@crockett36 I know that complicates the software. It will only be an issue if the sub gets a hit the second round. My advice is to play it out. If the sub gets a hit, I still get a return fire at a 2 under Game: roll dice.
16L G40 StuckTojo(Axis) vs Omega1759(Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter moved from Formosa to Hunan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 mech_infantry moved from Manchuria to Chahar
2 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Kiangsu to Anhwe
2 bombers moved from Japan to Yunnan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Manchuria to Hunan
1 fighter moved from Manchuria to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters moved from Hunan to Kwangsi
1 transport moved from 20 Sea Zone to 34 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Korea to Manchuria
3 infantry moved from Korea to Manchuria
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 34 Sea Zone
2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Okinawa to Jehol
1 tactical_bomber moved from Japan to Jehol
1 tactical_bomber moved from Japan to Jehol
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to JeholPlace Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Combat Move - British
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 submarine moved from 91 Sea Zone to 111 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to 111 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 111 Sea Zone
British attack with 3 fighters and 1 submarine
Germans defend with 1 battleship and 1 submarine -
I need to know whether the sub fights in 111. It’s 3 fighter and 1 sub against the battleship and the sub.
I will have to attack the subs in 109 manually. I wrongly selected the “ignore submarine” button on that battle.
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Sure, put the sub in the fight.
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I turned out to be a good decision, your sub hit on a 1 (as did your Bomber on a one also).
I will roll 109 in AAA.
First 2 dice will be @3 for the fighter and cruiser.
Next dice will be for the destroyer (which negates sub abilities)
The next 3 will be for the subs.
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First round.
Cruiser and fighter roll 3,5 (1 hit)
Destroyer rolls 5 (miss)
Subs rolled 6,6,3.
Next round will proceed in same order 2@3, 1@2 against 2@1.
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Second round:
2 @ 3 gave 4,4 (no hit)
1 destroyer at 2 gave 2 (1 hit)
2 subs at 1 gave 5,2 (no hit)
Next round = 1 cruiser, 1 fighter and 1 destroyer against the lone remaining sub
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Everything missed on the 3rd round.
Cruiser / plane: 5,5
Destroyer: 3
Sub: 2
Moving on to the 4th round
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Everything missed on the 4th round.
Cruiser / plane: 4,6
Destroyer: 3
Sub: 6
Moving on to the 5th round…
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Everything missed on the 5th round.
Cruiser / plane: 6,5
Destroyer: 4
Sub: 4
Moving on to the 6th round…
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Everything missed again on the 6th round.
Cruiser / plane: 5,4
Destroyer: 4
Sub: 3
Moving on to the 7th round…
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7th round: cruiser and plane hit 2,1 (last sub dies)
Sub rolls 1, I will lose the destroyer.
Final result: 3 subs dead, for 1 destroyer.
I need to go pick up lunch. I will finish the British non-combat move later.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Combat Move - British
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 submarine moved from 91 Sea Zone to 111 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to 111 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 111 Sea Zone
British attack with 3 fighters and 1 submarine
Germans defend with 1 battleship and 1 submarine
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 battleship
Casualties for British: 2 fighters and 1 submarine
Battle in Western Germany
British attack with 1 bomber
Germans defend with 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for British: 1 bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 3 submarines
EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Lunch? You must be in the Eastern time zone. I just had breakfast. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 submarine moved from 91 Sea Zone to 111 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to 111 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 111 Sea Zone
British attack with 3 fighters and 1 submarine
Germans defend with 1 battleship and 1 submarine
British roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits
British roll dice for 3 fighters in 111 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 submarine owned by the British lost in 111 Sea Zone
1 submarine owned by the Germans Submerged
British roll dice for 2 fighters in 111 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British and 1 battleship owned by the Germans lost in 111 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 battleship
Casualties for British: 2 fighters and 1 submarine
Battle in Western Germany
British attack with 1 bomber
Germans defend with 1 airfield, 1 bomber, 1 factory_major and 1 harbour
British roll dice for 1 bomber in Western Germany, round 2 : 1/1 hits
Germans roll dice for 1 bomber in Western Germany, round 2 : 1/1 hits
1 bomber owned by the British and 1 bomber owned by the Germans lost in Western Germany
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for British: 1 bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 3 submarines
EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 battleship moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 artillery and 2 infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from 111 Sea Zone to Scotland
1 fighter moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Malaya to Shan State
1 battleship moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 43 Sea Zone
1 fighter moved from Burma to India
3 aaGuns and 6 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_AlliesPlace Units - British
1 transport placed in 106 Sea Zone
1 destroyer placed in 106 Sea Zone
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 4 mech_infantrysTerritory Summary for British and UK_Pacific :
Shan State : 1 infantry
Burma : 3 aaGuns, 1 artillery and 8 infantry
India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
43 Sea Zone : 1 cruiser
37 Sea Zone : 1 destroyer
54 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour, 6 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Rhodesia : 2 infantry
Algeria : 1 aaGun and 1 infantry
96 Sea Zone : 1 submarine
106 Sea Zone : 1 destroyer and 2 transports
109 Sea Zone : 1 cruiser
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Eastern Persia : 1 flag, 1 infantry
83 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 70
Russians : 36 / 37
Japanese : 32 / 33
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 33
UK_Pacific : 21 / 27
Italians : 10 / 10
ANZAC : 10 / 10
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.500
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 40Japanese Combat
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Germans Combat
1 was rolled 2 times
2 was rolled 2 times
Average roll : 1.500
Median : 1.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4British Combat
1 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.579
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Albania to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Northern Italy to 92 Sea Zone -
You will need order of loss for 92. Let me know round by round
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Sorry I saw this too late I just went with the computer’s decisions, unless it shows something egregious.
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If it’s any consolation I got wiped out because my fighters didn’t move into the fight for some reason.
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If it’s any consolation I got wiped out because my fighters didn’t move into the fight for some reason.
That’s because the fighters are out of range. Do you prefer to replay this turn altogether? You can start from UK1 file.





