I’m both busy and not emotionally ready too do the next turn.
Inno (Allies) vs Nateous (Axis) 42 2E game 02
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 8 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from United Kingdom to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 3 Sea Zone
5 infantry moved from Ukraine S.S.R. to West Russia
4 infantry moved from Belorussia to West Russia
1 bomber moved from Germany to West Russia
4 infantry moved from Caucasus to Persia
Germans take Persia from British
1 armour moved from 3 Sea Zone to Iceland
Germans take Iceland from BritishCombat - Germans
Battle in West Russia
Germans attack with 1 bomber and 9 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 bomber and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from West Russia to Caucasus
3 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from Germany to Karelia S.S.R.
1 fighter moved from 6 Sea Zone to Karelia S.S.R.
1 carrier moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from Italy to Caucasus
2 artilleries moved from Germany to 5 Sea Zone
4 infantry moved from Germany to 5 Sea Zone
2 artilleries and 4 infantry moved from 5 Sea Zone to Karelia S.S.R.
3 infantry moved from Germany to Baltic StatesPlace Units - Germans
4 fighters placed in Caucasus
2 fighters placed in Karelia S.S.R.
2 fighters and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs totalTerritory Summary for Germans :
3 Sea Zone : 1 carrier and 1 transport
5 Sea Zone : 3 transports
Baltic States : 3 infantry
Caucasus : 1 flag, 2 aaGuns, 1 bomber, 1 factory, 5 fighters and 15 infantry
Germany : 1 factory, 2 fighters and 2 infantry
Iceland : 1 flag, 1 armour
Italy : 1 factory
Karelia S.S.R. : 1 flag, 4 armour, 2 artilleries, 1 factory, 3 fighters and 7 infantry
Persia : 1 flag, 4 infantry
United Kingdom : 1 flag, 1 factory
West Russia : 9 infantryProduction/PUs Summary :
Russians : 18 / 20
Germans : 53 / 53
British : 24 / 0
Japanese : 12 / 16
Americans : 61 / 61 -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Japanese
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Ooop - forgot about posting. here it goes.
Game History
Round: 10
Non Combat Move - British
2 fighters moved from Persia to Russia
2 armour moved from Szechwan to Russia
1 aaGun moved from Kazakh S.S.R. to Russia
2 infantry moved from Yunnan to Szechwan
2 submarines moved from 42 Sea Zone to 21 Sea Zone
2 submarines moved from 42 Sea Zone to 21 Sea ZoneTerritory Summary for British :
42 Sea Zone : 4 submarines
47 Sea Zone : 1 carrier
Algeria : 1 flag
French Indo-China Thailand : 1 flag
India : 1 factory
Kazakh S.S.R. : 1 aaGun
Libya : 1 flag
Malaya : 1 flag
Morocco : 1 flag
Persia : 2 fighters
Russia : 2 armour
Szechwan : 2 armour
Yunnan : 2 infantryProduction/PUs Summary :
Russians : 18 / 20
Germans : 53 / 53
British : 24 / 0
Japanese : 12 / 16
Americans : 61 / 61 -
ame History
Round: 10
Combat Move - British
2 infantry moved from Trans-Jordan to Persia
2 fighters moved from Russia to Persia
1 artillery moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to PersiaCombat - British
Battle in Persia
British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Germans defend with 4 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Persia, round 2 : 3/6 hits
Germans roll dice for 4 infantry in Persia, round 2 : 3/4 hits
2 infantry owned by the British, 3 infantry owned by the Germans and 1 artillery owned by the British lost in Persia
British roll dice for 1 armour and 2 fighters in Persia, round 3 : 3/3 hits
Germans roll dice for 1 infantry in Persia, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Persia
British win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 4 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantryNon Combat Move - British
2 fighters moved from Persia to Russia
2 armour moved from Szechwan to Russia
1 aaGun moved from Kazakh S.S.R. to Russia
2 infantry moved from Yunnan to Szechwan
2 submarines moved from 42 Sea Zone to 21 Sea Zone
2 submarines moved from 42 Sea Zone to 21 Sea ZoneTerritory Summary for British :
42 Sea Zone : 4 submarines
47 Sea Zone : 1 carrier
Algeria : 1 flag
French Indo-China Thailand : 1 flag
India : 1 factory
Kazakh S.S.R. : 1 aaGun
Libya : 1 flag
Malaya : 1 flag
Morocco : 1 flag
Russia : 2 armour and 2 fighters
Szechwan : 2 armour
Trans-Jordan : 1 armour, 1 artillery and 2 infantry
Yunnan : 2 infantryProduction/PUs Summary :
Russians : 18 / 20
Germans : 53 / 53
British : 24 / 0
Japanese : 12 / 16
Americans : 61 / 61 -
where is the save game?
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from French West Africa to French Equatorial Africa
Japanese take French Equatorial Africa from British
1 infantry moved from French West Africa to 23 Sea Zone
1 infantry and 1 transport moved from 23 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
Germans take Morocco from British
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 23 Sea Zone to 11 Sea ZoneCombat - Japanese
Battle in 11 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
Americans defend with 4 submarines
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 24
Casualties for Americans: 4 submarinesNon Combat Move - Japanese
Place Units - Japanese
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 13 PUs; end with 13 PUs totalTerritory Summary for Japanese :
11 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
13 Sea Zone : 1 transport
Brazil : 1 flag
Caroline Islands : 1 infantry
French Equatorial Africa : 1 flag, 1 artillery
French West Africa : 1 flag
Japan : 3 aaGuns, 1 artillery, 1 bomber, 1 factory, 8 fighters and 17 infantry
Morocco : 1 infantry
Okinawa : 1 infantry
Solomon Islands : 1 infantryProduction/PUs Summary :
Russians : 18 / 20
Germans : 54 / 53
British : 22 / 0
Japanese : 13 / 13
Americans : 61 / 61 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 3 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Eastern United States to 13 Sea Zone
2 bombers moved from Kwangtung to JapanCombat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 0/2 hits
Bombing raid in Japan rolls: 2,4 and causes: 6 damage to unit: factory
Bombing raid in Japan causes 6 damage total.
Battle in 13 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 13 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 13 Sea Zone to Gibraltar
1 submarine moved from 19 Sea Zone to 12 Sea Zone
1 submarine moved from 21 Sea Zone to 18 Sea Zone
1 submarine moved from 41 Sea Zone to 22 Sea Zone
4 submarines moved from 41 Sea Zone to 25 Sea Zone
1 fighter moved from Alaska to 61 Sea Zone
1 carrier moved from 47 Sea Zone to 61 Sea Zone
1 fighter moved from 47 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from Borneo to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Kiangsu
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kwangtung
1 infantry moved from Western Australia to 46 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 40 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 49 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from Eastern Australia to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
2 infantry moved from Manchuria to Kiangsu
1 battleship moved from 61 Sea Zone to 49 Sea Zone
2 bombers moved from Japan to Kwangtung
1 infantry moved from Eastern United States to Central United States
7 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
1 aaGun moved from Eastern United States to Eastern Canada
1 aaGun moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Central America to East MexicoPlace Units - Americans
2 transports placed in 61 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Manchuria
5 submarines placed in 11 Sea Zone
Americans undo move 4.
5 submarines placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Archangel to 5 Sea Zone
5 infantry moved from Archangel to West Russia
1 artillery moved from Archangel to West Russia
2 artilleries moved from Russia to West Russia
1 infantry moved from Archangel to West Russia
1 fighter moved from Russia to West Russia
1 infantry moved from Archangel to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 3 artilleries, 1 fighter and 7 infantry
Germans defend with 9 infantry
Russians roll dice for 3 artilleries, 1 fighter and 7 infantry in West Russia, round 2 : 2/11 hits
Germans roll dice for 9 infantry in West Russia, round 2 : 5/9 hits
5 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians roll dice for 3 artilleries, 1 fighter and 2 infantry in West Russia, round 3 : 0/6 hits
Germans roll dice for 7 infantry in West Russia, round 3 : 1/7 hits
1 infantry owned by the Russians lost in West Russia
Russians roll dice for 3 artilleries, 1 fighter and 1 infantry in West Russia, round 4 : 1/5 hits
Germans roll dice for 7 infantry in West Russia, round 4 : 3/7 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in West Russia
1 artillery owned by the Russians retreated to Russia
Germans win with 6 infantry remaining. Battle score for attacker is -20
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 7 infantry
Battle in 5 Sea Zone
Russians attack with 1 fighter
Germans defend with 3 transports
3 transports owned by the Germans lost in 5 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 3 transportsNon Combat Move - Russians
1 fighter moved from 5 Sea Zone to Archangel
1 fighter moved from West Russia to Russia
1 aaGun moved from Archangel to Russia
2 armour moved from Archangel to Russia
1 infantry moved from Archangel to RussiaPlace Units - Russians
1 armour, 2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
34 Sea Zone : 1 submarine
Archangel : 1 fighter
Russia : 2 aaGuns, 3 armour, 4 artilleries, 1 factory, 1 fighter and 13 infantryProduction/PUs Summary :
Russians : 18 / 18
Germans : 54 / 53
British : 22 / 0
Japanese : 13 / 13
Americans : 61 / 61 -
good germany defense :-D
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Caucasus to Russia
2 infantry moved from West Russia to Archangel
4 armour, 2 artilleries, 3 fighters and 7 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Iceland to 3 Sea Zone
1 armour and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 armour moved from 4 Sea Zone to Archangel
5 fighters moved from Caucasus to Archangel
2 fighters moved from Germany to Archangel
1 carrier moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from Caucasus to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
4 infantry moved from Caucasus to Persia
3 infantry moved from West Russia to ArchangelCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.
Battle in Archangel
Germans attack with 5 armour, 2 artilleries, 10 fighters and 12 infantry
Russians defend with 1 fighter
Germans win, taking Archangel from Russians with 5 armour, 2 artilleries, 10 fighters and 11 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighterNon Combat Move - Germans
6 fighters moved from Archangel to Caucasus
2 fighters moved from Archangel to Caucasus
2 fighters moved from Archangel to 4 Sea Zone
3 infantry moved from Baltic States to Karelia S.S.R.
2 infantry moved from Germany to Baltic States
1 bomber moved from Russia to CaucasusPlace Units - Germans
4 infantry placed in Caucasus
1 artillery and 1 fighter placed in Karelia S.S.R.
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs totalTerritory Summary for Germans :
4 Sea Zone : 1 carrier, 2 fighters and 1 transport
Archangel : 1 flag, 5 armour, 2 artilleries and 11 infantry
Baltic States : 2 infantry
Caucasus : 1 flag, 2 aaGuns, 1 bomber, 1 factory, 8 fighters and 14 infantry
Germany : 1 factory and 9 infantry
Iceland : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 artillery, 1 factory, 1 fighter and 3 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Persia : 1 flag, 4 infantry
United Kingdom : 1 flag, 1 factory
West Russia : 1 infantryProduction/PUs Summary :
Russians : 15 / 18
Germans : 57 / 57
British : 22 / 0
Japanese : 13 / 13
Americans : 61 / 61 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Combat Move - British
1 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Szechwan to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 armour moved from Russia to West Russia
1 fighter moved from Russia to West RussiaCombat - British
Battle in West Russia
British attack with 1 armour and 1 fighter
Germans defend with 1 infantry
British win, taking West Russia from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakh S.S.R.
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Kazakh S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from West Russia to Russia
1 fighter moved from Kazakh S.S.R. to Russia
1 carrier moved from 47 Sea Zone to 49 Sea Zone
2 submarines moved from 21 Sea Zone to 18 Sea Zone
2 submarines moved from 21 Sea Zone to 12 Sea ZoneTurn Complete - British
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 3x factory; Remaining resources: 10 PUs;
Japanese buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Morocco to Algeria
Germans take Algeria from British
1 artillery moved from French Equatorial Africa to Belgian Congo
Japanese take Belgian Congo from BritishCombat - Japanese
Non Combat Move - Japanese
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 11 Sea Zone to 2 Sea ZonePlace Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 14 PUs; end with 14 PUs totalTerritory Summary for Japanese :
2 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
Algeria : 1 infantry
Belgian Congo : 1 flag, 1 artillery
Brazil : 1 flag
Caroline Islands : 1 infantry
French Equatorial Africa : 1 flag
French West Africa : 1 flag
Japan : 3 aaGuns, 1 artillery, 1 bomber, 1 factory, 9 fighters and 17 infantry
Okinawa : 1 infantry
Solomon Islands : 1 infantryProduction/PUs Summary :
Russians : 17 / 18
Germans : 54 / 57
British : 22 / 0
Japanese : 14 / 14
Americans : 61 / 61 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 5 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour moved from Russia to Persia
4 fighters moved from Russia to Persia
1 bomber moved from Kwangtung to Persia
1 bomber moved from Kwangtung to Japan
1 fighter moved from Gibraltar to AlgeriaCombat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Japan causes 2 damage total.
Battle in Persia
Americans attack with 2 armour, 1 bomber and 4 fighters
Germans defend with 4 infantry
Americans roll dice for 2 armour, 1 bomber and 4 fighters in Persia, round 2 : 5/7 hits
Germans roll dice for 4 infantry in Persia, round 2 : 2/4 hits
4 infantry owned by the Germans and 2 armour owned by the Americans lost in Persia
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Americans: 2 armour
Battle in Algeria
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Algeria, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Algeria
Germans win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
4 fighters moved from Persia to Russia
2 fighters moved from 61 Sea Zone to Russia
1 battleship moved from 49 Sea Zone to 61 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 49 Sea Zone to 61 Sea Zone
3 infantry moved from 61 Sea Zone to Kiangsu
1 artillery moved from 61 Sea Zone to Kiangsu
1 bomber moved from Persia to Kwangtung
1 armour moved from Formosa to 61 Sea Zone
1 armour moved from 61 Sea Zone to Kwangtung
1 submarine moved from 12 Sea Zone to 8 Sea Zone
1 submarine moved from 18 Sea Zone to 9 Sea Zone
1 submarine moved from 22 Sea Zone to 10 Sea Zone
5 submarines moved from 56 Sea Zone to 19 Sea Zone
1 submarine moved from 25 Sea Zone to 13 Sea Zone
1 submarine moved from 25 Sea Zone to 12 Sea Zone
1 submarine moved from 25 Sea Zone to 18 Sea Zone
1 submarine moved from 25 Sea Zone to 22 Sea Zone
1 armour moved from Eastern Canada to Western Canada
1 infantry moved from Central United States to Western United States
2 infantry moved from Eastern Canada to Western Canada
1 infantry moved from Eastern Canada to Eastern United States
1 infantry moved from East Mexico to Central United States
1 bomber moved from Japan to KwangtungPlace Units - Americans
2 transports placed in 61 Sea Zone
2 transports placed in 61 Sea Zone
2 transports placed in 56 Sea Zone
Americans undo move 3.
1 artillery and 2 infantry placed in Manchuria
1 transport placed in 56 Sea Zone
1 transport placed in 37 Sea Zone
2 infantry placed in East Indies
1 infantry placed in East IndiesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs totalTerritory Summary for Americans :
8 Sea Zone : 1 submarine
9 Sea Zone : 1 submarine
10 Sea Zone : 1 submarine
12 Sea Zone : 1 submarine
13 Sea Zone : 1 submarine
18 Sea Zone : 1 submarine
19 Sea Zone : 5 submarines
22 Sea Zone : 1 submarine
37 Sea Zone : 1 transport
56 Sea Zone : 1 transport
61 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 12 transports
Borneo : 1 flag
Central United States : 1 infantry
East Indies : 1 flag, 1 factory and 3 infantry
Eastern Australia : 1 flag
Eastern Canada : 2 aaGuns and 5 infantry
Eastern United States : 1 factory and 1 infantry
Formosa : 1 flag
Hawaiian Islands : 1 infantry
Iwo Jima : 1 flag
Kiangsu : 1 flag, 2 artilleries, 1 factory and 8 infantry
Kwangtung : 1 flag, 1 armour, 2 artilleries, 2 bombers, 1 factory and 5 infantry
Manchuria : 1 flag, 2 artilleries, 1 factory and 4 infantry
New Guinea : 1 flag
New Zealand : 1 flag
Philippine Islands : 1 flag
Russia : 6 fighters
Wake Island : 1 flag, 1 infantry
Western Australia : 1 flag
Western Canada : 1 armour and 2 infantry
Western United States : 1 factory and 1 infantryProduction/PUs Summary :
Russians : 17 / 18
Germans : 54 / 57
British : 22 / 0
Japanese : 14 / 14
Americans : 61 / 61 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
1 submarine moved from 34 Sea Zone to 15 Sea ZonePlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs totalTerritory Summary for Russians :
15 Sea Zone : 1 submarine
Russia : 2 aaGuns, 3 armour, 4 artilleries, 1 factory, 1 fighter and 18 infantryProduction/PUs Summary :
Russians : 17 / 17
Germans : 54 / 57
British : 22 / 0
Japanese : 14 / 14
Americans : 61 / 61 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 9 armour; Remaining resources: 3 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Evenki National Okrug
Germans take Evenki National Okrug from Russians
1 armour moved from Archangel to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
2 infantry moved from Caucasus to Kazakh S.S.R.
8 fighters moved from Caucasus to Kazakh S.S.R.
1 bomber moved from Caucasus to Kazakh S.S.R.
3 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
2 fighters moved from 4 Sea Zone to West Russia
2 infantry moved from Caucasus to Persia
4 armour moved from Archangel to West Russia
2 artilleries moved from Archangel to West Russia
4 infantry moved from Archangel to West Russia
2 infantry moved from Baltic States to Karelia S.S.R.
9 infantry moved from Germany to PolandCombat - Germans
Battle in Kazakh S.S.R.
Germans attack with 1 bomber, 8 fighters and 2 infantry
British defend with 2 infantry
Germans win, taking Kazakh S.S.R. from Russians with 1 bomber, 8 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in West Russia
Germans attack with 4 armour, 3 artilleries, 3 fighters and 7 infantry
British defend with 1 armour
Germans win, taking West Russia from British with 4 armour, 3 artilleries, 3 fighters and 7 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
3 fighters moved from West Russia to Caucasus
1 bomber moved from Kazakh S.S.R. to Caucasus
8 fighters moved from Kazakh S.S.R. to CaucasusPlace Units - Germans
4 armour placed in Caucasus
2 armour placed in Karelia S.S.R.
3 armour placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 65 PUs totalTerritory Summary for Germans :
4 Sea Zone : 1 carrier and 1 transport
Archangel : 1 flag, 5 infantry
Caucasus : 1 flag, 2 aaGuns, 4 armour, 1 bomber, 1 factory, 11 fighters and 10 infantry
Evenki National Okrug : 1 flag, 1 infantry
Germany : 3 armour and 1 factory
Iceland : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 2 armour, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Persia : 1 flag, 2 infantry
Poland : 9 infantry
United Kingdom : 1 flag, 1 factory
Vologda : 1 flag, 1 infantry
West Russia : 4 armour, 3 artilleries and 7 infantry
Yakut S.S.R. : 1 flag, 1 armourProduction/PUs Summary :
Russians : 11 / 17
Germans : 62 / 65
British : 20 / 0
Japanese : 14 / 14
Americans : 61 / 61 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Combat Move - British
1 armour moved from Russia to Kazakh S.S.R.
2 fighters moved from Russia to Kazakh S.S.R.Combat - British
Battle in Kazakh S.S.R.
British attack with 1 armour and 2 fighters
Germans defend with 1 infantry
British win, taking Kazakh S.S.R. from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Kazakh S.S.R. to 61 Sea Zone
1 carrier moved from 49 Sea Zone to 61 Sea Zone
2 submarines moved from 18 Sea Zone to 11 Sea Zone
2 submarines moved from 12 Sea Zone to 11 Sea Zone
1 aaGun moved from Russia to Novosibirsk
2 armour moved from Russia to SinkiangTurn Complete - British
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 12 PUs;
Japanese buy 1 fighter; Remaining resources: 2 PUs;Place Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 14 PUs; end with 16 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 4 Sea Zone: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
EDIT: Removing units owned by Japanese from 2 Sea Zone: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Belgian Congo: 1 artillery
EDIT: Changing ownership of Union of South Africa from British to Japanese
EDIT: Adding units owned by Japanese to Union of South Africa: 1 artillery
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
4 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
Belgian Congo : 1 flag
Brazil : 1 flag
Caroline Islands : 1 infantry
French Equatorial Africa : 1 flag
French West Africa : 1 flag
Japan : 3 aaGuns, 1 artillery, 1 bomber, 1 factory, 10 fighters and 17 infantry
Okinawa : 1 infantry
Solomon Islands : 1 infantry
Union of South Africa : 1 flag, 1 artilleryProduction/PUs Summary :
Russians : 13 / 17
Germans : 60 / 65
British : 18 / 0
Japanese : 16 / 16
Americans : 61 / 61 -
in my haste i forgot to do my combat and non combat, nothing huge, just wanted to capture south africa with the artillery and move the fleet over to the german carrier.
i think i’m out two bucks for it, but not a huge deal i suppose.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 12 PUs;
Japanese buy 1 fighter; Remaining resources: 2 PUs;Combat Move - Japanese
1 artillery moved from Belgian Congo to Union of South Africa
Japanese take Union of South Africa from BritishCombat - Japanese
Non Combat Move - Japanese
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 2 Sea Zone to 4 Sea Zone
3 fighters moved from 4 Sea Zone to ArchangelPlace Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 16 PUs; end with 18 PUs totalTerritory Summary for Japanese :
4 Sea Zone : 2 battleships, 2 carriers, 1 cruiser and 1 destroyer
Archangel : 3 fighters
Belgian Congo : 1 flag
Brazil : 1 flag
Caroline Islands : 1 infantry
French Equatorial Africa : 1 flag
French West Africa : 1 flag
Japan : 3 aaGuns, 1 artillery, 1 bomber, 1 factory, 10 fighters and 17 infantry
Okinawa : 1 infantry
Solomon Islands : 1 infantry
Union of South Africa : 1 flag, 1 artilleryProduction/PUs Summary :
Russians : 13 / 17
Germans : 60 / 65
British : 18 / 0
Japanese : 16 / 18
Americans : 61 / 61 -
i forgot i didn’t do any battles so i just redid that one, hope that is ok