Please use second map
16L G40 nerquen (Axis) vs. Gamerman01 (Allies) Balanced mode (-4 allied NOs)
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hmm, now when you say it , it seems like an option… when I looked on the map I guess I missed the naval base in Hong Kong… maybe also some planes in the range so the odds were not that good
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 marine moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 cruiser and 1 marine moved from 54 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to MalayaCombat - Americans
Battle in Malaya
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Malaya from Japanese, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 destroyers and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 39 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Western United States to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 infantry moved from Central United States to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
Americans take Eire from Neutral_Allies
1 infantry moved from Central United States to Southeast Mexico
1 aaGun moved from Central United States to Eastern United States
1 destroyer moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Changing PUs for Americans from 81 to 76
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
I just realized I totally overlooked my 4 USA units in Amur. Since all I did was kill one guy in Sumatra, I assume you allow me to attack Korea now…… sorry
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yes, go ahead
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Thank you - nice to know right away too, thanks
Korea, attacking with 2 infantry and 2 fighters that were on Amur….
Rolls: 2@1 2@3; Total Hits: 22@1: (6, 1)2@3: (5, 1)
Rolls: 1@2; Total Hits: 01@2: (3)
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Wow, you actually missed me :wink:
Mebbe things will finally turn around -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Americans from 76 to 79
EDIT: Removing units owned by Japanese from Korea: 1 infantry
EDIT: Changing ownership of Korea from Japanese to Americans
EDIT: Removing units owned by Americans from Amur: 2 fighters and 2 infantry
EDIT: Adding units owned by Americans to Korea: 2 infantry
EDIT: Adding units owned by Americans to Yakut S.S.R.: 2 fighters
EDIT: Turning off Edit Mode -
We’ll just start off the UK turn with my Bomber getting shot down by AA over FIC
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some games are just cursed…
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Sometimes it pays to complain…. rest of the turn went perfect for me, so I guess that evens out
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It was better for me to lose the bomber than to lose in Z125, which could have happened. But boy when you start off the turn like that it’s scary
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Burma
1 bomber moved from India to French Indo China
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from United Kingdom to Normandy BordeauxCombat - British
Strategic bombing raid in French Indo China
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in Borneo
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Borneo from Japanese, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 125 Sea Zone
British attack with 1 fighter and 1 submarine
Germans defend with 1 cruiser
British win, taking 125 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 aaGun moved from India to Burma
1 armour and 1 mech_infantry moved from Belgian Congo to Tanganyika Territory
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - British
1 carrier placed in 110 Sea Zone
2 infantry placed in United Kingdom
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 16 to 13
EDIT: Turning off Edit Mode -
Please excuse me, I don’t want to make it all about me or the dice
You’re playing very well and we have a hot game going
Show no mercy, for you will receive none!! :-D -
Please excuse me, I don’t want to make it all about me or the dice
You’re playing very well and we have a hot game going
Show no mercy, for you will receive none!! :-Dmy honor to play the master… I am learning a lot here
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I’m running low on units! But beware the bear….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 mech_infantry moved from Egypt to Tobruk
1 bomber moved from Southern Italy to Tobruk
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in Tobruk
Italians attack with 1 bomber and 1 mech_infantry
French defend with 1 infantry
retreated to Tobruk
French win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 battleship, 2 cruisers and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 mech_infantry moved from Egypt to Iraq
1 armour, 1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 bomber moved from Tobruk to Southern Italy
2 infantry moved from Northern Italy to France
1 aaGun moved from Eastern Poland to Belarus
1 mech_infantry moved from Romania to Eastern Poland
2 aaGuns moved from Romania to Eastern PolandPlace Units - Italians
2 infantry and 1 mech_infantry placed in Egypt
1 destroyer placed in 95 Sea Zone
1 infantry and 1 mech_infantry placed in Northern Italy
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Italians undo move 1.
1 infantry and 1 mech_infantry placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Java
Battle in CelebesNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 57 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 27 to 24
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian CongoCombat - French
Battle in Belgian Congo
French attack with 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - French
1 infantry moved from Tobruk to LibyaTurn Complete - French