16L G40 Talleyrand19(Axis) vs Aldoraine (Allies)(+22) - Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 bombers, 2 destroyers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 armour and 1 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
3 tactical_bombers moved from 43 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Alaska
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 3 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese win, taking Alaska from Americans with 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
3 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from French Indo China to Burma
1 armour moved from Malaya to Burma
4 mech_infantrys moved from Malaya to Burma
1 armour moved from Malaya to Burma
5 fighters moved from 43 Sea Zone to Burma
2 battleships, 5 carriers, 2 cruisers, 1 submarine and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Anhwe to Yunnan
3 mech_infantrys moved from Szechwan to Burma
1 aaGun, 5 artilleries and 4 infantry moved from Yunnan to Burma
3 mech_infantrys moved from Hunan to Burma
1 mech_infantry moved from Shensi to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 2 bombers
EDIT: Adding units owned by Japanese to Burma: 2 bombers
EDIT: Turning off Edit Mode
2 bombers placed in French Indo China
2 destroyers placed in 19 Sea Zone
1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 mech_infantry placed in Manchuria
1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Spain to Western Germany
1 bomber moved from Gibraltar to Western Germany
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 artillery and 3 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese -
do you want to scramble your fighter in western germany?
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on the bombing run? no scramble
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I am not sure what happened but when i was doing the dice rolls for the bombing raid every thing shut down. I rolled a 4 on the one dice that went to the server so i am just going to edit max damage to the airbase since i sent all three there.
Also i accidentally miss clicked prior to the bombing run so i did the normandy battle first. I will just edit the results of that battle after i finish my combat moves to match the outcome of the dice server.
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sounds good to me
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The two battles that were rolled for before the game glichted out had the same results. So there is nothing to edit. Sorry for the confusion.
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no worries, it happens
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Spain to Western Germany
1 bomber moved from Gibraltar to Western Germany
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 artillery and 3 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from JapaneseCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6,5,4 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 2 artilleries and 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 45 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from Western Germany to Spain
2 fighters moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
4 mech_infantrys moved from Brazil to Venezuela
1 fighter moved from Eastern United States to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 battleship moved from 46 Sea Zone to 54 Sea Zone
2 artilleries and 3 infantry moved from New Guinea to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 56 Sea Zone
1 carrier moved from 46 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
3 carriers moved from 46 Sea Zone to 56 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 46 Sea Zone to 55 Sea Zone
1 cruiser moved from 46 Sea Zone to 55 Sea Zone
1 cruiser moved from 46 Sea Zone to 55 Sea Zone
2 artilleries and 3 infantry moved from 55 Sea Zone to Northern TerritoryPlace Units - Americans
1 fighter and 3 infantry placed in Western United States
3 artilleries and 1 infantry placed in Eastern United States
Americans undo move 2.
4 infantry placed in Eastern United States
3 artilleries placed in Spain
1 infantry placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Americans undo move 6.
1 bomber placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Venezuela: 4 mech_infantrys
EDIT: Adding units owned by Americans to Central America: 4 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Spain to Portugal
2 tactical_bombers moved from United Kingdom to Portugal
1 fighter moved from Spain to PortugalCombat - British
Battle in Portugal
British attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - British
1 fighter and 2 tactical_bombers moved from Portugal to Gibraltar
5 fighters and 1 tactical_bomber moved from Trans-Jordan to West India
2 fighters moved from Gibraltar to Turkey
1 armour and 2 mech_infantrys moved from Trans-Jordan to Turkey
3 aaGuns, 2 armour, 4 artilleries, 17 infantry and 4 mech_infantrys moved from India to West India
1 mech_infantry moved from Persia to Trans-Jordan
3 artilleries and 5 infantry moved from Trans-Jordan to Saudi Arabia
1 battleship, 2 cruisers, 2 destroyers and 2 transports moved from 71 Sea Zone to 83 Sea ZonePlace Units - British
1 factory_minor placed in Turkey
3 artilleries placed in Saudi Arabia
1 infantry and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5,2
British collect 32 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
6 fighters moved from Egypt to Turkey
1 bomber moved from Egypt to Turkey
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
6 infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
4 infantry moved from Northern Italy to Southern France
3 artilleries moved from Northern Italy to Southern FranceCombat - Italians
Battle in Turkey
Italians attack with 1 bomber and 6 fighters
British defend with 1 armour, 1 factory_minor, 2 fighters and 2 mech_infantrys
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 3 fighters
Casualties for British: 1 armour, 2 fighters and 2 mech_infantrys
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
British defend with 1 airfield, 2 infantry and 1 mech_infantry; French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 3 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 3 artilleries and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Northern Italy to Bulgaria
1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Turkey to Bessarabia
1 fighter moved from Turkey to Greece
2 fighters moved from Turkey to GreecePlace Units - Italians
1 artillery and 2 infantry placed in Egypt
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,1,5,6
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
assumed you had nothing to do with French, let me know if that was wrong…I hate this freaking game, 75% chance of taking Moscow and I get absolutely crushed…third time today that’s happened
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
13 armour moved from Bryansk to Russia
10 mech_infantrys moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
2 mech_infantrys moved from Smolensk to Russia
7 bombers moved from Baltic States to Russia
3 fighters moved from Baltic States to Russia
4 tactical_bombers moved from Bessarabia to Russia
3 artilleries moved from Ukraine to Rostov
3 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Karelia to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in Rostov
Germans attack with 3 artilleries
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 bombers and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Russia
Germans attack with 13 armour, 1 artillery, 7 bombers, 3 fighters, 12 mech_infantrys and 4 tactical_bombers
Russians defend with 1 airfield, 4 armour, 1 artillery, 1 factory_major, 2 fighters, 23 infantry, 12 mech_infantrys and 1 tactical_bomber
retreated to Russia
Russians win with 4 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -135
Casualties for Germans: 13 armour, 1 artillery, 4 bombers, 3 fighters, 12 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 23 infantry and 12 mech_infantrysNon Combat Move - Germans
3 bombers moved from Russia to Ukraine
14 artilleries and 28 infantry moved from Baltic States to Belarus
1 fighter moved from Western Germany to Southern Italy
11 infantry moved from Western Germany to France
2 bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in France
1 fighter placed in 113 Sea Zone
1 bomber and 8 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 2 infantry
EDIT: Adding units owned by Germans to Karelia: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 3 bombers
EDIT: Adding units owned by Germans to Belarus: 3 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,5,4,5
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
Sorry about that i didnt realize i forgot to move the french.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Rostov
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to RostovCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 2 artilleries
Russians win, taking Rostov from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantryNon Combat Move - Russians
6 aaGuns, 25 artilleries and 37 infantry moved from Vologda to Smolensk
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 armour moved from Russia to Volgograd
1 armour moved from Russia to Smolensk
1 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Italian Somaliland to Ethiopia
1 artillery moved from Russia to SmolenskPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 armour, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
5 infantry moved from Burma to India
2 mech_infantrys moved from Yunnan to Sikang
Japanese take Sikang from Chinese
3 mech_infantrys moved from Kweichow to Shensi
1 bomber moved from French Indo China to Shensi
2 bombers moved from Burma to India
1 bomber moved from French Indo China to India
3 mech_infantrys moved from Burma to India
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Alaska to Alberta Saskatchewan Manitoba
Japanese take British Columbia from British
Japanese take Alberta Saskatchewan Manitoba from British
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 45 Sea Zone
5 carriers moved from 37 Sea Zone to 44 Sea Zone
2 cruisers moved from 37 Sea Zone to 44 Sea Zone
2 battleships moved from 37 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Celebes
Japanese attack with 1 infantry and 1 mech_infantry
ANZAC defend with 1 artillery
Japanese win, taking Celebes from ANZAC with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in India
Japanese attack with 3 bombers, 5 infantry and 3 mech_infantrys
British defend with 1 airfield, 1 harbour and 2 infantry; ANZAC defend with 3 fighters; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 27
Casualties for British: 2 infantry
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 3 infantry
Battle in Shensi
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 bomber moved from Shensi to French Indo China
5 fighters moved from Burma to 44 Sea Zone
3 bombers moved from India to French Indo China
3 mech_infantrys moved from Kiangsu to Hunan
2 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from 45 Sea Zone to 44 Sea Zone
3 infantry moved from Manchuria to JeholPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
Japanese undo move 1.
3 mech_infantrys placed in French Indo China
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Japanese undo move 2.
Japanese undo move 1.
1 destroyer placed in 36 Sea Zone
1 carrier and 1 transport placed in 6 Sea Zone
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 destroyer placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
1 mech_infantry placed in Kiangsu
1 carrier and 1 transport placed in 19 Sea Zone
2 fighters placed in 19 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
Japanese collect 71 PUs (2 lost to blockades); end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Western United States to British Columbia
British take British Columbia from Japanese
2 artilleries and 3 infantry moved from Spain to Southern France
1 artillery moved from Spain to Southern France
2 artilleries and 1 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Southern France
1 bomber moved from Eastern United States to Southern France
1 bomber moved from Spain to Normandy Bordeaux
2 bombers moved from Spain to Bulgaria
1 fighter moved from 55 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Bulgaria
Americans attack with 2 bombers
Italians defend with 1 mech_infantry
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 1 bomber, 1 fighter and 1 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
retreated to Normandy Bordeaux
Germans win with 2 artilleries remaining. Battle score for attacker is -5
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Southern France
Americans attack with 3 artilleries, 1 bomber, 1 fighter and 3 infantry
Italians defend with 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
retreated to Southern France
Italians win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 2 artilleries and 4 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 41 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
3 carriers moved from 56 Sea Zone to 41 Sea Zone
1 carrier moved from 55 Sea Zone to 41 Sea Zone
2 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 2 cruisers, 3 infantry and 3 transports moved from 55 Sea Zone to 41 Sea Zone
1 battleship moved from 54 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to West India
2 bombers moved from Bulgaria to Turkey
1 fighter moved from Southern France to Gibraltar
1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to Turkey
1 bomber moved from Southern France to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 4 transports moved from 101 Sea Zone to 89 Sea Zone
4 mech_infantrys moved from Central America to 89 Sea Zone
4 infantry, 4 mech_infantrys and 4 transports moved from 89 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
2 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to British Columbia
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 2 Sea Zone to 7 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Eastern United States to Central United StatesPlace Units - Americans
1 armour and 5 infantry placed in Eastern United States
1 armour and 1 mech_infantry placed in Western United States
Americans undo move 1.
1 artillery and 5 infantry placed in Eastern United States
1 tactical_bomber placed in Eastern United States
1 armour and 2 artilleries placed in Spain
1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 2.
1 artillery and 3 infantry placed in Eastern United States
2 infantry placed in Central United States
Americans undo move 2.
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total





