Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
3 destroyers and 3 submarines moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 infantry moved from Amur to Buryatia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
3 destroyers and 3 submarines moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 infantry moved from Amur to Buryatia
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Americans defend with 1 transport; ANZAC defend with 7 destroyers
Japanese roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 7 destroyers and 1 transport in 19 Sea Zone, round 2 : 1/7 hits
1 submarine owned by the Japanese and 5 destroyers owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 2 submarines in 19 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 3 : 2/6 hits
ANZAC roll dice for 2 destroyers and 1 transport in 19 Sea Zone, round 3 : 2/2 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 2 destroyers owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 bomber, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for ANZAC: 7 destroyers
Casualties for Americans: 1 transport
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in Anhwe
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Anhwe to Kiangsu
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 bomber moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
1 armour and 2 infantry placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.800
Median : 4.000
Variance : 0.794
Standard Deviation : 0.891
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.889
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Chinese Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.652
Median : 4.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 battleships and 3 destroyers; Remaining resources: 1 PUs;
Combat Move - Americans
2 battleships, 5 carriers, 5 destroyers and 5 fighters moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Libya to Tobruk
3 artilleries and 3 infantry moved from Tunisia to Libya
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
2 artilleries, 2 battleships, 8 destroyers, 2 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 22 Sea Zone
2 artilleries and 2 infantry moved from 22 Sea Zone to Marianas
1 battleship, 3 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
3 mech_infantrys moved from Alaska to Western United States
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 2 battleships, 5 carriers, 5 destroyers and 5 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 battleships, 5 carriers, 5 destroyers and 5 fighters in 91 Sea Zone, round 2 : 5/12 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 2 battleships, 5 carriers, 5 destroyers and 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Marianas
Non Combat Move - Americans
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 battleships and 3 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,2,3
Americans collect 59 PUs (1 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
9 infantry moved from Kiangsi to Anhwe
1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Anhwe
Chinese attack with 9 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 9 infantry in Anhwe, round 2 : 2/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 9 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 6 armour; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 2 PUs;
Combat Move - British
4 armour and 2 mech_infantrys moved from Bessarabia to Romania
6 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland
4 armour moved from Western Ukraine to Eastern Poland
1 bomber, 2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Rostov to Ukraine
6 armour and 3 mech_infantrys moved from Caucasus to Ukraine
2 infantry moved from Northwest Persia to Caucasus
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Iraq to Northwest Persia
3 armour moved from Persia to Caucasus
3 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Sikang to Kansu
Chinese take Tsinghai from Japanese
Chinese take Kansu from Japanese
1 armour moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to Chahar
3 armour moved from Yunnan to Anhwe
1 fighter moved from Kwangtung to Anhwe
1 fighter moved from Anhwe to Chahar
4 armour moved from India to Eastern Persia
3 infantry moved from French Indo China to Kwangsi
Combat - British
Battle in Romania
British attack with 4 armour and 2 mech_infantrys
Italians defend with 2 infantry
British roll dice for 4 armour and 2 mech_infantrys in Romania, round 2 : 3/6 hits
Germans roll dice for 2 infantry in Romania, round 2 : 2/2 hits
2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Romania
British win, taking Romania from Germans with 4 armour remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 infantry
Battle in Chahar
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 fighter owned by the British lost in Chahar
British roll dice for 1 armour in Chahar, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Chahar
Japanese win with no units remaining. Battle score for attacker is -13
Casualties for British: 1 armour and 1 fighter
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
British attack with 10 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 2 infantry
British roll dice for 10 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 8/17 hits
Germans roll dice for 4 infantry in Eastern Poland, round 2 : 2/4 hits
2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 2 infantry owned by the Italians lost in Eastern Poland
British win, taking Eastern Poland from Germans with 10 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 infantry
Non Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
Place Units - British
3 armour placed in Persia
3 armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 39 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
4 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 4 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,4,5,5,4,1,1,3,3,3
Italians collect 0 PUs (10 lost to blockades); end with 2 PUs total
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Null / Other
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 bomber moved from Philippines to Shantung
1 bomber moved from Kiangsi to Shantung
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Shantung
ANZAC attack with 2 bombers
Japanese defend with 1 infantry
ANZAC roll dice for 2 bombers in Shantung, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
ANZAC win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 bombers moved from Shantung to Anhwe
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
I will get to this tomorrow, i need to do a clean up, this is so slow it took 10 min to load triplea
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 92 Sea Zone
3 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 92 Sea Zone
3 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 1 bomber
British defend with 1 artillery, 1 infantry and 1 transport
1 transport owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in 92 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 1 artillery, 1 infantry and 1 transport
Battle in Iceland
Battle in Romania
Germans attack with 1 artillery and 2 infantry
British defend with 4 armour
Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits
British roll dice for 4 armour in Romania, round 2 : 4/4 hits
2 infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the Germans lost in Romania
British win, taking Iceland from British with 3 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 armour
Battle in Belarus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour and 3 artilleries
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits
Russians roll dice for 1 armour and 3 artilleries in Belarus, round 2 : 2/4 hits
1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 2/3 hits
Russians roll dice for 1 armour and 2 artilleries in Belarus, round 3 : 2/3 hits
1 tactical_bomber owned by the Germans, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 3 infantry and 1 tactical_bomber
Casualties for Russians: 3 artilleries
Non Combat Move - Germans
1 fighter moved from Belarus to Germany
2 infantry moved from Finland to Karelia
1 artillery and 4 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 102 Sea Zone to 104 Sea Zone
1 bomber moved from 92 Sea Zone to France
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 artillery moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Greater Southern Germany to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
5 infantry moved from Southern France to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 armour moved from Western Germany to Germany
1 artillery and 1 infantry moved from France to Western Germany
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 armour, 1 artillery and 5 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in Western Germany
1 infantry placed in France
Germans undo move 5.
1 artillery and 1 infantry placed in Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,5,5,5,4,2,5,2,2,2
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 12 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.343
Median : 3.000
Variance : 1.971
Standard Deviation : 1.404
Total rolls : 35
Null / Other
2 was rolled 6 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 3.417
Median : 3.000
Variance : 3.455
Standard Deviation : 1.859
Total rolls : 12
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.727
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Poland
Russians take Poland from Germans
6 infantry moved from Bryansk to Belarus
2 armour moved from Russia to Belarus
3 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Romania
3 fighters and 2 tactical_bombers moved from Ukraine to Bulgaria
1 infantry moved from Russia to Bryansk
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Timguska to Yenisey
1 mech_infantry moved from Iraq to Caucasus
Combat - Russians
Battle in Bulgaria
Russians attack with 3 fighters and 2 tactical_bombers
Italians defend with 1 artillery
Russians roll dice for 3 fighters and 2 tactical_bombers in Bulgaria, round 2 : 1/5 hits
Germans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Bulgaria
Russians win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Russians
3 fighters and 2 tactical_bombers moved from Bulgaria to Romania
Place Units - Russians
3 armour placed in Ukraine
3 armour placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 46 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Kiangsi
1 infantry moved from Korea to Manchuria
1 armour moved from Korea to Jehol
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
Japanese take 17 Sea Zone from Americans
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Kiangsu to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Kiangsi
1 infantry moved from Korea to Manchuria
1 armour moved from Korea to Jehol
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
Japanese take 17 Sea Zone from Americans
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 armour, 1 bomber and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Kiangsi, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kiangsu to Japan
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Kiangsi to Japan
Place Units - Japanese
3 infantry placed in Kiangsu
1 armour and 3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Chinese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 battleships, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Marianas to 22 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 22 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
1 battleship moved from 22 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 battleship moved from 22 Sea Zone to 19 Sea Zone
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
3 destroyers moved from 22 Sea Zone to 19 Sea Zone
1 battleship, 3 destroyers and 2 submarines moved from 7 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 destroyer moved from 22 Sea Zone to 19 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 2 battleships, 5 carriers, 5 destroyers, 5 fighters, 4 infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
4 artilleries, 5 fighters and 4 infantry moved from 93 Sea Zone to Southern France
4 carriers, 3 fighters and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern France
3 battleships and 3 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Russia to Karelia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Tobruk to Alexandria
3 artilleries and 3 infantry moved from Libya to Tobruk
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 battleship, 3 destroyers and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship and 3 destroyers in 17 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 battleship, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 3 destroyers in 18 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Americans roll dice for 2 destroyers in 18 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers in 18 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 3 battleships and 3 destroyers
Germans defend with 1 destroyer
Americans roll dice for 3 battleships and 3 destroyers in 104 Sea Zone, round 2 : 4/6 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 battleships and 3 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kiangsu
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
Americans roll dice for 2 battleships in Kiangsu, round 2 : 2/2 hits
Americans roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 2/4 hits
Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 : 1/3 hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in Karelia
Americans attack with 1 bomber
Germans defend with 2 infantry
Americans roll dice for 1 bomber in Karelia, round 2 : 1/1 hits
Germans roll dice for 2 infantry in Karelia, round 2 : 2/2 hits
1 bomber owned by the Americans and 1 infantry owned by the Germans lost in Karelia
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 bomber
Battle in Southern France
Americans attack with 4 artilleries, 8 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 2 battleships in Southern France, round 2 : 2/2 hits
Americans roll dice for 4 artilleries, 8 fighters, 4 infantry and 1 tactical_bomber in Southern France, round 2 : 8/17 hits
Germans roll dice for 6 infantry in Southern France, round 2 : 3/6 hits
3 infantry owned by the Americans and 6 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 4 artilleries, 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 6 infantry
Casualties for Americans: 3 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
8 fighters and 1 tactical_bomber moved from Southern France to 93 Sea Zone
Place Units - Americans
3 infantry placed in Western United States
2 battleships, 1 destroyer, 1 submarine and 3 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 artilleries and 3 infantry moved from Anhwe to Kiangsi
1 artillery and 3 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Kiangsi
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 1 armour and 2 infantry
Chinese roll dice for 3 artilleries and 4 infantry in Kiangsi, round 2 : 1/7 hits
Japanese roll dice for 1 armour and 2 infantry in Kiangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 3 artilleries and 3 infantry in Kiangsi, round 3 : 3/6 hits
Japanese roll dice for 1 armour and 1 infantry in Kiangsi, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 2 infantry
Battle in Jehol
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Jehol, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 26 PUs;
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Ukraine to Novgorod
1 armour moved from Romania to Greece
British take Bulgaria from Germans
British take Greece from Italians
1 armour moved from Romania to Albania
British take Albania from Italians
1 armour moved from Romania to Slovakia Hungary
8 armour moved from Eastern Poland to Slovakia Hungary
6 armour and 3 mech_infantrys moved from Ukraine to Romania
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
6 armour and 3 mech_infantrys moved from Caucasus to Ukraine
2 infantry moved from Caucasus to Rostov
2 infantry moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
4 armour moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Egypt to Iraq
4 armour moved from India to Eastern Persia
3 infantry moved from Kwangsi to Kiangsi
3 armour moved from Anhwe to Manchuria
1 armour and 1 mech_infantry moved from Kansu to Dzavhan
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Novgorod
British attack with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 7/7 hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
British win, taking Novgorod from Germans with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 mech_infantry
Battle in Manchuria
British attack with 3 armour
Japanese defend with 1 infantry
British roll dice for 3 armour in Manchuria, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Manchuria
British win, taking Manchuria from Japanese with 2 armour remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Slovakia Hungary
British attack with 9 armour
Germans defend with 1 artillery and 5 infantry
British roll dice for 9 armour in Slovakia Hungary, round 2 : 4/9 hits
Germans roll dice for 1 artillery and 5 infantry in Slovakia Hungary, round 2 : 4/6 hits
4 infantry owned by the Germans and 4 armour owned by the British lost in Slovakia Hungary
British roll dice for 5 armour in Slovakia Hungary, round 3 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Slovakia Hungary
British roll dice for 4 armour in Slovakia Hungary, round 4 : 2/4 hits
Germans roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Slovakia Hungary
British win, taking Slovakia Hungary from Germans with 4 armour remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery and 5 infantry
Casualties for British: 5 armour
Non Combat Move - British
1 bomber moved from Novgorod to Romania
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
Place Units - British
3 armour placed in Persia
3 armour placed in Egypt
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
British collect 41 PUs (5 lost to blockades); end with 41 PUs total
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from British
2 artilleries and 2 infantry moved from Yugoslavia to Albania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from British
2 artilleries and 2 infantry moved from Yugoslavia to Albania
Combat - Italians
Battle in Albania
Italians attack with 2 artilleries and 2 infantry
British defend with 1 armour
Italians roll dice for 2 artilleries and 2 infantry in Albania, round 2 : 0/4 hits
British roll dice for 1 armour in Albania, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Albania
Italians roll dice for 2 artilleries and 1 infantry in Albania, round 3 : 0/3 hits
British roll dice for 1 armour in Albania, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Albania
Italians roll dice for 2 artilleries in Albania, round 4 : 0/2 hits
British roll dice for 1 armour in Albania, round 4 : 0/1 hits
Italians roll dice for 2 artilleries in Albania, round 5 : 1/2 hits
British roll dice for 1 armour in Albania, round 5 : 0/1 hits
1 armour owned by the British lost in Albania
Italians win, taking Albania from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 1 armour
Non Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,4
Italians collect 4 PUs (5 lost to blockades); end with 6 PUs total
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19
Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Italians Combat
1 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.636
Median : 5.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11
British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 armour moved from 34 Sea Zone to Paulau Island
1 battleship and 1 destroyer moved from 45 Sea Zone to 21 Sea Zone
2 destroyers moved from 35 Sea Zone to 19 Sea Zone
2 bombers moved from Anhwe to Korea
Combat - ANZAC
Battle in Paulau Island
Battle in Korea
ANZAC attack with 2 bombers
Japanese defend with 2 infantry
ANZAC roll dice for 2 bombers in Korea, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits
1 bomber owned by the ANZAC lost in Korea
ANZAC roll dice for 1 bomber in Korea, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Korea
ANZAC roll dice for 1 bomber in Korea, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
ANZAC win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 bomber
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 bomber moved from Korea to Jehol
Place Units - ANZAC
1 cruiser and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs