Please use second map
16L G40 nerquen (Axis) vs. Gamerman01 (Allies) Balanced mode (-4 allied NOs)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Belarus to Archangel
1 bomber moved from Belarus to Archangel
2 bombers moved from Belarus to Archangel
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Smolensk
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 submarine moved from 81 Sea Zone to 72 Sea ZoneCombat - Germans
Battle in 72 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Archangel
Germans attack with 3 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 3 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
4 aaGuns, 7 armour, 14 artilleries, 23 infantry and 6 mech_infantrys moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 infantry moved from Karelia to Finland
7 mech_infantrys moved from Eastern Poland to Smolensk
2 mech_infantrys moved from Poland to Belarus
1 mech_infantry moved from Holland Belgium to Germany
1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 armour moved from Northwest Persia to Persia
1 fighter and 4 tactical_bombers moved from Western Germany to Bessarabia
2 fighters moved from Southern Italy to Bessarabia
1 infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 bomber moved from Archangel to Western Germany
1 bomber moved from Archangel to Persia
1 infantry moved from Germany to Western Germany
1 bomber moved from Archangel to Western GermanyPlace Units - Germans
5 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 bombers
EDIT: Adding units owned by Germans to Smolensk: 2 bombers
EDIT: Turning off Edit Mode -
please use the 2nd post, bombers that attacked archangel land in Smolensk, I believe you were not planning yet as the first post is not downloaded either.
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If Axis aren’t feeling great after round 5, they’re probably in big trouble :-D
hmm Europe actually does not look that bad now… the previous turn it started looking desperate, you had 5 TT’s in the reach of N Europe… I barely managed to protect it, now when you started harassing Italians, pressure on Germany is significantly lower and I can pressure Moscow again
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Yeah, and the dice suck
I might have been counting on those 2 USA fighters, but then sent them East :-P
I was counting on a bomber buy and everything. We’ll see what you can do. Don’t count on me running away with the Russians though. Maybe all the luck turns around in one big battle. Or maybe I just keep losing planes to 4% battles :roll: -
Yeah, and the dice suck
I might have been counting on those 2 USA fighters, but then sent them East :-P
I was counting on a bomber buy and everything. We’ll see what you can do. Don’t count on me running away with the Russians though. Maybe all the luck turns around in one big battle. Or maybe I just keep losing planes to 4% battles :roll:I was glad to see the US fighters flying back… I am curious what you will come up with the Ruskies now
Don’t count on me running away with the Russians though. Maybe all the luck turns around in one big battle.
hehe, that is brave, I will see what my options in G7 will be… but looking on my supply lines and your Russian economy… not sure I can count on any better odds in the future…
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Nice move - you snuck up on me and I got caught defending Ukraine and then neglected the Russians on US turn. Will come down to dice? I haven’t looked yet…
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Nice move - you snuck up on me and I got caught defending Ukraine and then neglected the Russians on US turn. Will come down to dice? I haven’t looked yet…
well, if you move all into Moscow I will have around 60% I believe, which is pretty much a coin toss…
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51%. I’m going to buy 2 AA guns
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51%. I’m going to buy 2 AA guns
nasty :( , and people are complaining about AAs being overpriced, you keep using them pretty strongly against me (starting with 2 planes shot down in Java)
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That’s right :-)
I was actually the one who talked Larry down from 6. He was just going to leave them the same as before, when he made the big rule change. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 aaGuns, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Belarus
Russians take Bryansk from Germans
2 fighters moved from Russia to Belarus
1 tactical_bomber moved from Rostov to Belarus
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 artillery
Russians win, taking Caucasus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Belarus
Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Belarus from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
6 infantry moved from Samara to Russia
1 armour and 2 mech_infantrys moved from Rostov to Russia
1 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Volgograd
2 artilleries moved from Rostov to Tambov
2 aaGuns and 3 infantry moved from Rostov to Tambov
2 infantry moved from Rostov to Volgograd
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 aaGuns and 12 infantry moved from Korea to AmurPlace Units - Russians
2 aaGuns, 1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
Let’s make it 49%, avg. -83 TUV :-D
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You’re a nice guy
I can’t say any more or it’ll start helping you :-P
I sure did flub by flying 2 USA fighters east, though. And you made a great move in response, that’s all there is to it
Maybe you saw it coming clear back on Japan’s turn, because you moved the sub away from Z5? :| -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Korea
Japanese take Korea from Americans
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from 33 Sea Zone to 62 Sea Zone
1 artillery, 1 fighter and 2 infantry moved from Yunnan to Burma
1 armour, 1 bomber and 2 mech_infantrys moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Siam to Burma
1 mech_infantry moved from Hunan to Burma
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
3 artilleries, 3 infantry and 2 marines moved from Japan to 6 Sea Zone
3 artilleries, 2 battleships, 3 infantry, 2 marines and 3 transports moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 artilleries, 5 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands -
need your scramble decision @ hawaii. Lets see how does marines really are. As per the Jap sub… sure, sounds as a good compliment but that was not the reason… Japan just needs to focus on self survival rather than helping Germans… but at least Hawaii shall be mine now!
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Barely holding onto last victory cities in both theaters - that’s never good
OK, let’s see here -
Don’t scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Korea
Japanese take Korea from Americans
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from 33 Sea Zone to 62 Sea Zone
1 artillery, 1 fighter and 2 infantry moved from Yunnan to Burma
1 armour, 1 bomber and 2 mech_infantrys moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Siam to Burma
1 mech_infantry moved from Hunan to Burma
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
3 artilleries, 3 infantry and 2 marines moved from Japan to 6 Sea Zone
3 artilleries, 2 battleships, 3 infantry, 2 marines and 3 transports moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 artilleries, 5 infantry and 2 marines moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in New Zealand
Battle in Hawaiian Islands
Japanese attack with 3 artilleries, 5 infantry and 2 marines
Americans defend with 2 aaGuns, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 marine
Japanese win, taking New Zealand from ANZAC, taking Hawaiian Islands from Americans with 3 artilleries, 3 infantry and 2 marines remaining. Battle score for attacker is 25
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 aaGuns, 1 fighter, 2 infantry and 1 marine
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 fighter; British defend with 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry; Americans defend with 1 tactical_bomber
Japanese win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Japanese: 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for British: 1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 tactical_bomberNon Combat Move - Japanese
1 carrier and 1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 fighter moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Burma to French Indo China
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Hopei to Yunnan
1 infantry moved from Anhwe to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Chahar to Anhwe
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Hopei
1 carrier and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 carriers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Manchuria to French Indo China
1 tactical_bomber moved from Caroline Islands to Philippines
1 fighter moved from Midway to Manchuria
1 fighter moved from Midway to Japan
1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
1 fighter placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
Marines proved to be a good purchase, can’t be said about mine mech units in China though… I would execute them myself if they survived, for what they showed in Burma… still in my eyes Japan is doing better than expected given their rather dwarf economy… I think I just recorded my ever first capture of New Zealand :)