16L G40 StuckTojo(Axis) vs Omega1759(Allies +15)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 mech_infantrys moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Kiangsi to Hunan
                1 mech_infantry moved from Kiangsu to Kweichow
                1 fighter moved from 20 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 mech_infantry moved from Kwangtung to 20 Sea Zone
                1 mech_infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Kansu to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 artillery moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 bomber moved from Suiyuyan to Hopei
                1 tactical_bomber moved from Kiangsu to Hunan
                1 armour moved from Kiangsi to Kweichow
                1 armour moved from Kwangsi to Siam
                      Japanese take Siam from UK_Pacific
                1 armour moved from Kwangsi to Siam
                2 armour moved from Kwangsi to Shan State

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Hunan
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Malaya
                Battle in Philippines
                Battle in Shan State
                    Japanese attack with 2 armour
                    British defend with 1 infantry
                    Japanese win, taking Malaya from UK_Pacific, taking Philippines from Americans, taking Shan State from UK_Pacific with 2 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
                4 carriers and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                1 aaGun moved from Suiyuyan to Chahar
                1 infantry moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsi to Kwangsi
                1 mech_infantry moved from Kwangtung to French Indo China
                1 tactical_bomber moved from Hunan to Kiangsu
                1 bomber moved from Hopei to Japan

    Place Units - Japanese
                2 submarines placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in Kiangsu
                3 armour placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4
                Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs total

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 bombers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
                1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                3 fighters moved from 33 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                2 fighters moved from 91 Sea Zone to 105 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                    Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Philippines
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                    Japanese defend with 2 submarines
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines
                Battle in Korea
                Battle in 105 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win, taking Korea from Japanese, taking 105 Sea Zone from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                2 carriers moved from 33 Sea Zone to 6 Sea Zone
                2 carriers moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 35 Sea Zone to Guam
                2 fighters moved from 105 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Tobruk
                1 fighter moved from Gibraltar to Tobruk
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                4 bombers placed in Eastern United States
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese
                3 infantry moved from Yunnan to Kweichow
                1 fighter moved from Sikang to Kweichow
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 artillery and 2 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 :  0/3 hits
                        Japanese roll dice for 2 infantry in Hunan, round 2 :  0/2 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 :  2/3 hits
                        Japanese roll dice for 2 infantry in Hunan, round 3 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 :  2/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    retreated to Kweichow
                    Japanese win with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 3 infantry
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 :  2/3 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
                EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
                EDIT: Removing units owned by Chinese from Shensi: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Sikang to Szechwan
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 artillery and 1 infantry
        Yunnan : 1 artillery, 1 fighter and 3 infantry
        Suiyuyan : 1 infantry
        Hunan : 1 artillery and 1 infantry
        Tsinghai : 1 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 60
        Russians : 25 / 38
        Japanese : 43 / 50
        Americans : 60 / 87
        Chinese : 8 / 14
        British : 32 / 39
        UK_Pacific : 14 / 16
        Italians : 12 / 2
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 8 times
            Average roll : 3.415
            Median : 4.000
            Variance : 0.288
            Standard Deviation : 0.537
            Total rolls : 53

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.643
            Median : 3.000
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.944
            Median : 5.000
            Variance : 1.176
            Standard Deviation : 1.085
            Total rolls : 18

    Americans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.350
            Median : 3.500
            Variance : 0.316
            Standard Deviation : 0.562
            Total rolls : 20

  • '19 '17 '16

    So I didn’t get a scramble for sz 6?

    Not sure how the rule works.

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British repair damage of 9x factory_major; Remaining resources: 30 PUs;
                British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                4 mech_infantrys moved from India to Shan State
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
                1 fighter moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 mech_infantry moved from Yunnan to French Indo China
                1 mech_infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Yunnan to Anhwe
                      Chinese take Anhwe from Japanese
                1 bomber moved from Bryansk to Ukraine

    Combat - British
                Battle in Kweichow
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Kweichow, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Shan State
                    British attack with 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 armour
                        British roll dice for 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Shan State, round 2 :  2/7 hits
                        Japanese roll dice for 2 armour in Shan State, round 2 :  2/2 hits
                        1 infantry owned by the British, 2 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 armour
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in French Indo China
                    British attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in French Indo China, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in French Indo China, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from Ukraine to Bryansk
                1 fighter moved from Shan State to India
                1 fighter moved from French Indo China to India
                1 tactical_bomber moved from Shan State to India
                1 infantry moved from Alexandria to Tobruk
                1 infantry moved from Northwest Persia to Caucasus
                2 armour and 3 mech_infantrys moved from Iraq to Caucasus
                1 armour moved from Persia to Caucasus
                2 fighters moved from Persia to Russia
                3 artilleries moved from Trans-Jordan to Iraq
                1 battleship moved from 33 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
                1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
                1 fighter moved from United Kingdom to Gibraltar
                1 aaGun moved from Yunnan to Shan State

    Place Units - British
                1 fighter placed in United Kingdom
                1 armour, 1 fighter and 1 mech_infantry placed in Persia

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                4 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,6,1,2,5,1,1,1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,2,6
                UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
                Some Units in India change ownership: 4 infantry and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Kweichow : 1 artillery, 1 infantry and 1 mech_infantry
        Anhwe : 1 mech_infantry
        Shan State : 1 aaGun and 3 mech_infantrys
        India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        French Indo China : 1 flag, 1 mech_infantry
        Sumatra : 1 flag, 1 infantry
        22 Sea Zone : 1 flag
        6 Sea Zone : 1 battleship
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 aaGun, 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        Morocco : 1 armour, 1 artillery and 2 infantry
        Algeria : 1 flag
        French West Africa : 1 artillery and 1 infantry
        Tunisia : 1 flag
        Tobruk : 1 infantry
        Bryansk : 1 bomber and 3 fighters
        Russia : 2 fighters
        Caucasus : 3 armour, 1 infantry and 3 mech_infantrys
        97 Sea Zone : 1 submarine
        Iraq : 3 artilleries
        Eastern Persia : 1 flag
        83 Sea Zone : 1 transport
        Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 51 / 60
        Russians : 25 / 38
        Japanese : 38 / 50
        Americans : 60 / 87
        Chinese : 10 / 14
        British : 32 / 37
        UK_Pacific : 17 / 14
        Italians : 12 / 2
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 30 times
                2 was rolled 14 times
                3 was rolled 16 times
                4 was rolled 17 times
                5 was rolled 18 times
                6 was rolled 21 times
            Average roll : 3.362
            Median : 3.000
            Variance : 1.426
            Standard Deviation : 1.194
            Total rolls : 116

    Null / Other
                1 was rolled 10 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 2.968
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 31

    Japanese Combat
                1 was rolled 10 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 2.968
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 31

    Germans Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.143
            Median : 4.500
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.944
            Median : 5.000
            Variance : 1.176
            Standard Deviation : 1.085
            Total rolls : 18

    Americans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.350
            Median : 3.500
            Variance : 0.316
            Standard Deviation : 0.562
            Total rolls : 20

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,4,1,2,1,2
                Italians collect 1 PU (11 lost to blockades); end with 3 PUs total

  • '17 '16 '13 '12

    @StuckTojo:

    So I didn’t get a scramble for sz 6?

    Not sure how the rule works.

    The scramble did not make sense to perform so I didn’t think it worth it to slow the game to ask it.

    2 subs and 3 fighters against 1 battleship, 1 cruiser, 2 subs, 1 destroyer, 7 fighters and 1 tactical bomber.

    If you want, we can roll 3 dice for the 3 fighters and we can see what I remove from the board. There were enough hits to wipe out the 3 fighters and the 2 subs.

    If you hit 1, I’ll remove 1 sub (taking hit on battleship with the plane hit, killing a sub with the sub hit)

    If you hit 2, I’ll remove 1 sub + destroyer

    If you hit 3, I’ll remove 1 sub + destroyer + cruiser

  • '19 '17 '16

    No worries, just leave it as is, but don’t I have 4 fighters + 4 tacticals?

  • '17 '16 '13 '12

    @StuckTojo:

    No worries, just leave it as is, but don’t I have 4 fighters + 4 tacticals?

    One airbase allows to scramble 3 fighters or tactical bombers, maximum.

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Yunnan to India
                2 fighters moved from New South Wales to Queensland
                1 fighter moved from Queensland to Philippines
                1 armour and 1 infantry moved from Western Australia to 56 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
                1 armour and 1 infantry moved from 62 Sea Zone to New South Wales
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    India : 2 fighters
        Queensland : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
        Western Australia : 1 artillery
        Philippines : 1 fighter
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 submarine
        19 Sea Zone : 1 flag
        62 Sea Zone : 1 transport
        Bryansk : 2 fighters

    Production/PUs Summary :

    Germans : 51 / 60
        Russians : 25 / 38
        Japanese : 38 / 50
        Americans : 60 / 87
        Chinese : 10 / 14
        British : 32 / 37
        UK_Pacific : 17 / 14
        Italians : 12 / 3
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '17 '16

    @Omega1759:

    @StuckTojo:

    No worries, just leave it as is, but don’t I have 4 fighters + 4 tacticals?

    One airbase allows to scramble 3 fighters or tactical bombers, maximum.

    Ooooh, gotcha.  So many rules…… head… hurting…

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Caucasus

    Turn Complete - French

    Territory Summary for French :

    37 Sea Zone : 1 flag
        Trans-Jordan : 1 infantry
        Gibraltar : 2 infantry
        United Kingdom : 2 infantry
        Caucasus : 1 fighter and 1 infantry
        92 Sea Zone : 2 cruisers and 1 destroyer

    Production/PUs Summary :

    Germans : 51 / 60
        Russians : 25 / 38
        Japanese : 38 / 50
        Americans : 60 / 87
        Chinese : 10 / 14
        British : 32 / 37
        UK_Pacific : 17 / 14
        Italians : 12 / 3
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 54 PUs;
                Germans buy 6 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Belarus to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                13 armour, 6 artilleries, 33 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
                1 bomber moved from Novgorod to Bryansk
                3 bombers moved from France to Bryansk
                1 infantry moved from Bessarabia to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 artillery and 1 infantry moved from Novgorod to Archangel

  • '17 '16 '13 '12

    The big one!

  • '19 '17 '16

    Well, good game friend.

    Hopefully we can do another soon.

    Is there a surrender button somewhere?

  • '17 '16 '13 '12

    @StuckTojo:

    Well, good game friend.

    Hopefully we can do another soon.

    Is there a surrender button somewhere?

    It was a fun game! Textbook play by the allies.

    There is no “button” but there is this thread:

    http://www.axisandallies.org/forums/index.php?topic=37138.105

  • '19 '17 '16

    Yes, a well played Allies game. It’s so much better playing someone besides the AI. I think I did OK for my 2nd game of Global against a person.

    Too many dumb mistakes and maybe a couple bad dice rolls in the naval battles.

  • '17 '16 '13 '12

    @StuckTojo:

    Yes, a well played Allies game. It’s so much better playing someone besides the AI. I think I did OK for my 2nd game of Global against a person.

    Too many dumb mistakes and maybe a couple bad dice rolls in the naval battles.

    It is much better than the AI. This game was also fast and not time consuming to play, which is also enjoyable.

    Do you want to switch sides at a 15 bid?

  • '19 '17 '16

    Can you make it 20 since I’m a greenhorn?

    Also, can you post the results on that thread. I can’t figure out how to do this with my new Mac and my girlfriend isn’t here to show me.  Argh!  I miss my PC!

  • '17 '16 '13 '12

    @StuckTojo:

    Can you make it 20 since I’m a greenhorn?

    Also, can you post the results on that thread. I can’t figure out how to do this with my new Mac and my girlfriend isn’t here to show me.  Argh!  I miss my PC!

    Ok, so where do you put your 20?

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