That went perfectly!
16L G40 StuckTojo(Axis) vs Omega1759(Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 armour, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Kansu to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 bomber moved from Suiyuyan to Hopei
1 tactical_bomber moved from Kiangsu to Hunan
1 armour moved from Kiangsi to Kweichow
1 armour moved from Kwangsi to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Kwangsi to Siam
2 armour moved from Kwangsi to Shan StateCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hunan
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Battle in Philippines
Battle in Shan State
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Philippines from Americans, taking Shan State from UK_Pacific with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
4 carriers and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 aaGun moved from Suiyuyan to Chahar
1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kwangtung to French Indo China
1 tactical_bomber moved from Hunan to Kiangsu
1 bomber moved from Hopei to JapanPlace Units - Japanese
2 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
3 armour placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4
Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 bombers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from 33 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 2 submarines
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Korea
Battle in 105 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win, taking Korea from Japanese, taking 105 Sea Zone from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 carriers moved from 33 Sea Zone to 6 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 35 Sea Zone to Guam
2 fighters moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Tobruk
1 fighter moved from Gibraltar to Tobruk
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
4 bombers placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Sikang to Kweichow
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 2/3 hits
Japanese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 2/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 2/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Sikang to Szechwan
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Kwangsi : 1 artillery and 1 infantry
Yunnan : 1 artillery, 1 fighter and 3 infantry
Suiyuyan : 1 infantry
Hunan : 1 artillery and 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 51 / 60
Russians : 25 / 38
Japanese : 43 / 50
Americans : 60 / 87
Chinese : 8 / 14
British : 32 / 39
UK_Pacific : 14 / 16
Italians : 12 / 2
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.415
Median : 4.000
Variance : 0.288
Standard Deviation : 0.537
Total rolls : 53Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.643
Median : 3.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.944
Median : 5.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.350
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20 -
So I didn’t get a scramble for sz 6?
Not sure how the rule works.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 30 PUs;
British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
4 mech_infantrys moved from India to Shan State
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 bomber moved from Bryansk to UkraineCombat - British
Battle in Kweichow
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Shan State
British attack with 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 armour
British roll dice for 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 2/7 hits
Japanese roll dice for 2 armour in Shan State, round 2 : 2/2 hits
1 infantry owned by the British, 2 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 armour
Casualties for British: 1 infantry and 1 mech_infantry
Battle in French Indo China
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - British
1 bomber moved from Ukraine to Bryansk
1 fighter moved from Shan State to India
1 fighter moved from French Indo China to India
1 tactical_bomber moved from Shan State to India
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Northwest Persia to Caucasus
2 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Persia to Caucasus
2 fighters moved from Persia to Russia
3 artilleries moved from Trans-Jordan to Iraq
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
1 fighter moved from United Kingdom to Gibraltar
1 aaGun moved from Yunnan to Shan StatePlace Units - British
1 fighter placed in United Kingdom
1 armour, 1 fighter and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,6,1,2,5,1,1,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,2,6
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 4 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kweichow : 1 artillery, 1 infantry and 1 mech_infantry
Anhwe : 1 mech_infantry
Shan State : 1 aaGun and 3 mech_infantrys
India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
French Indo China : 1 flag, 1 mech_infantry
Sumatra : 1 flag, 1 infantry
22 Sea Zone : 1 flag
6 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Morocco : 1 armour, 1 artillery and 2 infantry
Algeria : 1 flag
French West Africa : 1 artillery and 1 infantry
Tunisia : 1 flag
Tobruk : 1 infantry
Bryansk : 1 bomber and 3 fighters
Russia : 2 fighters
Caucasus : 3 armour, 1 infantry and 3 mech_infantrys
97 Sea Zone : 1 submarine
Iraq : 3 artilleries
Eastern Persia : 1 flag
83 Sea Zone : 1 transport
Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
98 Sea Zone : 1 flag
91 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 3 transportsProduction/PUs Summary :
Germans : 51 / 60
Russians : 25 / 38
Japanese : 38 / 50
Americans : 60 / 87
Chinese : 10 / 14
British : 32 / 37
UK_Pacific : 17 / 14
Italians : 12 / 2
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 30 times
2 was rolled 14 times
3 was rolled 16 times
4 was rolled 17 times
5 was rolled 18 times
6 was rolled 21 times
Average roll : 3.362
Median : 3.000
Variance : 1.426
Standard Deviation : 1.194
Total rolls : 116Null / Other
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 2.968
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 31Japanese Combat
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 2.968
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 31Germans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.143
Median : 4.500
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.944
Median : 5.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.350
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,4,1,2,1,2
Italians collect 1 PU (11 lost to blockades); end with 3 PUs total -
So I didn’t get a scramble for sz 6?
Not sure how the rule works.
The scramble did not make sense to perform so I didn’t think it worth it to slow the game to ask it.
2 subs and 3 fighters against 1 battleship, 1 cruiser, 2 subs, 1 destroyer, 7 fighters and 1 tactical bomber.
If you want, we can roll 3 dice for the 3 fighters and we can see what I remove from the board. There were enough hits to wipe out the 3 fighters and the 2 subs.
If you hit 1, I’ll remove 1 sub (taking hit on battleship with the plane hit, killing a sub with the sub hit)
If you hit 2, I’ll remove 1 sub + destroyer
If you hit 3, I’ll remove 1 sub + destroyer + cruiser
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No worries, just leave it as is, but don’t I have 4 fighters + 4 tacticals?
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No worries, just leave it as is, but don’t I have 4 fighters + 4 tacticals?
One airbase allows to scramble 3 fighters or tactical bombers, maximum.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Yunnan to India
2 fighters moved from New South Wales to Queensland
1 fighter moved from Queensland to Philippines
1 armour and 1 infantry moved from Western Australia to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
India : 2 fighters
Queensland : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 artillery
Philippines : 1 fighter
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 submarine
19 Sea Zone : 1 flag
62 Sea Zone : 1 transport
Bryansk : 2 fightersProduction/PUs Summary :
Germans : 51 / 60
Russians : 25 / 38
Japanese : 38 / 50
Americans : 60 / 87
Chinese : 10 / 14
British : 32 / 37
UK_Pacific : 17 / 14
Italians : 12 / 3
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
No worries, just leave it as is, but don’t I have 4 fighters + 4 tacticals?
One airbase allows to scramble 3 fighters or tactical bombers, maximum.
Ooooh, gotcha. So many rules…… head… hurting…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to CaucasusTurn Complete - French
Territory Summary for French :
37 Sea Zone : 1 flag
Trans-Jordan : 1 infantry
Gibraltar : 2 infantry
United Kingdom : 2 infantry
Caucasus : 1 fighter and 1 infantry
92 Sea Zone : 2 cruisers and 1 destroyerProduction/PUs Summary :
Germans : 51 / 60
Russians : 25 / 38
Japanese : 38 / 50
Americans : 60 / 87
Chinese : 10 / 14
British : 32 / 37
UK_Pacific : 17 / 14
Italians : 12 / 3
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 54 PUs;
Germans buy 6 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
13 armour, 6 artilleries, 33 infantry and 1 mech_infantry moved from Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Bryansk
3 bombers moved from France to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery and 1 infantry moved from Novgorod to Archangel -
The big one!
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Well, good game friend.
Hopefully we can do another soon.
Is there a surrender button somewhere?
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Well, good game friend.
Hopefully we can do another soon.
Is there a surrender button somewhere?
It was a fun game! Textbook play by the allies.
There is no “button” but there is this thread:
http://www.axisandallies.org/forums/index.php?topic=37138.105
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Yes, a well played Allies game. It’s so much better playing someone besides the AI. I think I did OK for my 2nd game of Global against a person.
Too many dumb mistakes and maybe a couple bad dice rolls in the naval battles.
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Yes, a well played Allies game. It’s so much better playing someone besides the AI. I think I did OK for my 2nd game of Global against a person.
Too many dumb mistakes and maybe a couple bad dice rolls in the naval battles.
It is much better than the AI. This game was also fast and not time consuming to play, which is also enjoyable.
Do you want to switch sides at a 15 bid?
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Can you make it 20 since I’m a greenhorn?
Also, can you post the results on that thread. I can’t figure out how to do this with my new Mac and my girlfriend isn’t here to show me. Argh! I miss my PC!
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Can you make it 20 since I’m a greenhorn?
Also, can you post the results on that thread. I can’t figure out how to do this with my new Mac and my girlfriend isn’t here to show me. Argh! I miss my PC!
Ok, so where do you put your 20?





