@crockett36 I know that complicates the software. It will only be an issue if the sub gets a hit the second round. My advice is to play it out. If the sub gets a hit, I still get a return fire at a 2 under Game: roll dice.
16L G40 Talleyrand19(Axis) vs StuckTojo(Allies +23)
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sorry, misclicked in central america and unloaded in wrong spot…hence the edit mode at the end…thanks
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No worries.
Scramble fighters to sz 6?
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what are you attacking with? can you load your turn after you finish doing all combat moves (but before rolling)…thanks
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Right. I’ll do that from now on.
I’m bringing battleship, cruiser, destroyer & 2 carriers from Soviet far east.
You have a destroyer, 3 transports. 3 fighters can scramble
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also loaded transports from S far east landing on korea
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I don’t want to scramble but I do want to use my suicide tokens…two tokens used on transport one, two tokens used on transport two…and then one token on each carrier…that will be all six of my tokens
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transports aren’t eligible for kanikazee
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oh damn, you right, forgot about that…use two on each carrier and two on the battleship…still no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 2x harbour; Remaining resources: 65 PUs;
Americans buy 2 armour, 1 fighter, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
6 armour and 1 mech_infantry moved from Amur to Manchuria
1 artillery and 7 infantry moved from Amur to Manchuria
5 fighters moved from Amur to Manchuria
2 fighters moved from 4 Sea Zone to Manchuria
1 armour, 3 infantry and 2 mech_infantrys moved from Soviet Far East to 4 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 4 Sea Zone to 6 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
3 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from 105 Sea Zone to Southern FranceCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,3
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports
Japanese defend with 1 destroyer and 3 transports
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 29
Casualties for Japanese: 1 destroyer and 3 transports
Battle in Korea
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 5 infantry
Americans win, taking Korea from Japanese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Japanese: 5 infantry
Battle in Manchuria
Americans attack with 6 armour, 1 artillery, 7 fighters, 7 infantry and 1 mech_infantry
Japanese defend with 5 armour, 1 artillery, 1 factory_minor, 4 fighters, 6 infantry and 4 tactical_bombers
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -50
Casualties for Japanese: 5 armour, 1 artillery, 6 infantry and 3 tactical_bombers
Casualties for Americans: 6 armour, 1 artillery, 7 fighters, 7 infantry and 1 mech_infantry
Battle in Southern France
Americans attack with 3 fighters and 3 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 4 mech_infantrys
Americans win, taking Southern France from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 4 mech_infantrys
Casualties for Americans: 2 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
1 battleship, 2 carriers, 1 destroyer and 2 transports moved from 105 Sea Zone to 110 Sea Zone
3 fighters moved from Southern France to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Eastern United States
2 aaGuns moved from Alaska to British Columbia
3 infantry moved from Siberia to AmurPlace Units - Americans
2 armour and 1 mech_infantry placed in Central United States
1 fighter and 9 infantry placed in Western United States
4 infantry placed in Central United States
Americans undo move 3.
2 infantry placed in Central United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,1,4,6,1,6,2,4,3,2,2,6,1,6,6,2,6,3
Americans collect 39 PUs (12 lost to blockades); end with 39 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to SikangPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 armour, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 transports moved from 109 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 105 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 transports moved from 109 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 105 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland BelgiumNon Combat Move - British
2 fighters moved from 109 Sea Zone to France
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 fighters moved from Normandy Bordeaux to France
1 armour moved from Tanganyika Territory to Belgian Congo
1 tactical_bomber moved from Tanganyika Territory to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from 80 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 artillery and 2 infantry moved from India to BurmaPlace Units - British
2 fighters placed in 110 Sea Zone
1 armour placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Libya to Tunisia
Italians take Tunisia from French
1 armour moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Egypt to Tobruk
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
3 fighters moved from Egypt to Tobruk
2 mech_infantrys moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern FranceCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 3 fighters and 1 infantry
French defend with 1 infantry
Italians win, taking Tobruk from French with 1 armour and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Morocco
Battle in Southern France
Italians attack with 1 bomber and 2 mech_infantrys
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Italians win, taking Morocco from French, taking Southern France from French with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Syria from French to Italians
EDIT: Adding units owned by Italians to Syria: 1 artillery
EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery
EDIT: Turning off Edit Mode
1 bomber moved from Southern France to Southern Italy
3 fighters moved from Tobruk to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Romania to Northern ItalyPlace Units - Italians
4 mech_infantrys placed in Northern Italy
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,6,1,6
Italians collect 20 PUs (4 lost to blockades); end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 57 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan StateCombat - ANZAC
Battle in Shan State
ANZAC attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 infantry
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 tactical_bomberNon Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Shan State to Burma
1 fighter moved from New South Wales to 57 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from Belgian Congo to French West Africa
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
French collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 mech_infantrys moved from Greater Southern Germany to France
3 mech_infantrys moved from Germany to France
3 infantry moved from Western Germany to France
5 fighters moved from Romania to France
5 tactical_bombers moved from Romania to France
6 bombers moved from Germany to France
2 artilleries moved from Archangel to Belarus
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Smolensk
3 artilleries moved from Archangel to Smolensk
2 mech_infantrys moved from Romania to Eastern Poland
2 armour moved from Romania to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
1 bomber moved from Novgorod to BelarusCombat - Germans
Battle in Eastern Poland
Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
Germans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 2 artilleries and 1 bomber
Russians defend with 1 mech_infantry
Germans win, taking Belarus from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 3 artilleries and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Smolensk from Russians with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in France
Germans attack with 6 bombers, 5 fighters, 3 infantry, 7 mech_infantrys and 5 tactical_bombers
British defend with 1 artillery, 4 fighters and 1 infantry; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 infantry
Germans captures 10PUs while taking French capital
Germans win, taking France from French with 6 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 3 infantry and 6 mech_infantrys
Casualties for British: 1 artillery, 4 fighters and 1 infantry
Casualties for French: 4 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
5 fighters moved from France to Western Germany
6 bombers moved from France to Western Germany
5 tactical_bombers moved from France to Western Germany
7 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Belarus to Novgorod
1 bomber moved from Eastern Poland to NovgorodPlace Units - Germans
1 fighter placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in Romania
3 mech_infantrys placed in Finland
1 infantry placed in Western Germany
6 mech_infantrys placed in Germany
Germans undo move 6.
Germans undo move 5.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 7 infantry
EDIT: Adding units owned by Germans to Germany: 7 infantry
EDIT: Turning off Edit Mode
Germans undo move 1.
1 fighter placed in Germany
3 mech_infantrys placed in Western Germany
1 infantry and 3 mech_infantrys placed in Germany
Germans undo move 6.
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
3 mech_infantrys placed in Novgorod
1 fighter placed in Germany
3 infantry placed in Romania
4 infantry placed in Western Germany
6 mech_infantrys placed in Germany
Germans undo move 5.
6 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 3 aaGuns
EDIT: Turning off Edit Mode
Germans undo move 4.
4 infantry placed in Western Germany
Germans undo move 5.
1 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
3 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Smolensk
1 armour moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Belarus
1 armour moved from Bryansk to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
3 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Smolensk
1 armour moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Belarus
1 armour moved from Bryansk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 3 artilleries and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 1 fighter and 3 infantry
Germans defend with 2 artilleries
Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 infantry moved from Volgograd to Caucasus
3 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
3 infantry moved from Rostov to Ukraine
2 armour moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Belarus to Russia
1 armour moved from Russia to Kazakhstan
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to UkrainePlace Units - Russians
3 infantry placed in Volgograd
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter, 6 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Japan to Korea
3 fighters moved from Japan to Korea
4 fighters moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 tactical_bomber moved from Jehol to Korea
1 bomber moved from Jehol to Korea
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Hopei
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Szechwan to Sikang
2 armour moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Sikang
2 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Central America to Southeast Mexico
Japanese take Southeast Mexico from Americans
1 infantry moved from Central America to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West IndiesCombat - Japanese
Battle in Korea
Japanese attack with 2 bombers, 7 fighters and 2 tactical_bombers
Americans defend with 1 armour, 3 infantry and 2 mech_infantrys
Japanese win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrys
Casualties for Japanese: 3 fighters
Battle in West Indies
Battle in Yunnan
Japanese attack with 2 armour, 2 infantry and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese win, taking West Indies from Americans, taking Yunnan from Chinese with 2 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Sikang
Japanese attack with 3 armour and 1 mech_infantry
Chinese defend with 5 infantry
Chinese win with 2 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 armour and 1 mech_infantryNon Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Hunan
3 infantry moved from Anhwe to Hunan
1 infantry moved from French Indo China to Shan State
3 mech_infantrys moved from Shantung to Manchuria
2 tactical_bombers moved from Korea to Manchuria
2 bombers moved from Korea to Manchuria
4 fighters moved from Korea to Manchuria
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Japanese
3 infantry placed in Manchuria
3 mech_infantrys placed in Kwangtung
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 mech_infantrys and 1 tactical_bomber placed in Shantung
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers, 1 fighter and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
2 carriers moved from 110 Sea Zone to 125 Sea Zone
1 battleship moved from 110 Sea Zone to 125 Sea Zone
3 fighters moved from 110 Sea Zone to 125 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 fighter moved from Western United States to 89 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to Southeast Mexico
1 armour moved from Central United States to Southeast Mexico





