16L G40 nerquen (Axis) vs. Gamerman01 (Allies) Balanced mode (-4 allied NOs)


  • I’m running low on units!  But beware the bear….


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 infantry moved from Eastern Poland to Belarus
                      Italians take Belarus from Russians
                1 armour moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Neutral_Allies
                1 armour moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 mech_infantry moved from Egypt to Tobruk
                1 bomber moved from Southern Italy to Tobruk
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 bomber and 1 mech_infantry
                    French defend with 1 infantry
                    retreated to Tobruk
                    French win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 battleship, 2 cruisers and 2 transports moved from 96 Sea Zone to 95 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Egypt to Iraq
                1 armour, 1 artillery and 3 infantry moved from Iraq to Northwest Persia
                1 bomber moved from Tobruk to Southern Italy
                2 infantry moved from Northern Italy to France
                1 aaGun moved from Eastern Poland to Belarus
                1 mech_infantry moved from Romania to Eastern Poland
                2 aaGuns moved from Romania to Eastern Poland

    Place Units - Italians
                2 infantry and 1 mech_infantry placed in Egypt
                1 destroyer placed in 95 Sea Zone
                1 infantry and 1 mech_infantry placed in Northern Italy
                2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                Italians undo move 1.
                1 infantry and 1 mech_infantry placed in Egypt
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                2 infantry moved from South Australia to 61 Sea Zone
                2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Java
                Battle in Celebes

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 57 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for ANZAC from 27 to 24
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Belgian Congo

    Combat - French
                Battle in Belgian Congo
                    French attack with 1 infantry
                    Italians defend with 1 infantry
                    Italians win with no units remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - French
                1 infantry moved from Tobruk to Libya

    Turn Complete - French


  • What kind of alternate reality is this - the blue guys mean business


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 armour moved from Eastern Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Baltic States to Belarus
                4 mech_infantrys moved from Eastern Poland to Archangel
                1 bomber moved from Southern Italy to Archangel
                2 bombers moved from Western Germany to Archangel
                1 mech_infantry moved from Eastern Poland to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Iraq to Persia
                      Germans take Persia from British
                1 armour moved from Persia to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Archangel
                    Germans attack with 3 bombers and 4 mech_infantrys
                    Russians defend with 1 artillery and 3 infantry
                    Germans win, taking Archangel from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                4 aaGuns, 2 armour, 14 artilleries, 23 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
                1 mech_infantry moved from Romania to Belarus
                5 armour and 5 mech_infantrys moved from Poland to Belarus
                3 bombers moved from Archangel to Belarus
                7 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Poland
                2 fighters moved from Holland Belgium to Southern Italy
                1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 submarine moved from 95 Sea Zone to 81 Sea Zone
                1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from Holland Belgium to Western Germany

    Place Units - Germans
                2 infantry placed in France
                2 infantry and 6 mech_infantrys placed in Germany
                1 artillery, 1 infantry and 4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 armour moved from Eastern Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Baltic States to Belarus
                4 mech_infantrys moved from Eastern Poland to Archangel
                1 bomber moved from Southern Italy to Archangel
                2 bombers moved from Western Germany to Archangel
                1 mech_infantry moved from Eastern Poland to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Iraq to Persia
                      Germans take Persia from British
                1 armour moved from Persia to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Archangel
                    Germans attack with 3 bombers and 4 mech_infantrys
                    Russians defend with 1 artillery and 3 infantry
                    Germans win, taking Archangel from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                4 aaGuns, 2 armour, 14 artilleries, 23 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
                1 mech_infantry moved from Romania to Belarus
                5 armour and 5 mech_infantrys moved from Poland to Belarus
                3 bombers moved from Archangel to Belarus
                7 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Poland
                2 fighters moved from Holland Belgium to Southern Italy
                1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 submarine moved from 95 Sea Zone to 81 Sea Zone
                1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from Holland Belgium to Western Germany

    Place Units - Germans
                2 infantry placed in France
                2 infantry and 6 mech_infantrys placed in Germany
                1 artillery, 1 infantry and 4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 infantry
                EDIT: Adding units owned by Germans to France: 1 infantry
                EDIT: Turning off Edit Mode


  • please use the 2nd post, I misplaced 1 infantry in the first.

    man I am not used to defense of Europe at all… looks pretty bad… Germany already buying fully defensively in T5 already, Japan not much progress towards the victory either… the new Chinese rule has quite an effect… it binds a lot of Japanese land units that could be used elsewhere in the OOB game…


  • I appreciate the comments and observations

    I like the historical aspect of the China slog, but even never having played past round 3 or 4 in a balance mod game I knew that was a major handicap for Japan, part of the reason I voluntarily gave up tons of money with 4 NO’s

    Few concentrate on Normandy the way I do.  Losing Egypt I1 I guess made it easier to focus too, not throwing too much money at factories away from the Atlantic

    It’s tough to fend off the onslaught against Japan if all Allies are aggressive, and Russians stay home, against a good player.  And this even with a balanced US approach

    No shame, you’re playing great, keep up the good work


  • Eh, I see the dice went fine for you……
    I only have two transports with Britain - I’ll be looking to ramp that up hopefully
    Russian wall is my biggest strength at this point I think… But you have pretty much all the Russian NO’s stopped which is a good accomplishment


  • Russians NO’s are pretty annoying also… if Germany does not pay attention it is easily an extra +7 IPC/turn for Russia… which is huge… so from the very beginning I thought Germany has to invest fully in land units, no fancy naval or bomber purchases… also I tried a late DOW to minimize the time Russia gets those extra NO’s money, still Russia looks super strong…

    now UK/USA starts to be pretty annoying in Atlantic… not sure how long will I be able to  fend them off


  • Please 1 small non-combat edit (shall not interfere with your Russian planning) 1 mech from W Germany into Northern Italy.  Hope it is fine. cheers


  • @nerquen:

    Russians NO’s are pretty annoying also… if Germany does not pay attention it is easily an extra +7 IPC/turn for Russia… which is huge…

    Exactly.  Big reason I felt it was fair to give up 4 NO’s


  • I will definitely allow the edit, no worrying


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 5 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Smolensk to Archangel
                2 fighters moved from Russia to Archangel
                1 tactical_bomber moved from Russia to Caucasus
                1 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                    Russians win, taking Caucasus from Italians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Archangel
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Archangel to Russia
                1 aaGun moved from Smolensk to Russia
                2 aaGuns, 5 artilleries and 9 infantry moved from Ukraine to Rostov
                6 infantry moved from Novosibirsk to Samara
                1 tactical_bomber moved from Caucasus to Rostov
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                14 artilleries moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Russia
                2 aaGuns and 12 infantry moved from Amur to Korea
                1 armour moved from Vologda to Russia
                1 mech_infantry moved from Bryansk to Rostov
                1 armour moved from Bryansk to Rostov
                1 mech_infantry moved from Smolensk to Rostov
                2 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                25 infantry moved from Bryansk to Russia

    Place Units - Russians
                5 artilleries, 4 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs


  • Oh, I reloaded after making the edit so it’s not there.
    You can edit the mech to North Italy


  • man, Japan is tough… attacked wild on all fronts, enemies’ income is just no match to mine, annoying Siberians … you were probably right I should have cleared them last turn, at least I would have 1 front less to care about…


  • ok… lets see if those new Japanese marines are any good, I am going to buy some, hope they fight like gods…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 factory_minor, 2 marines, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery and 1 infantry moved from Yunnan to Burma
                2 tactical_bombers moved from Hopei to Burma
                1 mech_infantry moved from French Indo China to Malaya
                2 bombers moved from Hopei to Malaya
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 36 Sea Zone to 43 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                1 fighter moved from 36 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 2 bombers and 1 mech_infantry
                    UK_Pacific defend with 1 harbour; Americans defend with 1 marine
                    Japanese win, taking Malaya from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 marine
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 transport; British defend with 1 destroyer
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 transport
                    Casualties for British: 1 destroyer
                Battle in Burma
                    Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    British defend with 1 aaGun and 2 infantry
                    UK_Pacific win with 1 infantry remaining. Battle score for attacker is -21
                    Casualties for Japanese: 1 artillery, 1 infantry and 2 tactical_bombers
                    Casualties for British: 1 aaGun and 1 infantry

    Non Combat Move - Japanese
                1 artillery moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 tactical_bomber moved from 42 Sea Zone to Siam
                1 fighter moved from 42 Sea Zone to Siam
                1 mech_infantry moved from Chahar to Manchuria
                1 mech_infantry moved from Kiangsu to Hunan
                1 fighter moved from 43 Sea Zone to Yunnan
                1 fighter moved from 44 Sea Zone to 33 Sea Zone
                1 carrier moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer moved from 36 Sea Zone to 33 Sea Zone
                1 transport moved from 35 Sea Zone to 33 Sea Zone
                2 transports moved from 35 Sea Zone to 6 Sea Zone
                1 battleship moved from 35 Sea Zone to 6 Sea Zone
                1 battleship moved from 36 Sea Zone to 6 Sea Zone
                1 cruiser moved from 36 Sea Zone to 6 Sea Zone
                1 carrier moved from 36 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Philippines to Caroline Islands
                1 fighter moved from Japan to Midway
                2 fighters moved from 25 Sea Zone to Midway
                1 fighter moved from Manchuria to 25 Sea Zone
                1 tactical_bomber moved from Kwangsi to Manchuria
                1 mech_infantry moved from Kiangsu to Chahar
                1 bomber moved from Malaya to French Indo China
                1 infantry moved from Hopei to Kweichow
                1 armour moved from Kiangsu to Hopei

    Place Units - Japanese
                3 artilleries and 2 marines placed in Japan
                3 mech_infantrys placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 factory_minor placed in Kwangtung
                Japanese undo move 3.
                Japanese undo move 2.
                1 armour and 2 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
                Japanese collect 42 PUs (1 lost to blockades); end with 42 PUs total


  • that did not go as expected… actually a big mistake to press that Burma battle once my infantry died… well everyone learns from his mistakes…

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