I’m both busy and not emotionally ready too do the next turn.
Inno (Allies) vs Nateous (Axis) 42 2E game 02
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Combat Move - Japanese
3 fighters moved from Archangel to RussiaCombat - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Territory Summary for Japanese :
4 Sea Zone : 2 battleships, 2 carriers, 1 cruiser and 1 destroyer
Belgian Congo : 1 flag
Brazil : 1 flag
Caroline Islands : 1 infantry
French Equatorial Africa : 1 flag
French West Africa : 1 flag
Okinawa : 1 infantry
Russia : 3 fighters
Solomon Islands : 1 infantry
Union of South Africa : 1 flag, 1 artilleryProduction/PUs Summary :
Russians : 5 / 0
Germans : 69 / 85
British : 17 / 0
Japanese : 8 / 0
Americans : 69 / 88 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Purchase Units - Americans
Americans repair damage of 4x factory; Remaining resources: 84 PUs;
Americans buy 5 bombers, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
6 fighters moved from Burma to Kazakh S.S.R.
1 bomber moved from Manchuria to Kazakh S.S.R.
1 infantry moved from East Mexico to 19 Sea Zone
1 infantry moved from Central America to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Brazil
Americans take Brazil from JapaneseCombat - Americans
Battle in Kazakh S.S.R.
Americans attack with 1 bomber and 6 fighters
Germans defend with 4 infantry
Americans roll dice for 1 bomber and 6 fighters in Kazakh S.S.R., round 2 : 2/7 hits
Germans roll dice for 4 infantry in Kazakh S.S.R., round 2 : 1/4 hits
1 fighter owned by the Americans and 2 infantry owned by the Germans lost in Kazakh S.S.R.
Americans roll dice for 1 bomber and 5 fighters in Kazakh S.S.R., round 3 : 4/6 hits
Germans roll dice for 2 infantry in Kazakh S.S.R., round 3 : 1/2 hits
1 fighter owned by the Americans and 2 infantry owned by the Germans lost in Kazakh S.S.R.
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 4 infantry
Casualties for Americans: 2 fightersNon Combat Move - Americans
4 fighters moved from Kazakh S.S.R. to Sinkiang
1 bomber moved from Kazakh S.S.R. to Sinkiang
3 bombers moved from Eastern United States to Greenland
1 armour moved from Western Canada to Eastern United States
2 infantry moved from Burma to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 30 Sea Zone
1 artillery moved from Kiangsu to Anhwei
1 infantry moved from Kiangsu to Anhwei
1 infantry moved from Kwangtung to Anhwei
1 artillery moved from Manchuria to Anhwei
2 infantry moved from Manchuria to Anhwei
1 battleship and 1 cruiser moved from 62 Sea Zone to 36 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 64 Sea Zone
1 infantry moved from Western Canada to Alaska
1 armour moved from 64 Sea Zone to Alaska
4 transports moved from 62 Sea Zone to 61 Sea Zone
3 transports moved from 62 Sea Zone to 59 Sea Zone
4 carriers and 1 destroyer moved from 37 Sea Zone to 32 Sea Zone
1 submarine moved from 9 Sea Zone to 6 Sea Zone
1 submarine moved from 9 Sea Zone to 2 Sea Zone
5 submarines moved from 12 Sea Zone to 9 Sea Zone
1 submarine moved from 9 Sea Zone to 7 Sea Zone
1 submarine moved from 9 Sea Zone to 2 Sea Zone
1 submarine moved from 9 Sea Zone to 2 Sea Zone
2 submarines moved from 9 Sea Zone to 2 Sea ZonePlace Units - Americans
5 bombers placed in Eastern United States
2 infantry placed in Kiangsu
2 infantry placed in Kwangtung
2 infantry placed in Manchuria
1 submarine placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 72 PUs; end with 72 PUs totalTerritory Summary for Americans :
2 Sea Zone : 6 submarines
3 Sea Zone : 1 submarine
6 Sea Zone : 2 submarines
7 Sea Zone : 2 submarines
8 Sea Zone : 1 submarine
11 Sea Zone : 1 submarine
22 Sea Zone : 1 transport
30 Sea Zone : 1 artillery, 1 infantry and 1 transport
32 Sea Zone : 4 carriers and 1 destroyer
36 Sea Zone : 1 battleship and 1 cruiser
59 Sea Zone : 3 transports
61 Sea Zone : 4 transports
62 Sea Zone : 4 transports
64 Sea Zone : 1 transport
Alaska : 1 armour and 1 infantry
Anhwei : 2 artilleries and 4 infantry
Borneo : 1 flag
Brazil : 2 infantry
East Indies : 1 flag, 1 factory
Eastern Australia : 1 flag
Eastern Canada : 2 aaGuns and 6 infantry
Eastern United States : 1 armour, 5 bombers, 1 factory and 1 infantry
Formosa : 1 flag
Greenland : 3 bombers
Hawaiian Islands : 1 infantry
India : 2 infantry
Iwo Jima : 1 flag
Japan : 1 flag, 1 factory
Kiangsu : 1 flag, 1 factory and 2 infantry
Kwangtung : 1 flag, 1 factory and 2 infantry
Manchuria : 1 flag, 1 factory and 2 infantry
New Guinea : 1 flag
New Zealand : 1 flag
Philippine Islands : 1 flag
Sinkiang : 1 bomber and 4 fighters
Wake Island : 1 flag, 1 infantry
Western Australia : 1 flag
Western United States : 1 factoryProduction/PUs Summary :
Russians : 5 / 0
Germans : 69 / 85
British : 17 / 0
Japanese : 5 / 0
Americans : 72 / 72 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 14
Combat Move - Russians
1 submarine moved from 13 Sea Zone to 2 Sea Zone
1 infantry moved from Novosibirsk to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Germans
1 infantry moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Vologda to Evenki National Okrug
1 artillery moved from Vologda to Archangel
4 infantry moved from Vologda to Evenki National Okrug
1 infantry moved from Vologda to Archangel
1 fighter moved from Buryatia S.S.R. to Evenki National Okrug
1 infantry moved from Vologda to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Evenki National Okrug
Russians attack with 1 fighter and 6 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 6 infantry in Evenki National Okrug, round 2 : 1/7 hits
Germans roll dice for 1 armour in Evenki National Okrug, round 2 : 0/1 hits
1 armour owned by the Germans lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
3 artilleries moved from Novosibirsk to Sinkiang
2 aaGuns moved from Novosibirsk to Sinkiang
7 infantry moved from Novosibirsk to Sinkiang
1 fighter moved from Evenki National Okrug to SinkiangTurn Complete - Russians
Territory Summary for Russians :
2 Sea Zone : 1 submarine
Archangel : 1 artillery and 1 infantry
Evenki National Okrug : 6 infantry
Kazakh S.S.R. : 1 infantry
Novosibirsk : 1 infantry
Sinkiang : 2 aaGuns, 3 artilleries, 1 fighter and 7 infantry
Vologda : 1 infantryProduction/PUs Summary :
Russians : 9 / 0
Germans : 65 / 85
British : 17 / 0
Japanese : 5 / 0
Americans : 72 / 72 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 14
Purchase Units - Germans
Germans buy 14 armour; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Karelia S.S.R. to Archangel
3 armour moved from Belorussia to Archangel
4 infantry moved from Caucasus to Kazakh S.S.R.
2 fighters moved from Caucasus to Kazakh S.S.R.
1 bomber moved from Caucasus to Archangel
4 infantry moved from Russia to Vologda
4 fighters moved from Caucasus to Vologda
10 armour, 3 artilleries and 11 infantry moved from Russia to Novosibirsk
2 fighters moved from Caucasus to Kazakh S.S.R.
3 fighters moved from Caucasus to NovosibirskCombat - Germans
Battle in Novosibirsk
Germans attack with 10 armour, 3 artilleries, 3 fighters and 11 infantry
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 10 armour, 3 artilleries, 3 fighters and 10 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 4 fighters and 4 infantry
Russians defend with 1 infantry
Germans win, taking Kazakh S.S.R. from Russians with 4 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 armour, 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 3 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 4 fighters and 4 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 4 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Archangel to Russia
3 fighters moved from Novosibirsk to Russia
4 fighters moved from Vologda to Russia
4 fighters moved from Kazakh S.S.R. to Russia
9 infantry moved from Belorussia to Karelia S.S.R.
2 aaGuns moved from Caucasus to Russia
4 infantry moved from Germany to Baltic StatesPlace Units - Germans
8 armour placed in Russia
4 armour placed in Caucasus
2 armour placed in Karelia S.S.R.Turn Complete - Germans
Germans collect 71 PUs; end with 72 PUs totalTerritory Summary for Germans :
4 Sea Zone : 1 carrier and 1 transport
Archangel : 1 flag, 3 armour and 1 infantry
Baltic States : 4 infantry
Caucasus : 1 flag, 4 armour and 1 factory
Germany : 1 factory
Iceland : 1 flag
Italy : 1 factory and 3 infantry
Karelia S.S.R. : 1 flag, 2 armour, 1 factory and 9 infantry
Kazakh S.S.R. : 1 flag, 4 infantry
Novosibirsk : 1 flag, 10 armour, 3 artilleries and 10 infantry
Persia : 1 flag
Russia : 1 flag, 2 aaGuns, 8 armour, 1 bomber, 1 factory and 11 fighters
Trans-Jordan : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 aaGun, 1 factory and 7 infantry
Vologda : 1 flag, 4 infantry
Yakut S.S.R. : 1 flagProduction/PUs Summary :
Russians : 3 / 0
Germans : 71 / 72
British : 17 / 0
Japanese : 5 / 0
Americans : 72 / 72 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 14
Non Combat Move - British
1 aaGun and 2 armour moved from Sinkiang to Anhwei
1 carrier moved from 35 Sea Zone to 29 Sea Zone
2 fighters moved from Anglo-Egyptian Sudan to Egypt
4 submarines moved from 2 Sea Zone to 3 Sea ZoneTurn Complete - British
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 14
Non Combat Move - Japanese
3 fighters moved from Russia to NovosibirskTurn Complete - Japanese
Territory Summary for Japanese :
4 Sea Zone : 2 battleships, 2 carriers, 1 cruiser and 1 destroyer
Belgian Congo : 1 flag
Caroline Islands : 1 infantry
French Equatorial Africa : 1 flag
French West Africa : 1 flag
Novosibirsk : 3 fighters
Okinawa : 1 infantry
Solomon Islands : 1 infantry
Union of South Africa : 1 flag, 1 artilleryProduction/PUs Summary :
Russians : 3 / 0
Germans : 71 / 72
British : 17 / 0
Japanese : 5 / 0
Americans : 72 / 72 -
Sea battle starts!
Your battleship took 2 first hit. what is your loo for the next hit?
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take battle ships last, but take des. second to last
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instead of taking destroyer you would take carriers, then cruiser, then destroyer, then battleships
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Just to make sure my understanding is correct…for this hit, do you want me to take carrier?
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Got ya - saw your latest reply
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yes
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this navy is dead, but i want to take as many of you with me as i can! hehe
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 14
Purchase Units - Americans
Americans repair damage of 3x factory; Remaining resources: 69 PUs;
Americans buy 1 armour, 3 artilleries, 2 bombers and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from India to Persia
Americans take Persia from Germans
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 28 Sea Zone
1 artillery and 1 infantry moved from 28 Sea Zone to Union of South Africa
1 submarine moved from 3 Sea Zone to 4 Sea Zone
2 submarines moved from 7 Sea Zone to 4 Sea Zone
6 submarines moved from 2 Sea Zone to 4 Sea Zone
2 submarines moved from 6 Sea Zone to 4 Sea Zone
3 bombers moved from Greenland to 4 Sea Zone
1 bomber moved from Sinkiang to 4 Sea ZoneCombat - Americans
Battle in 4 Sea Zone
Americans attack with 4 bombers and 11 submarines
Japanese defend with 2 battleships, 2 carriers, 1 cruiser and 1 destroyer; Germans defend with 1 carrier and 1 transport
Americans roll dice for 11 submarines in 4 Sea Zone, round 2 : 2/11 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 4 bombers in 4 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 transport in 4 Sea Zone, round 2 : 4/7 hits
4 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 4 Sea Zone
Americans roll dice for 7 submarines in 4 Sea Zone, round 3 : 1/7 hits
Americans roll dice for 4 bombers in 4 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 4 Sea Zone, round 3 : 4/6 hits
4 submarines owned by the Americans, 1 cruiser owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Germans lost in 4 Sea Zone
Americans roll dice for 3 submarines in 4 Sea Zone, round 4 : 0/3 hits
Americans roll dice for 4 bombers in 4 Sea Zone, round 4 : 3/4 hits
Japanese roll dice for 2 battleships and 1 transport in 4 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans, 1 transport owned by the Germans and 2 battleships owned by the Japanese lost in 4 Sea Zone
Americans win with 4 bombers and 2 submarines remaining. Battle score for attacker is 55
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser and 1 destroyer
Casualties for Germans: 1 carrier and 1 transport
Casualties for Americans: 9 submarines
Battle in Union of South Africa
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Union of South Africa, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Union of South Africa
Americans roll dice for 1 artillery in Union of South Africa, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Union of South Africa, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Japanese lost in Union of South Africa
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
4 bombers moved from 4 Sea Zone to Greenland
5 bombers moved from Eastern United States to Greenland
2 infantry moved from Brazil to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 10 Sea Zone
2 infantry moved from Manchuria to Anhwei
2 infantry moved from Kiangsu to Anhwei
2 infantry moved from Kwangtung to Anhwei
3 transports moved from 59 Sea Zone to 56 Sea Zone
1 infantry moved from Alaska to 64 Sea Zone
1 armour moved from Alaska to 64 Sea Zone
1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
1 transport moved from 62 Sea Zone to 59 Sea Zone
2 carriers moved from 32 Sea Zone to 37 Sea Zone
2 carriers moved from 32 Sea Zone to 28 Sea Zone
1 destroyer moved from 32 Sea Zone to 28 Sea Zone
1 submarine moved from 8 Sea Zone to 13 Sea Zone
1 submarine moved from 11 Sea Zone to 9 Sea Zone
4 fighters moved from Sinkiang to Manchuria
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 10 Sea Zone to Eastern Canada
1 armour moved from Eastern United States to Eastern CanadaPlace Units - Americans
1 armour and 1 infantry placed in Manchuria
1 infantry placed in Manchuria
1 artillery and 1 infantry placed in Kiangsu
2 artilleries placed in Kwangtung
2 bombers and 6 infantry placed in JapanTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs totalTerritory Summary for Americans :
4 Sea Zone : 2 submarines
9 Sea Zone : 1 submarine
10 Sea Zone : 1 transport
13 Sea Zone : 1 submarine
28 Sea Zone : 2 carriers, 1 destroyer and 1 transport
37 Sea Zone : 1 battleship, 2 carriers and 1 cruiser
56 Sea Zone : 3 transports
59 Sea Zone : 1 transport
61 Sea Zone : 4 transports
62 Sea Zone : 4 transports
Anhwei : 2 artilleries and 10 infantry
Borneo : 1 flag
East Indies : 1 flag, 1 factory
Eastern Australia : 1 flag
Eastern Canada : 2 aaGuns, 1 armour and 8 infantry
Eastern United States : 1 factory and 1 infantry
Formosa : 1 flag
Greenland : 9 bombers
Hawaiian Islands : 1 infantry
India : 1 infantry
Iwo Jima : 1 flag
Japan : 1 flag, 2 bombers, 1 factory and 6 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory and 1 infantry
Kwangtung : 1 flag, 2 artilleries and 1 factory
Manchuria : 1 flag, 2 armour, 1 factory, 4 fighters and 3 infantry
New Guinea : 1 flag
New Zealand : 1 flag
Persia : 1 flag, 1 infantry
Philippine Islands : 1 flag
Wake Island : 1 flag, 1 infantry
Western Australia : 1 flag
Western United States : 1 factoryProduction/PUs Summary :
Russians : 3 / 0
Germans : 70 / 72
British : 17 / 0
Japanese : 5 / 0
Americans : 73 / 73 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
4 infantry moved from Evenki National Okrug to Yakut S.S.R.Combat - Russians
Non Combat Move - Russians
2 aaGuns, 3 artilleries, 1 fighter and 6 infantry moved from Sinkiang to AnhweiTurn Complete - Russians
Territory Summary for Russians :
2 Sea Zone : 1 submarine
Anhwei : 2 aaGuns, 3 artilleries, 1 fighter and 6 infantry
Evenki National Okrug : 1 infantry
Sinkiang : 1 infantry
Yakut S.S.R. : 5 infantryProduction/PUs Summary :
Russians : 4 / 0
Germans : 69 / 72
British : 17 / 0
Japanese : 5 / 0
Americans : 73 / 73 -
it is really bizarre that US is now preparing troops to invade London!!!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 15
Purchase Units - Germans
Germans buy 2 aaGuns, 1 bomber, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Vologda to Evenki National Okrug
1 infantry moved from Archangel to Evenki National Okrug
3 armour moved from Archangel to Evenki National Okrug
2 armour moved from Karelia S.S.R. to Evenki National Okrug
10 armour, 3 artilleries and 10 infantry moved from Novosibirsk to Sinkiang
4 infantry moved from Kazakh S.S.R. to Sinkiang
8 armour moved from Russia to Sinkiang
1 infantry moved from Trans-Jordan to Persia
4 armour moved from Caucasus to Persia
1 bomber moved from Russia to Persia
6 fighters moved from Russia to Sinkiang
5 fighters moved from Russia to PersiaCombat - Germans
Battle in Persia
Germans attack with 4 armour, 1 bomber, 5 fighters and 1 infantry
Americans defend with 1 infantry
Germans win, taking Persia from Americans with 4 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Evenki National Okrug
Germans attack with 5 armour and 5 infantry
Russians defend with 1 infantry
Germans win, taking Evenki National Okrug from Russians with 5 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sinkiang
Germans attack with 18 armour, 3 artilleries, 6 fighters and 14 infantry
Russians defend with 1 infantry
Germans win, taking Sinkiang from Americans with 18 armour, 3 artilleries, 6 fighters and 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Russia to Novosibirsk
6 fighters moved from Sinkiang to Novosibirsk
1 bomber moved from Persia to Novosibirsk
5 fighters moved from Persia to Novosibirsk
3 infantry moved from Italy to France
4 infantry moved from Baltic States to Germany
9 infantry moved from Karelia S.S.R. to Baltic StatesPlace Units - Germans
2 aaGuns, 1 bomber, 2 fighters and 3 infantry placed in United Kingdom
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs totalTerritory Summary for Germans :
Archangel : 1 flag
Baltic States : 9 infantry
Caucasus : 1 flag, 1 factory
Evenki National Okrug : 1 flag, 5 armour and 4 infantry
France : 3 infantry
Germany : 1 factory and 11 infantry
Iceland : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 factory
Kazakh S.S.R. : 1 flag
Novosibirsk : 1 flag, 2 aaGuns, 1 bomber and 11 fighters
Persia : 1 flag, 4 armour
Russia : 1 flag, 1 factory
Sinkiang : 1 flag, 18 armour, 3 artilleries and 14 infantry
Trans-Jordan : 1 flag
United Kingdom : 1 flag, 3 aaGuns, 1 bomber, 1 factory, 2 fighters and 10 infantry
Vologda : 1 flagProduction/PUs Summary :
Russians : 3 / 0
Germans : 72 / 72
British : 17 / 0
Japanese : 5 / 0
Americans : 71 / 73 -
yes this is really bizarre!! haha but i have to go to bed now, will try to play some in morning!
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Haha have a good night.
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i don’t see a Russian move…. :D