Surprise Attack vs Radiant +12 Allies


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,4,5,5,4,1,1,3,3,3
                Italians collect 0 PUs (10 lost to blockades); end with 2 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Null / Other
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    triplea_37170.0_Ita15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 bomber moved from Philippines to Shantung
                1 bomber moved from Kiangsi to Shantung
                2 destroyers moved from 42 Sea Zone to 35 Sea Zone
                1 battleship and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in Shantung
                    ANZAC attack with 2 bombers
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 2 bombers in Shantung, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shantung
                    ANZAC win with 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 bombers moved from Shantung to Anhwe

    Place Units - ANZAC
                1 cruiser and 1 transport placed in 62 Sea Zone
                1 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_37170.0_ANZ15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French

    triplea_37170.0_Fre15.tsvg


  • I will get to this tomorrow, i need to do a clean up, this is so slow it took 10 min to load triplea


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to 92 Sea Zone
                3 infantry moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
                1 artillery and 2 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
                1 infantry moved from 123 Sea Zone to Iceland

    triplea_37170.0_Ger16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to 92 Sea Zone
                3 infantry moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
                1 artillery and 2 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
                1 infantry moved from 123 Sea Zone to Iceland

    Combat - Germans
                Battle in 92 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 artillery, 1 infantry and 1 transport
                        1 transport owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in 92 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for British: 1 artillery, 1 infantry and 1 transport
                Battle in Iceland
                Battle in Romania
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 4 armour
                        Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 :  1/3 hits
                        British roll dice for 4 armour in Romania, round 2 :  4/4 hits
                        2 infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the Germans lost in Romania
                    British win, taking Iceland from British with 3 armour remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 1 armour
                Battle in Belarus
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 armour and 3 artilleries
                        Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 :  1/5 hits
                        Russians roll dice for 1 armour and 3 artilleries in Belarus, round 2 :  2/4 hits
                        1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 :  2/3 hits
                        Russians roll dice for 1 armour and 2 artilleries in Belarus, round 3 :  2/3 hits
                        1 tactical_bomber owned by the Germans, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    retreated to Belarus
                    Russians win with 1 armour remaining. Battle score for attacker is -8
                    Casualties for Germans: 3 infantry and 1 tactical_bomber
                    Casualties for Russians: 3 artilleries

    Non Combat Move - Germans
                1 fighter moved from Belarus to Germany
                2 infantry moved from Finland to Karelia
                1 artillery and 4 infantry moved from Norway to Finland
                1 armour moved from Norway to Finland
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                1 artillery and 3 infantry moved from 112 Sea Zone to Norway
                1 destroyer moved from 102 Sea Zone to 104 Sea Zone
                1 bomber moved from 92 Sea Zone to France
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 artillery moved from Greater Southern Germany to Yugoslavia
                2 infantry moved from Greater Southern Germany to Slovakia Hungary
                3 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Germany to Slovakia Hungary
                5 infantry moved from Southern France to Northern Italy
                3 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from France to Southern France
                1 infantry moved from France to Southern France
                1 armour moved from Western Germany to Germany
                1 artillery and 1 infantry moved from France to Western Germany

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 armour, 1 artillery and 5 infantry placed in Germany
                1 artillery and 2 infantry placed in Novgorod
                1 infantry placed in Western Germany
                1 infantry placed in France
                Germans undo move 5.
                1 artillery and 1 infantry placed in Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,5,5,5,4,2,5,2,2,2
                Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 12 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 3 times
            Average roll : 3.343
            Median : 3.000
            Variance : 1.971
            Standard Deviation : 1.404
            Total rolls : 35

    Null / Other
                2 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 5 times
            Average roll : 3.417
            Median : 3.000
            Variance : 3.455
            Standard Deviation : 1.859
            Total rolls : 12

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.727
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Russians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.857
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    triplea_37170.0_Ger16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 6 armour; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 armour moved from Baltic States to Poland
                      Russians take Poland from Germans
                6 infantry moved from Bryansk to Belarus
                2 armour moved from Russia to Belarus
                3 infantry moved from Bessarabia to Romania
                3 armour moved from Ukraine to Romania
                3 fighters and 2 tactical_bombers moved from Ukraine to Bulgaria
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Japanese
                1 infantry moved from Timguska to Yenisey
                1 mech_infantry moved from Iraq to Caucasus

    Combat - Russians
                Battle in Bulgaria
                    Russians attack with 3 fighters and 2 tactical_bombers
                    Italians defend with 1 artillery
                        Russians roll dice for 3 fighters and 2 tactical_bombers in Bulgaria, round 2 :  1/5 hits
                        Germans roll dice for 1 artillery in Bulgaria, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Bulgaria
                    Russians win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Russians
                3 fighters and 2 tactical_bombers moved from Bulgaria to Romania

    Place Units - Russians
                3 armour placed in Ukraine
                3 armour placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 46 PUs

    triplea_37170.0_Rus16.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Kiangsu to Kiangsi
                1 bomber moved from Kiangsu to Kiangsi
                1 infantry moved from Korea to Manchuria
                1 armour moved from Korea to Jehol
                1 destroyer moved from 19 Sea Zone to 18 Sea Zone
                1 destroyer moved from 19 Sea Zone to 17 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                2 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 armour moved from Kiangsu to Kiangsi

    triplea_37170.0_Jap16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Kiangsu to Kiangsi
                1 bomber moved from Kiangsu to Kiangsi
                1 infantry moved from Korea to Manchuria
                1 armour moved from Korea to Jehol
                1 destroyer moved from 19 Sea Zone to 18 Sea Zone
                1 destroyer moved from 19 Sea Zone to 17 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                2 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 armour moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 1 armour, 1 bomber and 2 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Kiangsi, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Kiangsu to Japan
                2 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Kiangsi to Japan

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 armour and 3 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 28 PUs; end with 28 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Chinese Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_37170.0_Jap16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 battleships, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Marianas to 22 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 22 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
                1 battleship moved from 22 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 battleship moved from 22 Sea Zone to 19 Sea Zone
                1 destroyer moved from 22 Sea Zone to 18 Sea Zone
                1 destroyer moved from 22 Sea Zone to 18 Sea Zone
                1 destroyer moved from 22 Sea Zone to 18 Sea Zone
                3 destroyers moved from 22 Sea Zone to 19 Sea Zone
                1 battleship, 3 destroyers and 2 submarines moved from 7 Sea Zone to 17 Sea Zone
                1 destroyer and 1 submarine moved from 22 Sea Zone to 19 Sea Zone
                1 destroyer moved from 22 Sea Zone to 19 Sea Zone
                4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                4 artilleries, 2 battleships, 5 carriers, 5 destroyers, 5 fighters, 4 infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
                4 artilleries, 5 fighters and 4 infantry moved from 93 Sea Zone to Southern France
                4 carriers, 3 fighters and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
                3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern France
                3 battleships and 3 destroyers moved from 101 Sea Zone to 104 Sea Zone
                1 bomber moved from Russia to Karelia
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                3 artilleries and 3 infantry moved from Libya to Tobruk

    Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 1 battleship, 3 destroyers and 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 17 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 battleship and 3 destroyers in 17 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 1 battleship, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 18 Sea Zone
                    Americans attack with 3 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 destroyers in 18 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 18 Sea Zone
                        Americans roll dice for 2 destroyers in 18 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 destroyers in 18 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 18 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 3 battleships and 3 destroyers
                    Germans defend with 1 destroyer
                        Americans roll dice for 3 battleships and 3 destroyers in 104 Sea Zone, round 2 :  4/6 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 3 battleships and 3 destroyers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Kiangsu
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
                        Americans roll dice for 2 battleships in Kiangsu, round 2 :  2/2 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 :  2/4 hits
                        Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 :  1/3 hits
                        3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                    Americans win, taking Kiangsu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 aaGun and 3 infantry
                Battle in Karelia
                    Americans attack with 1 bomber
                    Germans defend with 2 infantry
                        Americans roll dice for 1 bomber in Karelia, round 2 :  1/1 hits
                        Germans roll dice for 2 infantry in Karelia, round 2 :  2/2 hits
                        1 bomber owned by the Americans and 1 infantry owned by the Germans lost in Karelia
                    Germans win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 bomber
                Battle in Southern France
                    Americans attack with 4 artilleries, 8 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 1 harbour and 6 infantry
                        Americans roll dice for 2 battleships in Southern France, round 2 :  2/2 hits
                        Americans roll dice for 4 artilleries, 8 fighters, 4 infantry and 1 tactical_bomber in Southern France, round 2 :  8/17 hits
                        Germans roll dice for 6 infantry in Southern France, round 2 :  3/6 hits
                        3 infantry owned by the Americans and 6 infantry owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 4 artilleries, 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 6 infantry
                    Casualties for Americans: 3 infantry
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Americans
                8 fighters and 1 tactical_bomber moved from Southern France to 93 Sea Zone

    Place Units - Americans
                3 infantry placed in Western United States
                2 battleships, 1 destroyer, 1 submarine and 3 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 64 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    triplea_37170.0_Ame16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                3 artilleries and 3 infantry moved from Anhwe to Kiangsi
                1 artillery and 3 infantry moved from Anhwe to Jehol
                1 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 3 artilleries and 4 infantry
                    Japanese defend with 1 armour and 2 infantry
                        Chinese roll dice for 3 artilleries and 4 infantry in Kiangsi, round 2 :  1/7 hits
                        Japanese roll dice for 1 armour and 2 infantry in Kiangsi, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                        Chinese roll dice for 3 artilleries and 3 infantry in Kiangsi, round 3 :  3/6 hits
                        Japanese roll dice for 1 armour and 1 infantry in Kiangsi, round 3 :  1/2 hits
                        1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 armour and 2 infantry
                Battle in Jehol
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour in Jehol, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese

    Place Units - Chinese
                4 artilleries placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 21 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs

    triplea_37170.0_Chi16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_major; Remaining resources: 26 PUs;
                UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Eastern Poland to Novgorod
                1 mech_infantry moved from Eastern Poland to Novgorod
                1 armour moved from Eastern Poland to Novgorod
                1 bomber, 2 fighters and 1 tactical_bomber moved from Western Ukraine to Novgorod
                1 armour moved from Romania to Greece
                      British take Bulgaria from Germans
                      British take Greece from Italians
                1 armour moved from Romania to Albania
                      British take Albania from Italians
                1 armour moved from Romania to Slovakia Hungary
                8 armour moved from Eastern Poland to Slovakia Hungary
                6 armour and 3 mech_infantrys moved from Ukraine to Romania
                2 artilleries and 1 infantry moved from Ukraine to Bessarabia
                6 armour and 3 mech_infantrys moved from Caucasus to Ukraine
                2 infantry moved from Caucasus to Rostov
                2 infantry moved from Northwest Persia to Caucasus
                3 armour moved from Persia to Caucasus
                4 armour moved from Eastern Persia to Northwest Persia
                3 mech_infantrys moved from Iraq to Caucasus
                3 armour moved from Egypt to Iraq
                4 armour moved from India to Eastern Persia
                3 infantry moved from Kwangsi to Kiangsi
                3 armour moved from Anhwe to Manchuria
                1 armour and 1 mech_infantry moved from Kansu to Dzavhan
                1 mech_infantry moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Novgorod
                    British attack with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 :  7/7 hits
                        Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 :  1/3 hits
                        1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
                    British win, taking Novgorod from Germans with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Manchuria
                    British attack with 3 armour
                    Japanese defend with 1 infantry
                        British roll dice for 3 armour in Manchuria, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the British lost in Manchuria
                    British win, taking Manchuria from Japanese with 2 armour remaining. Battle score for attacker is -3
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 infantry
                Battle in Slovakia Hungary
                    British attack with 9 armour
                    Germans defend with 1 artillery and 5 infantry
                        British roll dice for 9 armour in Slovakia Hungary, round 2 :  4/9 hits
                        Germans roll dice for 1 artillery and 5 infantry in Slovakia Hungary, round 2 :  4/6 hits
                        4 infantry owned by the Germans and 4 armour owned by the British lost in Slovakia Hungary
                        British roll dice for 5 armour in Slovakia Hungary, round 3 :  1/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 :  1/2 hits
                        1 infantry owned by the Germans and 1 armour owned by the British lost in Slovakia Hungary
                        British roll dice for 4 armour in Slovakia Hungary, round 4 :  2/4 hits
                        Germans roll dice for 1 artillery in Slovakia Hungary, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Slovakia Hungary
                    British win, taking Slovakia Hungary from Germans with 4 armour remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 artillery and 5 infantry
                    Casualties for British: 5 armour

    Non Combat Move - British
                1 bomber moved from Novgorod to Romania
                2 fighters and 1 tactical_bomber moved from Novgorod to Belarus

    Place Units - British
                3 armour placed in Persia
                3 armour placed in Egypt
                1 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,1,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
                British collect 41 PUs (5 lost to blockades); end with 41 PUs total

    Place Units - UK_Pacific
                3 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 3 armour and 2 mech_infantrys

    triplea_37170.0_UK_16.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Bulgaria
                      Italians take Bulgaria from British
                2 artilleries and 2 infantry moved from Yugoslavia to Albania

    triplea_37170.0_Ita16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Bulgaria
                      Italians take Bulgaria from British
                2 artilleries and 2 infantry moved from Yugoslavia to Albania

    Combat - Italians
                Battle in Albania
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 armour
                        Italians roll dice for 2 artilleries and 2 infantry in Albania, round 2 :  0/4 hits
                        British roll dice for 1 armour in Albania, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Albania
                        Italians roll dice for 2 artilleries and 1 infantry in Albania, round 3 :  0/3 hits
                        British roll dice for 1 armour in Albania, round 3 :  1/1 hits
                        1 infantry owned by the Italians lost in Albania
                        Italians roll dice for 2 artilleries in Albania, round 4 :  0/2 hits
                        British roll dice for 1 armour in Albania, round 4 :  0/1 hits
                        Italians roll dice for 2 artilleries in Albania, round 5 :  1/2 hits
                        British roll dice for 1 armour in Albania, round 5 :  0/1 hits
                        1 armour owned by the British lost in Albania
                    Italians win, taking Albania from British with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,4
                Italians collect 4 PUs (5 lost to blockades); end with 6 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                1 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.636
            Median : 5.000
            Variance : 2.100
            Standard Deviation : 1.449
            Total rolls : 11

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    triplea_37170.0_Ita16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 2 transports; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 armour moved from 34 Sea Zone to Paulau Island
                1 battleship and 1 destroyer moved from 45 Sea Zone to 21 Sea Zone
                2 destroyers moved from 35 Sea Zone to 19 Sea Zone
                2 bombers moved from Anhwe to Korea

    Combat - ANZAC
                Battle in Paulau Island
                Battle in Korea
                    ANZAC attack with 2 bombers
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 2 bombers in Korea, round 2 :  0/2 hits
                        Japanese roll dice for 2 infantry in Korea, round 2 :  1/2 hits
                        1 bomber owned by the ANZAC lost in Korea
                        ANZAC roll dice for 1 bomber in Korea, round 3 :  1/1 hits
                        Japanese roll dice for 2 infantry in Korea, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Korea
                        ANZAC roll dice for 1 bomber in Korea, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Korea, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    ANZAC win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 bomber
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Korea to Jehol

    Place Units - ANZAC
                1 cruiser and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_37170.0_ANZ16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

    triplea_37170.0_Fre16.tsvg


  • Good game. I’m toast in this one, I’ll post the results and lets switch sides
    I’ll take a Brit. ss in the Med and a Russian tank in Moscow
    Tanks
    S.A.


  • Sure thing I’ll set up the game tomorrow morning.

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