Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Romania to Eastern Poland
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Northern Italy
1 artillery moved from Romania to Bulgaria
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,2,5,1,5,4,3,1,6
Italians collect 0 PUs (10 lost to blockades); end with 2 PUs total
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
2 destroyers moved from 33 Sea Zone to 19 Sea Zone
2 destroyers moved from 35 Sea Zone to 19 Sea Zone
3 bombers moved from Philippines to Jehol
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to Philippines
Combat - ANZAC
Battle in Jehol
ANZAC attack with 3 bombers
Japanese defend with 1 armour and 1 artillery
ANZAC roll dice for 3 bombers in Jehol, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 artillery in Jehol, round 2 : 1/2 hits
1 bomber owned by the ANZAC and 1 artillery owned by the Japanese lost in Jehol
ANZAC roll dice for 2 bombers in Jehol, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Jehol, round 3 : 1/1 hits
1 bomber owned by the ANZAC and 1 armour owned by the Japanese lost in Jehol
ANZAC win with 1 bomber remaining. Battle score for attacker is -14
Casualties for ANZAC: 2 bombers
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - ANZAC
1 bomber moved from Jehol to Kiangsi
Place Units - ANZAC
1 battleship and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 10 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Poland to Archangel
1 armour moved from Poland to Belarus
1 fighter moved from Western Germany to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 10 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Poland to Archangel
1 armour moved from Poland to Belarus
1 fighter moved from Western Germany to Belarus
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits
Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 2 : 2/3 hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Russians defend with 4 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 3/5 hits
Russians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits
3 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Belarus, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 bomber moved from Archangel to Western Germany
2 infantry moved from Norway to Finland
4 infantry moved from Denmark to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Norway
5 infantry moved from Southern France to Northern Italy
4 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 110 Sea Zone to 102 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Western Germany to Greater Southern Germany
Place Units - Germans
3 infantry placed in Novgorod
1 armour, 1 artillery and 2 infantry placed in Western Germany
1 armour, 1 artillery and 5 infantry placed in Germany
2 submarines placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,3,1,5,4,1,5,3,5,6
Germans collect 46 PUs (5 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.588
Median : 3.500
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 34
Null / Other
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.167
Median : 5.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 5 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 armour and 3 artilleries moved from Bryansk to Belarus
3 fighters and 2 tactical_bombers moved from Russia to Belarus
3 infantry moved from Ukraine to Bessarabia
6 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Belarus
Russians attack with 1 armour, 3 artilleries, 3 fighters and 2 tactical_bombers
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 1 armour, 3 artilleries, 3 fighters and 2 tactical_bombers in Belarus, round 2 : 6/9 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 2 : 0/4 hits
2 infantry owned by the Germans, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 3 artilleries, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Russians
1 mech_infantry moved from Egypt to Iraq
3 fighters and 2 tactical_bombers moved from Belarus to Ukraine
Place Units - Russians
3 armour placed in Ukraine
2 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 37 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
3 destroyers and 3 submarines moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 infantry moved from Amur to Buryatia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
3 destroyers and 3 submarines moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 infantry moved from Amur to Buryatia
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Americans defend with 1 transport; ANZAC defend with 7 destroyers
Japanese roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 7 destroyers and 1 transport in 19 Sea Zone, round 2 : 1/7 hits
1 submarine owned by the Japanese and 5 destroyers owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 2 submarines in 19 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 3 : 2/6 hits
ANZAC roll dice for 2 destroyers and 1 transport in 19 Sea Zone, round 3 : 2/2 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 2 destroyers owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 bomber, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for ANZAC: 7 destroyers
Casualties for Americans: 1 transport
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in Anhwe
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Anhwe to Kiangsu
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 bomber moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
1 armour and 2 infantry placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.800
Median : 4.000
Variance : 0.794
Standard Deviation : 0.891
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.889
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Chinese Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.652
Median : 4.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 battleships and 3 destroyers; Remaining resources: 1 PUs;
Combat Move - Americans
2 battleships, 5 carriers, 5 destroyers and 5 fighters moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Libya to Tobruk
3 artilleries and 3 infantry moved from Tunisia to Libya
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
2 artilleries, 2 battleships, 8 destroyers, 2 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 22 Sea Zone
2 artilleries and 2 infantry moved from 22 Sea Zone to Marianas
1 battleship, 3 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
3 mech_infantrys moved from Alaska to Western United States
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 2 battleships, 5 carriers, 5 destroyers and 5 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 battleships, 5 carriers, 5 destroyers and 5 fighters in 91 Sea Zone, round 2 : 5/12 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 2 battleships, 5 carriers, 5 destroyers and 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Marianas
Non Combat Move - Americans
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 battleships and 3 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,2,3
Americans collect 59 PUs (1 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
9 infantry moved from Kiangsi to Anhwe
1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Anhwe
Chinese attack with 9 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 9 infantry in Anhwe, round 2 : 2/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 9 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 6 armour; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 2 PUs;
Combat Move - British
4 armour and 2 mech_infantrys moved from Bessarabia to Romania
6 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland
4 armour moved from Western Ukraine to Eastern Poland
1 bomber, 2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Rostov to Ukraine
6 armour and 3 mech_infantrys moved from Caucasus to Ukraine
2 infantry moved from Northwest Persia to Caucasus
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Iraq to Northwest Persia
3 armour moved from Persia to Caucasus
3 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Sikang to Kansu
Chinese take Tsinghai from Japanese
Chinese take Kansu from Japanese
1 armour moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to Chahar
3 armour moved from Yunnan to Anhwe
1 fighter moved from Kwangtung to Anhwe
1 fighter moved from Anhwe to Chahar
4 armour moved from India to Eastern Persia
3 infantry moved from French Indo China to Kwangsi
Combat - British
Battle in Romania
British attack with 4 armour and 2 mech_infantrys
Italians defend with 2 infantry
British roll dice for 4 armour and 2 mech_infantrys in Romania, round 2 : 3/6 hits
Germans roll dice for 2 infantry in Romania, round 2 : 2/2 hits
2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Romania
British win, taking Romania from Germans with 4 armour remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 infantry
Battle in Chahar
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 fighter owned by the British lost in Chahar
British roll dice for 1 armour in Chahar, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Chahar
Japanese win with no units remaining. Battle score for attacker is -13
Casualties for British: 1 armour and 1 fighter
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
British attack with 10 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 2 infantry
British roll dice for 10 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 8/17 hits
Germans roll dice for 4 infantry in Eastern Poland, round 2 : 2/4 hits
2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 2 infantry owned by the Italians lost in Eastern Poland
British win, taking Eastern Poland from Germans with 10 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 infantry
Non Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
Place Units - British
3 armour placed in Persia
3 armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 39 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
4 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 4 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,4,5,5,4,1,1,3,3,3
Italians collect 0 PUs (10 lost to blockades); end with 2 PUs total
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Null / Other
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 bomber moved from Philippines to Shantung
1 bomber moved from Kiangsi to Shantung
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Shantung
ANZAC attack with 2 bombers
Japanese defend with 1 infantry
ANZAC roll dice for 2 bombers in Shantung, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
ANZAC win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 bombers moved from Shantung to Anhwe
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
I will get to this tomorrow, i need to do a clean up, this is so slow it took 10 min to load triplea
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 92 Sea Zone
3 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 92 Sea Zone
3 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 1 bomber
British defend with 1 artillery, 1 infantry and 1 transport
1 transport owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in 92 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 1 artillery, 1 infantry and 1 transport
Battle in Iceland
Battle in Romania
Germans attack with 1 artillery and 2 infantry
British defend with 4 armour
Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits
British roll dice for 4 armour in Romania, round 2 : 4/4 hits
2 infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the Germans lost in Romania
British win, taking Iceland from British with 3 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 armour
Battle in Belarus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour and 3 artilleries
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits
Russians roll dice for 1 armour and 3 artilleries in Belarus, round 2 : 2/4 hits
1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 2/3 hits
Russians roll dice for 1 armour and 2 artilleries in Belarus, round 3 : 2/3 hits
1 tactical_bomber owned by the Germans, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 3 infantry and 1 tactical_bomber
Casualties for Russians: 3 artilleries
Non Combat Move - Germans
1 fighter moved from Belarus to Germany
2 infantry moved from Finland to Karelia
1 artillery and 4 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 102 Sea Zone to 104 Sea Zone
1 bomber moved from 92 Sea Zone to France
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 artillery moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Greater Southern Germany to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
5 infantry moved from Southern France to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 armour moved from Western Germany to Germany
1 artillery and 1 infantry moved from France to Western Germany
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 armour, 1 artillery and 5 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in Western Germany
1 infantry placed in France
Germans undo move 5.
1 artillery and 1 infantry placed in Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,5,5,5,4,2,5,2,2,2
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 12 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.343
Median : 3.000
Variance : 1.971
Standard Deviation : 1.404
Total rolls : 35
Null / Other
2 was rolled 6 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 3.417
Median : 3.000
Variance : 3.455
Standard Deviation : 1.859
Total rolls : 12
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.727
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Poland
Russians take Poland from Germans
6 infantry moved from Bryansk to Belarus
2 armour moved from Russia to Belarus
3 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Romania
3 fighters and 2 tactical_bombers moved from Ukraine to Bulgaria
1 infantry moved from Russia to Bryansk
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Timguska to Yenisey
1 mech_infantry moved from Iraq to Caucasus
Combat - Russians
Battle in Bulgaria
Russians attack with 3 fighters and 2 tactical_bombers
Italians defend with 1 artillery
Russians roll dice for 3 fighters and 2 tactical_bombers in Bulgaria, round 2 : 1/5 hits
Germans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Bulgaria
Russians win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Russians
3 fighters and 2 tactical_bombers moved from Bulgaria to Romania
Place Units - Russians
3 armour placed in Ukraine
3 armour placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 46 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Kiangsi
1 infantry moved from Korea to Manchuria
1 armour moved from Korea to Jehol
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
Japanese take 17 Sea Zone from Americans
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Kiangsu to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Kiangsi
1 infantry moved from Korea to Manchuria
1 armour moved from Korea to Jehol
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
Japanese take 17 Sea Zone from Americans
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 armour, 1 bomber and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Kiangsi, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kiangsu to Japan
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Kiangsi to Japan
Place Units - Japanese
3 infantry placed in Kiangsu
1 armour and 3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Chinese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4