holy moly… shockingly bad dice lol
16L G40 nerquen (Axis) vs. Gamerman01 (Allies) Balanced mode (-4 allied NOs)
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I’m counting on USA and USSR……
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Eh, I could probably attack them both if I use 2 infantry on India to go to Shan State…. Not sure what I’ll end up deciding there when the time comes, but man, only 1 hit in Yunnan and Shan combined, that sucks
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Wake Island to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 48 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 tactical_bomber moved from Wake Island to 33 Sea Zone
1 fighter moved from Wake Island to 23 Sea Zone
1 fighter moved from 26 Sea Zone to 23 Sea Zone -
Kamikazes at destroyer in Z6?
Scramble to Z6?
Scramble to Z33? -
no kamikazes, no scramble…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Wake Island to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 48 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 tactical_bomber moved from Wake Island to 33 Sea Zone
1 fighter moved from Wake Island to 23 Sea Zone
1 fighter moved from 26 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in 33 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Korea from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
1 carrier moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Central United States to Southeast Mexico
1 aaGun moved from Central United States to Southeast Mexico
1 mech_infantry moved from Central United States to Southeast Mexico
1 mech_infantry moved from Western United States to Southeast Mexico
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 marine moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Gilbert Islands
1 cruiser moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 23 Sea Zone to Gilbert IslandsPlace Units - Americans
1 infantry and 1 marine placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Changing PUs for Americans from 81 to 76
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
Man, I am having a tough time here :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Persia to Iraq
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 81 Sea Zone to Iraq
1 tactical_bomber moved from India to Shan State
1 armour moved from India to Shan State
1 mech_infantry moved from India to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 fighter moved from India to Yunnan
6 infantry moved from Burma to YunnanCombat - British
Battle in Iraq
British attack with 1 artillery, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 3 infantry
British win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour and 3 infantry
Battle in Yunnan
British attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery, 3 infantry and 1 mech_infantry
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -19
Casualties for British: 1 fighter and 6 infantry
Casualties for Japanese: 3 infantryNon Combat Move - British
3 aaGuns moved from Burma to India
1 tactical_bomber moved from Shan State to India
1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
3 fighters moved from United Kingdom to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Iraq to Eastern Persia
1 armour and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 airfield placed in Gibraltar
1 armour, 1 bomber and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 27 PUs (1 lost to blockades); end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 marine
EDIT: Adding units owned by Americans to Morocco: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 9 to 6
EDIT: Turning off Edit Mode -
You can disallow the edit of the marine from Gibraltar to Morocco, but the only combat dice in Europe with UK was way over in Iraq… I just didn’t bother to calc everything out through the UK turn when doing USA noncom…
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Boy has the UK been pathetic, but that could all change….
These dice are stacking up on me… Yunnan and Shan State lack of defense on J2 and now a rather poor showing on the counterattack, complete with a 11% double hit to take down a fighter… after taking 2/3 hits from destroyers on US2… tough sledding, man. Don’t let up, though, you know!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship and 1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
2 transports moved from 98 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 transports moved from 96 Sea Zone to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
2 infantry moved from 99 Sea Zone to Cyprus
2 armour moved from Egypt to Trans-Jordan
1 battleship and 1 cruiser moved from 96 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Syria
Battle in Cyprus
Battle in Trans-Jordan
Italians attack with 2 armour, 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Syria from French, taking Cyprus from British, taking Trans-Jordan from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from British Somaliland to Ethiopia
1 aaGun, 1 armour and 1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Southern France to Northern Italy
2 aaGuns moved from Northern Italy to YugoslaviaPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
man, the Allies have indeed horrible luck, failure to take both Yunnan and Shan State, you are kidding me… The marine edit is fine with me.
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Thanks, but both battles were risky and Shan went decent, it’s just the combination with no defense on J2 that made it tough :-)
Alright, let’s see what Australia can do! -
Don’t let up, though, you know!
To be clear, I meant this as an encouragement to not feel sorry for me - to keep playing your best! :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to Java
2 infantry moved from New South Wales to Queensland
1 artillery and 2 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 18 to 15
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Tunisia to Algeria
1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 78 Sea Zone to 39 Sea ZoneTurn Complete - French
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Don’t let up, though, you know!
To be clear, I meant this as an encouragement to not feel sorry for me - to keep playing your best! :-)
hehe, sure, I don’t underestimate your skill… it is not by chance that you are a multiple league champion.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 infantry and 8 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
Non Combat Move - Germans
2 infantry moved from Norway to Finland
1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from Southern Italy to Western Germany
1 bomber moved from Egypt to Romania
1 fighter and 2 tactical_bombers moved from Egypt to Southern Italy
1 fighter moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 93 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from Yugoslavia to Romania
1 artillery moved from Normandy Bordeaux to France
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Germany to Poland
9 artilleries and 1 infantry moved from Germany to Poland
2 armour moved from Germany to Romania
3 armour moved from Greece to Romania
1 armour and 1 mech_infantry moved from Holland Belgium to Germany
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 aaGuns, 2 artilleries and 2 infantry moved from Slovakia Hungary to RomaniaPlace Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
4 mech_infantrys placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -