SZ54 will be attacked by Japan. Everything on or around the Carolines plus 2 more pairs of planes. Can I assume a scramble? I can’t see a reason why it shouldn’t be max D.
16L G40 nerquen (Axis) vs. Gamerman01 (Allies) Balanced mode (-4 allied NOs)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 marine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 aaGun moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 19 to 16
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
COMMENT: French guy on US transport in 110
COMMENT: Both French on same US transport
1 infantry moved from Tunisia to Algeria
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 17 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 bomber moved from Persia to India
1 mech_infantry moved from Smolensk to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 mech_infantry moved from Smolensk to Samara
Germans take Samara from Russians
1 infantry moved from Smolensk to Vologda
4 artilleries and 4 infantry moved from Smolensk to Belarus
6 armour and 12 mech_infantrys moved from Smolensk to Ukraine
1 artillery and 9 infantry moved from Finland to Norway
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Smolensk to TimguskaCombat - Germans
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Timguska
Germans attack with 2 bombers
Americans defend with 1 fighter
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 bomber
Casualties for Americans: 1 fighter
Battle in Belarus
Germans attack with 4 artilleries and 4 infantry
Russians defend with 1 armour
Germans win, taking Belarus from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 6 armour and 12 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 6 armour and 11 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Norway
Germans attack with 1 artillery and 9 infantry
British defend with 1 marine
Germans win, taking Norway from British with 1 artillery and 9 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 marineNon Combat Move - Germans
1 bomber moved from Timguska to Chahar
1 armour moved from Smolensk to Urals
1 armour moved from Smolensk to Novosibirsk
4 aaGuns, 10 artilleries and 18 infantry moved from Smolensk to Belarus
1 infantry moved from Vyborg to Finland
5 bombers moved from Western Germany to Eastern Persia
1 armour moved from Persia to West India
1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
3 fighters and 4 tactical_bombers moved from Bessarabia to West India
1 fighter moved from Western Germany to Iraq
1 bomber moved from India to Hunan
2 mech_infantrys moved from Southern Italy to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Western Germany
1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries and 7 infantry placed in Western Germany
10 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
Hitler joins the Pacific party also … decided to attack India defended by 8 instead of Moscow defended by 80…
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Pretty scathing dice, too….
You talked about playing games off-line - must have been quite a few, no? You’re showing a lot of experience. UK imploding on both sides of the map really made this tough. Your 2 bomb runs over India were very effective, mine over FIC - boom -
Pretty scathing dice, too….
… UK imploding on both sides of the map really made this tough. Your 2 bomb runs over India were very effective, mine over FIC - boomo yes, India bombings worked better than expected, but these were my first bombings in this game. Bombing is way less lucrative in this mod, good to see that at least occasionally there still is some happening,
You talked about playing games off-line - must have been quite a few, no? You’re showing a lot of experience.
I played couple of G40 games before, but I am still learning here. -
I don’t think there would be much less bombing. Fighters escort at 2 also, and if there is much of an escort at all, it shields the bombers. And escorts aren’t even always needed, if there is a small number of potential interceptors…
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yah, in my experience, the change to the air raid values doesn’t really deter players from making strategic bombing when it would otherwise be advisable in a vanilla game. It does, however, promote interceptions.
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yah, in my experience, the change to the air raid values doesn’t really deter players from making strategic bombing when it would otherwise be advisable in a vanilla game. It does, however, promote interceptions.
true… escorts help… I guess the reason I did not really bomb until now was more that Axis powers were quite busy on all fronts, I never had some bombers (preferably with escorts) to spare for a bombing raid… or I did not want to risk them against AA shots
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Exactly
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 fighter moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
1 armour moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Caucasus to Rostov
1 infantry moved from Tambov to Rostov
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Samara
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Smolensk
Russians attack with 1 infantry
Italians defend with 1 aaGun
Russians win, taking Smolensk from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Vologda
Russians attack with 1 armour, 2 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
Russians win, taking Bryansk from Italians with 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Samara to Shensi
1 fighter moved from Samara to Yakut S.S.R.
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to Bryansk
1 infantry moved from Volgograd to Kazakhstan
2 artilleries moved from Tambov to Russia
1 infantry moved from Tambov to Russia
1 aaGun moved from Russia to Vologda
1 tactical_bomber moved from Bryansk to Russia
1 aaGun moved from Tambov to Rostov
1 aaGun moved from Tambov to Rostov
1 aaGun moved from Russia to Bryansk
1 artillery and 1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Russia to TambovPlace Units - Russians
1 bomber, 1 fighter, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter and 6 infantry moved from Manchuria to Korea
1 fighter moved from 63 Sea Zone to 62 Sea Zone
1 destroyer and 1 fighter moved from 63 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea ZoneCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 1 fighter and 6 infantry
Americans defend with 2 infantry
Japanese win, taking Korea from Americans with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 transports moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to Japan
1 aaGun moved from Manchuria to Korea
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Anhwe to Kiangsu
3 mech_infantrys moved from Kwangtung to Kiangsu
3 mech_infantrys moved from French Indo China to Kwangtung
1 mech_infantry moved from Kweichow to Kiangsu
2 mech_infantrys moved from Hunan to Kwangtung
1 artillery moved from Yunnan to Kwangsi
1 fighter moved from French Indo China to Philippines
1 armour moved from Yunnan to Hunan
1 infantry moved from Hopei to Anhwe
1 tactical_bomber moved from French Indo China to Kwangtung
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 62 Sea Zone to New ZealandPlace Units - Japanese
1 infantry placed in Kiangsu
2 fighters and 3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 20 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,2,3,2,3,3,5,3,4,6,6
Japanese collect 41 PUs (3 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
bump
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 1 destroyer and 3 submarines moved from 54 Sea Zone to 30 Sea Zone
1 fighter moved from Queensland to 30 Sea Zone
1 artillery moved from Hainan to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
2 carriers, 3 destroyers, 2 fighters and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from British
1 fighter moved from French Madagascar to Anglo Egyptian Sudan
1 marine moved from Gibraltar to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 marine moved from 95 Sea Zone to SicilyCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone -
Alright, Mr. Bumper, do you send kamikazes at my cruiser in Z20?
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yes, 5 kamikaze, as for SZ6, the OOL are Cruiser, fighters, DD last
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Alright, like you said this was a cursed game for me
86% you hit with a kamikaze, and you did. With only 1 kamikaze left I think I had a shot at doing major damage in 6 and possibly even staying alive. But my 60% chance to clear with a sub over a destroyer failed.
Perfect storm. You played great, you ambushed me by being nearly an unknown in the league, and you had the right strategy for Axis in the balanced mod game.
Good game, I would ask for rematch but can’t do until April -
Thanks for the game Gamerman, was fun here and I would be up for a rematch once you get available. Good luck with your deadline.
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Thanks, it is getting stressful and I’ll be glad when it’s met :-)
Are you playing anyone else? Will you be here for me in April? -
I am not playing any other game now and I guess I shall be available for you in April, just shoot me a message when you are.