@ArtofWar1947 Rough dice for you and/or good dice for me - everywhere except 114 it seems! Looks like a -42 TUV from expected outcomes. which is a pretty heavy hit on G1. I would be open to editing a German plane from 113 or 2 mechs in France? will make it a little less of a swing
16L G40 Talleyrand19 (Axis) vs axisandallies13 (Allies +22)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
4 infantry moved from Southern France to Northern Italy
5 armour moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
2 destroyers moved from 26 Sea Zone to 23 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Java to 34 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
1 cruiser moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Celebes to 44 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
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Let me know whether or not you want to use kamikaze strikes in 22 or 35
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no kamis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
4 infantry moved from Southern France to Northern Italy
5 armour moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
2 destroyers moved from 26 Sea Zone to 23 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Java to 34 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
1 cruiser moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Celebes to 44 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Northern Italy
Americans attack with 6 armour, 1 fighter and 4 infantry
Italians defend with 2 artilleries, 1 factory_major and 2 infantry
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 6 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 2 artilleries and 2 infantry
Battle in 35 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyersNon Combat Move - Americans
1 fighter moved from Northern Italy to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 infantry and 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
2 fighters moved from 34 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 armour placed in Holland Belgium
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 69 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
4 transports moved from 112 Sea Zone to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 7 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from France to Western Germany
1 fighter moved from Southern France to Western Germany
1 armour, 1 artillery and 7 infantry moved from 112 Sea Zone to Western GermanyCombat - British
Battle in Western Germany
British attack with 1 armour, 2 artilleries, 1 fighter and 10 infantry
Germans defend with 1 airfield, 5 artilleries, 1 factory_minor and 1 harbour
British win, taking Western Germany from Germans with 1 armour, 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 5 artilleries
Casualties for British: 3 infantryNon Combat Move - British
1 fighter moved from Western Germany to Northern Italy
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
2 destroyers moved from 44 Sea Zone to 35 Sea ZonePlace Units - British
1 armour, 4 artilleries and 5 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 artilleries; Remaining resources: 3 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Slovakia Hungary to Yugoslavia
5 infantry moved from Slovakia Hungary to Greater Southern Germany
1 artillery moved from Slovakia Hungary to Greater Southern Germany
1 artillery moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Belarus to NovgorodPlace Units - Italians
3 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 6 PUs; end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Caroline Islands to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 cruiser moved from 33 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 23 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Borneo
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking Borneo from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 fighter placed in New South Wales
1 cruiser and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - French
French buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanPlace Units - French
1 armour and 2 mech_infantrys placed in FranceTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
French collect 16 PUs (1 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Germany to Western Germany
3 artilleries moved from Germany to Western Germany
4 fighters moved from Germany to Western Germany
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from Neutral_Allies
1 artillery and 2 infantry moved from Ukraine to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Germany
Germans attack with 3 artilleries, 4 fighters and 4 infantry
British defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Germans win, taking Western Germany from British with 1 artillery and 2 fighters remaining. Battle score for attacker is -5
Casualties for Germans: 2 artilleries, 2 fighters and 4 infantry
Casualties for British: 1 armour, 2 artilleries and 7 infantryNon Combat Move - Germans
2 fighters moved from Western Germany to Southern ItalyPlace Units - Germans
3 infantry placed in Ukraine
1 fighter and 9 infantry placed in Germany
Germans undo move 2.
1 artillery, 1 fighter and 8 infantry placed in Germany
2 infantry placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from GermansCombat - Russians
Non Combat Move - Russians
2 infantry moved from Kazakhstan to Novosibirsk
2 infantry moved from Volgograd to Kazakhstan
6 infantry moved from Russia to Tambov
4 artilleries moved from Russia to TambovPlace Units - Russians
3 artilleries placed in Volgograd
5 artilleries placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from Shan State to 35 Sea Zone
2 tactical_bombers moved from Shan State to 35 Sea Zone
3 fighters moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Tsinghai to Timguska
Japanese take Timguska from Russians
1 armour moved from Eastern Persia to Persia
Japanese take Persia from British
2 fighters moved from Shan State to 35 Sea Zone
2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 5 fighters, 3 tactical_bombers and 2 transports
British defend with 2 destroyers; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Japanese win, taking 35 Sea Zone from Americans with 2 carriers, 5 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 48
Casualties for British: 2 destroyers
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Casualties for Japanese: 2 destroyers and 2 tactical_bombers
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 armour, 1 harbour, 2 infantry and 1 mech_infantry
Japanese win, taking Philippines from Americans with 2 artilleries remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 armour and 1 mech_infantry moved from Shan State to French Indo China
5 armour moved from India to Eastern Persia
1 mech_infantry moved from Sikang to Yunnan
1 infantry moved from Sakha to Amur
1 armour moved from Persia to Iraq
Japanese take Iraq from Neutral_Axis
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 carrier placed in 36 Sea Zone
1 carrier placed in 36 Sea Zone
2 armour and 1 mech_infantry placed in India
1 infantry placed in Kiangsu
1 infantry placed in Manchuria
1 infantry placed in Japan
1 destroyer placed in 36 Sea Zone
1 artillery placed in Kiangsu
Japanese undo move 7.
1 destroyer placed in 19 Sea Zone
Japanese undo move 8.
1 destroyer placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 88 PUs;
Americans buy 6 armour, 1 cruiser, 2 destroyers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Holland Belgium to Western Germany
3 armour moved from Holland Belgium to Western Germany
2 infantry moved from United Kingdom to 109 Sea Zone
2 mech_infantrys moved from United Kingdom to 109 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from 112 Sea Zone to Denmark
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
6 armour and 4 infantry moved from Northern Italy to Greater Southern Germany
1 fighter moved from Holland Belgium to Greater Southern GermanyCombat - Americans
Battle in Denmark
Battle in Western Germany
Americans attack with 3 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Denmark from Germans, taking Western Germany from Germans with 3 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Greater Southern Germany
Americans attack with 6 armour, 1 fighter and 4 infantry
Italians defend with 2 artilleries and 5 infantry
Americans win, taking Greater Southern Germany from Germans with 6 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 2 artilleries and 5 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter moved from Greater Southern Germany to Holland Belgium
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 destroyer and 1 submarine moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 33 Sea Zone
1 carrier and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
3 armour placed in Northern Italy
3 armour placed in Holland Belgium
1 cruiser, 2 destroyers and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 77 PUs; end with 77 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 4 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Trans-Jordan to Iraq
2 artilleries, 2 infantry and 1 mech_infantry moved from Trans-Jordan to IraqCombat - British
Battle in Iraq
British attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour and 3 infantry
British win, taking Iraq from Japanese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 armour and 3 infantryNon Combat Move - British
5 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Northern Italy to Western GermanyPlace Units - British
4 armour and 6 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 3 PUs;Combat Move - Italians
5 artilleries moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 5 artilleries, 1 bomber and 1 infantry
Americans defend with 3 armour and 1 factory_minor
Italians win, taking Northern Italy from Americans with 5 artilleries and 1 bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 infantry
Casualties for Americans: 3 armourNon Combat Move - Italians
1 bomber moved from Northern Italy to Southern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone
2 artilleries, 2 cruisers, 2 infantry and 2 transports moved from 43 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from 55 Sea Zone to Northern Territory
1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - French
French buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqPlace Units - French
1 artillery and 2 infantry placed in France
2 infantry placed in Southern FranceTurn Complete - French
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
French collect 14 PUs (3 lost to blockades); end with 14 PUs total -
the walls are closing in on me in Germany haha, I think I overestimated how long I could hold out in the West…not sure Japan can save the day in time…we’ll see what happens, but whether this game goes another 20 rounds or you take Berlin in the next round, we should play a rematch if you’re up for it
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I agree entirely! Do you want to just reverse sides?
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sure, let’s play this one out another round or so…I will probably lose berlin by then haha…and when I lose, we can switch sides
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OK sounds good