16L G40 nerquen (Axis) vs. Gamerman01 (Allies) Balanced mode (-4 allied NOs)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Chinese creates battle in territory Suiyuyan

    Non Combat Move - Chinese
                3 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 armour and 1 infantry moved from 93 Sea Zone to Southern France
                1 marine moved from United Kingdom to 110 Sea Zone
                1 cruiser and 1 marine moved from 110 Sea Zone to 125 Sea Zone
                1 marine moved from 125 Sea Zone to Norway
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 armour moved from Kenya to Belgian Congo
                      British take Anglo Egyptian Sudan from Italians

    Combat - British
                Battle in Southern France
                Battle in Norway
                Battle in Holland Belgium

    Non Combat Move - British
                COMMENT: 2 USA fighters on USA carrier in 110
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland
                3 infantry and 1 mech_infantry moved from Kenya to Belgian Congo
                1 carrier and 1 fighter moved from 39 Sea Zone to 36 Sea Zone
                1 battleship moved from 42 Sea Zone to 36 Sea Zone
                1 cruiser moved from 42 Sea Zone to 36 Sea Zone
                1 cruiser moved from 42 Sea Zone to 36 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 fighter moved from 110 Sea Zone to Gibraltar
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to Normandy Bordeaux

    Place Units - British
                1 submarine placed in 71 Sea Zone
                2 artilleries placed in Union of South Africa
                1 artillery and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 2 artilleries and 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 airfield, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 mech_infantry moved from Eastern Persia to West India
                      Italians take West India from UK_Pacific
                1 infantry moved from Smolensk to Bryansk
                1 armour moved from Western Ukraine to Bryansk
                1 bomber moved from Persia to India

    Combat - Italians
                Strategic bombing raid in India
                    Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in India causes 5 damage total.
                Battle in Bryansk
                    Italians attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Bessarabia to Eastern Persia
                2 infantry moved from Persia to Eastern Persia
                1 fighter moved from Persia to Eastern Persia
                1 armour moved from Persia to West India
                1 mech_infantry moved from Iraq to Eastern Persia
                3 bombers moved from Egypt to Eastern Persia
                2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
                2 artilleries, 1 battleship, 2 cruisers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 81 Sea Zone to 79 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
                1 bomber moved from India to Eastern Persia

    Place Units - Italians
                2 infantry and 1 mech_infantry placed in Egypt
                2 artilleries and 1 infantry placed in Southern Italy
                1 airfield placed in Bessarabia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
                Italians collect 19 PUs (5 lost to blockades); end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs


  • Mussolini finds it too dangerous in Europe… decided to emigrate to east…


  • In the past I had a game against Pgmatt, where a joined italian german and japanese fleet threatened hawai :p.


  • these kind of end games are rather unhistorical… the game would benefit from an update in VC conditions… this is what I use in my house rules: If ever Germany or Italy ends ncm on Japanese owned territories, or Japan ends on German or Italian territories, or they land a plane on other side carrier, or they attack a VC on the opposite side of the map, then Axis need 13 VC globally to win the game.

    Pretty much if Euro Axis and Japan shown any kind of active collaboration (for example German bomber in Pacific) then the VC switch to the 1st edition VC.


  • @Soulblighter:

    In the past I had a game against Pgmatt, where a joined italian german and japanese fleet threatened hawai :p.

    hehe, sounds really crazy


  • @nerquen:

    @Soulblighter:

    In the past I had a game against Pgmatt, where a joined italian german and japanese fleet threatened hawai :p.

    hehe, sounds really crazy

    Axis won :P, but was funny. Italy almost managed to capture India, Germany had to step in and finish the job :P. Pgmatt had no answer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 marine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 aaGun moved from Queensland to New South Wales
                1 infantry moved from Queensland to New South Wales
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 marine placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 16 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for ANZAC from 19 to 16
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                COMMENT: French guy on US transport in 110
                COMMENT: Both French on same US transport
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Algeria to Morocco
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 17 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 bomber moved from Persia to India
                1 mech_infantry moved from Smolensk to Rostov
                      Germans take Rostov from Russians
                1 mech_infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 mech_infantry moved from Archangel to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Smolensk to Samara
                      Germans take Samara from Russians
                1 infantry moved from Smolensk to Vologda
                4 artilleries and 4 infantry moved from Smolensk to Belarus
                6 armour and 12 mech_infantrys moved from Smolensk to Ukraine
                1 artillery and 9 infantry moved from Finland to Norway
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                2 bombers moved from Smolensk to Timguska

    Combat - Germans
                Strategic bombing raid in India
                    Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in India causes 8 damage total.
                Battle in Timguska
                    Germans attack with 2 bombers
                    Americans defend with 1 fighter
                    Germans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 fighter
                Battle in Belarus
                    Germans attack with 4 artilleries and 4 infantry
                    Russians defend with 1 armour
                    Germans win, taking Belarus from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Ukraine
                    Germans attack with 6 armour and 12 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 3 infantry
                    Germans win, taking Ukraine from Russians with 6 armour and 11 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 infantry and 1 mech_infantry
                    Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Norway
                    Germans attack with 1 artillery and 9 infantry
                    British defend with 1 marine
                    Germans win, taking Norway from British with 1 artillery and 9 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 marine

    Non Combat Move - Germans
                1 bomber moved from Timguska to Chahar
                1 armour moved from Smolensk to Urals
                1 armour moved from Smolensk to Novosibirsk
                4 aaGuns, 10 artilleries and 18 infantry moved from Smolensk to Belarus
                1 infantry moved from Vyborg to Finland
                5 bombers moved from Western Germany to Eastern Persia
                1 armour moved from Persia to West India
                1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
                3 fighters and 4 tactical_bombers moved from Bessarabia to West India
                1 fighter moved from Western Germany to Iraq
                1 bomber moved from India to Hunan
                2 mech_infantrys moved from Southern Italy to Western Germany
                3 mech_infantrys moved from Germany to Eastern Poland
                5 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Germany to Western Germany
                1 mech_infantry moved from Western Germany to Germany
                1 mech_infantry moved from Western Germany to Germany
                1 mech_infantry moved from Western Germany to Germany

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 artilleries and 7 infantry placed in Western Germany
                10 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
                Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs


  • Hitler joins the Pacific party also … decided to attack India defended by 8 instead of Moscow defended by 80…


  • Pretty scathing dice, too….
    You talked about playing games off-line - must have been quite a few, no?  You’re showing a lot of experience.  UK imploding on both sides of the map really made this tough.  Your 2 bomb runs over India were very effective, mine over FIC - boom


  • @Gamerman01:

    Pretty scathing dice, too….
    …  UK imploding on both sides of the map really made this tough.  Your 2 bomb runs over India were very effective, mine over FIC - boom

    o yes, India bombings worked better than expected, but these were my first bombings in this game. Bombing is way less lucrative in this mod, good to see that at least occasionally there still is some happening,

    @Gamerman01:

    You talked about playing games off-line - must have been quite a few, no?  You’re showing a lot of experience.
    I played couple of G40 games before, but I am still learning here.


  • I don’t think there would be much less bombing.  Fighters escort at 2 also, and if there is much of an escort at all, it shields the bombers.  And escorts aren’t even always needed, if there is a small number of potential interceptors…


  • yah, in my experience, the change to the air raid values doesn’t really deter players from making strategic bombing when it would otherwise be advisable in a vanilla game. It does, however, promote interceptions.


  • @regularkid:

    yah, in my experience, the change to the air raid values doesn’t really deter players from making strategic bombing when it would otherwise be advisable in a vanilla game. It does, however, promote interceptions.

    true… escorts help… I guess the reason I did not really bomb until now was more that Axis powers were quite busy on all fronts, I never had some bombers (preferably with escorts) to spare  for a bombing raid… or I did not want  to risk them against AA shots


  • Exactly


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Italians
                1 fighter moved from Russia to Samara
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Vologda
                1 mech_infantry moved from Russia to Vologda
                1 armour moved from Russia to Vologda
                1 mech_infantry moved from Russia to Vologda
                1 artillery and 1 infantry moved from Caucasus to Rostov
                1 infantry moved from Tambov to Rostov
                1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 fighter moved from Russia to Samara
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 infantry
                    Italians defend with 1 aaGun
                    Russians win, taking Smolensk from Italians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun
                Battle in Vologda
                    Russians attack with 1 armour, 2 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber
                    Italians defend with 1 armour and 1 infantry
                    Russians win, taking Bryansk from Italians with 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 armour and 1 infantry
                Battle in Rostov
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Shensi
                1 fighter moved from Samara to Yakut S.S.R.
                1 aaGun moved from Russia to Vologda
                1 aaGun moved from Russia to Bryansk
                1 infantry moved from Volgograd to Kazakhstan
                2 artilleries moved from Tambov to Russia
                1 infantry moved from Tambov to Russia
                1 aaGun moved from Russia to Vologda
                1 tactical_bomber moved from Bryansk to Russia
                1 aaGun moved from Tambov to Rostov
                1 aaGun moved from Tambov to Rostov
                1 aaGun moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Volgograd to Tambov
                1 mech_infantry moved from Russia to Tambov

    Place Units - Russians
                1 bomber, 1 fighter, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 fighter and 6 infantry moved from Manchuria to Korea
                1 fighter moved from 63 Sea Zone to 62 Sea Zone
                1 destroyer and 1 fighter moved from 63 Sea Zone to 30 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
                1 fighter moved from 26 Sea Zone to 30 Sea Zone

    Combat - Japanese
                Battle in 62 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Korea
                    Japanese attack with 1 fighter and 6 infantry
                    Americans defend with 2 infantry
                    Japanese win, taking Korea from Americans with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in 30 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 carrier moved from 63 Sea Zone to 26 Sea Zone
                2 infantry moved from New Zealand to 63 Sea Zone
                2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                4 transports moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Korea to Japan
                1 aaGun moved from Manchuria to Korea
                1 mech_infantry moved from Manchuria to Chahar
                1 mech_infantry moved from Anhwe to Kiangsu
                3 mech_infantrys moved from Kwangtung to Kiangsu
                3 mech_infantrys moved from French Indo China to Kwangtung
                1 mech_infantry moved from Kweichow to Kiangsu
                2 mech_infantrys moved from Hunan to Kwangtung
                1 artillery moved from Yunnan to Kwangsi
                1 fighter moved from French Indo China to Philippines
                1 armour moved from Yunnan to Hunan
                1 infantry moved from Hopei to Anhwe
                1 tactical_bomber moved from French Indo China to Kwangtung
                1 cruiser moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 62 Sea Zone to New Zealand

    Place Units - Japanese
                1 infantry placed in Kiangsu
                2 fighters and 3 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone
                1 destroyer placed in 20 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,2,3,2,3,3,5,3,4,6,6
                Japanese collect 41 PUs (3 lost to blockades); end with 42 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs

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