L16 Snigg (Axis) vs MrRoboto (Allies +20)

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 7x factory_major; Remaining resources: 34 PUs;
                Russians buy 6 artilleries and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Finland to Norway
                      Russians take Norway from Germans
                1 submarine moved from 122 Sea Zone to 123 Sea Zone
                1 armour and 1 mech_infantry moved from Vologda to Kazakhstan
                1 mech_infantry moved from Russia to Kazakhstan
                1 artillery and 2 infantry moved from Bryansk to Ukraine
                1 artillery and 1 infantry moved from Bryansk to Belarus

    Combat - Russians
                Battle in 123 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 transport
                    Russians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Kazakhstan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Russia to Bryansk
                2 infantry moved from Kansu to Tsinghai
                1 infantry moved from Amur to Buryatia

    Place Units - Russians
                5 artilleries and 1 fighter placed in Russia
                1 artillery placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                Russians collect 34 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs

    triplea_37271_Rus8.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                2 mech_infantrys moved from Manchuria to Buyant-Uhaa
                1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
                1 armour and 1 mech_infantry moved from Suiyuyan to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                1 armour and 1 mech_infantry moved from Tsagaan Olom to Kansu
                1 mech_infantry moved from Hopei to Shensi
                1 tactical_bomber moved from Anhwe to Shensi
                1 bomber moved from Anhwe to 36 Sea Zone
                1 tactical_bomber moved from Anhwe to Shensi

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 submarine; ANZAC defend with 2 transports
                    1 submarine owned by the Americans Submerged
                        2 transports owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Kansu
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Anhwe to 6 Sea Zone
                1 bomber moved from 36 Sea Zone to Shantung
                2 infantry moved from Anhwe to Shantung
                2 tactical_bombers moved from Shensi to Hopei

    Place Units - Japanese
                1 infantry and 2 mech_infantrys placed in Shantung
                5 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,6,6,6
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,1,3,1,5,3,6,1,6,2,2,4,2,3,3,6,5,6,4,3,5,6,1,2,3,4,2,4,6,5,5,4,4,6,3,6,6,2
                Japanese collect 38 PUs (3 lost to blockades); end with 38 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 bomber, 1 factory_minor, 6 infantry and 2 mech_infantrys
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag, 1 mech_infantry
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour and 1 mech_infantry
        Hopei : 1 flag, 1 aaGun and 2 tactical_bombers
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Siberia : 1 flag
        1 Sea Zone : 1 flag
        6 Sea Zone : 2 battleships, 4 carriers, 3 destroyers, 6 fighters, 5 submarines, 2 tactical_bombers and 1 transport
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 2 mech_infantrys
        Tsagaan Olom : 1 flag

    triplea_37271_Jap8.tsvg

  • 19 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
                4 submarines moved from 109 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 submarine moved from 36 Sea Zone to 6 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                      Americans take 19 Sea Zone from Japanese
                1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters, 11 submarines and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone

    triplea_37271_Ame8.tsvg

  • 19 18

    Scramble?

    Kamikaze?

  • 22 21 20 17 15

    Scramble 112 and 1 kami against each cruiser/destroyer in 6

  • 19 18

    I need an ool. Will you keep one destroyer?

  • 19 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
                4 submarines moved from 109 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 submarine moved from 36 Sea Zone to 6 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                      Americans take 19 Sea Zone from Japanese
                1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters, 11 submarines and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone

    Combat - Americans
                Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 12 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 4 carriers, 3 destroyers, 6 fighters, 5 submarines, 2 tactical_bombers and 1 transport
                    Units damaged: 2 battleships owned by the Japanese and 4 carriers owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans

    triplea_37271_Ame8.tsvg

  • 22 21 20 17 15

    Yes, keep 1 destroyer, but max D otherwise please.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                2 artilleries and 3 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Burma to Yunnan

    Combat - British
                Battle in Korea

    Non Combat Move - British
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 armour, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 armour moved from 76 Sea Zone to Ethiopia
                2 fighters and 1 tactical_bomber moved from India to Iraq
                2 infantry moved from French Central Africa to French Equatorial Africa
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 battleship and 1 transport moved from 37 Sea Zone to 39 Sea Zone

    Place Units - UK_Pacific
                2 armour, 2 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 2 armour, 2 infantry and 2 mech_infantrys

    triplea_37271_UK_8.tsvg

  • 22 21 20 17 15

    You know what…even with a couple of major battles like that and you don’t post results.  It’s extremely difficult to follow the flow of the game this way.  I forfeit, as this is not fun and I play a game to enjoy myself.  Good day to you.

Suggested Topics

  • 20
  • 203
  • 96
  • 92
  • 89
  • 210
  • 73
  • 388
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

18.0k

Users

40.7k

Topics

1.8m

Posts