@crockett36 grandkids coming into town. delay ahead.
16L G40 Talleyrand19(Axis) vs StuckTojo(Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
2 mech_infantrys moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Bryansk to CaucasusCombat - Russians
Russians creates battle in territory 93 Sea Zone
Battle in Caucasus
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians win, taking 93 Sea Zone from Italians, taking Caucasus from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 3 infantry
Germans defend with 1 armour
Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 1 infantry and 3 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Belarus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry and 2 mech_infantrysNon Combat Move - Russians
2 armour moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
3 armour moved from Russia to SamaraPlace Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour and 12 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
6 mech_infantrys moved from Yunnan to Burma
5 mech_infantrys moved from Hunan to Burma
5 infantry moved from Yunnan to Burma
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
3 armour moved from French Indo China to Burma
2 bombers, 4 fighters and 2 tactical_bombers moved from Shensi to Burma
3 mech_infantrys moved from Chahar to Kansu
Japanese take Kansu from ChineseCombat - Japanese
Battle in Burma
Japanese attack with 3 armour, 2 bombers, 5 fighters, 5 infantry, 11 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 3 fighters, 2 infantry and 1 tactical_bomber; ANZAC defend with 4 fighters and 1 tactical_bomber
Japanese win, taking Burma from UK_Pacific with 3 armour, 2 bombers, 4 fighters, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 72
Casualties for British: 3 aaGuns, 3 fighters, 2 infantry and 1 tactical_bomber
Casualties for ANZAC: 4 fighters and 1 tactical_bomber
Casualties for Japanese: 1 fighter, 5 infantry and 4 mech_infantrysNon Combat Move - Japanese
2 tactical_bombers moved from Burma to Yunnan
3 fighters moved from Burma to Yunnan
2 bombers, 1 fighter and 1 tactical_bomber moved from Burma to Yunnan
3 armour moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Kweichow
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 armour placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,3,4,6,4
Japanese collect 56 PUs (1 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 8 Sea Zone to 5 Sea Zone
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 bombers moved from United Kingdom to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 3 bombers and 4 fighters
Italians defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 3 mech_infantrysNon Combat Move - Americans
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 bombers moved from Normandy Bordeaux to United Kingdom
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Amur to Buryatia
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from British Columbia to Western United States
3 infantry moved from British Columbia to Alaska
1 armour moved from Southeast Mexico to Western United States
1 mech_infantry moved from Eastern United States to Western United StatesPlace Units - Americans
1 battleship, 1 carrier and 2 transports placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 48 PUs; end with 53 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 tactical_bomber moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 tactical_bomber moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - British
Battle in Celebes
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour and 2 mech_infantrys
1 mech_infantry owned by the British and 1 artillery owned by the British retreated to Kenya
Italians win, taking Celebes from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - British
1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya
2 armour and 1 mech_infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 78 Sea Zone
1 cruiser moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from India to West India
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 mech_infantry placed in Union of South Africa
8 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Iraq to Kenya
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour and 1 mech_infantry moved from Ethiopia to Kenya
3 armour moved from Egypt to Kenya
1 armour moved from Iraq to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Eastern Persia
Italians take Eastern Persia from British
4 mech_infantrys moved from Northern Italy to Holland Belgium
1 armour moved from Alexandria to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 armour moved from 72 Sea Zone to KenyaCombat - Italians
Battle in Holland Belgium
Italians attack with 4 mech_infantrys
British defend with 2 infantry
Italians win, taking Holland Belgium from British with 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kenya
Italians attack with 5 armour, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 3 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber
Italians win, taking Kenya from British with 4 armour and 1 bomber remaining. Battle score for attacker is 28
Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
Casualties for British: 3 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber
Battle in Caucasus
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Iraq to Southern Italy
1 artillery moved from Iraq to Northwest Persia
1 bomber moved from Kenya to Egypt
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 carrier moved from 98 Sea Zone to 93 Sea Zone
1 battleship moved from 98 Sea Zone to 93 Sea Zone
2 transports moved from 98 Sea Zone to 93 Sea ZonePlace Units - Italians
1 destroyer placed in 93 Sea Zone
1 infantry placed in Southern France
3 mech_infantrys placed in Iraq
6 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Italians collect 25 PUs (3 lost to blockades); end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
2 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 submarine moved from 57 Sea Zone to 41 Sea Zone
1 fighter moved from New South Wales to Western Australia
1 mech_infantry moved from New South Wales to Western Australia
1 aaGun moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 carrier moved from 37 Sea Zone to 79 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 fighter moved from French Madagascar to 72 Sea ZoneCombat - French
Battle in 72 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 72 Sea Zone to 79 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 68 PUs;
Germans buy 1 armour, 1 bomber, 3 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 mech_infantrys moved from Novgorod to Archangel
3 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Novgorod to Archangel
2 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
2 armour moved from Bessarabia to Ukraine
5 armour moved from Bessarabia to Rostov
2 armour moved from Ukraine to Rostov
2 armour moved from Bessarabia to Rostov
2 mech_infantrys moved from Bessarabia to Rostov
2 bombers moved from Novgorod to Belarus
2 bombers moved from Romania to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 9 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 9 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Belarus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Bryansk to Romania
2 bombers moved from Belarus to Novgorod
2 infantry moved from Karelia to Novgorod
1 armour moved from Eastern Poland to Ukraine
3 armour moved from Romania to Ukraine
2 mech_infantrys moved from Finland to Novgorod
1 infantry moved from Norway to Finland
4 infantry moved from Western Germany to France
3 infantry moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in France
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Germany
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Finland
Germans undo move 3.
3 mech_infantrys placed in Western Germany
1 bomber placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
2 armour moved from Samara to Archangel
2 infantry and 1 mech_infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 submarine moved from 93 Sea Zone to 97 Sea ZoneCombat - Russians
Battle in Caucasus
Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians win, taking Caucasus from Italians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Bryansk
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 2 armour and 2 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians win, taking Archangel from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Caucasus to Russia
1 armour moved from Samara to Russia
1 infantry moved from Russia to Samara
2 aaGuns moved from Amur to BuryatiaPlace Units - Russians
3 infantry placed in Volgograd
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 battleship, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour moved from Burma to India
7 mech_infantrys moved from Burma to India
3 armour moved from Yunnan to India
2 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from Kansu to Tsinghai
1 mech_infantry moved from Hunan to Szechwan
2 battleships, 4 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from Yunnan to Shensi
2 mech_infantrys moved from Hunan to Szechwan
1 bomber moved from Yunnan to 41 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to 41 Sea Zone
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 tactical_bomber moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Szechwan
Japanese attack with 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Tsinghai
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 6 armour and 7 mech_infantrys
British defend with 1 airfield, 1 harbour and 3 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 12PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 3 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports; ANZAC defend with 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 106
Casualties for ANZAC: 1 submarine and 1 transport
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports
Battle in Shensi
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Shantung to Chahar
3 mech_infantrys moved from Manchuria to Chahar
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Japan
2 armour moved from French Indo China to Burma
1 aaGun moved from French Indo China to Yunnan
1 bomber moved from 41 Sea Zone to Yunnan
1 tactical_bomber moved from 44 Sea Zone to French Indo ChinaPlace Units - Japanese
1 battleship placed in 6 Sea Zone
1 armour and 2 infantry placed in Manchuria
3 mech_infantrys placed in Shantung
1 infantry placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
3 bombers moved from United Kingdom to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 5 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from JapaneseCombat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 3 bombers, 4 fighters and 1 infantry
Italians defend with 4 mech_infantrys
Americans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 4 mech_infantrys
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to Normandy Bordeaux
3 bombers moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 125 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 battleship, 2 carriers and 2 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
2 infantry moved from Buryatia to Amur
2 infantry moved from Soviet Far East to Siberia
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Western United States to British ColumbiaPlace Units - Americans
1 cruiser, 2 submarines and 2 transports placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 48 PUs; end with 48 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
6 infantry moved from 125 Sea Zone to Norway
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from GermansCombat - British
Battle in NorwayNon Combat Move - British
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
1 aaGun and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 78 Sea Zone to 76 Sea Zone
1 cruiser moved from 71 Sea Zone to 76 Sea ZonePlace Units - British
1 armour and 2 infantry placed in Normandy Bordeaux
3 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 bomber moved from Egypt to Caucasus
1 mech_infantry moved from Eastern Persia to Turkmenistan
Italians take Turkmenistan from Russians
2 armour moved from Kenya to Tanganyika Territory
2 armour moved from Kenya to Belgian Congo
1 fighter moved from Southern Italy to 105 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
3 mech_infantrys moved from Northern Italy to Holland Belgium
1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 93 Sea Zone to 97 Sea Zone
Italians take 93 Sea Zone from RussiansCombat - Italians
Battle in Belgian Congo
Italians attack with 2 armour
British defend with 1 mech_infantry
Italians win, taking Belgian Congo from British with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Italians attack with 3 mech_infantrys
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 3 mech_infantrys
Battle in 97 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports
Russians defend with 1 submarine
Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 105 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 110 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tanganyika Territory
Italians attack with 2 armour
British defend with 1 mech_infantry
Italians win, taking Tanganyika Territory from British with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Italians attack with 1 artillery, 1 bomber and 3 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 artillery, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 carrier and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to 104 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 bomber moved from Caucasus to Iraq
3 mech_infantrys moved from Northern Italy to Southern France
1 fighter moved from 105 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea ZonePlace Units - Italians
3 armour placed in Iraq
7 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 51 PUs -
Good game, friend.
I posted the result on the forum. Best double-check to make sure I did it right.
Perhaps we’ll try it again sometime.
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good game to you too, just message me if you ever want to have a rematch





