TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
3 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Vologda to Archangel
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Bryansk to Archangel
7 armour moved from Bryansk to Archangel
Combat - Russians
Battle in Kazakhstan
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 7 armour, 2 infantry and 1 mech_infantry
Germans defend with 8 armour
Russians win, taking Archangel from Germans with 5 armour remaining. Battle score for attacker is 26
Casualties for Germans: 8 armour
Casualties for Russians: 2 armour, 2 infantry and 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
4 aaGuns, 4 artilleries and 54 infantry moved from Bryansk to Smolensk
2 infantry moved from Ukraine to Bryansk
10 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Russia
Place Units - Russians
3 infantry placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Russians collect 30 PUs (3 lost to blockades); end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 units repaired.
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 22 Sea Zone to 34 Sea Zone
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 bombers moved from Yunnan to 42 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Korea
1 fighter moved from Japan to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 2 transports
British defend with 1 battleship, 3 destroyers and 1 submarine; Americans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the British and 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 28
Casualties for British: 1 battleship, 3 destroyers and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Japanese: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Battle in 34 Sea Zone
Japanese attack with 3 destroyers
ANZAC defend with 1 destroyer and 1 submarine
Japanese win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 mech_infantrys moved from Yunnan to Burma
4 artilleries moved from Yunnan to Burma
3 fighters moved from Yunnan to Burma
2 armour moved from Yunnan to Burma
5 tactical_bombers moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
4 mech_infantrys moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 aaGun moved from Hunan to Yunnan
2 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 fighter moved from Korea to Japan
2 fighters moved from 42 Sea Zone to Sumatra
1 bomber moved from 42 Sea Zone to Sumatra
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 destroyers placed in 6 Sea Zone
3 artilleries placed in Manchuria
2 armour and 1 fighter placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
Japanese undo move 2.
2 artilleries and 1 mech_infantry placed in Manchuria
1 artillery placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Japanese collect 56 PUs (2 lost to blockades); end with 57 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 armour, 4 destroyers, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 armour moved from Southern France to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to 113 Sea Zone
2 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Caroline Islands to 34 Sea Zone
Combat - Americans
Battle in 113 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 2 destroyers
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 destroyers
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Japanese defend with 1 battleship and 1 carrier
Japanese win with no units remaining. Battle score for attacker is 8
Casualties for Americans: 1 cruiser and 2 destroyers
Casualties for Japanese: 1 battleship and 1 carrier
Non Combat Move - Americans
2 fighters moved from 34 Sea Zone to Java
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Normandy Bordeaux to Southern France
2 destroyers moved from 92 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 109 Sea Zone
2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
1 bomber moved from 113 Sea Zone to United Kingdom
Place Units - Americans
3 armour placed in Southern France
3 armour placed in Normandy Bordeaux
2 infantry placed in Eastern United States
4 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Union of South Africa to Tanganyika Territory
1 mech_infantry moved from Belgian Congo to Tanganyika Territory
1 armour moved from Belgian Congo to Tanganyika Territory
1 bomber moved from United Kingdom to Western Germany
Combat - British
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Tanganyika Territory
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Tanganyika Territory from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 infantry moved from West India to India
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 92 Sea Zone to Holland Belgium
3 infantry moved from Normandy Bordeaux to Holland Belgium
5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
5 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Place Units - British
2 armour, 2 artilleries and 2 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 aaGun and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 aaGun and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux
3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter and 3 mech_infantrys
British defend with 1 mech_infantry; Americans defend with 3 armour, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 fighter and 2 mech_infantrys
Casualties for British: 1 mech_infantry
Casualties for Americans: 3 armour
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
3 mech_infantrys moved from Southern Italy to Northern Italy
4 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Adding units owned by Italians to Northern Italy: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery moved from 49 Sea Zone to Solomon Islands
Combat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 49 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
1 cruiser moved from 44 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Non Combat Move - French
1 fighter moved from Southern France to Holland Belgium
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 50 PUs;
Germans buy 5 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 9 artilleries and 9 infantry moved from Bessarabia to Ukraine
5 artilleries and 5 infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 5 artilleries and 5 infantry
Russians defend with 5 armour
Germans win, taking Archangel from Russians with 5 artilleries and 2 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 3 infantry
Casualties for Russians: 5 armour
Battle in Ukraine
Germans attack with 1 armour, 9 artilleries and 9 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour, 9 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 artilleries moved from Romania to Bessarabia
6 mech_infantrys moved from Germany to Western Germany
3 infantry moved from Karelia to Novgorod
1 fighter moved from 95 Sea Zone to Western Germany
Place Units - Germans
3 infantry placed in Western Germany
3 infantry and 3 mech_infantrys placed in Germany
3 artilleries placed in Novgorod
2 artilleries placed in Germany
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 6 aaGuns
EDIT: Adding units owned by Germans to Germany: 6 aaGuns
EDIT: Removing units owned by Germans from Western Germany: 5 artilleries and 1 fighter
EDIT: Adding units owned by Germans to Germany: 5 artilleries and 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 6 infantry and 6 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 6 infantry and 6 mech_infantrys
EDIT: Turning off Edit Mode
1 infantry placed in Western Germany
5 artilleries placed in Germany
3 infantry placed in Novgorod
1 infantry and 3 mech_infantrys placed in Germany
Germans undo move 5.
3 mech_infantrys placed in Finland
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Tsinghai
Russians take Tsinghai from Japanese
4 infantry moved from Kazakhstan to Sikang
Russians take Sikang from Japanese
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Volgograd to Rostov
10 infantry moved from Russia to Tambov
2 infantry moved from Bryansk to Tambov
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Volgograd to Tambov
4 artilleries moved from Smolensk to Vologda
7 infantry moved from Smolensk to Vologda
Place Units - Russians
3 infantry placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
17 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Amur
1 artillery moved from Korea to Amur
2 artilleries moved from Manchuria to Amur
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from 5 Sea Zone to Soviet Far East
4 fighters moved from Burma to India
4 artilleries moved from Burma to India
3 infantry moved from Burma to India
2 armour moved from Burma to India
6 tactical_bombers moved from Burma to India
7 mech_infantrys moved from Burma to India
1 fighter moved from French Indo China to India
2 fighters moved from Sumatra to India
1 bomber moved from Sumatra to India
Combat - Japanese
Battle in Amur
Japanese attack with 3 artilleries, 17 infantry and 1 mech_infantry
Russians defend with 2 aaGuns and 11 infantry
Japanese win, taking Amur from Russians with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Russians: 2 aaGuns and 11 infantry
Casualties for Japanese: 16 infantry
Battle in Siberia
Battle in Soviet Far East
Battle in India
Japanese attack with 2 armour, 4 artilleries, 1 bomber, 7 fighters, 3 infantry, 7 mech_infantrys and 6 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 25 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Siberia from Russians, taking Soviet Far East from Russians, taking India from UK_Pacific with 1 armour, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -19
Casualties for British: 4 aaGuns, 2 artilleries, 1 fighter and 25 infantry
Casualties for Japanese: 1 armour, 4 artilleries, 4 fighters, 3 infantry, 7 mech_infantrys and 3 tactical_bombers
Non Combat Move - Japanese
3 tactical_bombers moved from India to Burma
3 fighters moved from India to Burma
1 bomber moved from India to Burma
2 armour moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
2 armour moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
3 fighters moved from Burma to Yunnan
3 tactical_bombers moved from Burma to Yunnan
1 bomber moved from Burma to Yunnan
3 fighters moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
Place Units - Japanese
1 destroyer placed in 19 Sea Zone
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
1 infantry placed in Kiangsu
Japanese undo move 5.
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
5 armour moved from Holland Belgium to Western Germany
1 bomber moved from United Kingdom to Northern Italy
1 fighter moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in Celebes
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Northern Italy
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Western Germany
Americans attack with 5 armour, 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 5 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Normandy Bordeaux to Southern France
2 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 110 Sea Zone to 109 Sea Zone
2 transports moved from 109 Sea Zone to 106 Sea Zone
1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
4 destroyers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 factory_minor placed in Holland Belgium
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
3 armour placed in Southern France
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
2 fighters moved from Holland Belgium to France
1 bomber moved from United Kingdom to Northern Italy
Combat - British
British creates battle in territory 42 Sea Zone
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in France
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
British win, taking 42 Sea Zone from Japanese, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans, taking Tunisia from British with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Non Combat Move - British
2 fighters moved from France to Western Germany
5 infantry moved from Holland Belgium to Western Germany
1 bomber moved from Northern Italy to Western Germany
2 armour, 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 cruisers moved from 110 Sea Zone to 112 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
2 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
2 destroyers moved from 42 Sea Zone to 44 Sea Zone
Place Units - British
1 armour, 1 artillery and 7 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 mech_infantrys moved from Northern Italy to Western Germany
9 infantry moved from Northern Italy to Western Germany
1 bomber moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 2 artilleries, 1 bomber, 9 infantry and 3 mech_infantrys
British defend with 2 armour, 2 artilleries, 1 bomber, 2 fighters and 9 infantry; Americans defend with 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
2 artilleries owned by the Italians retreated to Northern Italy
Americans win with 7 armour, 3 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 9 infantry and 3 mech_infantrys
Casualties for British: 1 bomber and 4 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
4 aaGuns moved from Northern Italy to Southern Italy
1 bomber moved from Western Germany to Southern Italy
6 infantry moved from Eastern Poland to Slovakia Hungary
2 artilleries moved from Eastern Poland to Slovakia Hungary
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
2 artilleries and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Forgot to post the ANZAC turn and can’t find a way to get the log–built a transport, tank and infantry; you can see the moves and the outcome of the battle in Sumatra.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Combat Move - French
Non Combat Move - French
4 infantry moved from France to Western Germany
1 fighter moved from Holland Belgium to Western Germany
2 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
French collect 14 PUs (3 lost to blockades); end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
10 artilleries, 3 fighters, 7 infantry and 6 mech_infantrys moved from Germany to Western Germany
9 artilleries moved from Ukraine to Rostov
8 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 1 armour, 9 artilleries and 8 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 armour, 9 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Germany
Germans attack with 10 artilleries, 3 fighters, 7 infantry and 6 mech_infantrys
British defend with 2 armour, 2 artilleries, 2 fighters and 5 infantry; French defend with 1 fighter and 4 infantry; Americans defend with 1 airfield, 5 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Western Germany from Americans with 5 artilleries and 3 fighters remaining. Battle score for attacker is 46
Casualties for Germans: 5 artilleries, 7 infantry and 6 mech_infantrys
Casualties for British: 2 armour, 2 artilleries, 2 fighters and 5 infantry
Casualties for French: 1 fighter and 4 infantry
Casualties for Americans: 5 armour and 1 artillery
Non Combat Move - Germans
3 fighters moved from Western Germany to Germany
3 artilleries moved from Bessarabia to Ukraine
5 artilleries moved from Archangel to Novgorod
2 infantry moved from Archangel to Novgorod
2 carriers moved from 95 Sea Zone to 93 Sea Zone
1 transport moved from 95 Sea Zone to 93 Sea Zone
Place Units - Germans
3 infantry placed in Ukraine
3 artilleries placed in Novgorod
3 artilleries, 1 fighter and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
Combat - Russians
Non Combat Move - Russians
4 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
13 infantry moved from Tambov to Volgograd
6 infantry moved from Vologda to Smolensk
4 artilleries moved from Vologda to Russia
6 infantry moved from Russia to Tambov
Place Units - Russians
3 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 bomber moved from Kwangsi to 41 Sea Zone
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Kweichow to Tsinghai
Japanese take Tsinghai from Russians
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Russians
3 mech_infantrys moved from French Indo China to Malaya
2 armour moved from Yunnan to Malaya
1 fighter and 3 tactical_bombers moved from Kwangsi to Malaya
1 fighter moved from Kwangsi to Malaya
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 cruiser and 1 transport
ANZAC win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in Malaya
Japanese attack with 2 armour, 2 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 harbour and 3 infantry; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 2 armour, 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Malaya to Shan State
3 tactical_bombers moved from Malaya to Shan State
1 fighter moved from Kwangsi to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
1 destroyer moved from 17 Sea Zone to 23 Sea Zone
2 armour moved from Yunnan to India
1 aaGun moved from Kwangsi to French Indo China
1 armour moved from Kweichow to French Indo China
1 mech_infantry moved from Kweichow to French Indo China
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Soviet Far East to 5 Sea Zone
1 artillery moved from Siberia to 5 Sea Zone
1 infantry moved from Amur to Manchuria
3 artilleries moved from Amur to Manchuria
2 artilleries and 2 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in French Indo China
3 armour placed in India
2 infantry placed in Kiangsu
1 destroyer placed in 19 Sea Zone
1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Shan State: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
4 infantry moved from Southern France to Northern Italy
5 armour moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
2 destroyers moved from 26 Sea Zone to 23 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Java to 34 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
1 cruiser moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Celebes to 44 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans