Pretty sure that’s right now.
16L G40 Talleyrand19(Axis) vs StuckTojo(Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers, 1 fighter and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
2 carriers moved from 110 Sea Zone to 125 Sea Zone
1 battleship moved from 110 Sea Zone to 125 Sea Zone
3 fighters moved from 110 Sea Zone to 125 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 fighter moved from Western United States to 89 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to Southeast Mexico
1 armour moved from Central United States to Southeast MexicoCombat - Americans
Battle in 125 Sea Zone
French loiter and taunt with 1 infantry; Americans attack with 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 2 transports
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 89 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Battle in Southeast Mexico
Americans attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Norway from Germans, taking Southeast Mexico from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 infantry moved from Central United States to Eastern United States
1 fighter moved from 89 Sea Zone to Eastern United States
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Amur to BuryatiaPlace Units - Americans
3 bombers placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 armour moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
2 fighters moved from West India to Yunnan
1 armour moved from India to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
2 fighters moved from West India to Yunnan
1 armour moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 2 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 armour, 2 infantry and 3 mech_infantrys
British win, taking Yunnan from Japanese with 2 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 2 armour, 2 infantry and 3 mech_infantrys
Casualties for British: 2 infantry and 1 mech_infantryNon Combat Move - British
1 infantry moved from India to Burma
3 fighters moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber moved from Belgian Congo to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika Territory
1 armour and 5 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 5 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
1 armour and 5 infantry moved from 125 Sea Zone to Norway
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 aaGun moved from 125 Sea Zone to Norway
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Holland Belgium to Normandy BordeauxPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 factory_minor placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
So why can’t UK build a factory on W India? It’s a UK territory in the Europe game.
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hmmmm, what error does it give? I’m honestly not sure…find anything on the forums?
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oh west india is actually for the Pacific UK in Global…that’s why
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oh west india is actually for the Pacific UK in Global…that’s why
Crappy. Wish I had that 12 bucks back. :cry:
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just place 12 pu’s worth of stuff in edit mode (or tell me what you want and I’ll place it) and then never place that factory…same thing
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Can you pop a fighter on London for me? And get rid of the 2nd factory on S Africa then?
We’ll just call it even. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
5 mech_infantrys moved from Northern Italy to Holland Belgium
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
2 mech_infantrys moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 3 mech_infantrys
British defend with 1 infantry; French defend with 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from French with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Gibraltar
Battle in Holland Belgium
Italians attack with 5 mech_infantrys
British defend with 1 infantry
Italians win, taking Gibraltar from British, taking Holland Belgium from British with 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
1 artillery moved from Syria to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
1 armour moved from Algeria to Libya
1 battleship, 1 carrier, 1 submarine and 2 transports moved from 96 Sea Zone to 92 Sea Zone
3 fighters moved from Egypt to IraqPlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 factory_minor placed in Iraq
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Burma to Kwangtung
2 fighters moved from Burma to Shan State
1 fighter moved from 57 Sea Zone to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Burma to Kwangtung
2 fighters moved from Burma to Shan State
1 fighter moved from 57 Sea Zone to Shan StateCombat - ANZAC
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Kwangtung causes 3 damage total.
Battle in Java
Battle in Shan State
ANZAC attack with 3 fighters
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter moved from Shan State to 20 Sea Zone
1 fighter moved from Shan State to Burma
1 fighter moved from Shan State to Burma
1 carrier moved from 57 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
2 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from French West Africa to Kenya
2 infantry moved from 125 Sea Zone to NorwayTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Germany to Norway
6 bombers, 5 fighters and 5 tactical_bombers moved from Western Germany to Norway
6 armour moved from Romania to Bessarabia
3 infantry moved from Romania to Bessarabia
5 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Novgorod to Belarus
4 armour moved from Novgorod to Belarus
1 mech_infantry moved from Germany to Eastern PolandCombat - Germans
Battle in Norway
Germans attack with 6 bombers, 6 fighters and 5 tactical_bombers
British defend with 1 aaGun, 1 armour and 5 infantry; French defend with 2 infantry; Americans defend with 1 armour and 1 infantry
Germans win with 6 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 3 fighters and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 armour and 5 infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Eastern Poland
Germans attack with 2 bombers and 6 mech_infantrys
Russians defend with 5 infantry
Germans win, taking Eastern Poland from Russians with 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Russians: 5 infantry
Battle in Belarus
Germans attack with 4 armour and 2 mech_infantrys
Russians defend with 1 armour and 2 infantry
Germans win, taking Belarus from Russians with 4 armour remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 2 infantry
Battle in Bessarabia
Germans attack with 6 armour and 3 infantry
Russians defend with 4 infantry
Germans win, taking Bessarabia from Russians with 6 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
2 bombers moved from Eastern Poland to Novgorod
6 bombers and 3 fighters moved from Norway to Western Germany
4 tactical_bombers moved from Norway to Western Germany
1 mech_infantry moved from France to Germany
3 aaGuns moved from Germany to Western GermanyPlace Units - Germans
1 bomber placed in Western Germany
3 infantry placed in Finland
1 armour and 2 mech_infantrys placed in Novgorod
3 armour placed in Romania
3 armour placed in Germany
Germans undo move 5.
Germans undo move 3.
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Germany to Norway
6 bombers, 5 fighters and 5 tactical_bombers moved from Western Germany to Norway
6 armour moved from Romania to Bessarabia
3 infantry moved from Romania to Bessarabia
5 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Novgorod to Belarus
4 armour moved from Novgorod to Belarus
1 mech_infantry moved from Germany to Eastern PolandCombat - Germans
Battle in Norway
Germans attack with 6 bombers, 6 fighters and 5 tactical_bombers
British defend with 1 aaGun, 1 armour and 5 infantry; French defend with 2 infantry; Americans defend with 1 armour and 1 infantry
Germans win with 6 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 3 fighters and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 armour and 5 infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Eastern Poland
Germans attack with 2 bombers and 6 mech_infantrys
Russians defend with 5 infantry
Germans win, taking Eastern Poland from Russians with 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Russians: 5 infantry
Battle in Belarus
Germans attack with 4 armour and 2 mech_infantrys
Russians defend with 1 armour and 2 infantry
Germans win, taking Belarus from Russians with 4 armour remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 2 infantry
Battle in Bessarabia
Germans attack with 6 armour and 3 infantry
Russians defend with 4 infantry
Germans win, taking Bessarabia from Russians with 6 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
2 bombers moved from Eastern Poland to Novgorod
6 bombers and 3 fighters moved from Norway to Western Germany
4 tactical_bombers moved from Norway to Western Germany
1 mech_infantry moved from France to Germany
3 aaGuns moved from Germany to Western GermanyPlace Units - Germans
1 bomber placed in Western Germany
3 infantry placed in Finland
1 armour and 2 mech_infantrys placed in Novgorod
3 armour placed in Romania
3 armour placed in Germany
Germans undo move 5.
Germans undo move 3.
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 96 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Kazakhstan to Shensi
2 infantry moved from Smolensk to Belarus
1 armour moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 submarine moved from 92 Sea Zone to 93 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Kazakhstan to Shensi
2 infantry moved from Smolensk to Belarus
1 armour moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 submarine moved from 92 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in Shensi
Russians attack with 1 armour
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Belarus
Russians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 4 armour
Russians win, taking Belarus from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 4 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
3 armour and 3 mech_infantrys moved from Caucasus to Bryansk
3 infantry moved from Volgograd to Caucasus
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
1 artillery moved from Vologda to Russia
1 armour moved from Vologda to Russia
1 infantry moved from Russia to Vologda
1 aaGun moved from Ukraine to BryanskPlace Units - Russians
1 infantry and 2 mech_infantrys placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 3x harbour; Remaining resources: 0 SuicideAttackTokens; 69 PUs;
Japanese buy 6 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 infantry moved from Manchuria to Korea
Japanese take Korea from Americans
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Suiyuyan to Tsinghai
1 bomber moved from Manchuria to Tsinghai
1 bomber moved from Manchuria to Tsinghai
3 mech_infantrys moved from Hunan to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 tactical_bomber moved from Shantung to YunnanCombat - Japanese
Battle in Tsinghai
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 6 infantry, 6 mech_infantrys and 1 tactical_bomber
British defend with 2 armour and 1 artillery
Japanese win, taking Yunnan from Chinese with 5 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 2 armour and 1 artillery
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Hunan
2 mech_infantrys moved from Shantung to Hunan
2 bombers moved from Tsinghai to Shensi
3 mech_infantrys moved from Manchuria to Chahar
4 fighters and 2 tactical_bombers moved from Manchuria to Shensi
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kwangtung
3 infantry placed in Manchuria
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,4,5,6,5,6
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 armour moved from Southeast Mexico to Central America
Americans take Central America from Japanese
1 armour moved from Central America to Southeast MexicoCombat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 10 Sea ZoneNon Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Buryatia to Amur
1 fighter moved from Western United States to 10 Sea Zone
2 aaGuns moved from British Columbia to Alaska
6 infantry moved from Western United States to British Columbia
1 armour and 1 mech_infantry moved from Southeast Mexico to Western United States
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 3 fighters and 2 transports moved from 125 Sea Zone to 110 Sea Zone
3 bombers moved from Eastern United States to United KingdomPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 55 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs





