@oysteilo
any scramble?
G40L suprise attack (allies) v. Entek (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Tunisia
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Amur
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 24 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 24 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 24 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tunisia
Americans attack with 1 armour
Italians defend with 1 armour
Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits
Americans roll dice for 1 armour in Tunisia, round 3 : 0/1 hits
Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits
1 armour owned by the Americans lost in Tunisia
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Americans: 1 armourNon Combat Move - Americans
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from 24 Sea Zone to Midway
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 armour and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsDice Statistics:
Total
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 5 infantry moved from Chahar to Jehol
1 artillery and 4 infantry moved from Anhwe to Shantung
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
1 artillery moved from Hunan to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 5 infantry moved from Chahar to Jehol
1 artillery and 4 infantry moved from Anhwe to Shantung
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
1 artillery moved from Hunan to AnhweCombat - Chinese
Battle in Jehol
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Jehol, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery and 4 infantry in Shantung, round 2 : 0/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 0/3 hits
Chinese roll dice for 1 artillery and 4 infantry in Shantung, round 3 : 1/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Shantung, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery and 3 infantry in Shantung, round 4 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 4 : 0/2 hits
Chinese roll dice for 1 artillery and 3 infantry in Shantung, round 5 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 5 : 0/2 hits
1 infantry owned by the Japanese lost in Shantung
Chinese roll dice for 1 artillery and 3 infantry in Shantung, round 6 : 0/4 hits
Japanese roll dice for 1 artillery in Shantung, round 6 : 0/1 hits
Chinese roll dice for 1 artillery and 3 infantry in Shantung, round 7 : 0/4 hits
Japanese roll dice for 1 artillery in Shantung, round 7 : 0/1 hits
Chinese roll dice for 1 artillery and 3 infantry in Shantung, round 8 : 0/4 hits
Japanese roll dice for 1 artillery in Shantung, round 8 : 1/1 hits
1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 9 : 1/3 hits
Japanese roll dice for 1 artillery in Shantung, round 9 : 0/1 hits
1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
1 artillery and 2 infantry placed in Kiangsi
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 16 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 11 times
Average roll : 3.912
Median : 4.000
Variance : 1.761
Standard Deviation : 1.327
Total rolls : 68Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Chinese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 4.026
Median : 4.000
Variance : 1.342
Standard Deviation : 1.158
Total rolls : 39Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.882
Median : 4.000
Variance : 1.812
Standard Deviation : 1.346
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Libya from Italians
2 destroyers and 2 transports moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
2 destroyers moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 4 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 armour moved from Kiangsi to Kwangtung
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Libya from Italians
2 destroyers and 2 transports moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
2 destroyers moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 4 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 armour moved from Kiangsi to Kwangtung
1 armour and 1 mech_infantry moved from Yunnan to KwangtungCombat - British
Battle in Greece
Battle in Kwangtung
British attack with 2 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 4 infantry
British roll dice for 2 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/10 hits
Japanese roll dice for 4 infantry in Kwangtung, round 2 : 1/4 hits
3 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
British roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 3/9 hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Greece from Italians, taking Kwangtung from Japanese with 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 4 infantry
Battle in Tunisia
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits
Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 artillery moved from Tobruk to Alexandria
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Shan State to Malaya
1 armour moved from Malaya to Yunnan
1 armour and 1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery and 3 infantry moved from India to West India
1 armour and 2 mech_infantrys moved from Egypt to IraqPlace Units - British
1 armour and 2 infantry placed in Egypt
2 artilleries and 6 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Normandy Bordeaux: 1 armour, 1 artillery and 4 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour and 3 infantry placed in India
2 submarines placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,4
UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 3 infantry
Some Units in 39 Sea Zone change ownership: 2 submarines
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeDice Statistics:
Total
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 30 times
4 was rolled 23 times
5 was rolled 28 times
6 was rolled 16 times
Average roll : 3.715
Median : 4.000
Variance : 2.352
Standard Deviation : 1.534
Total rolls : 123Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.680
Median : 4.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 25Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21Americans Combat
1 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Chinese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 4.026
Median : 4.000
Variance : 1.342
Standard Deviation : 1.158
Total rolls : 39Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.680
Median : 4.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 25 -
Sorry I forgot to ncn my Brit tt’s into Normandy I’ll fix it during Anz & Fr
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to Normandy Bordeaux: 1 armour, 1 artillery and 4 infantry
EDIT: Removing units owned by British from 110 Sea Zone: 2 armour, 2 artilleries, 8 infantry and 3 transports
EDIT: Adding units owned by British to 110 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 fighters moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 armour, 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 1/4 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 2 : 3/4 hits
1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
British win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 infantry
1 fighter owned by the Italians retreatedNon Combat Move - Italians
1 fighter moved from Greece to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 1 factory_minor and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
95 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 44 / 60
Russians : 32 / 32
Japanese : 21 / 27
Americans : 56 / 76
Chinese : 17 / 23
British : 37 / 42
UK_Pacific : 24 / 26
Italians : 11 / 10
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Crap I shorted you units when I edited for you. Sorry about that. Looks like you need an additional 4 Infantry, 1 Armor, and 1 Arty. Sorry about that.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
2 cruisers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
2 cruisers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 submarine placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Trans-Jordan to Syria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Trans-Jordan to SyriaNon Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from British
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
4 infantry moved from Romania to Bessarabia
2 bombers moved from Germany to 99 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 94 Sea ZoneCombat - Germans
Battle in Bessarabia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Bessarabia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Germans attack with 2 bombers
British defend with 2 destroyers and 2 transports
Germans roll dice for 2 bombers in 99 Sea Zone, round 2 : 1/2 hits
British roll dice for 2 destroyers and 2 transports in 99 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Germans and 1 destroyer owned by the British lost in 99 Sea Zone
Germans roll dice for 1 bomber in 99 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer and 2 transports in 99 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Germans and 1 destroyer owned by the British lost in 99 Sea Zone
British win with 2 transports remaining. Battle score for attacker is -8
Casualties for Germans: 2 bombers
Casualties for British: 2 destroyers
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 0/3 hits
Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits
Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 2 : 2/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 0/3 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 94 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 2 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 94 Sea Zone to Southern Italy
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Novgorod to Baltic States
3 artilleries and 3 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to FrancePlace Units - Germans
1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in France
1 artillery and 1 infantry placed in Slovakia Hungary
1 armour and 2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 5 infantry
Slovakia Hungary : 1 artillery, 1 factory_major and 1 infantry
Western Germany : 1 airfield, 1 armour, 1 factory_major, 2 fighters and 1 harbour
Romania : 1 infantry
Germany : 1 factory_major
Denmark : 2 infantry
Holland Belgium : 1 mech_infantry
Southern Italy : 2 fighters and 2 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag, 1 infantry
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 flag, 1 artillery and 6 infantry
Bessarabia : 1 flag, 3 infantry
Novgorod : 1 flag, 6 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
112 Sea Zone : 2 submarines
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 45 / 57
Russians : 31 / 32
Japanese : 21 / 27
Americans : 56 / 76
Chinese : 17 / 23
British : 37 / 42
UK_Pacific : 24 / 26
Italians : 11 / 10
ANZAC : 17 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Ukraine to Bessarabia
3 infantry moved from Western Ukraine to Eastern Poland
2 artilleries moved from Western Ukraine to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 fighter moved from Bryansk to Archangel
1 fighter moved from Bryansk to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
1 fighter moved from Bryansk to Eastern Poland
1 armour moved from Smolensk to Baltic States
1 armour moved from Bryansk to Eastern Poland
1 armour moved from Bryansk to Bessarabia
1 armour moved from Smolensk to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Ukraine to Bessarabia
3 infantry moved from Western Ukraine to Eastern Poland
2 artilleries moved from Western Ukraine to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 fighter moved from Bryansk to Archangel
1 fighter moved from Bryansk to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
1 fighter moved from Bryansk to Eastern Poland
1 armour moved from Smolensk to Baltic States
1 armour moved from Bryansk to Eastern Poland
1 armour moved from Bryansk to Bessarabia
1 armour moved from Smolensk to Eastern PolandCombat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/6 hits
Germans roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/6 hits
Germans roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Baltic States
Russians attack with 1 armour
Germans defend with 1 infantry
Russians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Eastern Poland
Russians attack with 2 armour, 3 artilleries, 1 fighter and 3 infantry
Germans defend with 1 artillery and 6 infantry
Russians roll dice for 2 armour, 3 artilleries, 1 fighter and 3 infantry in Eastern Poland, round 2 : 4/9 hits
Germans roll dice for 1 artillery and 6 infantry in Eastern Poland, round 2 : 1/7 hits
1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 3 artilleries, 1 fighter and 2 infantry in Eastern Poland, round 3 : 3/8 hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 armour, 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 artillery and 6 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 fighter moved from Archangel to Bryansk
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 artillery and 2 infantry moved from Rostov to Ukraine
1 artillery and 3 infantry moved from Russia to Bryansk
2 armour moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 3 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 3.765
Median : 4.000
Variance : 1.340
Standard Deviation : 1.158
Total rolls : 51Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.167
Median : 5.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18Russians Combat
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.545
Median : 3.000
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
3 infantry moved from Kiangsu to Shantung
2 fighters moved from Kiangsu to Shantung
2 battleships, 1 cruiser and 3 transports moved from 20 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Shantung
Japanese attack with 1 artillery, 2 fighters and 4 infantry
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in Shantung, round 2 : 1/7 hits
Chinese roll dice for 1 artillery and 3 infantry in Shantung, round 2 : 2/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Shantung, round 3 : 3/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 3 : 2/3 hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Japanese
2 fighters moved from Shantung to Kiangsu
1 fighter moved from 16 Sea Zone to JapanPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag, 1 artillery
Korea : 2 fighters
Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 2 fighters and 5 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Manchuria : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield, 3 fighters and 1 harbour
19 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 2 battleships, 1 cruiser, 1 destroyer, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 43 / 57
Russians : 33 / 33
Japanese : 23 / 23
Americans : 56 / 76
Chinese : 15 / 23
British : 37 / 42
UK_Pacific : 24 / 26
Italians : 11 / 10
ANZAC : 17 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 4 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 fighter moved from 110 Sea Zone to France
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 4 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 fighter moved from 110 Sea Zone to France
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in France
Americans attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 5 infantry
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in France, round 2 : 2/4 hits
Germans roll dice for 1 armour, 1 artillery and 5 infantry in France, round 2 : 1/7 hits
1 infantry owned by the Americans and 2 infantry owned by the Germans lost in France
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in France, round 3 : 1/3 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in France, round 3 : 2/5 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in France
retreated to France
Germans win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Southern France
Americans attack with 1 armour and 3 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits
Americans roll dice for 1 armour and 3 infantry in Southern France, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour and 2 infantry in Southern France, round 3 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter moved from France to 110 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 16 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
1 armour, 1 fighter and 1 infantry placed in Western United States
3 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.405
Median : 3.000
Variance : 0.639
Standard Deviation : 0.799
Total rolls : 37Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.278
Median : 3.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 5 infantry moved from Jehol to Shantung
1 artillery and 3 infantry moved from Anhwe to Kiangsu
1 artillery and 3 infantry moved from Kiangsi to Kiangsu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 5 infantry moved from Jehol to Shantung
1 artillery and 3 infantry moved from Anhwe to Kiangsu
1 artillery and 3 infantry moved from Kiangsi to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 6 infantry
Japanese defend with 1 artillery, 1 factory_minor, 2 fighters and 5 infantry
Chinese roll dice for 2 artilleries and 6 infantry in Kiangsu, round 2 : 1/8 hits
Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Kiangsu, round 2 : 5/8 hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries and 1 infantry in Kiangsu, round 3 : 0/3 hits
Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in Kiangsu, round 3 : 3/7 hits
1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsu
Japanese win with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is -23
Casualties for Chinese: 2 artilleries and 6 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 5 infantry in Shantung, round 2 : 0/6 hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery and 4 infantry in Shantung, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Anhwe
1 infantry placed in Kiangsi
1 artillery placed in Shantung
1 artillery and 1 infantry placed in Anhwe
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 8 times
Average roll : 3.474
Median : 3.500
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 76Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.278
Median : 3.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 22Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19





