@surfer Scramble? You have 6 planes!
G40L suprise attack (allies) v. Entek (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 units repaired.
1 mech_infantry moved from Anhwe to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 fighter and 3 infantry moved from Kiangsu to Shantung
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
2 battleships moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from Philippines to 43 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 destroyer and 1 submarine moved from 24 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
2 artilleries and 2 infantry moved from Anhwe to HunanCombat - Japanese
Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Soviet Far East
Battle in Hunan
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 infantry; Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Hunan, round 2 : 1/4 hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 2 artilleries and 1 infantry in Hunan, round 3 : 0/3 hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 2 artilleries in Hunan, round 4 : 0/2 hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits
1 artillery owned by the Japanese lost in Hunan
1 artillery owned by the Japanese retreated to Anhwe
Chinese win, taking Soviet Far East from Russians with 2 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kiangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kiangsi, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shantung
Japanese attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Shantung, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits
Japanese roll dice for 1 fighter and 3 infantry in Shantung, round 3 : 2/4 hits
Chinese roll dice for 2 infantry in Shantung, round 3 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kwangsi
Japanese attack with 3 infantry
British defend with 1 armour and 2 artilleries; Chinese defend with 1 airfield
Japanese roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits
Japanese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits
Chinese roll dice for 1 armour and 2 artilleries in Kwangsi, round 2 : 2/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
1 infantry retreated to Kwangtung
Chinese win with 1 armour and 1 artillery remaining. Battle score for attacker is -2
Casualties for British: 1 artillery
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 fighter
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
1 submarine owned by the Japanese Submerged
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 25 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 25 Sea Zone back to originating territory: MidwayNon Combat Move - Japanese
1 fighter moved from Kiangsi to Kiangsu
1 fighter moved from Shantung to Kiangsu
3 fighters moved from 43 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Manchuria to JeholPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 32 PUs; end with 34 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag, 1 infantry
Korea : 3 infantry
Kiangsu : 1 flag, 1 factory_minor, 2 fighters and 3 infantry
Kiangsi : 1 flag, 1 artillery and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag, 1 artillery and 2 infantry
Manchuria : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 3 fighters and 1 harbour
Soviet Far East : 1 flag, 1 infantry
36 Sea Zone : 1 flag, 2 battleships, 1 cruiser and 1 transport
25 Sea Zone : 1 submarine
5 Sea Zone : 1 transport
6 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 45 / 55
Russians : 32 / 38
Japanese : 32 / 34
Americans : 52 / 74
Chinese : 11 / 20
British : 33 / 42
UK_Pacific : 21 / 17
Italians : 16 / 16
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 bomber and 1 fighter moved from Midway to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 bomber and 1 fighter moved from Midway to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea ZoneCombat - Americans
Battle in Soviet Far East
Americans attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
Americans roll dice for 2 infantry and 1 mech_infantry in Soviet Far East, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Iwo Jima
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 25 Sea Zone to Western United States
1 bomber moved from 25 Sea Zone to Western United States
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 87 Sea Zone to French West AfricaPlace Units - Americans
1 armour and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.357
Median : 3.500
Variance : 0.154
Standard Deviation : 0.392
Total rolls : 14Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.364
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Hopei to Chahar
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Hopei to Chahar
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to HunanPlace Units - Chinese
1 artillery and 2 infantry placed in Chahar
1 artillery and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.500
Median : 3.500
Variance : 0.138
Standard Deviation : 0.371
Total rolls : 30Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.364
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Egypt to Tobruk
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Hunan to Kiangsi
1 armour moved from Yunnan to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Kiangsi
1 fighter moved from Burma to Kwangtung
1 tactical_bomber moved from Burma to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Egypt to Tobruk
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Hunan to Kiangsi
1 armour moved from Yunnan to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Kiangsi
1 fighter moved from Burma to Kwangtung
1 tactical_bomber moved from Burma to KiangsiCombat - British
Battle in Kwangtung
British attack with 1 armour, 1 artillery and 1 fighter
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 armour, 1 artillery and 1 fighter in Kwangtung, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Kiangsi
British attack with 1 armour, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Kiangsi to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 artillery and 4 infantry moved from Yunnan to Kwangsi
2 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 armour and 1 mech_infantry moved from India to Shan State
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 81 Sea Zone to Egypt
1 artillery moved from Egypt to Alexandria
1 infantry moved from 81 Sea Zone to EgyptPlace Units - British
1 destroyer placed in 81 Sea Zone
1 destroyer placed in 110 Sea Zone
1 armour, 1 artillery and 4 infantry placed in United Kingdom
1 mech_infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,3
UK_Pacific collect 22 PUs (2 lost to blockades); end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.315
Median : 3.000
Variance : 0.302
Standard Deviation : 0.549
Total rolls : 54Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 12Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.364
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
1 fighter moved from Tunisia to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 2 fighters in 94 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 fighters moved from 94 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Italians collect 16 PUs; end with 18 PUs totalTerritory Summary for Italians :
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag, 1 armour
Northern Italy : 1 artillery, 1 factory_minor and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
95 Sea Zone : 1 destroyer
Greece : 1 flag
97 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 43 / 55
Russians : 33 / 38
Japanese : 24 / 34
Americans : 55 / 75
Chinese : 14 / 19
British : 33 / 38
UK_Pacific : 24 / 27
Italians : 16 / 18
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Novgorod to Archangel
1 fighter moved from 115 Sea Zone to Archangel
1 tactical_bomber moved from 115 Sea Zone to Archangel
1 artillery and 2 infantry moved from Baltic States to Belarus
1 infantry moved from Novgorod to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Western Germany to Western Ukraine
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
3 fighters, 1 mech_infantry and 3 tactical_bombers moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 3/12 hits
Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/8 hits
1 infantry owned by the Americans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Normandy Bordeaux, round 3 : 5/9 hits
Americans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/5 hits
1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British, 1 artillery owned by the Americans, 1 artillery owned by the British, 1 armour owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Western Ukraine, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 4 : 0/4 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 5 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 artilleries and 2 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 115 Sea Zone to 113 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
1 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Western Ukraine to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
1 armour, 1 fighter and 1 mech_infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Slovakia Hungary
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Slovakia Hungary : 1 factory_major and 3 infantry
Western Germany : 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 1 mech_infantry and 2 tactical_bombers
Romania : 4 infantry
Germany : 2 bombers and 1 factory_major
Denmark : 2 infantry
Belarus : 1 flag, 1 artillery and 3 infantry
Karelia : 1 flag, 3 artilleries and 3 infantry
Baltic States : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag, 1 artillery and 5 infantry
Western Ukraine : 1 flag, 2 infantry
Novgorod : 1 flag, 6 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
112 Sea Zone : 1 submarine
113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 50 / 60
Russians : 28 / 38
Japanese : 24 / 34
Americans : 53 / 75
Chinese : 14 / 19
British : 33 / 38
UK_Pacific : 24 / 27
Italians : 16 / 18
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Amur to Manchuria
2 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Smolensk to Belarus
1 artillery moved from Smolensk to Archangel
1 fighter moved from Bryansk to Archangel
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery moved from Smolensk to Archangel
1 artillery moved from Bryansk to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Amur to Manchuria
2 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Smolensk to Belarus
1 artillery moved from Smolensk to Archangel
1 fighter moved from Bryansk to Archangel
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery moved from Smolensk to Archangel
1 artillery moved from Bryansk to BelarusCombat - Russians
Battle in Manchuria
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Manchuria, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Western Ukraine, round 2 : 3/6 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Archangel, round 2 : 0/5 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Archangel, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Archangel, round 3 : 2/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery and 1 fighter in Archangel, round 4 : 2/2 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Russians attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 4/8 hits
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 3/4 hits
3 infantry owned by the Russians, 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Belarus to Bryansk
1 fighter moved from Archangel to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
2 infantry moved from Buryatia to AmurPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs totalDice Statistics:
Total
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 3 times
Average roll : 3.178
Median : 3.000
Variance : 1.295
Standard Deviation : 1.138
Total rolls : 45Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.182
Median : 2.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11Russians Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.531
Median : 3.500
Variance : 1.355
Standard Deviation : 1.164
Total rolls : 32Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Amur to Manchuria
2 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Smolensk to Belarus
1 artillery moved from Smolensk to Archangel
1 fighter moved from Bryansk to Archangel
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery moved from Smolensk to Archangel
1 artillery moved from Bryansk to BelarusCombat - Russians
Battle in Manchuria
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians win, taking Western Ukraine from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Russians attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Belarus to Bryansk
1 fighter moved from Archangel to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
2 infantry moved from Buryatia to AmurPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from Kiangsu to Kwangtung
2 fighters moved from Japan to Manchuria
3 infantry moved from Korea to Manchuria
2 battleships, 1 cruiser and 1 transport moved from 36 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters and 3 infantry
Russians defend with 3 infantry
Japanese roll dice for 2 fighters and 3 infantry in Manchuria, round 2 : 3/5 hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 2 fighters and 4 infantry
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships and 1 cruiser in Kwangtung, round 2 : 3/3 hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits
1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
2 fighters moved from Kwangtung to Kiangsu
1 artillery and 1 infantry moved from Jehol to Shantung
2 fighters moved from Manchuria to Korea
1 fighter moved from 17 Sea Zone to Japan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag, 1 artillery and 2 infantry
Korea : 2 fighters
Kiangsu : 1 flag, 1 factory_minor, 2 fighters and 6 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 harbour and 4 infantry
Philippines : 1 flag, 1 airfield, 3 fighters and 1 harbour
36 Sea Zone : 1 flag
24 Sea Zone : 1 destroyer
20 Sea Zone : 2 battleships, 1 cruiser and 3 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 46 / 60
Russians : 32 / 32
Japanese : 27 / 27
Americans : 53 / 75
Chinese : 14 / 19
British : 33 / 38
UK_Pacific : 21 / 27
Italians : 16 / 18
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Tunisia
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Amur
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 24 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Tunisia
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Amur
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 24 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 24 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 24 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tunisia
Americans attack with 1 armour
Italians defend with 1 armour
Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits
Americans roll dice for 1 armour in Tunisia, round 3 : 0/1 hits
Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits
1 armour owned by the Americans lost in Tunisia
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Americans: 1 armourNon Combat Move - Americans
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from 24 Sea Zone to Midway
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 armour and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsDice Statistics:
Total
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 5 infantry moved from Chahar to Jehol
1 artillery and 4 infantry moved from Anhwe to Shantung
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
1 artillery moved from Hunan to Anhwe





