'16L souL (Axis) v. snigg (Allies +21)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 2 infantry; Remaining resources: 4 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese

    Combat - Japanese
                Japanese creates battle in territory 10 Sea Zone

    Non Combat Move - Japanese
                1 fighter moved from Novosibirsk to Caucasus
                9 fighters moved from Novosibirsk to Turkey

    Place Units - Japanese
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,2,3,4,6,2,1,3,6,1,3,5,3,3,1,2,5,6,2,6
                Japanese collect 3 PUs (8 lost to blockades); end with 5 PUs total

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 19 infantry
        Sakha : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        37 Sea Zone : 1 flag
        10 Sea Zone : 1 submarine
        Caucasus : 1 fighter
        Turkey : 9 fighters

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 0 / 0
        Japanese : 11 / 5
        Americans : 73 / 96
        Chinese : 23 / 29
        British : 33 / 40
        UK_Pacific : 26 / 32
        Italians : 36 / 38
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    triplea_37231_Jap15.tsvg

  • 22 21 20 17 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 battleship, 2 harbours and 7 infantry; Remaining resources: 5 PUs;

    Combat Move - Americans
                4 submarines moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from Formosa to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Japan
                1 artillery and 1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Germans
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries and 3 infantry moved from Venezuela to 89 Sea Zone
                4 artilleries, 3 infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone
                4 artilleries, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                8 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
                3 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Buryatia to Yakut S.S.R.
                      Americans take Yakut S.S.R. from Japanese

    triplea_37231_Ame15.tsvg

  • 22 21 20 17 15

    Kami in 6?


  • One, at a bb

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 battleship, 2 harbours and 7 infantry; Remaining resources: 5 PUs;

    Combat Move - Americans
                4 submarines moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from Formosa to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Japan
                1 artillery and 1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Germans
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries and 3 infantry moved from Venezuela to 89 Sea Zone
                4 artilleries, 3 infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone
                4 artilleries, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                8 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
                3 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Buryatia to Yakut S.S.R.
                      Americans take Yakut S.S.R. from Japanese

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 battleship owned by the Americans
                Battle in Gibraltar
                    Americans attack with 8 artilleries, 3 fighters, 7 infantry and 2 tactical_bombers
                    Italians defend with 1 airfield, 2 artilleries, 1 harbour and 3 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 :  1/2 hits
                        Americans roll dice for 8 artilleries, 3 fighters, 7 infantry and 2 tactical_bombers in Gibraltar, round 2 :  8/20 hits
                        Italians roll dice for 2 artilleries and 3 infantry in Gibraltar, round 2 :  1/5 hits
                        1 infantry owned by the Americans, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 8 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 artilleries and 3 infantry
                    Casualties for Americans: 1 infantry
                Battle in Japan
                    Americans attack with 1 artillery
                    Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 19 infantry
                        Americans roll dice for 1 artillery in Japan, round 2 :  1/1 hits
                        Japanese roll dice for 3 aaGuns, 1 artillery and 19 infantry in Japan, round 2 :  10/20 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Japan
                    Japanese win with 3 aaGuns, 1 artillery and 18 infantry remaining. Battle score for attacker is -1
                    Casualties for Americans: 1 artillery
                    Casualties for Japanese: 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 3 fighters and 4 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 4 submarines in 110 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 3 fighters and 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 110 Sea Zone to 91 Sea Zone
                2 tactical_bombers moved from Gibraltar to 91 Sea Zone
                3 fighters moved from Gibraltar to Morocco
                1 tactical_bomber moved from Brazil to 91 Sea Zone
                2 armour and 2 mech_infantrys moved from Central United States to Central America
                1 artillery moved from Burma to India
                4 transports moved from 6 Sea Zone to 25 Sea Zone

    Place Units - Americans
                2 infantry placed in Korea
                1 battleship placed in 6 Sea Zone
                1 harbour placed in Korea
                1 harbour placed in Morocco
                5 artilleries and 5 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
                EDIT: Adding units owned by Americans to 101 Sea Zone: 5 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,2
                Americans collect 70 PUs (5 lost to blockades); end with 75 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Marshall Islands : 1 flag
        Formosa : 1 flag
        Korea : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Okinawa : 1 flag
        Hainan : 1 flag, 1 harbour
        India : 1 artillery
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Yakut S.S.R. : 1 flag, 1 mech_infantry
        Buryatia : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 flag
        25 Sea Zone : 4 transports
        6 Sea Zone : 3 battleships, 3 carriers, 3 destroyers, 6 fighters, 2 submarines and 1 transport
        Central United States : 1 factory_major
        Central America : 2 armour and 2 mech_infantrys
        Eastern United States : 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Gibraltar : 8 artilleries and 6 infantry
        Egypt : 3 infantry
        Morocco : 1 flag, 1 airfield, 3 fighters and 1 harbour
        Algeria : 1 flag, 1 artillery and 1 infantry
        Libya : 1 flag
        101 Sea Zone : 5 transports
        Brazil : 1 flag
        Venezuela : 1 flag
        91 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 8 transports
        110 Sea Zone : 4 submarines

    triplea_37231_Ame15.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 artilleries and 7 infantry moved from Anhwe to Kweichow

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shensi : 7 artilleries and 21 infantry
        Kweichow : 2 artilleries and 7 infantry

    triplea_37231_Chi15.tsvg

  • 22 21 20 17 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - British
                1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
                      UK_Pacific take Sakha from Japanese
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                      British take Kazakhstan from Italians
                1 armour and 1 mech_infantry moved from Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                2 armour moved from Northwest Persia to Caucasus
                1 armour moved from Persia to Caucasus
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 fighter moved from Persia to Caucasus

    triplea_37231_Bri15.tsvg

  • 22 21 20 17 15

    Another kami in 6?


  • ya

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
                      UK_Pacific take Sakha from Japanese
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                      British take Kazakhstan from Italians
                1 armour and 1 mech_infantry moved from Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                2 armour moved from Northwest Persia to Caucasus
                1 armour moved from Persia to Caucasus
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 fighter moved from Persia to Caucasus

    Combat - British
                British creates battle in territory 106 Sea Zone
                Kamikaze Suicide Attack attacks 1 battleship owned by the British scoring 0 hits.  Rolls: 6
                Battle in Japan
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 18 infantry
                        British roll dice for 1 artillery and 1 infantry in Japan, round 2 :  0/2 hits
                        Japanese roll dice for 3 aaGuns, 1 artillery and 18 infantry in Japan, round 2 :  5/19 hits
                        1 artillery owned by the British and 1 infantry owned by the British lost in Japan
                    Japanese win with 3 aaGuns, 1 artillery and 18 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Caucasus
                    British attack with 5 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 fighter
                        British roll dice for 5 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 :  3/7 hits
                        Italians roll dice for 1 fighter in Caucasus, round 2 :  0/1 hits
                        1 fighter owned by the Japanese lost in Caucasus
                    British win, taking Caucasus from Italians with 5 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 fighter

    Non Combat Move - British
                1 fighter moved from Caucasus to Persia
                1 artillery and 6 infantry moved from West India to Eastern Persia
                2 armour and 4 mech_infantrys moved from India to Eastern Persia
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Persia
                1 artillery and 2 infantry placed in Quebec
                British undo move 3.
                1 artillery and 1 infantry placed in Quebec
                1 transport placed in 106 Sea Zone
                British undo move 2.
                1 armour, 1 infantry and 1 mech_infantry placed in Persia
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                2 armour and 5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Some Units in India change ownership: 2 armour and 5 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Paulau Island : 1 flag
        Marianas : 1 flag
        Siam : 1 flag
        Suiyuyan : 1 artillery and 2 infantry
        India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 5 mech_infantrys
        Malaya : 1 factory_minor and 1 harbour
        Kwangtung : 1 factory_minor and 1 harbour
        Sakha : 1 flag, 1 armour and 1 mech_infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag, 2 mech_infantrys
        French Indo China : 1 flag
        Celebes : 1 flag
        22 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 battleship and 2 transports
        Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Cyprus : 1 infantry
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 flag, 5 armour and 1 mech_infantry
        Afghanistan : 1 flag
        Saudi Arabia : 1 flag
        106 Sea Zone : 1 transport
        Eire : 1 flag
        99 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 2 armour, 1 artillery, 6 infantry and 4 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry
        91 Sea Zone : 2 transports

    triplea_37231_UK_15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                1 artillery, 3 fighters and 15 infantry moved from Spain to Gibraltar
                1 bomber moved from Spain to Gibraltar
                1 bomber moved from Volgograd to Syria

    Combat - Italians
                Battle in Cyprus
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Cyprus, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Cyprus
                    Italians win, taking Cyprus from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Syria
                    Italians attack with 1 bomber and 2 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Syria, round 2 :  2/3 hits
                        French roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Syria
                    Italians win, taking Syria from French with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Gibraltar
                    Italians attack with 1 artillery, 1 bomber, 3 fighters and 15 infantry
                    British defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry; Americans defend with 8 artilleries and 6 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 15 infantry in Gibraltar, round 2 :  4/20 hits
                        British roll dice for 10 artilleries and 8 infantry in Gibraltar, round 2 :  3/18 hits
                        2 artilleries owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Gibraltar
                        Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 12 infantry in Gibraltar, round 3 :  7/17 hits
                        British roll dice for 8 artilleries and 6 infantry in Gibraltar, round 3 :  4/14 hits
                        1 artillery owned by the Americans, 6 infantry owned by the Americans and 4 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 8 infantry in Gibraltar, round 4 :  4/13 hits
                        British roll dice for 7 artilleries in Gibraltar, round 4 :  3/7 hits
                        4 artilleries owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
                    1 artillery owned by the Italians and 5 infantry owned by the Italians retreated to Spain
                    British win with 3 artilleries remaining. Battle score for attacker is 22
                    Casualties for Italians: 10 infantry
                    Casualties for British: 2 artilleries and 2 infantry
                    Casualties for Americans: 5 artilleries and 6 infantry

    Non Combat Move - Italians
                1 bomber and 3 fighters moved from Gibraltar to Spain
                1 bomber moved from Syria to Volgograd
                1 armour and 1 mech_infantry moved from Novosibirsk to Volgograd
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern France
                2 mech_infantrys placed in Ukraine
                1 fighter placed in Southern Italy
                1 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 34 PUs; end with 34 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Territory Summary for Italians :

    Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Cyprus : 1 flag, 1 artillery and 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Syria : 1 flag, 2 infantry
        Northern Italy : 1 factory_major, 1 infantry and 2 mech_infantrys
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Belarus : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Volgograd : 1 armour, 1 bomber and 1 mech_infantry
        Turkey : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 destroyer and 2 transports
        Yugoslavia : 1 flag
        Spain : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 5 infantry

    Production/PUs Summary :

    Germans : 57 / 84
        Russians : 0 / 0
        Japanese : 9 / 5
        Americans : 75 / 100
        Chinese : 23 / 29
        British : 36 / 41
        UK_Pacific : 27 / 32
        Italians : 34 / 39
        ANZAC : 10 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    triplea_37231_Ita15.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 26 Sea Zone to 10 Sea Zone

    Combat - ANZAC
                Battle in 10 Sea Zone
                    ANZAC attack with 1 destroyer and 3 submarines
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 3 submarines in 10 Sea Zone, round 2 :  0/3 hits
                        ANZAC roll dice for 1 destroyer in 10 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 3 submarines in 10 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the Japanese lost in 10 Sea Zone
                    ANZAC win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 carriers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 64 Sea Zone
                2 transports moved from 6 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to 64 Sea Zone
                1 fighter and 1 tactical_bomber moved from 64 Sea Zone to Southeast Mexico
                2 fighters moved from New South Wales to New Zealand
                2 fighters moved from Persia to Egypt

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 2 fighters, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 2 fighters and 1 harbour
        Dutch New Guinea : 1 flag
        33 Sea Zone : 2 transports
        10 Sea Zone : 1 flag, 1 destroyer and 3 submarines
        Southeast Mexico : 1 fighter and 1 tactical_bomber
        Egypt : 2 fighters
        64 Sea Zone : 2 carriers and 4 fighters

    triplea_37231_ANZ15.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        Iraq : 1 flag

    triplea_37231_Fre15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers, 1 fighter, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                6 infantry moved from Greece to 97 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 97 Sea Zone to 100 Sea Zone
                2 artilleries and 6 infantry moved from 100 Sea Zone to Caucasus
                1 armour moved from Turkey to Northwest Persia
                      Germans take Northwest Persia from British
                1 armour moved from Northwest Persia to Iraq
                      Germans take Iraq from French
                1 infantry moved from Tunisia to Libya
                      Italians take Libya from Americans
                1 artillery and 4 infantry moved from Spain to Gibraltar
                1 fighter moved from Western Germany to Gibraltar
                1 bomber moved from Western Germany to Gibraltar
                5 bombers moved from Western Germany to Caucasus
                1 bomber moved from Volgograd to Caucasus
                2 mech_infantrys moved from Russia to Kazakhstan
                1 artillery moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Kazakhstan
                1 bomber moved from Volgograd to Kazakhstan
                3 fighters moved from Southern Italy to Caucasus

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 3 artilleries, 6 bombers, 3 fighters and 6 infantry
                    British defend with 5 armour and 1 mech_infantry
                        Germans roll dice for 3 artilleries, 6 bombers, 3 fighters and 6 infantry in Caucasus, round 2 :  5/18 hits
                        British roll dice for 5 armour and 1 mech_infantry in Caucasus, round 2 :  2/6 hits
                        1 mech_infantry owned by the British, 2 infantry owned by the Germans and 4 armour owned by the British lost in Caucasus
                        Germans roll dice for 3 artilleries, 6 bombers, 3 fighters and 4 infantry in Caucasus, round 3 :  7/16 hits
                        British roll dice for 1 armour in Caucasus, round 3 :  0/1 hits
                        1 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from British with 3 artilleries, 6 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 28
                    Casualties for Germans: 2 infantry
                    Casualties for British: 5 armour and 1 mech_infantry
                Battle in Gibraltar
                    Germans attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
                    British defend with 1 airfield and 1 harbour; Americans defend with 3 artilleries
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Gibraltar, round 2 :  1/7 hits
                        British roll dice for 3 artilleries in Gibraltar, round 2 :  2/3 hits
                        1 artillery owned by the Americans and 2 infantry owned by the Germans lost in Gibraltar
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Gibraltar, round 3 :  3/5 hits
                        British roll dice for 2 artilleries in Gibraltar, round 3 :  1/2 hits
                        2 artilleries owned by the Americans and 1 infantry owned by the Germans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 3 artilleries
                Battle in Kazakhstan
                    Germans attack with 1 artillery, 1 bomber and 2 mech_infantrys
                    British defend with 2 mech_infantrys
                        Germans roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 :  1/4 hits
                        British roll dice for 2 mech_infantrys in Kazakhstan, round 2 :  0/2 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                        Germans roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Kazakhstan, round 3 :  3/4 hits
                        British roll dice for 1 mech_infantry in Kazakhstan, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from Kazakhstan to Greece
                6 bombers moved from Caucasus to Greece
                3 fighters moved from Caucasus to 100 Sea Zone
                4 mech_infantrys moved from Northern Italy to Bulgaria
                1 battleship, 2 carriers, 1 cruiser, 6 destroyers and 3 submarines moved from 97 Sea Zone to 100 Sea Zone
                1 infantry moved from Tambov to Volgograd
                1 bomber and 1 fighter moved from Gibraltar to Spain

    Place Units - Germans
                2 bombers and 1 fighter placed in Western Germany
                3 mech_infantrys placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Volgograd
                3 mech_infantrys placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 2 infantry
                EDIT: Adding units owned by Germans to Archangel: 2 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in France
                1 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 artillery and 2 mech_infantrys
        Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Tunisia : 1 flag
        Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
        Germany : 1 factory_major
        Norway : 5 infantry
        Northern Italy : 3 mech_infantrys
        Libya : 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 2 infantry
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 3 artilleries and 4 infantry
        Smolensk : 1 flag
        Samara : 1 flag
        Portugal : 1 flag
        100 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 3 submarines and 4 transports
        Switzerland : 1 flag
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag, 4 mech_infantrys
        Greece : 7 bombers and 4 infantry
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 armour
        Northwest Persia : 1 flag
        Sweden : 1 flag
        Spain : 1 bomber, 1 fighter and 14 infantry
        Finland : 1 flag
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 62 / 91
        Russians : 0 / 0
        Japanese : 9 / 5
        Americans : 74 / 100
        Chinese : 23 / 29
        British : 33 / 41
        UK_Pacific : 27 / 32
        Italians : 35 / 39
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    triplea_37231_Ger16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers, 1 fighter, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                6 infantry moved from Greece to 97 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 97 Sea Zone to 100 Sea Zone
                2 artilleries and 6 infantry moved from 100 Sea Zone to Caucasus
                1 armour moved from Turkey to Northwest Persia
                      Germans take Northwest Persia from British
                1 armour moved from Northwest Persia to Iraq
                      Germans take Iraq from French
                1 infantry moved from Tunisia to Libya
                      Italians take Libya from Americans
                1 artillery and 4 infantry moved from Spain to Gibraltar
                1 fighter moved from Western Germany to Gibraltar
                1 bomber moved from Western Germany to Gibraltar
                5 bombers moved from Western Germany to Caucasus
                1 bomber moved from Volgograd to Caucasus
                2 mech_infantrys moved from Russia to Kazakhstan
                1 artillery moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Kazakhstan
                1 bomber moved from Volgograd to Kazakhstan
                3 fighters moved from Southern Italy to Caucasus

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 3 artilleries, 6 bombers, 3 fighters and 6 infantry
                    British defend with 5 armour and 1 mech_infantry
                        Germans roll dice for 3 artilleries, 6 bombers, 3 fighters and 6 infantry in Caucasus, round 2 :  5/18 hits
                        British roll dice for 5 armour and 1 mech_infantry in Caucasus, round 2 :  2/6 hits
                        1 mech_infantry owned by the British, 2 infantry owned by the Germans and 4 armour owned by the British lost in Caucasus
                        Germans roll dice for 3 artilleries, 6 bombers, 3 fighters and 4 infantry in Caucasus, round 3 :  7/16 hits
                        British roll dice for 1 armour in Caucasus, round 3 :  0/1 hits
                        1 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from British with 3 artilleries, 6 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 28
                    Casualties for Germans: 2 infantry
                    Casualties for British: 5 armour and 1 mech_infantry
                Battle in Gibraltar
                    Germans attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
                    British defend with 1 airfield and 1 harbour; Americans defend with 3 artilleries
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Gibraltar, round 2 :  1/7 hits
                        British roll dice for 3 artilleries in Gibraltar, round 2 :  2/3 hits
                        1 artillery owned by the Americans and 2 infantry owned by the Germans lost in Gibraltar
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Gibraltar, round 3 :  3/5 hits
                        British roll dice for 2 artilleries in Gibraltar, round 3 :  1/2 hits
                        2 artilleries owned by the Americans and 1 infantry owned by the Germans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 3 artilleries
                Battle in Kazakhstan
                    Germans attack with 1 artillery, 1 bomber and 2 mech_infantrys
                    British defend with 2 mech_infantrys
                        Germans roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 :  1/4 hits
                        British roll dice for 2 mech_infantrys in Kazakhstan, round 2 :  0/2 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                        Germans roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Kazakhstan, round 3 :  3/4 hits
                        British roll dice for 1 mech_infantry in Kazakhstan, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from Kazakhstan to Greece
                6 bombers moved from Caucasus to Greece
                3 fighters moved from Caucasus to 100 Sea Zone
                4 mech_infantrys moved from Northern Italy to Bulgaria
                1 battleship, 2 carriers, 1 cruiser, 6 destroyers and 3 submarines moved from 97 Sea Zone to 100 Sea Zone
                1 infantry moved from Tambov to Volgograd
                1 bomber and 1 fighter moved from Gibraltar to Spain

    Place Units - Germans
                2 bombers and 1 fighter placed in Western Germany
                3 mech_infantrys placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Volgograd
                3 mech_infantrys placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 2 infantry
                EDIT: Adding units owned by Germans to Archangel: 2 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in France
                1 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 100 Sea Zone: 1 battleship, 1 cruiser and 3 destroyers
                EDIT: Adding units owned by Germans to 99 Sea Zone: 1 battleship, 1 cruiser and 3 destroyers
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 artillery and 2 mech_infantrys
        Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Tunisia : 1 flag
        Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
        Germany : 1 factory_major
        Norway : 5 infantry
        Northern Italy : 3 mech_infantrys
        Libya : 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 2 infantry
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 3 artilleries and 4 infantry
        Smolensk : 1 flag
        Samara : 1 flag
        Portugal : 1 flag
        100 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 3 submarines and 4 transports
        Switzerland : 1 flag
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag, 4 mech_infantrys
        Greece : 7 bombers and 4 infantry
        99 Sea Zone : 1 battleship, 1 cruiser and 3 destroyers
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 armour
        Northwest Persia : 1 flag
        Sweden : 1 flag
        Spain : 1 bomber, 1 fighter and 14 infantry
        Finland : 1 flag
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 62 / 91
        Russians : 0 / 0
        Japanese : 9 / 5
        Americans : 74 / 100
        Chinese : 23 / 29
        British : 33 / 41
        UK_Pacific : 27 / 32
        Italians : 35 / 39
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    triplea_37231_Ger16.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Persia to Iraq

    Combat - Russians
                Battle in Iraq
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 2 fighters and 1 tactical_bomber in Iraq, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Iraq, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Iraq
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Iraq to Egypt

    Turn Complete - Russians

    Territory Summary for Russians :

    Egypt : 2 fighters and 1 tactical_bomber
        Italian Somaliland : 1 flag

    triplea_37231_Rus16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 infantry; Remaining resources: 2 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                9 fighters moved from Turkey to Persia

    Combat - Japanese
                Battle in Persia
                    Japanese attack with 9 fighters
                    British defend with 1 armour, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry
                        Japanese roll dice for 9 fighters in Persia, round 2 :  4/9 hits
                        British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Persia, round 2 :  3/5 hits
                        1 mech_infantry owned by the British, 3 fighters owned by the Japanese, 1 armour owned by the British and 2 infantry owned by the British lost in Persia
                        Japanese roll dice for 6 fighters in Persia, round 3 :  2/6 hits
                        British roll dice for 1 fighter in Persia, round 3 :  1/1 hits
                        1 fighter owned by the Japanese and 1 fighter owned by the British lost in Persia
                    Japanese win with 5 fighters remaining. Battle score for attacker is -14
                    Casualties for British: 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
                    Casualties for Japanese: 4 fighters

    Non Combat Move - Japanese
                5 fighters moved from Persia to Caucasus

    Place Units - Japanese
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,1,5,1,3,2,6,3,1,4,6,1,2,1,6,5,1,3,1,5,6,4
                Japanese collect 1 PU (8 lost to blockades); end with 3 PUs total

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 19 infantry
        Yenisey : 1 flag
        37 Sea Zone : 1 flag
        Caucasus : 5 fighters

    Production/PUs Summary :

    Germans : 62 / 91
        Russians : 0 / 0
        Japanese : 9 / 3
        Americans : 74 / 100
        Chinese : 23 / 29
        British : 33 / 41
        UK_Pacific : 27 / 32
        Italians : 35 / 39
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    triplea_37231_Jap16.tsvg

  • 22 21 20 17 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 9 artilleries, 1 cruiser, 1 fighter, 1 harbour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Japan
                5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters and 3 tactical_bombers moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Germans
                1 mech_infantry moved from Yakut S.S.R. to Yenisey
                      Americans take Yenisey from Japanese

    triplea_37231_Ame16.tsvg

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    Kami in 6?


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