@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Sorry, flipped through the post commands. Here is the end of J9.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 9 aaGuns; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 artillery, 2 fighters and 2 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Egypt to Caucasus
1 infantry moved from Nigeria to French West Africa
British take French West Africa from Italians
1 artillery and 2 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 2 armour
British win, taking Caucasus from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Caucasus to Iraq
2 fighters moved from Caucasus to Northwest Persia
2 artilleries, 3 infantry and 2 mech_infantrys moved from West India to Eastern Persia
2 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from Nigeria to French Equatorial Africa
1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
1 transport moved from 89 Sea Zone to 88 Sea Zone
1 mech_infantry moved from French Guiana to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
1 battleship, 2 carriers, 2 cruisers and 2 transports moved from 80 Sea Zone to 39 Sea Zone
Place Units - British
3 aaGuns placed in Egypt
3 aaGuns placed in Iraq
3 aaGuns placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,4,3,1,1,4,1
British collect 32 PUs (8 lost to blockades); end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Rostov to Caucasus
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
2 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 marine moved from Southern Italy to 95 Sea Zone
1 battleship and 1 marine moved from 95 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 submarine moved from 95 Sea Zone to 99 Sea Zone
Italians take 99 Sea Zone from British
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
5 fighters moved from Gibraltar to Southern Italy
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Italians win, taking Caucasus from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Malta
Italians attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 artillery and 1 marine remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Rostov
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
Place Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 infantry, 6 marines and 5 transports; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Western Germany to United Kingdom
4 submarines moved from 109 Sea Zone to 91 Sea Zone
1 cruiser, 2 destroyers and 1 transport moved from 105 Sea Zone to 112 Sea Zone
4 fighters and 4 tactical_bombers moved from Greece to Western Germany
3 armour moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
17 bombers moved from Gibraltar to Western Germany
1 fighter moved from Gibraltar to Normandy Bordeaux
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,5,3,3 and causes: 18 damage to unit: factory_major
Bombing raid in United Kingdom causes 18 damage total.
Non Combat Move - Germans
4 mech_infantrys moved from Bessarabia to Rostov
6 aaGuns moved from Rostov to Caucasus
8 mech_infantrys moved from Eastern Poland to Ukraine
3 artilleries and 2 infantry moved from Southern Italy to Northern Italy
4 bombers moved from United Kingdom to Western Germany
Place Units - Germans
3 artilleries, 1 infantry and 6 marines placed in Western Germany
Germans undo move 1.
1 artillery, 1 infantry and 6 marines placed in Western Germany
4 artilleries placed in Germany
5 transports placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser, 2 destroyers and 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser, 2 destroyers and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Unless I am missing something major, the game should come to an end next round when Germany captures London.
Unfortunately yes.
I really don’t want to diss you, mate. You adopted that horrible strategy and played it out flawlessly.
But this is quite possibly the least fun I ever had playing this game. And I played probably more than 200 games. I would even go so far as to question my willingness to continue playing the game at all, since the bomber strategy is used so much lately.
Bombers are quite useful. This time I didn’t do a true dark skies strategy where I would have 18 bombers by G7. I just play patiently with my Russia drive.