@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
16L G40 Majikforce (Axis) vs Surprise Attack (Allies +12)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 artillery moved from Morocco to Algeria
1 fighter moved from Eastern United States to 110 Sea Zone
1 mech_infantry moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Amur
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Sakha to Amur
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Midway to Amur
1 cruiser and 1 transport moved from 1 Sea Zone to 10 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 artillery moved from Morocco to Algeria
1 fighter moved from Eastern United States to 110 Sea Zone
1 mech_infantry moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Amur
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Sakha to Amur
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Midway to Amur
1 cruiser and 1 transport moved from 1 Sea Zone to 10 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Amur
Americans attack with 2 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Amur, round 2 : 3/4 hits
Japanese roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 battleship and 1 cruiser
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 0/2 hits
1 battleship owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 32
Casualties for Germans: 1 battleship and 1 cruiser
Battle in Kwangsi
Americans attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 fighter and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 mech_infantry in Kwangsi, round 3 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Southern France
Americans attack with 1 armour and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 36 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
2 bombers moved from Amur to Siberia
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.423
Median : 3.500
Variance : 0.880
Standard Deviation : 0.938
Total rolls : 26Germans Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.278
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 3.200
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to SzechwanCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.423
Median : 3.500
Variance : 0.880
Standard Deviation : 0.938
Total rolls : 26Germans Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.278
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 3.200
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 artillery and 5 infantry moved from Yunnan to Hunan
1 armour moved from Eastern Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
7 infantry moved from India to West India
1 artillery and 4 infantry moved from Burma to Yunnan
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 5 infantry moved from Yunnan to Hunan
1 armour moved from Eastern Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
7 infantry moved from India to West India
1 artillery and 4 infantry moved from Burma to Yunnan
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Non Combat Move - British
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from India to West India
1 fighter and 1 tactical_bomber moved from Burma to MalayaPlace Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
3 infantry placed in Egypt
2 infantry placed in United Kingdom
British undo move 4.
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 7 infantryDice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.423
Median : 3.500
Variance : 0.880
Standard Deviation : 0.938
Total rolls : 26Germans Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.278
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 3.200
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber and 1 fighter moved from Western Germany to Southern France
1 artillery moved from Northern Italy to Southern France
1 fighter moved from Romania to Southern FranceCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 2 artilleries, 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Southern France to 95 Sea Zone
1 fighter moved from Southern France to France
2 aaGuns moved from France to Southern France
1 bomber moved from Southern France to France
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 armour moved from Tambov to Kazakhstan
1 mech_infantry moved from Tambov to KazakhstanPlace Units - Italians
1 carrier and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 cruiser moved from 45 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from West India to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 cruiser moved from 45 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from West India to MalayaCombat - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 45 Sea Zone to 46 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Trans-Jordan to Syria
2 infantry moved from Libya to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Trans-Jordan to Syria
2 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
11 armour moved from Volgograd to Northwest Persia
5 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 battleship and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone -
Scramble in the channel?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
11 armour moved from Volgograd to Northwest Persia
5 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 battleship and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
3 bombers moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers
British defend with 1 transport; Americans defend with 2 destroyers and 1 transport
Germans win with 2 bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 bomber
Casualties for British: 1 transport
Casualties for Americans: 2 destroyers and 1 transport
Battle in Northwest Persia
Germans attack with 11 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 infantry
Germans win, taking Northwest Persia from British with 11 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Germans: 2 destroyers and 2 submarines
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 fightersNon Combat Move - Germans
1 infantry moved from Finland to Norway
1 artillery moved from Finland to Norway
1 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
4 infantry moved from Rostov to Caucasus
1 armour, 1 artillery and 9 mech_infantrys moved from Bryansk to Rostov
1 armour and 9 mech_infantrys moved from Rostov to Caucasus
1 artillery moved from Urals to Timguska
1 armour and 1 mech_infantry moved from Urals to Tsinghai
1 armour and 1 mech_infantry moved from Samara to Tsinghai
1 artillery moved from Samara to Kazakhstan
1 armour moved from Novosibirsk to Tsinghai
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 transport placed in 113 Sea Zone
1 bomber and 1 tactical_bomber placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 bomber
EDIT: Adding units owned by Germans to Western Germany: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Japan to Siberia
3 mech_infantrys moved from Manchuria to Amur
1 bomber moved from Kiangsu to Amur
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 2 cruisers, 3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
3 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to AnhweCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 2 transports
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 43 Sea Zone from Americans with 2 battleships, 2 cruisers and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win, taking 44 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Siberia
Japanese attack with 1 bomber
Americans defend with 2 bombers
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 bomber
Battle in Amur
Japanese attack with 1 bomber and 3 mech_infantrys
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Amur from Americans with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Anhwe to Kiangsu
1 bomber moved from Amur to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 carriers moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Kansu to Sikang
1 tactical_bomber moved from Borneo to 35 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to PhilippinesPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Manchuria
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Amur
1 bomber moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 artillery moved from Algeria to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Amur
1 bomber moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 artillery moved from Algeria to TunisiaCombat - Americans
Battle in Amur
Americans attack with 1 armour and 1 bomber
Japanese defend with 3 mech_infantrys
Americans roll dice for 1 armour and 1 bomber in Amur, round 2 : 1/2 hits
Japanese roll dice for 3 mech_infantrys in Amur, round 2 : 1/3 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Amur
retreated to Amur
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Amur to Soviet Far East
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 armour, 2 fighters and 1 infantry placed in Western United States
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3