assumed no scramble
16L G40 Cyanight vs MrRoboto (Allies +20)
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Yeah, fishing is not a viable solution either
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 3 PUs;Combat Move - British
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Iraq to Egypt
2 bombers moved from Union of South Africa to Anglo Egyptian Sudan
7 armour, 4 artilleries, 2 bombers, 3 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Egypt
British attack with 7 armour, 4 artilleries, 2 bombers, 2 fighters, 5 infantry and 2 mech_infantrys
Italians defend with 9 armour, 6 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys; Japanese defend with 3 fighters
British win, taking Egypt from Italians with 2 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 59
Casualties for British: 5 armour, 4 artilleries, 5 infantry and 2 mech_infantrys
Casualties for Italians: 9 armour, 6 artilleries, 4 infantry and 2 mech_infantrys
Casualties for Japanese: 3 fightersNon Combat Move - British
2 fighters moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
2 bombers moved from Egypt to French Equatorial Africa
1 carrier moved from 39 Sea Zone to 42 Sea ZonePlace Units - British
3 infantry placed in Persia
3 armour placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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phew, saved for the moment…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Syria
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
10 fighters moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to IraqCombat - Italians
Battle in Syria
Italians attack with 2 fighters
ANZAC defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Iraq
Italians attack with 1 armour, 1 bomber, 10 fighters and 1 mech_infantry
British defend with 1 aaGun, 2 fighters and 4 infantry; ANZAC defend with 1 artillery, 1 factory_minor and 3 infantry
Italians win, taking Iraq from ANZAC with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 5 fighters and 1 mech_infantry
Casualties for British: 1 aaGun, 2 fighters and 4 infantry
Casualties for ANZAC: 1 artillery and 3 infantryNon Combat Move - Italians
1 bomber moved from Iraq to Trans-Jordan
5 fighters moved from Iraq to Trans-Jordan
2 fighters moved from Syria to Trans-Jordan
2 infantry moved from Western Germany to Northern Italy
1 aaGun and 1 artillery moved from Northern Italy to Southern ItalyPlace Units - Italians
1 transport placed in 95 Sea Zone
Italians undo move 1.
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,3,1,3,3,3,1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,2,4,4,3,4,2,4,3,5
Italians collect 11 PUs (12 lost to blockades); end with 11 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 fighters, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
2 armour moved from Western Germany to Normandy Bordeaux
4 fighters moved from Southern Italy to 98 Sea Zone
4 tactical_bombers moved from Western Germany to 98 Sea Zone
2 fighters moved from Western Germany to 98 Sea Zone
2 bombers moved from Germany to 98 Sea Zone
5 bombers moved from Southern Italy to 98 Sea ZoneCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 armour and 4 infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 armour remaining. Battle score for attacker is 2
Casualties for Germans: 4 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in 98 Sea Zone
Germans attack with 7 bombers, 6 fighters and 4 tactical_bombers
British defend with 1 transport; Americans defend with 2 carriers, 3 destroyers, 4 fighters and 8 transports
Germans win with 4 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 90
Casualties for Germans: 3 bombers and 3 tactical_bombers
Casualties for British: 1 transport
Casualties for Americans: 2 carriers, 3 destroyers, 4 fighters and 8 transportsNon Combat Move - Germans
4 bombers, 6 fighters and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
16 armour moved from Volgograd to Northwest Persia
3 infantry moved from Northern Italy to Southern Italy
1 armour moved from Western Germany to Southern Italy
1 armour and 1 mech_infantry moved from Denmark to Northern Italy
3 fighters moved from Germany to Southern Italy
2 fighters and 1 tactical_bomber moved from Germany to Yugoslavia
2 armour moved from Poland to Novgorod
3 infantry moved from Karelia to Finland
2 aaGuns moved from Belarus to Novgorod
2 infantry moved from Poland to GermanyPlace Units - Germans
1 airfield placed in Yugoslavia
3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 armour
EDIT: Adding units owned by Germans to Western Germany: 3 armour
EDIT: Turning off Edit Mode
2 fighters and 6 mech_infantrys placed in Germany
Germans undo move 3.
3 mech_infantrys placed in Novgorod
2 fighters, 1 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,3,5,3,6,5,1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
nothing with russia
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 20 Sea Zone from Americans
4 fighters moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from French Indo China to 37 Sea Zone
7 armour moved from Eastern Persia to Persia
1 armour moved from Timguska to Shensi
Japanese take Kansu from Chinese
2 bombers moved from French Indo China to Shensi
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 armour moved from Vologda to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Sakha to Amur
1 artillery moved from Manchuria to Korea
7 artilleries moved from Manchuria to Jehol
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in Persia
Japanese attack with 7 armour
British defend with 1 factory_minor and 3 infantry
Japanese win, taking Persia from British with 7 armour remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
Americans defend with 2 submarines
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Sumatra
Battle in Alaska
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese win, taking Sumatra from ANZAC, taking Alaska from Americans with 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shensi
Japanese attack with 1 armour and 2 bombers
Chinese defend with 3 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
2 bombers moved from Shensi to Northwest Persia
3 fighters moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 6 Sea Zone
2 carriers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to French Indo China
3 mech_infantrys moved from India to Eastern Persia
5 armour moved from India to Eastern Persia
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from French Indo China to Kweichow
1 aaGun moved from Manchuria to KoreaPlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
3 mech_infantrys placed in India
1 infantry and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
yeah, I concede. Weird game. Rematch?
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Yea, it was a strange game. Good Game, sir! It would have been over a couple rounds ago if I would have not forgot to buy another sub for Germany. Honestly when I lost that battle with France which was 98% on round #1 I almost conceded. I wonder if you would have stacked France and kept me from taking with Italy. I could have taken with Germany but even more loss in units I think that would have spelled defeat from the Red Army, hehe.
Anyways, I love playing our games. Your always quick to reply. I will start the bid at 25
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+23
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+22
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+20
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O, you get them again. What’s your bid and placement?
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British med sub
Scottish fighter
art in sudan