16L G40 Talleyrand19 (Axis) vs axisandallies13 (Allies +22)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 artilleries; Remaining resources: 3 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Slovakia Hungary to Yugoslavia
                5 infantry moved from Slovakia Hungary to Greater Southern Germany
                1 artillery moved from Slovakia Hungary to Greater Southern Germany
                1 artillery moved from Slovakia Hungary to Greater Southern Germany
                1 infantry moved from Belarus to Novgorod

    Place Units - Italians
                3 artilleries placed in Southern Italy

    Turn Complete - Italians
                Italians collect 6 PUs; end with 9 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from Caroline Islands to 23 Sea Zone
                1 destroyer moved from 33 Sea Zone to 23 Sea Zone
                1 cruiser moved from 33 Sea Zone to 43 Sea Zone

    Combat - ANZAC
                Battle in 23 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in Borneo
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking Borneo from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 cruiser and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - French
                French buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - French
                1 armour and 2 mech_infantrys placed in France

    Turn Complete - French
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                French collect 16 PUs (1 lost to blockades); end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Germany to Western Germany
                3 artilleries moved from Germany to Western Germany
                4 fighters moved from Germany to Western Germany
                1 armour moved from Rostov to Northwest Persia
                      Germans take Caucasus from Russians
                      Germans take Northwest Persia from Neutral_Allies
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Germany
                    Germans attack with 3 artilleries, 4 fighters and 4 infantry
                    British defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
                    Germans win, taking Western Germany from British with 1 artillery and 2 fighters remaining. Battle score for attacker is -5
                    Casualties for Germans: 2 artilleries, 2 fighters and 4 infantry
                    Casualties for British: 1 armour, 2 artilleries and 7 infantry

    Non Combat Move - Germans
                2 fighters moved from Western Germany to Southern Italy

    Place Units - Germans
                3 infantry placed in Ukraine
                1 fighter and 9 infantry placed in Germany
                Germans undo move 2.
                1 artillery, 1 fighter and 8 infantry placed in Germany
                2 infantry placed in Romania

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 8 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Kazakhstan to Novosibirsk
                2 infantry moved from Volgograd to Kazakhstan
                6 infantry moved from Russia to Tambov
                4 artilleries moved from Russia to Tambov

    Place Units - Russians
                3 artilleries placed in Volgograd
                5 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 tactical_bomber moved from Shan State to 35 Sea Zone
                2 tactical_bombers moved from Shan State to 35 Sea Zone
                3 fighters moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Tsinghai to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Eastern Persia to Persia
                      Japanese take Persia from British
                2 fighters moved from Shan State to 35 Sea Zone
                2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 2 carriers, 2 destroyers, 5 fighters, 3 tactical_bombers and 2 transports
                    British defend with 2 destroyers; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                    Japanese win, taking 35 Sea Zone from Americans with 2 carriers, 5 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 48
                    Casualties for British: 2 destroyers
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                    Casualties for Japanese: 2 destroyers and 2 tactical_bombers
                Battle in Philippines
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 airfield, 1 armour, 1 harbour, 2 infantry and 1 mech_infantry
                    Japanese win, taking Philippines from Americans with 2 artilleries remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Shan State to French Indo China
                5 armour moved from India to Eastern Persia
                1 mech_infantry moved from Sikang to Yunnan
                1 infantry moved from Sakha to Amur
                1 armour moved from Persia to Iraq
                      Japanese take Iraq from Neutral_Axis
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 carrier placed in 36 Sea Zone
                1 carrier placed in 36 Sea Zone
                2 armour and 1 mech_infantry placed in India
                1 infantry placed in Kiangsu
                1 infantry placed in Manchuria
                1 infantry placed in Japan
                1 destroyer placed in 36 Sea Zone
                1 artillery placed in Kiangsu
                Japanese undo move 7.
                1 destroyer placed in 19 Sea Zone
                Japanese undo move 8.
                1 destroyer placed in 36 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans repair damage of 6x factory_minor; Remaining resources: 88 PUs;
                Americans buy 6 armour, 1 cruiser, 2 destroyers and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Holland Belgium to Western Germany
                3 armour moved from Holland Belgium to Western Germany
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 mech_infantrys moved from United Kingdom to 109 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 109 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 mech_infantry moved from 112 Sea Zone to Denmark
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
                6 armour and 4 infantry moved from Northern Italy to Greater Southern Germany
                1 fighter moved from Holland Belgium to Greater Southern Germany

    Combat - Americans
                Battle in Denmark
                Battle in Western Germany
                    Americans attack with 3 armour, 2 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Denmark from Germans, taking Western Germany from Germans with 3 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Greater Southern Germany
                    Americans attack with 6 armour, 1 fighter and 4 infantry
                    Italians defend with 2 artilleries and 5 infantry
                    Americans win, taking Greater Southern Germany from Germans with 6 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 17
                    Casualties for Italians: 2 artilleries and 5 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 fighter moved from Greater Southern Germany to Holland Belgium
                2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 destroyer and 1 submarine moved from 22 Sea Zone to 33 Sea Zone
                1 submarine moved from 34 Sea Zone to 33 Sea Zone
                1 carrier and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 armour placed in Northern Italy
                3 armour placed in Holland Belgium
                1 cruiser, 2 destroyers and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 77 PUs; end with 77 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 4 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour moved from Trans-Jordan to Iraq
                2 artilleries, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 armour and 3 infantry
                    British win, taking Iraq from Japanese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 armour and 3 infantry

    Non Combat Move - British
                5 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
                1 fighter moved from Northern Italy to Western Germany

    Place Units - British
                4 armour and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 3 PUs;

    Combat Move - Italians
                5 artilleries moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 5 artilleries, 1 bomber and 1 infantry
                    Americans defend with 3 armour and 1 factory_minor
                    Italians win, taking Northern Italy from Americans with 5 artilleries and 1 bomber remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 3 armour

    Non Combat Move - Italians
                1 bomber moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone
                2 artilleries, 2 cruisers, 2 infantry and 2 transports moved from 43 Sea Zone to 55 Sea Zone
                2 artilleries and 2 infantry moved from 55 Sea Zone to Northern Territory
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer moved from 23 Sea Zone to 33 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 cruiser and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - French
                French buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - French
                1 artillery and 2 infantry placed in France
                2 infantry placed in Southern France

    Turn Complete - French
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                French collect 14 PUs (3 lost to blockades); end with 14 PUs total


  • the walls are closing in on me in Germany haha, I think I overestimated how long I could hold out in the West…not sure Japan can save the day in time…we’ll see what happens, but whether this game goes another 20 rounds or you take Berlin in the next round, we should play a rematch if you’re up for it


  • I agree entirely! Do you want to just reverse sides?


  • sure, let’s play this one out another round or so…I will probably lose berlin by then haha…and when I lose, we can switch sides


  • OK sounds good


  • Don’t mean to press you since I haven’t always been the quickest to play but it is Germany’s turn whenever you get a chance


  • my bad, I’ll get at it tonight


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 3 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Rostov to Caucasus

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 artilleries and 4 infantry moved from Ukraine to Western Ukraine
                1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
                22 artilleries moved from Novgorod to Baltic States
                28 infantry moved from Novgorod to Baltic States
                3 mech_infantrys moved from Finland to Novgorod
                2 fighters moved from Southern Italy to Germany
                2 infantry moved from Romania to Slovakia Hungary
                8 artilleries and 5 infantry moved from Rostov to Ukraine
                1 armour moved from Northwest Persia to Eastern Persia

    Place Units - Germans
                2 artilleries, 3 fighters and 5 infantry placed in Germany
                3 infantry placed in Romania

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                Germans collect 33 PUs (2 lost to blockades); end with 33 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 35 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 45 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 6 artilleries; Remaining resources: 1 PUs;

    Combat Move - Russians
                3 artilleries and 8 infantry moved from Volgograd to Caucasus
                1 infantry moved from Kazakhstan to Tsinghai
                      Russians take Tsinghai from Japanese
                1 infantry moved from Kazakhstan to Sikang
                      Russians take Sikang from Japanese
                1 infantry moved from Novosibirsk to Kansu
                      Russians take Kansu from Japanese
                4 artilleries and 13 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Italians

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 3 artilleries and 8 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Caucasus from Germans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Kazakhstan to Novosibirsk
                5 infantry moved from Volgograd to Kazakhstan
                4 infantry moved from Volgograd to Rostov
                5 artilleries moved from Russia to Bryansk
                4 aaGuns moved from Smolensk to Bryansk
                10 infantry moved from Smolensk to Bryansk
                3 infantry moved from Smolensk to Archangel
                48 infantry moved from Smolensk to Belarus

    Place Units - Russians
                3 artilleries placed in Volgograd
                3 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 25 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier, 2 fighters and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 mech_infantry moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra

    Combat - Japanese
                Battle in Borneo
                Battle in Sumatra

    Non Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                2 carriers moved from 36 Sea Zone to 43 Sea Zone
                2 carriers moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                4 fighters moved from 35 Sea Zone to 43 Sea Zone
                2 armour moved from India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                1 mech_infantry moved from Yunnan to Szechwan
                1 armour and 1 mech_infantry moved from French Indo China to Szechwan
                2 armour and 3 mech_infantrys moved from Malaya to Yunnan
                1 infantry moved from Amur to Manchuria

    Place Units - Japanese
                1 carrier placed in 36 Sea Zone
                2 mech_infantrys placed in French Indo China
                3 armour placed in India
                2 fighters placed in Japan
                2 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

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