Scramble sz110/111?
Surprise Attack vs Radiant +12 Allies
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 battleships and 3 destroyers; Remaining resources: 1 PUs;Combat Move - Americans
2 battleships, 5 carriers, 5 destroyers and 5 fighters moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Libya to Tobruk
3 artilleries and 3 infantry moved from Tunisia to Libya
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
2 artilleries, 2 battleships, 8 destroyers, 2 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 22 Sea Zone
2 artilleries and 2 infantry moved from 22 Sea Zone to Marianas
1 battleship, 3 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
3 mech_infantrys moved from Alaska to Western United States
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 2 battleships, 5 carriers, 5 destroyers and 5 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 battleships, 5 carriers, 5 destroyers and 5 fighters in 91 Sea Zone, round 2 : 5/12 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 2 battleships, 5 carriers, 5 destroyers and 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in MarianasNon Combat Move - Americans
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 battleships and 3 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,2,3
Americans collect 59 PUs (1 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
9 infantry moved from Kiangsi to Anhwe
1 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Anhwe
Chinese attack with 9 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 9 infantry in Anhwe, round 2 : 2/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 9 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 6 armour; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 2 PUs;Combat Move - British
4 armour and 2 mech_infantrys moved from Bessarabia to Romania
6 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland
4 armour moved from Western Ukraine to Eastern Poland
1 bomber, 2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Rostov to Ukraine
6 armour and 3 mech_infantrys moved from Caucasus to Ukraine
2 infantry moved from Northwest Persia to Caucasus
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Iraq to Northwest Persia
3 armour moved from Persia to Caucasus
3 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Sikang to Kansu
Chinese take Tsinghai from Japanese
Chinese take Kansu from Japanese
1 armour moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to Chahar
3 armour moved from Yunnan to Anhwe
1 fighter moved from Kwangtung to Anhwe
1 fighter moved from Anhwe to Chahar
4 armour moved from India to Eastern Persia
3 infantry moved from French Indo China to KwangsiCombat - British
Battle in Romania
British attack with 4 armour and 2 mech_infantrys
Italians defend with 2 infantry
British roll dice for 4 armour and 2 mech_infantrys in Romania, round 2 : 3/6 hits
Germans roll dice for 2 infantry in Romania, round 2 : 2/2 hits
2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Romania
British win, taking Romania from Germans with 4 armour remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 infantry
Battle in Chahar
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 fighter owned by the British lost in Chahar
British roll dice for 1 armour in Chahar, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Chahar
Japanese win with no units remaining. Battle score for attacker is -13
Casualties for British: 1 armour and 1 fighter
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
British attack with 10 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 2 infantry
British roll dice for 10 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 8/17 hits
Germans roll dice for 4 infantry in Eastern Poland, round 2 : 2/4 hits
2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 2 infantry owned by the Italians lost in Eastern Poland
British win, taking Eastern Poland from Germans with 10 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 infantryNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Poland to Western UkrainePlace Units - British
3 armour placed in Persia
3 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 39 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 4 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from Northern Italy to YugoslaviaNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,4,5,5,4,1,1,3,3,3
Italians collect 0 PUs (10 lost to blockades); end with 2 PUs totalDice Statistics:
Total
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Null / Other
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 bomber moved from Philippines to Shantung
1 bomber moved from Kiangsi to Shantung
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in Shantung
ANZAC attack with 2 bombers
Japanese defend with 1 infantry
ANZAC roll dice for 2 bombers in Shantung, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
ANZAC win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 bombers moved from Shantung to AnhwePlace Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
-
I will get to this tomorrow, i need to do a clean up, this is so slow it took 10 min to load triplea
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 92 Sea Zone
3 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 92 Sea Zone
3 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to IcelandCombat - Germans
Battle in 92 Sea Zone
Germans attack with 1 bomber
British defend with 1 artillery, 1 infantry and 1 transport
1 transport owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in 92 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 1 artillery, 1 infantry and 1 transport
Battle in Iceland
Battle in Romania
Germans attack with 1 artillery and 2 infantry
British defend with 4 armour
Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits
British roll dice for 4 armour in Romania, round 2 : 4/4 hits
2 infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the Germans lost in Romania
British win, taking Iceland from British with 3 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 armour
Battle in Belarus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour and 3 artilleries
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits
Russians roll dice for 1 armour and 3 artilleries in Belarus, round 2 : 2/4 hits
1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 2/3 hits
Russians roll dice for 1 armour and 2 artilleries in Belarus, round 3 : 2/3 hits
1 tactical_bomber owned by the Germans, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 3 infantry and 1 tactical_bomber
Casualties for Russians: 3 artilleriesNon Combat Move - Germans
1 fighter moved from Belarus to Germany
2 infantry moved from Finland to Karelia
1 artillery and 4 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 102 Sea Zone to 104 Sea Zone
1 bomber moved from 92 Sea Zone to France
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 artillery moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Greater Southern Germany to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
5 infantry moved from Southern France to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 armour moved from Western Germany to Germany
1 artillery and 1 infantry moved from France to Western GermanyPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 armour, 1 artillery and 5 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in Western Germany
1 infantry placed in France
Germans undo move 5.
1 artillery and 1 infantry placed in Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,5,5,5,4,2,5,2,2,2
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 12 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.343
Median : 3.000
Variance : 1.971
Standard Deviation : 1.404
Total rolls : 35Null / Other
2 was rolled 6 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 3.417
Median : 3.000
Variance : 3.455
Standard Deviation : 1.859
Total rolls : 12Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.727
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Poland
Russians take Poland from Germans
6 infantry moved from Bryansk to Belarus
2 armour moved from Russia to Belarus
3 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Romania
3 fighters and 2 tactical_bombers moved from Ukraine to Bulgaria
1 infantry moved from Russia to Bryansk
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Timguska to Yenisey
1 mech_infantry moved from Iraq to CaucasusCombat - Russians
Battle in Bulgaria
Russians attack with 3 fighters and 2 tactical_bombers
Italians defend with 1 artillery
Russians roll dice for 3 fighters and 2 tactical_bombers in Bulgaria, round 2 : 1/5 hits
Germans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Bulgaria
Russians win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
3 fighters and 2 tactical_bombers moved from Bulgaria to RomaniaPlace Units - Russians
3 armour placed in Ukraine
3 armour placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 46 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Kiangsi
1 infantry moved from Korea to Manchuria
1 armour moved from Korea to Jehol
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
Japanese take 17 Sea Zone from Americans
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Kiangsu to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Kiangsi
1 infantry moved from Korea to Manchuria
1 armour moved from Korea to Jehol
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
Japanese take 17 Sea Zone from Americans
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Kiangsu to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 armour, 1 bomber and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Kiangsi, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kiangsu to Japan
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Kiangsi to JapanPlace Units - Japanese
3 infantry placed in Kiangsu
1 armour and 3 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs totalDice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 battleships, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Marianas to 22 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 22 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
1 battleship moved from 22 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 battleship moved from 22 Sea Zone to 19 Sea Zone
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
3 destroyers moved from 22 Sea Zone to 19 Sea Zone
1 battleship, 3 destroyers and 2 submarines moved from 7 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 destroyer moved from 22 Sea Zone to 19 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 2 battleships, 5 carriers, 5 destroyers, 5 fighters, 4 infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
4 artilleries, 5 fighters and 4 infantry moved from 93 Sea Zone to Southern France
4 carriers, 3 fighters and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern France
3 battleships and 3 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Russia to Karelia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Tobruk to Alexandria
3 artilleries and 3 infantry moved from Libya to TobrukCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 battleship, 3 destroyers and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship and 3 destroyers in 17 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 battleship, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 3 destroyers in 18 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Americans roll dice for 2 destroyers in 18 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers in 18 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 3 battleships and 3 destroyers
Germans defend with 1 destroyer
Americans roll dice for 3 battleships and 3 destroyers in 104 Sea Zone, round 2 : 4/6 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 battleships and 3 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kiangsu
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
Americans roll dice for 2 battleships in Kiangsu, round 2 : 2/2 hits
Americans roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 2/4 hits
Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 : 1/3 hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in Karelia
Americans attack with 1 bomber
Germans defend with 2 infantry
Americans roll dice for 1 bomber in Karelia, round 2 : 1/1 hits
Germans roll dice for 2 infantry in Karelia, round 2 : 2/2 hits
1 bomber owned by the Americans and 1 infantry owned by the Germans lost in Karelia
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 bomber
Battle in Southern France
Americans attack with 4 artilleries, 8 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 2 battleships in Southern France, round 2 : 2/2 hits
Americans roll dice for 4 artilleries, 8 fighters, 4 infantry and 1 tactical_bomber in Southern France, round 2 : 8/17 hits
Germans roll dice for 6 infantry in Southern France, round 2 : 3/6 hits
3 infantry owned by the Americans and 6 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 4 artilleries, 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 6 infantry
Casualties for Americans: 3 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
8 fighters and 1 tactical_bomber moved from Southern France to 93 Sea ZonePlace Units - Americans
3 infantry placed in Western United States
2 battleships, 1 destroyer, 1 submarine and 3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 artilleries and 3 infantry moved from Anhwe to Kiangsi
1 artillery and 3 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Kiangsi
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 1 armour and 2 infantry
Chinese roll dice for 3 artilleries and 4 infantry in Kiangsi, round 2 : 1/7 hits
Japanese roll dice for 1 armour and 2 infantry in Kiangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 3 artilleries and 3 infantry in Kiangsi, round 3 : 3/6 hits
Japanese roll dice for 1 armour and 1 infantry in Kiangsi, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 2 infantry
Battle in Jehol
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Jehol, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
Place Units - Chinese
4 artilleries placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 26 PUs;
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Ukraine to Novgorod
1 armour moved from Romania to Greece
British take Bulgaria from Germans
British take Greece from Italians
1 armour moved from Romania to Albania
British take Albania from Italians
1 armour moved from Romania to Slovakia Hungary
8 armour moved from Eastern Poland to Slovakia Hungary
6 armour and 3 mech_infantrys moved from Ukraine to Romania
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
6 armour and 3 mech_infantrys moved from Caucasus to Ukraine
2 infantry moved from Caucasus to Rostov
2 infantry moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
4 armour moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Egypt to Iraq
4 armour moved from India to Eastern Persia
3 infantry moved from Kwangsi to Kiangsi
3 armour moved from Anhwe to Manchuria
1 armour and 1 mech_infantry moved from Kansu to Dzavhan
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Novgorod
British attack with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 7/7 hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
British win, taking Novgorod from Germans with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 mech_infantry
Battle in Manchuria
British attack with 3 armour
Japanese defend with 1 infantry
British roll dice for 3 armour in Manchuria, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Manchuria
British win, taking Manchuria from Japanese with 2 armour remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Slovakia Hungary
British attack with 9 armour
Germans defend with 1 artillery and 5 infantry
British roll dice for 9 armour in Slovakia Hungary, round 2 : 4/9 hits
Germans roll dice for 1 artillery and 5 infantry in Slovakia Hungary, round 2 : 4/6 hits
4 infantry owned by the Germans and 4 armour owned by the British lost in Slovakia Hungary
British roll dice for 5 armour in Slovakia Hungary, round 3 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Slovakia Hungary
British roll dice for 4 armour in Slovakia Hungary, round 4 : 2/4 hits
Germans roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Slovakia Hungary
British win, taking Slovakia Hungary from Germans with 4 armour remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery and 5 infantry
Casualties for British: 5 armourNon Combat Move - British
1 bomber moved from Novgorod to Romania
2 fighters and 1 tactical_bomber moved from Novgorod to BelarusPlace Units - British
3 armour placed in Persia
3 armour placed in Egypt
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
British collect 41 PUs (5 lost to blockades); end with 41 PUs totalPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from British
2 artilleries and 2 infantry moved from Yugoslavia to Albania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from British
2 artilleries and 2 infantry moved from Yugoslavia to AlbaniaCombat - Italians
Battle in Albania
Italians attack with 2 artilleries and 2 infantry
British defend with 1 armour
Italians roll dice for 2 artilleries and 2 infantry in Albania, round 2 : 0/4 hits
British roll dice for 1 armour in Albania, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Albania
Italians roll dice for 2 artilleries and 1 infantry in Albania, round 3 : 0/3 hits
British roll dice for 1 armour in Albania, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Albania
Italians roll dice for 2 artilleries in Albania, round 4 : 0/2 hits
British roll dice for 1 armour in Albania, round 4 : 0/1 hits
Italians roll dice for 2 artilleries in Albania, round 5 : 1/2 hits
British roll dice for 1 armour in Albania, round 5 : 0/1 hits
1 armour owned by the British lost in Albania
Italians win, taking Albania from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,4
Italians collect 4 PUs (5 lost to blockades); end with 6 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.636
Median : 5.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 armour moved from 34 Sea Zone to Paulau Island
1 battleship and 1 destroyer moved from 45 Sea Zone to 21 Sea Zone
2 destroyers moved from 35 Sea Zone to 19 Sea Zone
2 bombers moved from Anhwe to KoreaCombat - ANZAC
Battle in Paulau Island
Battle in Korea
ANZAC attack with 2 bombers
Japanese defend with 2 infantry
ANZAC roll dice for 2 bombers in Korea, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits
1 bomber owned by the ANZAC lost in Korea
ANZAC roll dice for 1 bomber in Korea, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Korea
ANZAC roll dice for 1 bomber in Korea, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
ANZAC win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 bomber
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 bomber moved from Korea to JeholPlace Units - ANZAC
1 cruiser and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
-
Good game. I’m toast in this one, I’ll post the results and lets switch sides
I’ll take a Brit. ss in the Med and a Russian tank in Moscow
Tanks
S.A.