Scramble 3 fighters to 99.
Three time's the charm: MrRoboto (Axis) vs Shin Ji (Allies) BM
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers and 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 armour moved from Tsinghai to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
1 armour moved from Tsinghai to Volgograd
Japanese take Volgograd from Russians
1 armour moved from Tsinghai to Samara
Japanese take Novosibirsk from Russians
Japanese take Samara from Russians
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to New Guinea
1 submarine moved from 36 Sea Zone to 46 Sea Zone
Japanese take 35 Sea Zone from Americans
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in New Guinea
Japanese attack with 1 bomber and 1 infantry
ANZAC defend with 1 armour
Japanese win, taking New Guinea from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 20 Sea Zone from Americans with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 20 Sea Zone to Japan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Malaya to Shan State
10 armour moved from Yunnan to Sikang
1 mech_infantry moved from Kwangtung to Yunnan
2 mech_infantrys moved from Tsinghai to Caucasus
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Jehol
1 mech_infantry moved from Yunnan to Hopei
1 mech_infantry moved from Hopei to Anhwe
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 2 battleships, 10 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 infantry, 2 submarines, 7 tactical_bombers and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from New Guinea to Dutch New Guinea
1 fighter moved from Japan to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 battleships, 10 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 submarines, 7 tactical_bombers and 2 transports moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
1 mech_infantry moved from Anhwe to Jehol
1 armour moved from India to Yunnan
7 artilleries and 17 infantry moved from India to West India
1 artillery and 1 infantry moved from Malaya to Shan State
1 aaGun moved from Yunnan to SzechwanPlace Units - Japanese
1 destroyer placed in 39 Sea Zone
2 destroyers placed in 19 Sea Zone
10 infantry placed in Japan
1 infantry placed in Kiangsu
2 infantry placed in India
1 artillery placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,2,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,3,1,3,4,6,6,2,4,1,3,3,5,3,5,1,3,4,5,5,3,6,3,4,6,4,1,6,4,1,1,5,6,4,5,6,4,2,4,2
Japanese collect 58 PUs (11 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
wait please, I might change my turn
-
nah, it’s Okay
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 factory_minor, 3 fighters, 1 harbour, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
16 fighters and 1 submarine moved from 6 Sea Zone to 5 Sea Zone
8 fighters moved from Iwo Jima to 5 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
4 carriers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to Midway
3 fighters moved from Quebec to Western United StatesCombat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Germans Submerged
Battle in 5 Sea Zone
Americans attack with 24 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans winGermans win with no units remaining with 24 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
24 fighters moved from 5 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 carriers, 1 cruiser and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Southeast Mexico
1 aaGun moved from 64 Sea Zone to Southeast MexicoPlace Units - Americans
1 harbour placed in Southeast Mexico
1 factory_minor placed in Korea
2 submarines and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,5,5,3,4,1,3,6,6,3,5,3,2,1,4,2,5,2,2,4,5,2,4,5,3,5,6,3,1,2,4,2,4,1,1,1,5,5,3,4,6,2,6,4
Chinese collect 0 PUs (3 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from French West Africa to French Equatorial Africa
3 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Iraq to Trans-Jordan
4 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
2 armour moved from Persia to Iraq
1 mech_infantry moved from Persia to Iraq
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 106 Sea Zone to 64 Sea ZoneCombat - British
British creates battle in territory 39 Sea Zone
Battle in 37 Sea Zone
British attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
British win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 39 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport; French loiter and taunt
Japanese defend with 1 destroyer
British win with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
British attack with 4 fighters and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Trans-Jordan from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
4 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
3 aaGuns, 2 artilleries and 25 infantry moved from Persia to IraqPlace Units - British
2 armour and 1 mech_infantry placed in Persia
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,4,1
British collect 33 PUs (1 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from French West Africa to French Equatorial Africa
3 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Iraq to Trans-Jordan
4 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
2 armour moved from Persia to Iraq
1 mech_infantry moved from Persia to Iraq
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 106 Sea Zone to 64 Sea ZoneCombat - British
British creates battle in territory 39 Sea Zone
Battle in 37 Sea Zone
British attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
British win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 39 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport; French loiter and taunt
Japanese defend with 1 destroyer
British win with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
British attack with 4 fighters and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Trans-Jordan from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
4 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
3 aaGuns, 2 artilleries and 25 infantry moved from Persia to IraqPlace Units - British
2 armour and 1 mech_infantry placed in Persia
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,4,1
British collect 33 PUs (1 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Ceylon: 1 infantry
EDIT: Removing units owned by British from Ceylon: 1 artillery
EDIT: Adding units owned by British to 39 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Southern Italy to Trans-Jordan
2 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 bombers and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Trans-Jordan from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 bombers moved from Trans-Jordan to Egypt
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
2 submarines moved from 92 Sea Zone to 109 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Egypt
2 artilleries and 6 infantry placed in Northern Italy
Italians undo move 2.
Italians undo move 1.
3 artilleries placed in Egypt
8 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Western Australia to Queensland
3 armour and 3 mech_infantrys moved from Western Australia to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 bomber
ANZAC win, taking Dutch New Guinea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to QueenslandPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 destroyer moved from 105 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 109 Sea Zone
2 mech_infantrys moved from Eastern Poland to Ukraine
3 bombers moved from Western Germany to Ukraine
2 bombers moved from Western Germany to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to UkraineCombat - Germans
Battle in 125 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Ukraine
Germans attack with 3 bombers and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
23 artilleries and 35 infantry moved from Baltic States to Eastern Poland
2 fighters and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 infantry moved from Poland to Baltic States
1 armour, 4 artilleries, 21 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
3 artilleries and 7 infantry moved from Germany to Poland
1 infantry and 1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Germany to Poland
1 artillery and 1 mech_infantry moved from Finland to Norway
2 bombers moved from 125 Sea Zone to Western Germany
1 bomber moved from Gibraltar to Western Germany
3 bombers moved from Ukraine to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Norway
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
8 artilleries and 11 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
1 fighter moved from Russia to Novgorod
1 artillery moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 fighter moved from Russia to Baltic States
1 artillery moved from Belarus to Novgorod
1 armour and 2 mech_infantrys moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 armour moved from Russia to VolgogradCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
retreated to Ukraine
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Samara
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour
Russians win, taking Samara from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Western Ukraine
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 2 mech_infantrys
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Baltic States to Bryansk
21 artilleries moved from Belarus to Bryansk
41 infantry moved from Belarus to Bryansk
6 aaGuns moved from Belarus to Bryansk
3 armour and 3 mech_infantrys moved from Belarus to Karelia
5 armour moved from Belarus to Bryansk
3 mech_infantrys moved from Belarus to BryanskPlace Units - Russians
5 artilleries, 1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor and 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Caucasus to Rostov
Japanese take Rostov from Russians
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
2 armour moved from Sikang to Volgograd
2 armour moved from Sikang to Volgograd
1 armour moved from Sikang to Volgograd
4 armour moved from Sikang to Samara
1 armour moved from Sikang to Volgograd
2 infantry moved from Jehol to Manchuria
3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to Manchuria
1 submarine moved from 20 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 37 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from BritishCombat - Japanese
Battle in Manchuria
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry; Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 cruiser and 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Volgograd
Japanese attack with 7 armour and 1 mech_infantry
Russians defend with 2 armour, 1 factory_minor and 2 mech_infantrys
Japanese win, taking Volgograd from Russians with 5 armour remaining. Battle score for attacker is 4
Casualties for Russians: 2 armour and 2 mech_infantrys
Casualties for Japanese: 2 armour and 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
French defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Samara
Japanese attack with 4 armour
Russians defend with 1 armour and 2 mech_infantrys
Russians win with no units remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 2 mech_infantrys
Casualties for Japanese: 4 armourNon Combat Move - Japanese
1 armour moved from Yunnan to Sikang
2 infantry moved from West India to India
1 bomber moved from 41 Sea Zone to India
1 infantry moved from West India to India
7 artilleries and 13 infantry moved from West India to Eastern Persia
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
2 battleships, 10 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 5 transports moved from 19 Sea Zone to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from Manchuria to 36 Sea Zone
4 fighters moved from Japan to 36 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 mech_infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Shan State to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in Caucasus
1 destroyer placed in 6 Sea Zone
9 infantry placed in Japan
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,5,6,3,3,1,3,3,6,2,3,1,3,3,1,1,6,4,5,2,1,4,1,1,5,5,6,1,6,1,6,1,2,2,2,2,6,6,4,3,3,5,1,2,5,1,6,4,2,1,4,4,3,3,6,3,6,6,5,1,3,4,6
Japanese collect 62 PUs (8 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 carriers, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
20 fighters moved from 6 Sea Zone to Jehol
4 fighters moved from 6 Sea Zone to Manchuria
3 fighters moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
6 fighters moved from Western United States to 6 Sea Zone -
Would you like to send any kamis my way?
-
no kamikaze
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 carriers, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
20 fighters moved from 6 Sea Zone to Jehol
4 fighters moved from 6 Sea Zone to Manchuria
3 fighters moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
6 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 14 carriers, 2 cruisers, 3 destroyers, 9 fighters, 4 submarines, 1 tactical_bomber and 3 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 14 carriers, 2 cruisers, 3 destroyers, 9 fighters, 4 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Manchuria
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Americans attack with 20 fighters
Japanese defend with 1 artillery, 3 infantry and 1 mech_infantry
Americans win with 19 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Americans
4 fighters moved from Manchuria to 6 Sea Zone
5 fighters moved from Jehol to 6 Sea Zone
14 fighters moved from Jehol to 6 Sea Zone
1 aaGun and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 aaGun, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea ZonePlace Units - Americans
3 carriers placed in 6 Sea Zone
1 harbour placed in Korea
2 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 destroyers and 2 fighters; Remaining resources: 1 PUs;Combat Move - British
4 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
8 armour, 2 artilleries, 25 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to MalayaCombat - British
Battle in Trans-Jordan
British attack with 10 armour, 2 artilleries, 4 fighters, 25 infantry and 2 mech_infantrys
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 10 armour, 2 artilleries, 4 fighters, 24 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in MalayaNon Combat Move - British
3 aaGuns moved from Iraq to Trans-Jordan
4 fighters moved from Trans-Jordan to Anglo Egyptian SudanPlace Units - British
2 destroyers placed in 106 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,6,4,2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,1
British collect 25 PUs (9 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber, 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 10 artilleries, 3 bombers, 6 fighters, 12 infantry and 1 marine moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 10 artilleries, 3 bombers, 6 fighters, 12 infantry and 1 marine
British defend with 15 armour, 4 fighters, 1 infantry and 9 mech_infantrys
Italians win with 3 bombers and 6 fighters remaining. Battle score for attacker is 82
Casualties for Italians: 1 armour, 10 artilleries, 12 infantry and 1 marine
Casualties for British: 15 armour, 4 fighters, 1 infantry and 9 mech_infantrysNon Combat Move - Italians
3 bombers and 6 fighters moved from Anglo Egyptian Sudan to Alexandria
3 aaGuns moved from Egypt to Alexandria
1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 marine moved from Gibraltar to 92 Sea Zone
1 artillery and 1 marine moved from 92 Sea Zone to Algeria
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Tobruk
2 submarines moved from 109 Sea Zone to 110 Sea ZonePlace Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from Dutch New Guinea to New GuineaCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
1 armour moved from Queensland to New South WalesPlace Units - ANZAC
1 infantry placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs





