16L G40 Talleyrand19(Axis) vs Aldoraine (Allies)(+22) - Rematch

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 5 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Northwest Persia to Iraq
                      Russians take Iraq from Neutral_Axis
                2 infantry moved from Bryansk to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Italians defend with 2 armour
                    Russians win, taking Western Ukraine from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 armour
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Western Ukraine to Russia
                1 tactical_bomber moved from Western Ukraine to Russia
                4 aaGuns, 12 artilleries and 29 infantry moved from Ukraine to Bryansk
                6 infantry moved from Novosibirsk to Vologda
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                7 mech_infantrys moved from Russia to Bryansk
                1 infantry moved from Bryansk to Smolensk

    Place Units - Russians
                1 armour, 5 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 mech_infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Tsinghai to Shensi
                5 mech_infantrys moved from Chahar to Hopei
                3 mech_infantrys moved from Kiangsu to Hopei
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                1 destroyer moved from 45 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from French Indo China to 43 Sea Zone
                2 bombers moved from French Indo China to Shensi
                1 tactical_bomber moved from 37 Sea Zone to Celebes
                1 tactical_bomber moved from 37 Sea Zone to Sumatra
                2 infantry moved from Shan State to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
                1 fighter moved from French Indo China to 43 Sea Zone
                3 fighters moved from French Indo China to 43 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer and 4 fighters
                    Americans defend with 1 submarine
                    Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Shensi
                    Japanese attack with 2 bombers and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Japanese attack with 8 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sumatra
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Sumatra from ANZAC with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Celebes
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery
                    Japanese win, taking Celebes from ANZAC with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 carrier moved from 37 Sea Zone to 44 Sea Zone
                1 battleship moved from 37 Sea Zone to 44 Sea Zone
                2 cruisers moved from 37 Sea Zone to 44 Sea Zone
                1 battleship moved from 37 Sea Zone to 44 Sea Zone
                4 fighters moved from 43 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from Celebes to 44 Sea Zone
                2 bombers moved from Shensi to Yunnan
                3 infantry moved from Shan State to Yunnan
                3 artilleries moved from Shan State to Yunnan
                1 mech_infantry moved from Shan State to Yunnan
                2 mech_infantrys moved from French Indo China to Yunnan
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Sumatra to 42 Sea Zone
                1 fighter moved from 44 Sea Zone to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from 44 Sea Zone to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 44 Sea Zone
                3 infantry moved from Manchuria to Jehol
                1 fighter moved from Manchuria to Japan
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Jehol: 1 infantry
                EDIT: Adding units owned by Japanese to Manchuria: 1 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 67 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 44 Sea Zone: 2 battleships
                EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 battleships
                EDIT: Turning off Edit Mode

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 2 destroyers, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                2 infantry moved from Central United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                2 submarines moved from 106 Sea Zone to 123 Sea Zone
                2 infantry moved from 123 Sea Zone to Iceland
                2 bombers moved from United Kingdom to Iceland
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in 123 Sea Zone
                    Americans attack with 2 submarines and 1 transport
                    Germans defend with 1 submarine and 1 transport
                    Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 submarine and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in Iceland
                    Americans attack with 2 bombers and 2 infantry
                    Germans defend with 1 airfield and 2 infantry
                    Americans win, taking Iceland from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 fighter and 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from Eastern United States to Gibraltar
                2 bombers moved from Iceland to Scotland
                3 mech_infantrys moved from Central United States to Southeast Mexico
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 29 Sea Zone
                1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
                3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 90 Sea Zone
                1 destroyer and 1 submarine moved from 90 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                3 infantry and 1 mech_infantry moved from Brazil to British Guiana
                1 transport moved from 86 Sea Zone to 89 Sea Zone
                1 aaGun moved from Central United States to 101 Sea Zone
                1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 bomber placed in Eastern United States
                1 bomber placed in Western United States
                2 artilleries placed in Central United States
                1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 infantry moved from Kansu to Shensi
                1 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 fighter moved from India to 41 Sea Zone

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                1 fighter moved from 41 Sea Zone to India
                3 mech_infantrys moved from Persia to Trans-Jordan
                1 fighter moved from Gibraltar to Trans-Jordan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Tanganyika Territory to Kenya
                1 battleship, 2 cruisers, 2 destroyers and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from Gibraltar to Trans-Jordan
                1 fighter moved from United Kingdom to Gibraltar
                5 aaGuns, 5 infantry and 1 mech_infantry moved from United Kingdom to Scotland
                1 mech_infantry moved from Scotland to Eire
                      British take Eire from Neutral_Allies
                1 submarine moved from 92 Sea Zone to 97 Sea Zone

    Place Units - British
                1 mech_infantry placed in Union of South Africa
                3 mech_infantrys placed in Persia
                1 tactical_bomber placed in Union of South Africa
                British undo move 3.
                1 tactical_bomber placed in Quebec
                British undo move 3.
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 tactical_bomber placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from Scotland: 2 aaGuns
                EDIT: Adding units owned by British to United Kingdom: 2 aaGuns
                EDIT: Removing units owned by British from Scotland: 2 infantry
                EDIT: Adding units owned by British to United Kingdom: 2 infantry
                EDIT: Adding units owned by British to United Kingdom: 2 infantry
                EDIT: Removing units owned by British from United Kingdom: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,2,3
                British collect 27 PUs (1 lost to blockades); end with 27 PUs total

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 armour


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                6 fighters moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 bomber, 6 fighters and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber and 6 fighters moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 2 mech_infantrys
                EDIT: Adding units owned by Italians to Romania: 2 mech_infantrys
                EDIT: Removing units owned by Italians from Romania: 1 infantry
                EDIT: Adding units owned by Italians to Bessarabia: 1 infantry
                EDIT: Turning off Edit Mode
                3 artilleries, 2 infantry and 2 mech_infantrys placed in Northern Italy
                Italians undo move 1.
                2 mech_infantrys placed in Southern Italy
                3 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
                Italians collect 11 PUs (4 lost to blockades); end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
                EDIT: Turning off Edit Mode
                1 artillery placed in Queensland
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Combat - French
                Battle in Anglo Egyptian Sudan
                    French attack with 1 fighter and 1 infantry
                    Italians defend with 2 infantry
                    retreated to Anglo Egyptian Sudan
                    Italians win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French
                1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
                1 infantry moved from Algeria to Tunisia
                2 infantry moved from Algeria to Morocco

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 2 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                3 artilleries moved from Eastern Poland to Western Ukraine
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 3 artilleries
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 3 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 artillery moved from Romania to Bessarabia
                5 infantry moved from Western Germany to France
                1 artillery moved from Western Germany to France
                1 artillery moved from Western Germany to France
                3 mech_infantrys moved from Finland to Novgorod
                10 mech_infantrys moved from Belarus to Archangel
                8 artilleries moved from Belarus to Archangel
                10 armour moved from Belarus to Archangel
                24 infantry moved from Belarus to Archangel
                2 artilleries moved from Romania to Bessarabia

    Place Units - Germans
                3 mech_infantrys placed in Romania
                3 artilleries placed in Novgorod
                Germans undo move 1.
                3 mech_infantrys placed in Finland
                3 artilleries placed in Romania
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                2 infantry moved from Bryansk to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
                2 infantry moved from Buyant-Uhaa to Amur
                1 infantry moved from Ulaanbaatar to Amur

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 3 artilleries
                    Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 artilleries
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                1 infantry moved from Dzavhan to Yenisey
                2 infantry moved from Olgiy to Kansu
                6 infantry moved from Vologda to Smolensk
                2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
                4 aaGuns, 22 artilleries, 32 infantry and 8 mech_infantrys moved from Bryansk to Smolensk
                1 artillery and 2 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
                1 artillery moved from Russia to Bryansk
                1 armour, 3 artilleries and 1 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Iraq to 80 Sea Zone

    Place Units - Russians
                1 armour, 4 artilleries, 4 infantry and 1 mech_infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 destroyers, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                8 mech_infantrys moved from Hopei to Kansu
                2 bombers moved from Yunnan to Kansu
                1 mech_infantry moved from Suiyuyan to Kansu
                1 artillery and 2 infantry moved from Yunnan to Burma
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 fighter and 2 tactical_bombers moved from 44 Sea Zone to 55 Sea Zone
                1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Japanese creates battle in territory 44 Sea Zone
                Battle in Burma
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking 44 Sea Zone from Americans, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Japanese attack with 2 bombers and 9 mech_infantrys
                    Chinese defend with 5 infantry; Russians defend with 2 infantry
                    Japanese win, taking Kansu from Chinese with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is -3
                    Casualties for Chinese: 5 infantry
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 6 mech_infantrys
                Battle in Dutch New Guinea
                    Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Dutch New Guinea from ANZAC with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 43 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 carrier moved from 44 Sea Zone to 45 Sea Zone
                1 carrier moved from 44 Sea Zone to 45 Sea Zone
                1 cruiser moved from 44 Sea Zone to 45 Sea Zone
                1 carrier moved from 42 Sea Zone to 45 Sea Zone
                1 fighter moved from 55 Sea Zone to 45 Sea Zone
                2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone
                1 carrier moved from 42 Sea Zone to 45 Sea Zone
                1 submarine moved from 42 Sea Zone to 45 Sea Zone
                2 battleships moved from 42 Sea Zone to 45 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to 45 Sea Zone
                3 fighters moved from Dutch New Guinea to 45 Sea Zone
                1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                2 bombers moved from Kansu to Yunnan
                3 infantry moved from French Indo China to Yunnan
                1 aaGun moved from Kwangsi to Yunnan
                1 cruiser moved from 44 Sea Zone to 45 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                4 infantry moved from Manchuria to Amur

    Place Units - Japanese
                1 fighter placed in Japan
                3 destroyers placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kiangsu: 3 mech_infantrys
                EDIT: Adding units owned by Japanese to Kweichow: 3 mech_infantrys
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in Kiangsu
                2 infantry and 1 mech_infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 bomber moved from Scotland to Venezuela
                1 mech_infantry moved from British Guiana to Venezuela
                3 mech_infantrys moved from Southeast Mexico to Venezuela
                1 bomber moved from Eastern United States to Venezuela
                1 armour and 3 artilleries moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                3 artilleries, 1 destroyer, 1 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                1 armour and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                1 armour, 3 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 88 Sea Zone to 91 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Spain
                2 fighters moved from Gibraltar to Spain
                1 bomber moved from Scotland to Spain
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 infantry moved from Iceland to 123 Sea Zone
                1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 123 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Combat - Americans
                Battle in Spain
                    Americans attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 4 infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in 46 Sea Zone
                    Americans attack with 3 fighters and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Venezuela
                    Americans attack with 2 bombers and 4 mech_infantrys
                    Neutral_True defend with 2 infantry
                    Americans win, taking Venezuela from Neutral_True with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - Americans
                2 bombers moved from Venezuela to Brazil
                2 fighters moved from Spain to Gibraltar
                1 bomber moved from Spain to Gibraltar
                1 aaGun moved from Gibraltar to Spain
                3 aaGuns moved from Central United States to Eastern United States
                3 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 artillery and 3 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 2 submarines
                EDIT: Adding units owned by Americans to 30 Sea Zone: 1 destroyer and 2 submarines
                EDIT: Removing units owned by Americans from 29 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to 63 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 bomber
                EDIT: Adding units owned by Americans to Queensland: 1 bomber
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                5 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Gibraltar to Southern France
                      British take Southern France from Germans
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
                1 fighter and 1 tactical_bomber moved from India to Saudi Arabia
                1 fighter moved from India to Burma
                2 infantry moved from India to Burma

    Combat - British
                Battle in Normandy Bordeaux
                Battle in Burma
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    retreated to Burma
                    Japanese win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 5 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 2 infantry
                    British win with 5 fighters remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Italians: 2 infantry
                Battle in Saudi Arabia
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Neutral_True defend with 2 infantry
                    British win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - British
                5 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Saudi Arabia to Trans-Jordan
                1 battleship, 2 cruisers, 2 destroyers, 1 mech_infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
                1 fighter moved from Gibraltar to Trans-Jordan
                1 artillery and 2 infantry moved from Gibraltar to Spain
                3 aaGuns and 3 infantry moved from Scotland to United Kingdom
                1 tactical_bomber moved from United Kingdom to Gibraltar
                1 mech_infantry moved from Eire to United Kingdom
                1 fighter moved from Burma to India
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                2 mech_infantrys moved from Persia to Trans-Jordan
                1 mech_infantry moved from Persia to West India

    Place Units - British
                3 mech_infantrys placed in Persia
                1 tactical_bomber placed in United Kingdom
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,5,2
                British collect 33 PUs (1 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 armour


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                3 infantry moved from Northern Italy to Southern France
                3 artilleries moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 3 artilleries and 3 infantry
                    British defend with 1 armour, 1 factory_minor and 1 harbour
                    Italians win, taking Southern France from British with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 mech_infantry moved from Romania to Greece
                1 infantry moved from Bessarabia to Eastern Poland
                2 mech_infantrys moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Egypt
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
                Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Java
                Battle in Malaya

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 infantry placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                2 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Tunisia to Algeria
                1 fighter moved from Trans-Jordan to Gibraltar

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                5 infantry moved from France to Normandy Bordeaux
                2 artilleries moved from France to Normandy Bordeaux
                2 fighters moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to 110 Sea Zone
                4 bombers moved from Western Germany to United Kingdom
                1 artillery moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                2 artilleries moved from Bessarabia to Western Ukraine

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield
                    Bombing raid in United Kingdom rolls: 4,3,7,8 and causes: 20 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 26 damage total.  Damaged units is as follows: airfield = 6, factory_major = 20
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries and 5 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from British with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 artilleries
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                5 bombers moved from United Kingdom to Western Germany
                2 fighters moved from 110 Sea Zone to Western Germany
                2 bombers moved from 110 Sea Zone to Western Germany
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 carrier moved from 113 Sea Zone to 112 Sea Zone
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                3 mech_infantrys moved from Finland to Novgorod
                10 mech_infantrys moved from Archangel to Novgorod
                8 artilleries moved from Archangel to Novgorod
                10 armour and 24 infantry moved from Archangel to Novgorod
                3 artilleries moved from Romania to Bessarabia
                1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy

    Place Units - Germans
                1 destroyer, 1 fighter and 2 transports placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 110 Sea Zone: 1 transport
                EDIT: Changing ownership of Sweden from Neutral_True to Germans
                EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry
                EDIT: Adding units owned by Germans to Sweden: 6 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                3 artilleries placed in Western Germany
                Germans undo move 1.
                1 fighter placed in Western Germany
                Germans undo move 2.
                Germans undo move 1.
                2 artilleries and 1 fighter placed in Western Germany
                1 destroyer and 2 transports placed in 112 Sea Zone
                3 artilleries placed in Novgorod
                3 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs


  • sorry, had to edit out british transport because I accidentally hit “don’t attack units in sz”…but I sent two bombers and two fighters there with a destroyer so I didn’t scramble for you

  • 25 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 artillery and 1 infantry moved from Bryansk to Ukraine
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
                1 fighter moved from Russia to Ukraine
                1 armour, 25 artilleries, 40 infantry and 8 mech_infantrys moved from Smolensk to Archangel
                12 infantry moved from Vologda to Archangel
                1 armour and 1 mech_infantry moved from Russia to Archangel
                1 mech_infantry moved from 76 Sea Zone to Ethiopia

    Combat - Russians
                Battle in Ethiopia
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries
                    retreated to Western Ukraine
                    Germans win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 artillery and 1 factory_minor
                    Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 2 armour, 25 artilleries, 52 infantry and 9 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 2 armour, 25 artilleries, 51 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Vologda to Archangel
                4 aaGuns moved from Smolensk to Archangel
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
                1 fighter moved from Ukraine to Russia
                2 artilleries and 2 infantry moved from Russia to Smolensk
                1 infantry moved from Volgograd to Rostov
                1 artillery moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Smolensk
                1 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 armour, 1 artillery, 4 infantry and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs

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