@surfer Scramble? You have 6 planes!
Three time's the charm: MrRoboto (Axis) vs Shin Ji (Allies) BM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
12 infantry moved from Shensi to HopeiCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Hopei
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese, taking Hopei from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to French West Africa
1 mech_infantry moved from French Central Africa to French West Africa
1 armour and 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
3 armour, 1 infantry and 4 mech_infantrys moved from Ethiopia to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Iraq to Syria
1 fighter moved from Iraq to Syria
6 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
3 armour moved from Persia to Trans-JordanCombat - British
Battle in Syria
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Syria from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 9 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French West Africa
British attack with 2 fighters and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 4 armour, 1 infantry and 8 mech_infantrys
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 4 armour, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from French West Africa to Nigeria
3 aaGuns, 2 artilleries, 25 infantry and 1 mech_infantry moved from India to West India
1 mech_infantry moved from West India to Eastern Persia
1 fighter moved from Syria to 80 Sea ZonePlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Persia
3 armour placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Trans-Jordan
3 fighters moved from Southern Italy to Trans-Jordan
4 artilleries, 11 infantry and 1 marine moved from Egypt to Trans-JordanCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 submarines
Russians defend with 1 submarine
Italians win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Trans-Jordan
Italians attack with 5 artilleries, 1 bomber, 3 fighters, 14 infantry and 1 marine
British defend with 9 armour and 1 mech_infantry
4 artilleries, 8 infantry and 1 marine retreated to Egypt
British win with 3 armour remaining. Battle score for attacker is 18
Casualties for Italians: 1 artillery and 6 infantry
Casualties for British: 6 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from Trans-Jordan to EgyptPlace Units - Italians
1 transport placed in 97 Sea Zone
Italians undo move 1.
1 transport placed in 95 Sea Zone
3 fighters placed in EgyptTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from India to Western Australia
5 armour moved from Queensland to Western Australia
2 mech_infantrys moved from Queensland to Western Australia
1 mech_infantry moved from New South Wales to Western Australia
2 armour moved from New South Wales to Western Australia
1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry and 1 mech_infantry moved from Finland to Norway
1 bomber and 1 tactical_bomber moved from Western Germany to Norway
5 bombers moved from Southern Italy to Norway
3 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Norway
Germans attack with 6 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Germans win, taking Norway from Americans with 6 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Ukraine
Germans attack with 1 armour and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Norway to Western Germany
6 bombers moved from Norway to Western Germany
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun, 12 armour, 12 artilleries, 19 infantry and 9 mech_infantrys moved from Eastern Poland to Poland
1 armour, 4 artilleries and 14 infantry moved from Germany to Poland
5 infantry moved from Western Germany to Germany
1 artillery and 5 infantry moved from France to Western Germany
1 fighter moved from Western Germany to Egypt
1 fighter moved from Southern Italy to EgyptPlace Units - Germans
7 artilleries and 3 infantry placed in Germany
10 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
3 fighters moved from Russia to Western Ukraine
2 armour moved from Belarus to Ukraine
3 armour moved from Russia to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 mech_infantrys moved from Belarus to Western Ukraine
5 mech_infantrys moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Belarus to Eastern Poland
7 artilleries and 5 infantry moved from Bryansk to Belarus
11 infantry moved from Archangel to BelarusCombat - Russians
Battle in Ukraine
Russians attack with 5 armour and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 5 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 3 fighters, 1 infantry and 7 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians win, taking Western Ukraine from Germans with 3 fighters and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Baltic States from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Eastern Poland
Russians attack with 2 infantry
Germans defend with 1 aaGun
Russians win, taking Eastern Poland from Germans with 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
3 fighters moved from Western Ukraine to Russia
2 aaGuns moved from Archangel to BelarusPlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs -
Russia is way too rich!
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Thanks!

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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 aaGuns, 5 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
11 armour, 7 artilleries, 16 infantry and 1 mech_infantry moved from Burma to India
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 bomber moved from Yunnan to 39 Sea Zone
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 mech_infantrys moved from Kwangtung to Hunan
3 mech_infantrys moved from Kiangsu to Hopei
1 bomber, 8 fighters and 6 tactical_bombers moved from Yunnan to Hopei
1 fighter moved from Yunnan to Hunan
3 armour moved from Yunnan to Hopei
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kwangtung to HunanCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
British defend with 1 submarine
Japanese win, taking 39 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in India
Japanese attack with 11 armour, 7 artilleries, 16 infantry and 1 mech_infantry
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 11 armour, 7 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 3 armour, 1 bomber, 8 fighters, 3 mech_infantrys and 6 tactical_bombers
Chinese defend with 12 infantry
Japanese win, taking Hopei from Chinese with 3 armour, 1 bomber, 8 fighters, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Chinese: 12 infantry
Casualties for Japanese: 1 mech_infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Caroline Islands to Japan
3 fighters moved from Hopei to Anhwe
5 fighters and 6 tactical_bombers moved from Hopei to Kiangsu
1 fighter moved from Hunan to 19 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 7 destroyers and 3 submarines moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from 39 Sea Zone to French Indo China
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from Hopei to French Indo ChinaPlace Units - Japanese
2 aaGuns, 5 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 aaGuns, 5 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
11 armour, 7 artilleries, 16 infantry and 1 mech_infantry moved from Burma to India
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 bomber moved from Yunnan to 39 Sea Zone
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 mech_infantrys moved from Kwangtung to Hunan
3 mech_infantrys moved from Kiangsu to Hopei
1 bomber, 8 fighters and 6 tactical_bombers moved from Yunnan to Hopei
1 fighter moved from Yunnan to Hunan
3 armour moved from Yunnan to Hopei
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kwangtung to HunanCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
British defend with 1 submarine
Japanese win, taking 39 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in India
Japanese attack with 11 armour, 7 artilleries, 16 infantry and 1 mech_infantry
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 11 armour, 7 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 3 armour, 1 bomber, 8 fighters, 3 mech_infantrys and 6 tactical_bombers
Chinese defend with 12 infantry
Japanese win, taking Hopei from Chinese with 3 armour, 1 bomber, 8 fighters, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Chinese: 12 infantry
Casualties for Japanese: 1 mech_infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Caroline Islands to Japan
3 fighters moved from Hopei to Anhwe
5 fighters and 6 tactical_bombers moved from Hopei to Kiangsu
1 fighter moved from Hunan to 19 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 7 destroyers and 3 submarines moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from 39 Sea Zone to French Indo China
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from Hopei to French Indo ChinaPlace Units - Japanese
2 aaGuns, 5 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 artillery
EDIT: Adding units owned by Japanese to French Indo China: 1 artillery
EDIT: Turning off Edit Mode -
The Chinese need to learn how to use guns.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 carriers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 transports moved from 112 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 12 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 18 Sea Zone
6 fighters moved from 17 Sea Zone to 6 Sea Zone
6 fighters moved from 17 Sea Zone to 18 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
2 cruisers moved from 17 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 18 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 6 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
6 carriers, 3 destroyers and 3 submarines moved from 17 Sea Zone to 33 Sea Zone
6 fighters moved from 18 Sea Zone to 33 Sea Zone
6 fighters moved from 6 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 25 Sea Zone to 26 Sea Zone
8 fighters moved from Western United States to MidwayPlace Units - Americans
4 carriers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
Needed t redo my Brit buy - ignore the later Chinese dice. THey still can’t shoot.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in AnhweCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 3 fighters
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Anhwe: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 6 armour; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from Nigeria to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from 80 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Persia to Anglo Egyptian Sudan
1 mech_infantry moved from Eastern Persia to Iraq
3 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Syria to Iraq
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 artilleries and 25 infantry moved from West India to Eastern Persia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Battle in 39 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
Japanese defend with 1 destroyer
Units damaged: 1 carrier owned by the British
British win, taking 39 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Changing unit hit damage for these British owned units to: carrier = 0
EDIT: Changing unit hit damage for these British owned units to: battleship = 1
EDIT: Turning off Edit Mode
3 aaGuns moved from West India to Eastern PersiaPlace Units - British
3 armour placed in Persia
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,3,3
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 6 armour; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from Nigeria to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from 80 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Persia to Anglo Egyptian Sudan
1 mech_infantry moved from Eastern Persia to Iraq
3 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Syria to Iraq
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 artilleries and 25 infantry moved from West India to Eastern Persia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Battle in 39 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
Japanese defend with 1 destroyer
Units damaged: 1 carrier owned by the British
British win, taking 39 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Changing unit hit damage for these British owned units to: carrier = 0
EDIT: Changing unit hit damage for these British owned units to: battleship = 1
EDIT: Turning off Edit Mode
3 aaGuns moved from West India to Eastern PersiaPlace Units - British
3 armour placed in Persia
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,3,3
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Ceylon: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 marine moved from Morocco to 92 Sea Zone
1 artillery and 1 marine moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 destroyer and 2 submarines moved from 92 Sea Zone to 95 Sea Zone
2 destroyers and 2 transports moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
2 artilleries and 2 infantry placed in Northern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Queensland to Caroline Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Western Australia to 39 Sea Zone
7 armour, 1 fighter and 3 mech_infantrys moved from Western Australia to QueenslandCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French





