TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Hunan to Kwangsi
1 armour moved from Hunan to Kwangsi
1 armour moved from Hunan to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Hunan to Kwangsi
3 mech_infantrys moved from Yunnan to Shan State
2 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
ANZAC defend with 1 artillery
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 3 mech_infantrys
British defend with 1 artillery
Japanese win, taking Burma from UK_Pacific with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
Japanese attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 factory_minor and 1 infantry
Japanese win, taking French Indo China from ANZAC with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 3 mech_infantrys
ANZAC defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 2 mech_infantrys
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 submarines and 1 transport; ANZAC defend with 1 transport
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 2 transports
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Non Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Hainan
1 fighter moved from 20 Sea Zone to Formosa
1 fighter moved from 19 Sea Zone to Japan
1 infantry moved from Korea to Manchuria
4 fighters and 3 tactical_bombers moved from Kazakhstan to Iraq
1 armour moved from Caucasus to Iraq
5 infantry moved from Caucasus to Northwest Persia
3 armour, 2 bombers and 8 mech_infantrys moved from Northwest Persia to Iraq
4 fighters and 4 tactical_bombers moved from 79 Sea Zone to Iraq
2 armour and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 armour moved from 80 Sea Zone to Iraq
2 battleships, 4 carriers, 2 cruisers and 2 destroyers moved from 79 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to Northwest Persia
1 aaGun moved from Yunnan to French Indo China
2 infantry moved from Anhwe to Jehol
Place Units - Japanese
3 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,4,6,5,2,3,6,2,5,3,6,5,3,6,3,1,2,2,6,6,1,3,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,2,6,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,3,2,6,1,5,5,5
Japanese collect 33 PUs (15 lost to blockades); end with 34 PUs total