan I believe
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And kamikaze?
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1 on each cruiser 1 on 2 destroyers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - British
UK_Pacific spend 5 on tech rolls
British removing all Technology Tokens after successful research.
British discover Improved_Mech_InfActivate Technology - British
British activating Improved_Mech_Inf
Trigger British Improved Mech Inf: British is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology
British giving technology to UK_Pacific: Improved_Mech_InfActivate Technology - UK_Pacific
Trigger UK Pacific Improved Mech Inf: UK_Pacific is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Gibraltar to TunisiaCombat - British
Battle in Tunisia
British attack with 1 bomber
Germans defend with 1 armour
Italians win with 1 armour remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in Iwo JimaNon Combat Move - British
1 battleship and 1 cruiser moved from 19 Sea Zone to 17 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from India to West India
4 infantry and 2 mech_infantrys moved from West India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Persia to Egypt
2 infantry moved from Yunnan to Kweichow
4 artilleries, 7 infantry and 2 mech_infantrys moved from Yunnan to SzechwanTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-JordanNon Combat Move - Italians
4 aaGuns moved from Northern Italy to Western GermanyPlace Units - Italians
3 transports placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 3 bombers, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
9 armour moved from Russia to Belarus
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Tambov
Germans take Tambov from Russians
14 armour moved from Russia to Rostov
Germans take Rostov from Russians
1 armour moved from Tunisia to LibyaCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery
Russians defend with 1 aaGun
Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Belarus
Germans attack with 9 armour
Russians defend with 3 aaGuns, 2 artilleries and 3 infantry
Germans win, taking Belarus from Russians with 7 armour remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour
Casualties for Russians: 3 aaGuns, 2 artilleries and 3 infantry
Battle in Libya
Germans attack with 1 armour
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armourNon Combat Move - Germans
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 5 infantry moved from Western Germany to Northern Italy
2 fighters and 3 tactical_bombers moved from Kazakhstan to Trans-Jordan
6 aaGuns moved from Russia to TambovPlace Units - Germans
1 airfield placed in Greece
3 transports placed in 97 Sea Zone
1 artillery, 3 bombers, 1 fighter and 1 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 1 infantry placed in France
3 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,5,4,2,2,2,1,3,6,2,3,6,1,2,1,5,2,1,1,5
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 bombers; Remaining resources: 0 techTokens; 1 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Caucasus to Iraq
Japanese take Northwest Persia from Neutral_Allies
Japanese take Iraq from British
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 bomber moved from Japan to 35 Sea Zone
1 bomber moved from Japan to 37 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 artillery, 1 infantry and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from 37 Sea Zone to Hainan
1 bomber moved from 35 Sea Zone to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 aaGun and 1 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Smolensk to Russia
1 mech_infantry moved from Samara to Volgograd
2 aaGuns moved from Kazakhstan to Volgograd
3 fighters and 3 tactical_bombers moved from Kazakhstan to Trans-Jordan
3 fighters moved from Greece to Southern Italy
2 tactical_bombers moved from Greece to Trans-Jordan
1 tactical_bomber moved from Greece to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Russia to Greece
1 fighter moved from Greece to Trans-Jordan
1 mech_infantry moved from Russia to SamaraPlace Units - Japanese
3 bombers placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,2,1,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,3,5,4,1,3,5,2,1,4,1,4,3,3,3,2,5,4,3,6,2,3,5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,5,3,4,6,6
Japanese collect 28 PUs (14 lost to blockades); end with 30 PUs total -
Skipped Russia to speed things up feel free to roll on server if attacks and edit in the turn.
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just refreshing
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Nah, no point in trying. Cairo is doomed and while there is a slight chance for a dicing miracle - I don’t deserve that. GG