Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2016 League Post Game Results Here
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Seriously, folks, the Axis are winning significantly more games than the Allies even with your +15 to +25 bids. �I understand a lot of people don’t like to add a lot of stuff to the board to start the game, so you might take a page from the balanced mod folks’ ideas and add an NO or 3 to the Allies.
Or just play Balance Mod, and save yourself the trouble of using edit mode every round to adjust PUs. With a 50/50 Axis to Allies win ratio (26 BM games played so far), seems like it is pretty darn close to hitting the sweet spot.
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Not disagreeing, but no edits necessary unless you’re adding or changing NO’s.
A fixed bid of units to Russia plus a variable bid gives a bit more to the Allies without as much prerogative to the bid winner and no editing
But yeah, especially if you’re tired of 2nd edition at ALL, switch to the balanced mod
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2016 League: axis-dominion (axis) over ArtofWar (allies+22)
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Giallo (Allies) over MrRoboto (Axis) Balanced mod
http://www.axisandallies.org/forums/index.php?topic=37372.0
One of the worst G1’s I ever had turned out to be too much to turn around, despite all efforts.
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http://www.axisandallies.org/forums/index.php?topic=37483.60
regularkid (Axis) over Talleyrand19 (Allies) balanced mod
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cdnranger(axis) over giallo
Another weak game from my side…
http://www.axisandallies.org/forums/index.php?topic=36897.195
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Somebody’s gotta beat that ranger! :wink:
And the Allies lose yet again….
WHATT??? Somebody double check me, but I count EIGHTEEN wins in a ROW by the Axis in 2nd edition. That’s absurd
Switch to the balanced mod already
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Giallo has played 19 games as Allies in 2nd edition and cdnranger has played nothing but Axis. I’m wondering how much that has to do with their current standings in the rankings…… maybe not much, I don’t know, just wondering
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18 in a row! That makes me wonder if this game is as out of balance as the original one in the 1980’s was for the Allies!?!
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If Me1945 resigns it will be 19…… my oh my
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If accurate ratings are desired, then we should use 2 game series with the same bid for all league rated play. Same with balanced mod games.
The way the league ratings are structured, E or M players are to some extent disincentivized from playing Allies because that threatens their ability to make the playoff.
Experience = higher bids. Masters and elites are getting easy Axis wins against overly low bids. The solution is 2 games at an agreed upon bid.
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play balance mod, 1 game axis 1 game allies.
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Giallo has played 19 games as Allies in 2nd edition and cdnranger has played nothing but Axis. I’m wondering how much that has to do with their current standings in the rankings…… maybe not much, I don’t know, just wondering
I guess I need to try a game as Allies…. :-) Or play balanced mod -
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If accurate ratings are desired, then we should use 2 game series with the same bid for all league rated play. Same with balanced mod games.
The way the league ratings are structured, E or M players are to some extent disincentivized from playing Allies because that threatens their ability to make the playoff.
Experience = higher bids. Masters and elites are getting easy Axis wins against overly low bids. The solution is 2 games at an agreed upon bid.
I disagree Zhukov. I don’t mind playing with the allies and I am certain I am not the only M E tier that is willing to do that, but I do want a high bid to play with them. The basic game just favors the Axis to much. So the allies need the bid, but we all know this already and have known this for quite some time. Secondly. Complaining about overly low bids is pointless. It takes two to tango.
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BerntBernt (Allies) STOMPS Shin Ji (Axis) in a Balance Mod game.
A crazy strong Italy will only take you so far, it seems.
http://www.axisandallies.org/forums/index.php?topic=37515.new#new
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Giallo has played 19 games as Allies in 2nd edition and cdnranger has played nothing but Axis. I’m wondering how much that has to do with their current standings in the rankings…… maybe not much, I don’t know, just wondering
I guess I need to try a game as Allies…. :-) Or play balanced mod -
Hey, man, keep taking Axis in 2nd edition! It’s working for you!!
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Shin Ji, I’ll have that result recorded within hours - I was just here long enough to check the boards quick
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Snigg (Axis) forfeits to MrRoboto (Allies +21)
http://www.axisandallies.org/forums/index.php?topic=37271.new#new
I find it nearly impossible to truly follow the game when only half your opponents turns are posted to review.
Yes, you can view history in TripleA, but it’s no where as easy or apparent what has happened at a glance to me.
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Huh, I am sorry, Snigg. I never even read the forum post to be honest, I find the tripleA history a thousand times better.
I can’t understand at all, how the tripleA history doesn’t enable one to check what has happened.
But as I said - sorry for that. I simply hate to wait for 15 seconds 3 times instead of 1 time. I am playing more than 1 game at a time, sometimes even more than 10. It adds up and is just annoying to wait for the posting process with USA and China and so far I didn’t see the necessity to post them.
I don’t know if you asked me to post USA, China and Anzac, before. You might have, maybe I forgot, you could have asked me again. It was not intentionally to disturb you.
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agree with Roboto





