no scramble.
Surprise Attack vs Radiant +12 Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 battleships, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Marianas to 22 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 22 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
1 battleship moved from 22 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 battleship moved from 22 Sea Zone to 19 Sea Zone
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
3 destroyers moved from 22 Sea Zone to 19 Sea Zone
1 battleship, 3 destroyers and 2 submarines moved from 7 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 destroyer moved from 22 Sea Zone to 19 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 2 battleships, 5 carriers, 5 destroyers, 5 fighters, 4 infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
4 artilleries, 5 fighters and 4 infantry moved from 93 Sea Zone to Southern France
4 carriers, 3 fighters and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern France
3 battleships and 3 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Russia to Karelia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Tobruk to Alexandria
3 artilleries and 3 infantry moved from Libya to TobrukCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 battleship, 3 destroyers and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship and 3 destroyers in 17 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 battleship, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 3 destroyers in 18 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Americans roll dice for 2 destroyers in 18 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers in 18 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 3 battleships and 3 destroyers
Germans defend with 1 destroyer
Americans roll dice for 3 battleships and 3 destroyers in 104 Sea Zone, round 2 : 4/6 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 battleships and 3 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kiangsu
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
Americans roll dice for 2 battleships in Kiangsu, round 2 : 2/2 hits
Americans roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 2/4 hits
Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 : 1/3 hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in Karelia
Americans attack with 1 bomber
Germans defend with 2 infantry
Americans roll dice for 1 bomber in Karelia, round 2 : 1/1 hits
Germans roll dice for 2 infantry in Karelia, round 2 : 2/2 hits
1 bomber owned by the Americans and 1 infantry owned by the Germans lost in Karelia
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 bomber
Battle in Southern France
Americans attack with 4 artilleries, 8 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 2 battleships in Southern France, round 2 : 2/2 hits
Americans roll dice for 4 artilleries, 8 fighters, 4 infantry and 1 tactical_bomber in Southern France, round 2 : 8/17 hits
Germans roll dice for 6 infantry in Southern France, round 2 : 3/6 hits
3 infantry owned by the Americans and 6 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 4 artilleries, 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 6 infantry
Casualties for Americans: 3 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
8 fighters and 1 tactical_bomber moved from Southern France to 93 Sea ZonePlace Units - Americans
3 infantry placed in Western United States
2 battleships, 1 destroyer, 1 submarine and 3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 artilleries and 3 infantry moved from Anhwe to Kiangsi
1 artillery and 3 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Kiangsi
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 1 armour and 2 infantry
Chinese roll dice for 3 artilleries and 4 infantry in Kiangsi, round 2 : 1/7 hits
Japanese roll dice for 1 armour and 2 infantry in Kiangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 3 artilleries and 3 infantry in Kiangsi, round 3 : 3/6 hits
Japanese roll dice for 1 armour and 1 infantry in Kiangsi, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 2 infantry
Battle in Jehol
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Jehol, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
Place Units - Chinese
4 artilleries placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 26 PUs;
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Ukraine to Novgorod
1 armour moved from Romania to Greece
British take Bulgaria from Germans
British take Greece from Italians
1 armour moved from Romania to Albania
British take Albania from Italians
1 armour moved from Romania to Slovakia Hungary
8 armour moved from Eastern Poland to Slovakia Hungary
6 armour and 3 mech_infantrys moved from Ukraine to Romania
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
6 armour and 3 mech_infantrys moved from Caucasus to Ukraine
2 infantry moved from Caucasus to Rostov
2 infantry moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
4 armour moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Egypt to Iraq
4 armour moved from India to Eastern Persia
3 infantry moved from Kwangsi to Kiangsi
3 armour moved from Anhwe to Manchuria
1 armour and 1 mech_infantry moved from Kansu to Dzavhan
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Novgorod
British attack with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 7/7 hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
British win, taking Novgorod from Germans with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 mech_infantry
Battle in Manchuria
British attack with 3 armour
Japanese defend with 1 infantry
British roll dice for 3 armour in Manchuria, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Manchuria
British win, taking Manchuria from Japanese with 2 armour remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Slovakia Hungary
British attack with 9 armour
Germans defend with 1 artillery and 5 infantry
British roll dice for 9 armour in Slovakia Hungary, round 2 : 4/9 hits
Germans roll dice for 1 artillery and 5 infantry in Slovakia Hungary, round 2 : 4/6 hits
4 infantry owned by the Germans and 4 armour owned by the British lost in Slovakia Hungary
British roll dice for 5 armour in Slovakia Hungary, round 3 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Slovakia Hungary
British roll dice for 4 armour in Slovakia Hungary, round 4 : 2/4 hits
Germans roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Slovakia Hungary
British win, taking Slovakia Hungary from Germans with 4 armour remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery and 5 infantry
Casualties for British: 5 armourNon Combat Move - British
1 bomber moved from Novgorod to Romania
2 fighters and 1 tactical_bomber moved from Novgorod to BelarusPlace Units - British
3 armour placed in Persia
3 armour placed in Egypt
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
British collect 41 PUs (5 lost to blockades); end with 41 PUs totalPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from British
2 artilleries and 2 infantry moved from Yugoslavia to Albania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from British
2 artilleries and 2 infantry moved from Yugoslavia to AlbaniaCombat - Italians
Battle in Albania
Italians attack with 2 artilleries and 2 infantry
British defend with 1 armour
Italians roll dice for 2 artilleries and 2 infantry in Albania, round 2 : 0/4 hits
British roll dice for 1 armour in Albania, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Albania
Italians roll dice for 2 artilleries and 1 infantry in Albania, round 3 : 0/3 hits
British roll dice for 1 armour in Albania, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Albania
Italians roll dice for 2 artilleries in Albania, round 4 : 0/2 hits
British roll dice for 1 armour in Albania, round 4 : 0/1 hits
Italians roll dice for 2 artilleries in Albania, round 5 : 1/2 hits
British roll dice for 1 armour in Albania, round 5 : 0/1 hits
1 armour owned by the British lost in Albania
Italians win, taking Albania from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,4
Italians collect 4 PUs (5 lost to blockades); end with 6 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.636
Median : 5.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 armour moved from 34 Sea Zone to Paulau Island
1 battleship and 1 destroyer moved from 45 Sea Zone to 21 Sea Zone
2 destroyers moved from 35 Sea Zone to 19 Sea Zone
2 bombers moved from Anhwe to KoreaCombat - ANZAC
Battle in Paulau Island
Battle in Korea
ANZAC attack with 2 bombers
Japanese defend with 2 infantry
ANZAC roll dice for 2 bombers in Korea, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits
1 bomber owned by the ANZAC lost in Korea
ANZAC roll dice for 1 bomber in Korea, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Korea
ANZAC roll dice for 1 bomber in Korea, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
ANZAC win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 bomber
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 bomber moved from Korea to JeholPlace Units - ANZAC
1 cruiser and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
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Good game. I’m toast in this one, I’ll post the results and lets switch sides
I’ll take a Brit. ss in the Med and a Russian tank in Moscow
Tanks
S.A. -
Sure thing I’ll set up the game tomorrow morning.