16L G40 Majikforce (Axis) vs Surprise Attack (Allies +12)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Trans-Jordan to Syria
                2 infantry moved from Libya to Tobruk

    triplea_37201_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Trans-Jordan to Syria
                2 infantry moved from Libya to Tobruk

    Non Combat Move - French

    Turn Complete - French

    triplea_37201_Fre8.tsvg

  • '22 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                11 armour moved from Volgograd to Northwest Persia
                5 mech_infantrys moved from Caucasus to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia
                2 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 battleship and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Novgorod to 110 Sea Zone
                3 bombers moved from Western Germany to 91 Sea Zone

    triplea_37201_Ger9.tsvg

  • '22 '16

    Scramble in the channel?


  • No scramble

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                11 armour moved from Volgograd to Northwest Persia
                5 mech_infantrys moved from Caucasus to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia
                2 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 battleship and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Novgorod to 110 Sea Zone
                3 bombers moved from Western Germany to 91 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 3 bombers
                    British defend with 1 transport; Americans defend with 2 destroyers and 1 transport
                    Germans win with 2 bombers remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 transport
                    Casualties for Americans: 2 destroyers and 1 transport
                Battle in Northwest Persia
                    Germans attack with 11 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                    British defend with 1 armour and 1 infantry
                    Germans win, taking Northwest Persia from British with 11 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour and 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
                    British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
                    Casualties for Germans: 2 destroyers and 2 submarines
                    Casualties for British: 1 destroyer
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters

    Non Combat Move - Germans
                1 infantry moved from Finland to Norway
                1 artillery moved from Finland to Norway
                1 infantry moved from Western Germany to 112 Sea Zone
                1 carrier, 1 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
                2 bombers moved from 91 Sea Zone to Normandy Bordeaux
                3 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 fighter moved from Northwest Persia to Caucasus
                1 tactical_bomber moved from Northwest Persia to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                4 infantry moved from Rostov to Caucasus
                1 armour, 1 artillery and 9 mech_infantrys moved from Bryansk to Rostov
                1 armour and 9 mech_infantrys moved from Rostov to Caucasus
                1 artillery moved from Urals to Timguska
                1 armour and 1 mech_infantry moved from Urals to Tsinghai
                1 armour and 1 mech_infantry moved from Samara to Tsinghai
                1 artillery moved from Samara to Kazakhstan
                1 armour moved from Novosibirsk to Tsinghai
                1 fighter moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
                1 transport placed in 113 Sea Zone
                1 bomber and 1 tactical_bomber placed in Western Germany
                2 armour and 1 mech_infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 bomber
                EDIT: Adding units owned by Germans to Western Germany: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs

    triplea_37201_Ger9.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Japan to Siberia
                3 mech_infantrys moved from Manchuria to Amur
                1 bomber moved from Kiangsu to Amur
                1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 2 battleships, 2 cruisers, 3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                3 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from 43 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to 20 Sea Zone
                1 mech_infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Kiangsu to Anhwe
                1 bomber moved from Kiangsu to Anhwe

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 2 battleships, 2 cruisers and 2 transports
                    ANZAC defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 43 Sea Zone from Americans with 2 battleships, 2 cruisers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in 44 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                    Japanese win, taking 44 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                    Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Siberia
                    Japanese attack with 1 bomber
                    Americans defend with 2 bombers
                    Russians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 bomber
                Battle in Amur
                    Japanese attack with 1 bomber and 3 mech_infantrys
                    Americans defend with 1 infantry and 1 mech_infantry
                    Japanese win, taking Amur from Americans with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Anhwe
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Anhwe to Kiangsu
                1 bomber moved from Amur to Manchuria
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 carriers moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 armour moved from Kansu to Sikang
                1 tactical_bomber moved from Borneo to 35 Sea Zone
                1 fighter moved from Borneo to 43 Sea Zone
                1 fighter moved from 44 Sea Zone to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
                1 fighter moved from 20 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to Philippines

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                2 armour and 1 mech_infantry placed in Manchuria
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs total

    triplea_37201_Jap9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour moved from Soviet Far East to Amur
                1 bomber moved from Siberia to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Tobruk to Egypt
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 artillery moved from Algeria to Tunisia

    triplea_37201_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour moved from Soviet Far East to Amur
                1 bomber moved from Siberia to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Tobruk to Egypt
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 artillery moved from Algeria to Tunisia

    Combat - Americans
                Battle in Amur
                    Americans attack with 1 armour and 1 bomber
                    Japanese defend with 3 mech_infantrys
                        Americans roll dice for 1 armour and 1 bomber in Amur, round 2 :  1/2 hits
                        Japanese roll dice for 3 mech_infantrys in Amur, round 2 :  1/3 hits
                        1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Amur
                    retreated to Amur
                    Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 armour
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans
                1 bomber moved from Amur to Soviet Far East
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 armour, 2 fighters and 1 infantry placed in Western United States
                1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    triplea_37201_Ame9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese

    triplea_37201_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Shensi
                1 infantry placed in Shensi
                1 infantry placed in Szechwan
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    triplea_37201_Chi9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - British
                1 artillery and 5 infantry moved from Hunan to Anhwe
                1 artillery and 4 infantry moved from Yunnan to Szechwan
                7 infantry moved from West India to Eastern Persia
                7 infantry moved from India to West India
                1 artillery and 2 infantry moved from Iraq to Persia
                3 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Belgian Congo to Egypt
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    triplea_37201_Bri9.tsvg

  • '22 '16

    UK still in progress?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - British
                1 artillery and 5 infantry moved from Hunan to Anhwe
                1 artillery and 4 infantry moved from Yunnan to Szechwan
                7 infantry moved from West India to Eastern Persia
                7 infantry moved from India to West India
                1 artillery and 2 infantry moved from Iraq to Persia
                3 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Belgian Congo to Egypt
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    triplea_37201_Bri9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 5 infantry moved from Hunan to Anhwe
                1 artillery and 4 infantry moved from Yunnan to Szechwan
                7 infantry moved from West India to Eastern Persia
                7 infantry moved from India to West India
                1 artillery and 2 infantry moved from Iraq to Persia
                3 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Belgian Congo to Egypt
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Anhwe
                    British attack with 1 artillery and 5 infantry
                    Japanese defend with 2 mech_infantrys
                        British roll dice for 1 artillery and 5 infantry in Anhwe, round 2 :  0/6 hits
                        Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 :  0/2 hits
                        British roll dice for 1 artillery and 5 infantry in Anhwe, round 3 :  1/6 hits
                        Japanese roll dice for 2 mech_infantrys in Anhwe, round 3 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                        British roll dice for 1 artillery and 5 infantry in Anhwe, round 4 :  1/6 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 4 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwe
                    British win, taking Anhwe from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - British
                1 aaGun moved from West India to Eastern Persia
                1 aaGun moved from India to West India
                1 artillery and 1 infantry moved from Morocco to Algeria

    Place Units - British
                1 fighter placed in United Kingdom
                3 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 7 infantry

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 8 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.867
            Median : 4.000
            Variance : 1.103
            Standard Deviation : 1.050
            Total rolls : 30

    Null / Other
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.889
            Median : 4.500
            Variance : 0.941
            Standard Deviation : 0.970
            Total rolls : 18

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    triplea_37201_UK_9.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
                2 artilleries moved from Southern France to 93 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
                2 fighters moved from 95 Sea Zone to Morocco
                1 bomber moved from France to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                    Italians win, taking Morocco from French with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 99 Sea Zone to 98 Sea Zone
                1 bomber moved from Morocco to Southern France
                1 fighter moved from France to Southern Italy
                1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
                2 fighters moved from Morocco to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 bomber and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_37201_Ita9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Malaya to 43 Sea Zone
                1 submarine moved from 45 Sea Zone to 43 Sea Zone
                2 destroyers and 1 submarine moved from 54 Sea Zone to 43 Sea Zone

    triplea_37201_ANZ9.tsvg


  • OOL for sz 43 please

  • '22 '16

    tip bb if one sub hit
    tip bb tip carrier if two sub hits
    kill damaged carrier
    cruiser
    tip carrier
    cruiser
    bb
    bb
    carrier
    tac
    fig


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Malaya to 43 Sea Zone
                1 submarine moved from 45 Sea Zone to 43 Sea Zone
                2 destroyers and 1 submarine moved from 54 Sea Zone to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 2 destroyers, 1 fighter and 2 submarines
                    Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports
                        ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        ANZAC roll dice for 2 destroyers and 1 fighter in 43 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers and 2 transports in 43 Sea Zone, round 2 :  3/6 hits
                        2 submarines owned by the ANZAC, 1 cruiser owned by the Japanese, 2 destroyers owned by the ANZAC and 1 fighter owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 2 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -26
                    Casualties for ANZAC: 2 destroyers, 1 fighter and 2 submarines
                    Casualties for Japanese: 1 cruiser
                    1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in Borneo

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser and 2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 2 times
            Average roll : 3.448
            Median : 4.000
            Variance : 1.536
            Standard Deviation : 1.239
            Total rolls : 29

    Null / Other
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

    triplea_37201_ANZ9.tsvg

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