@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
Three time's the charm: MrRoboto (Axis) vs Shin Ji (Allies) BM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
12 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
3 armour moved from Persia to Iraq
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour and 2 mech_infantrys moved from Belgian Congo to Ethiopia
2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Ethiopia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to GibraltarCombat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
Place Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 31 PUs (1 lost to blockades); end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from British
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 marine moved from Egypt to 98 Sea Zone
1 artillery, 1 marine and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 marine moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 marine
Americans defend with 1 infantry
Italians win, taking Morocco from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 submarine and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 5 infantry moved from France to Northern Italy
1 bomber and 3 fighters moved from Egypt to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
2 destroyers and 2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 armour and 2 mech_infantrys moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Vyborg to Norway
Germans take Finland from Americans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
3 bombers and 2 infantry moved from Eastern Poland to Bessarabia
2 bombers moved from Western Germany to NorwayCombat - Germans
Battle in Bessarabia
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Bessarabia from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Norway
Germans attack with 2 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Norway from Americans with 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Germans
2 bombers moved from Norway to Southern Italy
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 armour moved from Holland Belgium to Germany
2 armour and 6 mech_infantrys moved from Poland to Eastern Poland
2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Baltic States to Belarus
2 infantry moved from Baltic States to Eastern Poland
1 mech_infantry moved from Vyborg to Baltic States
1 infantry moved from Karelia to Novgorod
3 bombers moved from Bessarabia to Southern Italy
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to France
8 infantry moved from Western Germany to Germany
2 infantry moved from France to Western Germany
2 infantry moved from France to Western GermanyPlace Units - Germans
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
4 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Vyborg to Norway
Germans take Finland from Americans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
3 bombers and 2 infantry moved from Eastern Poland to Bessarabia
2 bombers moved from Western Germany to NorwayCombat - Germans
Battle in Bessarabia
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Bessarabia from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Norway
Germans attack with 2 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Norway from Americans with 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Germans
2 bombers moved from Norway to Southern Italy
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 armour moved from Holland Belgium to Germany
2 armour and 6 mech_infantrys moved from Poland to Eastern Poland
2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Baltic States to Belarus
2 infantry moved from Baltic States to Eastern Poland
1 mech_infantry moved from Vyborg to Baltic States
1 infantry moved from Karelia to Novgorod
3 bombers moved from Bessarabia to Southern Italy
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to France
8 infantry moved from Western Germany to Germany
2 infantry moved from France to Western Germany
2 infantry moved from France to Western GermanyPlace Units - Germans
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
4 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 mech_infantry
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Finland: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
12 infantry moved from Vologda to Archangel
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
1 artillery moved from Bryansk to Belarus
2 armour, 13 artilleries, 48 infantry and 2 mech_infantrys moved from Bryansk to Western UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 armour, 13 artilleries, 48 infantry and 2 mech_infantrys
Germans defend with 4 armour, 2 artilleries and 3 mech_infantrys
Russians win, taking Western Ukraine from Germans with 2 armour, 13 artilleries, 44 infantry and 2 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Germans: 4 armour, 2 artilleries and 3 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 12 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 12 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Vologda to Archangel
4 aaGuns moved from Bryansk to Western Ukraine
7 artilleries and 8 infantry moved from Russia to Bryansk
2 fighters moved from Ukraine to Bryansk
1 fighter moved from Belarus to Bryansk
1 submarine moved from 104 Sea Zone to 105 Sea ZonePlace Units - Russians
1 armour and 8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs -
aaaah. I forgot to move my units out of western Ukraine.
You wouldn’t be so kind to allow me to move them and redo the Russian turn, would you?
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Oh? I wondered why those were there. Sure! We can redo. I hate to take advantage of a simple mistake.
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thanks man! Appreciated
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Vyborg to Norway
Germans take Finland from Americans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
3 bombers and 2 infantry moved from Eastern Poland to Bessarabia
2 bombers moved from Western Germany to NorwayCombat - Germans
Battle in Bessarabia
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Bessarabia from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Norway
Germans attack with 2 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Norway from Americans with 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Germans
2 bombers moved from Norway to Southern Italy
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 armour moved from Holland Belgium to Germany
2 armour and 6 mech_infantrys moved from Poland to Eastern Poland
2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Baltic States to Belarus
2 infantry moved from Baltic States to Eastern Poland
1 mech_infantry moved from Vyborg to Baltic States
1 infantry moved from Karelia to Novgorod
3 bombers moved from Bessarabia to Southern Italy
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to France
8 infantry moved from Western Germany to Germany
2 infantry moved from France to Western Germany
2 infantry moved from France to Western GermanyPlace Units - Germans
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
4 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 mech_infantry
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Finland: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 4 armour, 2 artilleries and 3 mech_infantrys
EDIT: Removing units owned by Germans from Western Ukraine: 4 armour, 2 artilleries and 3 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
3 fighters moved from Russia to Ukraine
2 armour, 15 artilleries, 47 infantry and 2 mech_infantrys moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
12 infantry moved from Vologda to Archangel
1 submarine moved from 104 Sea Zone to 92 Sea ZoneCombat - Russians
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Belarus
Russians attack with 2 armour, 15 artilleries, 47 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 armour, 15 artilleries, 46 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 12 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 12 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Bryansk to Belarus
2 aaGuns moved from Vologda to Archangel
7 artilleries and 8 infantry moved from Russia to Bryansk
3 fighters moved from Ukraine to RussiaPlace Units - Russians
3 armour and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
3 armour, 5 artilleries, 11 infantry and 1 mech_infantry moved from Yunnan to Burma
2 artilleries, 1 fighter and 4 infantry moved from Shan State to Burma
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kweichow to Anhwe
2 armour moved from Hunan to Burma
3 armour moved from French Indo China to Burma
3 armour moved from Kwangtung to Yunnan
1 infantry moved from Yunnan to Burma
3 armour moved from Malaya to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 11 armour, 7 artilleries, 1 fighter, 16 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 11 armour, 7 artilleries, 1 fighter, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
1 fighter moved from Burma to Yunnan
4 fighters and 2 tactical_bombers moved from Shan State to Yunnan
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Yunnan
2 bombers moved from Philippines to 35 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 submarine moved from 58 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 destroyers and 2 submarines moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
2 carriers and 1 destroyer placed in 36 Sea Zone
1 submarine placed in 37 Sea Zone
Japanese undo move 4.
1 submarine placed in 6 Sea Zone
Japanese undo move 4.
1 submarine placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery, 3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 mech_infantry moved from West Indies to 89 Sea Zone
1 infantry moved from West Indies to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 64 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 submarine moved from 26 Sea Zone to 16 Sea Zone
10 fighters moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 12 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 12 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Battle in Norway
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Germans defend with 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Iwo Jima from Japanese, taking Norway from Germans with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 aaGuns moved from Western United States to Central United States
1 infantry moved from Mexico to Western United States
1 battleship, 6 carriers, 2 cruisers, 3 destroyers and 5 submarines moved from 26 Sea Zone to 17 Sea Zone
12 fighters moved from 16 Sea Zone to 17 Sea Zone
4 fighters moved from Western United States to 25 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 64 Sea Zone to Southeast Mexico
1 mech_infantry moved from 64 Sea Zone to Southeast MexicoPlace Units - Americans
8 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
12 infantry moved from Shensi to HopeiCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Hopei
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese, taking Hopei from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to French West Africa
1 mech_infantry moved from French Central Africa to French West Africa
1 armour and 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
3 armour, 1 infantry and 4 mech_infantrys moved from Ethiopia to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Iraq to Syria
1 fighter moved from Iraq to Syria
6 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
3 armour moved from Persia to Trans-JordanCombat - British
Battle in Syria
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Syria from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 9 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French West Africa
British attack with 2 fighters and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 4 armour, 1 infantry and 8 mech_infantrys
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 4 armour, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from French West Africa to Nigeria
3 aaGuns, 2 artilleries, 25 infantry and 1 mech_infantry moved from India to West India
1 mech_infantry moved from West India to Eastern Persia
1 fighter moved from Syria to 80 Sea ZonePlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Persia
3 armour placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Trans-Jordan
3 fighters moved from Southern Italy to Trans-Jordan
4 artilleries, 11 infantry and 1 marine moved from Egypt to Trans-JordanCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 submarines
Russians defend with 1 submarine
Italians win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Trans-Jordan
Italians attack with 5 artilleries, 1 bomber, 3 fighters, 14 infantry and 1 marine
British defend with 9 armour and 1 mech_infantry
4 artilleries, 8 infantry and 1 marine retreated to Egypt
British win with 3 armour remaining. Battle score for attacker is 18
Casualties for Italians: 1 artillery and 6 infantry
Casualties for British: 6 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from Trans-Jordan to EgyptPlace Units - Italians
1 transport placed in 97 Sea Zone
Italians undo move 1.
1 transport placed in 95 Sea Zone
3 fighters placed in EgyptTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from India to Western Australia
5 armour moved from Queensland to Western Australia
2 mech_infantrys moved from Queensland to Western Australia
1 mech_infantry moved from New South Wales to Western Australia
2 armour moved from New South Wales to Western Australia
1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French





