Yikes, no one wanted Greece! That was pathetic on both sides :P. Whole turn was an exercise in futility.
And looks like I screwed up the OOL again in 93, but the sub missed so appears to be no harm.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 7 PUs;
Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,4,2,3,6,4,5
Japanese collect 0 PUs (8 lost to blockades); end with 7 PUs total
Territory Summary for Japanese :
Japan : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 13 infantry
37 Sea Zone : 1 flag
92 Sea Zone : 2 fighters
Northwest Persia : 3 fighters
Production/PUs Summary :
Germans : 62 / 87
Russians : 0 / 0
Japanese : 8 / 7
Americans : 79 / 109
Chinese : 23 / 29
British : 31 / 33
UK_Pacific : 28 / 33
Italians : 32 / 37
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 11 artilleries, 1 bomber, 2 fighters and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers and 3 fighters moved from Egypt to 92 Sea Zone
10 fighters and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
7 artilleries moved from Central United States to 101 Sea Zone
2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
9 artilleries, 8 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
6 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 11 artilleries, 1 bomber, 2 fighters and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers and 3 fighters moved from Egypt to 92 Sea Zone
10 fighters and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
7 artilleries moved from Central United States to 101 Sea Zone
2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
9 artilleries, 8 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
6 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
Combat - Americans
Battle in Japan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 13 infantry
Japanese win with 1 artillery and 11 infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 airfield, 2 artilleries, 1 harbour and 1 mech_infantry
Americans win, taking Gibraltar from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 6 artilleries and 5 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 6 infantry
Americans win, taking Morocco from Germans with 6 artilleries and 2 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 1 artillery and 6 infantry
Casualties for Americans: 3 infantry
Battle in 92 Sea Zone
Americans attack with 3 bombers, 13 fighters and 3 tactical_bombers
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 4 transports; Japanese defend with 2 fighters
1 submarine owned by the Germans Submerged
11 hits in the first round in 92. What would you like for OOL?
Thanks,
Snigg
11 hits in the first round in 92. What would you like for OOL?
Thanks,
Snigg
You know, looking at it, this will leave only 2 units left, so I’m gonna go ahead and leave a fighter and second BB hit left for the first round. Two units defending at 4 is the best left. If you wanted something different we can edit later if it would have made a difference.
I’m going to be on vacation tomorrow through Sunday night, so just want to get this part done tonight if possible.
I hope you don’t mind.
Thanks,
Snigg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 11 artilleries, 1 bomber, 2 fighters and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers and 3 fighters moved from Egypt to 92 Sea Zone
10 fighters and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
7 artilleries moved from Central United States to 101 Sea Zone
2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
9 artilleries, 8 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
6 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
Combat - Americans
Battle in Japan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 13 infantry
Americans roll dice for 2 battleships in Japan, round 2 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Japan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 13 infantry in Japan, round 2 : 6/14 hits
2 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Japan
Japanese win with 1 artillery and 11 infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 airfield, 2 artilleries, 1 harbour and 1 mech_infantry
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 3/6 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 6 artilleries and 5 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 6 infantry
Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits
Americans roll dice for 6 artilleries and 5 infantry in Morocco, round 2 : 4/11 hits
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Morocco, round 2 : 3/8 hits
3 infantry owned by the Americans and 6 infantry owned by the Germans lost in Morocco
Americans roll dice for 6 artilleries and 2 infantry in Morocco, round 3 : 3/8 hits
Germans roll dice for 1 armour and 1 artillery in Morocco, round 3 : 0/2 hits
1 artillery owned by the Germans and 1 armour owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 6 artilleries and 2 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 1 artillery and 6 infantry
Casualties for Americans: 3 infantry
Battle in 92 Sea Zone
Americans attack with 3 bombers, 13 fighters and 3 tactical_bombers
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 4 transports; Japanese defend with 2 fighters
1 submarine owned by the Germans Submerged
Americans roll dice for 3 bombers, 13 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 11/19 hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 transports in 92 Sea Zone, round 2 : 5/11 hits
2 carriers owned by the Germans, 2 fighters owned by the Japanese, 1 fighter owned by the Germans, 3 destroyers owned by the Germans, 5 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 92 Sea Zone
Americans roll dice for 3 bombers, 8 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 : 7/14 hits
Germans roll dice for 1 battleship, 1 fighter and 4 transports in 92 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the Germans, 1 fighter owned by the Germans, 4 transports owned by the Germans and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win with 3 bombers, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 96
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 4 transports
Casualties for Americans: 6 fighters
Casualties for Japanese: 2 fighters
Non Combat Move - Americans
3 bombers moved from 92 Sea Zone to British Guiana
7 fighters and 3 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from 91 Sea Zone to British Guiana
1 artillery and 1 infantry moved from Alexandria to Egypt
1 armour moved from Jehol to Kweichow
1 fighter moved from Tsinghai to Eastern Persia
1 battleship and 1 cruiser moved from 26 Sea Zone to 64 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
Place Units - Americans
10 artilleries placed in Eastern United States
10 infantry placed in Central United States
1 bomber and 2 fighters placed in Western United States
1 artillery and 1 infantry placed in Korea
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Marshall Islands : 1 flag
Formosa : 1 flag
Korea : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Okinawa : 1 flag
Hainan : 1 flag, 1 harbour
Kweichow : 1 armour
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Buryatia : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag
6 Sea Zone : 2 battleships, 3 submarines and 1 transport
Central United States : 1 factory_major and 10 infantry
Central America : 1 harbour
Eastern United States : 1 aaGun, 1 airfield, 10 artilleries, 1 factory_major and 1 harbour
Gibraltar : 3 artilleries and 2 infantry
Egypt : 1 artillery and 1 infantry
British Guiana : 3 bombers and 3 fighters
Morocco : 1 flag, 1 aaGun, 1 airfield, 6 artilleries, 1 harbour and 2 infantry
Algeria : 1 flag
Tunisia : 1 flag
Libya : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag
64 Sea Zone : 1 battleship and 1 cruiser
Eastern Persia : 1 fighter
Brazil : 1 flag
Venezuela : 1 flag
91 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 6 destroyers, 4 fighters, 3 tactical_bombers and 20 transports
105 Sea Zone : 1 flag, 2 submarines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Shensi : 2 artilleries and 7 infantry
Tsinghai : 17 artilleries and 56 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 infantry and 1 mech_infantry moved from Saudi Arabia to Iraq
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 infantry moved from Trans-Jordan to Iraq
2 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 armour, 1 artillery and 1 mech_infantry moved from Novosibirsk to Kazakhstan
3 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
Combat - British
Battle in Japan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 11 infantry
British roll dice for 1 battleship in Japan, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Japan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 11 infantry in Japan, round 2 : 4/12 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Japan
Japanese win with 1 artillery and 10 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Portugal
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Portugal, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Portugal, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Portugal
British win, taking Portugal from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
British attack with 1 armour, 2 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
Italians defend with 3 artilleries, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/12 hits
Italians roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Iraq, round 2 : 3/7 hits
1 mech_infantry owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
British roll dice for 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 2/9 hits
Italians roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Iraq, round 3 : 1/6 hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
British roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 4 : 3/8 hits
Italians roll dice for 3 artilleries and 1 mech_infantry in Iraq, round 4 : 3/4 hits
3 mech_infantrys owned by the British, 1 mech_infantry owned by the Italians and 2 artilleries owned by the Italians lost in Iraq
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 5 : 2/5 hits
Italians roll dice for 1 artillery in Iraq, round 5 : 0/1 hits
1 artillery owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 2 infantry and 5 mech_infantrys
Casualties for Italians: 3 artilleries, 3 infantry and 1 mech_infantry
Battle in Kazakhstan
British attack with 4 armour, 1 artillery and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Kazakhstan, round 2 : 6/7 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 4 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 armour and 2 mech_infantrys moved from India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
3 artilleries and 13 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Saudi Arabia
1 mech_infantry placed in Union of South Africa
1 artillery and 1 infantry placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 38 PUs; end with 38 PUs total
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Kwangtung
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Units Change Ownership
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Some Units in Kwangtung change ownership: 1 artillery and 1 infantry
Territory Summary for British and UK_Pacific :
Paulau Island : 1 flag
Marianas : 1 flag
Siam : 1 flag
India : 1 airfield, 3 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 factory_minor and 1 harbour
Kwangtung : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 4 armour, 1 artillery and 2 mech_infantrys
French Indo China : 1 flag
Celebes : 1 flag
20 Sea Zone : 1 transport
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship and 1 transport
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 3 artilleries and 13 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
Syria : 1 flag, 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Portugal : 1 flag, 1 artillery and 1 infantry
Afghanistan : 1 flag
Saudi Arabia : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
106 Sea Zone : 1 transport
Eire : 1 flag
Iraq : 1 flag, 1 armour and 1 mech_infantry
Eastern Persia : 1 flag, 3 armour and 2 mech_infantrys
Persia : 1 flag, 1 factory_minor and 1 mech_infantry
91 Sea Zone : 1 transport
gg
Good game to you as well. I had a good time playing hope you did too.