Scramble 3 fighters to 99.
Three time's the charm: MrRoboto (Axis) vs Shin Ji (Allies) BM
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
4 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from French Equatorial Africa to French West Africa
British take French West Africa from Neutral_Axis
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian CongoCombat - British
British creates battle in territory 39 Sea Zone
Battle in 39 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport; French loiter and taunt; ANZAC loiter and taunt
Japanese defend with 1 destroyer
British win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
British attack with 4 fighters and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
4 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
3 armour moved from Persia to Iraq
3 aaGuns, 2 artilleries and 25 infantry moved from Eastern Persia to Persia
1 destroyer moved from 109 Sea Zone to 106 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Persia
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
4 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from French Equatorial Africa to French West Africa
British take French West Africa from Neutral_Axis
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian CongoCombat - British
British creates battle in territory 39 Sea Zone
Battle in 39 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport; French loiter and taunt; ANZAC loiter and taunt
Japanese defend with 1 destroyer
British win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
British attack with 4 fighters and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
4 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
3 armour moved from Persia to Iraq
3 aaGuns, 2 artilleries and 25 infantry moved from Eastern Persia to Persia
1 destroyer moved from 109 Sea Zone to 106 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Persia
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from French Guiana: 1 armour
EDIT: Adding units owned by British to 88 Sea Zone: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 bombers and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 bomber, 6 fighters and 1 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Italians win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Trans-Jordan
Italians attack with 1 bomber, 6 fighters and 1 infantry
British defend with 1 mech_infantry
Italians win with 1 bomber and 6 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 destroyers, 4 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 bomber and 6 fighters moved from Trans-Jordan to EgyptPlace Units - Italians
3 infantry placed in Egypt
2 bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from 39 Sea Zone to Western Australia
3 armour and 3 mech_infantrys moved from Queensland to Western Australia
2 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Hawaiian Islands
3 fighters moved from Caroline Islands to KoreaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
23 artilleries and 36 infantry moved from Poland to Baltic States
1 infantry moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 bomber moved from Western Germany to 88 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 23 artilleries and 36 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 23 artilleries and 36 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 88 Sea Zone
Germans attack with 1 bomber
British defend with 1 armour; Americans defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 20
Casualties for British: 1 armour
Casualties for Americans: 2 transportsNon Combat Move - Germans
1 bomber moved from 88 Sea Zone to Gibraltar
1 armour and 2 mech_infantrys moved from Western Germany to Germany
1 armour, 4 artilleries, 22 infantry and 2 mech_infantrys moved from Germany to Poland
1 aaGun moved from Poland to Eastern Poland
2 bombers moved from Bessarabia to Western Germany
13 armour and 8 mech_infantrys moved from Bessarabia to Eastern Poland
1 artillery and 1 mech_infantry moved from Karelia to FinlandPlace Units - Germans
1 submarine placed in 125 Sea Zone
1 destroyer placed in 105 Sea Zone
1 artillery and 1 infantry placed in Norway
3 artilleries and 7 infantry placed in Germany
1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Russia to Western Ukraine
5 armour, 23 artilleries, 44 infantry and 6 mech_infantrys moved from Bryansk to Belarus
3 armour moved from Russia to Belarus
7 artilleries moved from Russia to Bryansk
8 artilleries and 11 infantry moved from Novgorod to Karelia
Russians take Karelia from GermansCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 8 armour, 23 artilleries, 44 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 8 armour, 23 artilleries, 44 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
6 aaGuns moved from Bryansk to Belarus
1 fighter moved from Western Ukraine to Russia
2 fighters moved from Ukraine to RussiaPlace Units - Russians
3 armour and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers and 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 armour moved from Tsinghai to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
1 armour moved from Tsinghai to Volgograd
Japanese take Volgograd from Russians
1 armour moved from Tsinghai to Samara
Japanese take Novosibirsk from Russians
Japanese take Samara from Russians
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to New Guinea
1 submarine moved from 36 Sea Zone to 46 Sea Zone
Japanese take 35 Sea Zone from Americans
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in New Guinea
Japanese attack with 1 bomber and 1 infantry
ANZAC defend with 1 armour
Japanese win, taking New Guinea from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 20 Sea Zone from Americans with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 20 Sea Zone to Japan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Malaya to Shan State
10 armour moved from Yunnan to Sikang
1 mech_infantry moved from Kwangtung to Yunnan
2 mech_infantrys moved from Tsinghai to Caucasus
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Jehol
1 mech_infantry moved from Yunnan to Hopei
1 mech_infantry moved from Hopei to Anhwe
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 2 battleships, 10 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 infantry, 2 submarines, 7 tactical_bombers and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from New Guinea to Dutch New Guinea
1 fighter moved from Japan to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 battleships, 10 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 submarines, 7 tactical_bombers and 2 transports moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
1 mech_infantry moved from Anhwe to Jehol
1 armour moved from India to Yunnan
7 artilleries and 17 infantry moved from India to West India
1 artillery and 1 infantry moved from Malaya to Shan State
1 aaGun moved from Yunnan to SzechwanPlace Units - Japanese
1 destroyer placed in 39 Sea Zone
2 destroyers placed in 19 Sea Zone
10 infantry placed in Japan
1 infantry placed in Kiangsu
2 infantry placed in India
1 artillery placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,2,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,3,1,3,4,6,6,2,4,1,3,3,5,3,5,1,3,4,5,5,3,6,3,4,6,4,1,6,4,1,1,5,6,4,5,6,4,2,4,2
Japanese collect 58 PUs (11 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
wait please, I might change my turn
-
nah, it’s Okay
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 factory_minor, 3 fighters, 1 harbour, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
16 fighters and 1 submarine moved from 6 Sea Zone to 5 Sea Zone
8 fighters moved from Iwo Jima to 5 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
4 carriers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to Midway
3 fighters moved from Quebec to Western United StatesCombat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Germans Submerged
Battle in 5 Sea Zone
Americans attack with 24 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans winGermans win with no units remaining with 24 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
24 fighters moved from 5 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 carriers, 1 cruiser and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Southeast Mexico
1 aaGun moved from 64 Sea Zone to Southeast MexicoPlace Units - Americans
1 harbour placed in Southeast Mexico
1 factory_minor placed in Korea
2 submarines and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,5,5,3,4,1,3,6,6,3,5,3,2,1,4,2,5,2,2,4,5,2,4,5,3,5,6,3,1,2,4,2,4,1,1,1,5,5,3,4,6,2,6,4
Chinese collect 0 PUs (3 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from French West Africa to French Equatorial Africa
3 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Iraq to Trans-Jordan
4 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
2 armour moved from Persia to Iraq
1 mech_infantry moved from Persia to Iraq
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 106 Sea Zone to 64 Sea ZoneCombat - British
British creates battle in territory 39 Sea Zone
Battle in 37 Sea Zone
British attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
British win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 39 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport; French loiter and taunt
Japanese defend with 1 destroyer
British win with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
British attack with 4 fighters and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Trans-Jordan from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
4 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
3 aaGuns, 2 artilleries and 25 infantry moved from Persia to IraqPlace Units - British
2 armour and 1 mech_infantry placed in Persia
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,4,1
British collect 33 PUs (1 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from French West Africa to French Equatorial Africa
3 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Iraq to Trans-Jordan
4 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
2 armour moved from Persia to Iraq
1 mech_infantry moved from Persia to Iraq
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 106 Sea Zone to 64 Sea ZoneCombat - British
British creates battle in territory 39 Sea Zone
Battle in 37 Sea Zone
British attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
British win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 39 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport; French loiter and taunt
Japanese defend with 1 destroyer
British win with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
British attack with 4 fighters and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Trans-Jordan from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
4 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
3 aaGuns, 2 artilleries and 25 infantry moved from Persia to IraqPlace Units - British
2 armour and 1 mech_infantry placed in Persia
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,4,1
British collect 33 PUs (1 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Ceylon: 1 infantry
EDIT: Removing units owned by British from Ceylon: 1 artillery
EDIT: Adding units owned by British to 39 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Southern Italy to Trans-Jordan
2 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 bombers and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Trans-Jordan from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 bombers moved from Trans-Jordan to Egypt
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
2 submarines moved from 92 Sea Zone to 109 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Egypt
2 artilleries and 6 infantry placed in Northern Italy
Italians undo move 2.
Italians undo move 1.
3 artilleries placed in Egypt
8 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Western Australia to Queensland
3 armour and 3 mech_infantrys moved from Western Australia to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 bomber
ANZAC win, taking Dutch New Guinea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to QueenslandPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 destroyer moved from 105 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 109 Sea Zone
2 mech_infantrys moved from Eastern Poland to Ukraine
3 bombers moved from Western Germany to Ukraine
2 bombers moved from Western Germany to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to UkraineCombat - Germans
Battle in 125 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Ukraine
Germans attack with 3 bombers and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
23 artilleries and 35 infantry moved from Baltic States to Eastern Poland
2 fighters and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 infantry moved from Poland to Baltic States
1 armour, 4 artilleries, 21 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
3 artilleries and 7 infantry moved from Germany to Poland
1 infantry and 1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Germany to Poland
1 artillery and 1 mech_infantry moved from Finland to Norway
2 bombers moved from 125 Sea Zone to Western Germany
1 bomber moved from Gibraltar to Western Germany
3 bombers moved from Ukraine to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Norway
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
8 artilleries and 11 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
1 fighter moved from Russia to Novgorod
1 artillery moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 fighter moved from Russia to Baltic States
1 artillery moved from Belarus to Novgorod
1 armour and 2 mech_infantrys moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 armour moved from Russia to VolgogradCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
retreated to Ukraine
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Samara
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour
Russians win, taking Samara from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Western Ukraine
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 2 mech_infantrys
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Baltic States to Bryansk
21 artilleries moved from Belarus to Bryansk
41 infantry moved from Belarus to Bryansk
6 aaGuns moved from Belarus to Bryansk
3 armour and 3 mech_infantrys moved from Belarus to Karelia
5 armour moved from Belarus to Bryansk
3 mech_infantrys moved from Belarus to BryanskPlace Units - Russians
5 artilleries, 1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor and 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Caucasus to Rostov
Japanese take Rostov from Russians
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
2 armour moved from Sikang to Volgograd
2 armour moved from Sikang to Volgograd
1 armour moved from Sikang to Volgograd
4 armour moved from Sikang to Samara
1 armour moved from Sikang to Volgograd
2 infantry moved from Jehol to Manchuria
3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to Manchuria
1 submarine moved from 20 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 37 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from BritishCombat - Japanese
Battle in Manchuria
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry; Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 cruiser and 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Volgograd
Japanese attack with 7 armour and 1 mech_infantry
Russians defend with 2 armour, 1 factory_minor and 2 mech_infantrys
Japanese win, taking Volgograd from Russians with 5 armour remaining. Battle score for attacker is 4
Casualties for Russians: 2 armour and 2 mech_infantrys
Casualties for Japanese: 2 armour and 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
French defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Samara
Japanese attack with 4 armour
Russians defend with 1 armour and 2 mech_infantrys
Russians win with no units remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 2 mech_infantrys
Casualties for Japanese: 4 armourNon Combat Move - Japanese
1 armour moved from Yunnan to Sikang
2 infantry moved from West India to India
1 bomber moved from 41 Sea Zone to India
1 infantry moved from West India to India
7 artilleries and 13 infantry moved from West India to Eastern Persia
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
2 battleships, 10 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 5 transports moved from 19 Sea Zone to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from Manchuria to 36 Sea Zone
4 fighters moved from Japan to 36 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 mech_infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Shan State to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in Caucasus
1 destroyer placed in 6 Sea Zone
9 infantry placed in Japan
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,5,6,3,3,1,3,3,6,2,3,1,3,3,1,1,6,4,5,2,1,4,1,1,5,5,6,1,6,1,6,1,2,2,2,2,6,6,4,3,3,5,1,2,5,1,6,4,2,1,4,4,3,3,6,3,6,6,5,1,3,4,6
Japanese collect 62 PUs (8 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs





