None.
Sniggs (Allies +22) vs Talleyrand19 (Axis)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 9 artilleries, 1 destroyer, 10 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 infantry moved from Spain to Normandy Bordeaux
4 artilleries moved from Spain to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
3 fighters moved from Spain to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
2 fighters moved from Philippines to 19 Sea Zone
2 fighters moved from Philippines to 20 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
6 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea -
Scramble or Kami in 6?
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no to both
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 9 artilleries, 1 destroyer, 10 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 infantry moved from Spain to Normandy Bordeaux
4 artilleries moved from Spain to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
3 fighters moved from Spain to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
2 fighters moved from Philippines to 19 Sea Zone
2 fighters moved from Philippines to 20 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
6 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in Morocco
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour and 2 artilleries
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 1/4 hits
Italians roll dice for 1 armour and 2 artilleries in Morocco, round 2 : 2/3 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery and 1 infantry
2 fighters owned by the Americans retreated
Battle in 6 Sea Zone
Americans attack with 6 destroyers, 3 fighters and 2 transports
Japanese defend with 2 destroyers
Americans roll dice for 6 destroyers, 3 fighters and 2 transports in 6 Sea Zone, round 2 : 7/9 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 6 destroyers, 3 fighters and 2 transports remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in Korea
Battle in 19 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking Korea from Japanese with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 20 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 5 artilleries, 6 fighters and 6 infantry
Germans defend with 1 factory_minor, 1 harbour, 6 infantry and 10 mech_infantrys
Americans roll dice for 5 artilleries, 6 fighters and 6 infantry in Normandy Bordeaux, round 2 : 6/17 hits
Germans roll dice for 6 infantry and 10 mech_infantrys in Normandy Bordeaux, round 2 : 6/16 hits
6 infantry owned by the Americans and 6 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 5 artilleries and 6 fighters in Normandy Bordeaux, round 3 : 7/11 hits
Germans roll dice for 10 mech_infantrys in Normandy Bordeaux, round 3 : 2/10 hits
7 mech_infantrys owned by the Germans and 2 artilleries owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 3 artilleries and 6 fighters in Normandy Bordeaux, round 4 : 1/9 hits
Germans roll dice for 3 mech_infantrys in Normandy Bordeaux, round 4 : 1/3 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 2 artilleries and 6 fighters in Normandy Bordeaux, round 5 : 4/8 hits
Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 5 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 6 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 6 infantry and 10 mech_infantrys
Casualties for Americans: 3 artilleries and 6 infantryNon Combat Move - Americans
1 fighter could not land in 19 Sea Zone and was removed
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 20 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
3 fighters moved from Normandy Bordeaux to Spain
1 fighter moved from Normandy Bordeaux to Gibraltar
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 112 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Spain
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag
Korea : 1 flag, 2 artilleries and 2 infantry
Marianas : 1 flag
Borneo : 1 flag
Philippines : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag
36 Sea Zone : 1 flag
26 Sea Zone : 1 destroyer and 2 transports
22 Sea Zone : 1 flag
10 Sea Zone : 2 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 carriers, 6 destroyers, 4 fighters and 2 transports
Central United States : 1 artillery, 1 factory_major and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 2 fighters
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
Portugal : 1 flag
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 submarine
101 Sea Zone : 1 destroyer and 5 transports
Brazil : 1 flag
Spain : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters and 5 infantry
91 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 4 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Germans defend with 1 armour
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits
Germans roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Tsinghai : 2 infantry
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 2 artilleries, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
2 artilleries and 1 infantry moved from Tunisia to Algeria
1 armour moved from Tunisia to Algeria
3 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 artillery and 2 infantry moved from Iraq to Persia
1 bomber moved from Spain to MoroccoCombat - British
Battle in Morocco
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 armour and 1 artillery
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Morocco, round 2 : 1/4 hits
Italians roll dice for 1 armour and 1 artillery in Morocco, round 2 : 0/2 hits
1 artillery owned by the Italians lost in Morocco
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Morocco, round 3 : 2/4 hits
Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the British lost in Morocco
British win, taking Morocco from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 artillery
Casualties for British: 1 infantry
Battle in Algeria
British attack with 1 armour, 2 artilleries and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 2 artilleries and 1 infantry in Algeria, round 2 : 2/4 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Algeria
British win, taking Algeria from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Persia
British attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 11 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Persia, round 2 : 3/7 hits
Germans roll dice for 11 armour and 1 mech_infantry in Persia, round 2 : 7/12 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British, 1 artillery owned by the British, 3 armour owned by the British, 2 infantry owned by the British and 2 armour owned by the Germans lost in Persia
Germans win with 9 armour remaining. Battle score for attacker is -16
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 3 armour, 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - British
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Morocco to Spain
1 fighter moved from Morocco to Gibraltar
1 armour and 2 mech_infantrys moved from Tunisia to TobrukPlace Units - British
1 artillery and 2 infantry placed in Egypt
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
2 fighters placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Ceylon : 6 fighters and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor, 2 fighters and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
Morocco : 1 flag, 1 artillery
French Equatorial Africa : 1 flag
Algeria : 1 flag, 1 armour and 2 artilleries
Tunisia : 1 flag
Tobruk : 1 flag, 1 armour and 2 mech_infantrys
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Afghanistan : 1 flag
106 Sea Zone : 1 transport
Eire : 1 flag
97 Sea Zone : 3 submarines
Eastern Persia : 1 flag
Spain : 1 bomber
91 Sea Zone : 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 2 infantry
Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleriesNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to France
3 fighters moved from Caucasus to Southern ItalyPlace Units - Italians
3 infantry placed in Southern France
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Philippines to MalayaCombat - ANZAC
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits
Bombing raid in Malaya rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Malaya causes 5 damage total.Non Combat Move - ANZAC
1 bomber moved from Malaya to Sumatra
1 carrier and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 2 infantry
Paulau Island : 1 flag
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Philippines : 2 fighters
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 bomber
33 Sea Zone : 1 carrier, 2 fighters and 1 transport
35 Sea Zone : 1 flag
19 Sea Zone : 1 destroyer and 1 submarine
62 Sea Zone : 1 carrier, 1 destroyer and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
92 Sea Zone : 1 cruiser and 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 infantry and 21 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Persia to Eastern Persia
Germans take Eastern Persia from British
1 armour moved from Eastern Persia to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from Russians
3 armour and 3 mech_infantrys moved from Turkey to Syria
Germans take Syria from Russians
3 armour and 3 mech_infantrys moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
3 mech_infantrys moved from Turkey to Iraq
1 infantry moved from Turkey to Syria
1 mech_infantry moved from Greece to Turkey
7 armour moved from Persia to Trans-Jordan
3 mech_infantrys moved from France to Spain
13 bombers and 3 fighters moved from Western Germany to Spain
1 mech_infantry moved from Turkey to IraqCombat - Germans
Battle in Spain
Germans attack with 13 bombers, 3 fighters and 3 mech_infantrys
British defend with 1 bomber; Americans defend with 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters and 5 infantry
Germans win with 11 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 bombers, 3 fighters and 3 mech_infantrys
Casualties for British: 1 bomber
Casualties for Americans: 4 artilleries, 3 fighters and 5 infantryNon Combat Move - Germans
11 bombers moved from Spain to Western Germany
8 mech_infantrys moved from Western Germany to France
1 infantry moved from France to Normandy Bordeaux
4 infantry moved from France to Normandy Bordeaux
10 mech_infantrys moved from Germany to France
1 armour moved from Persia to Saudi Arabia
Germans take Saudi Arabia from Neutral_True
2 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Novgorod to Finland
2 transports moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
1 infantry and 2 mech_infantrys placed in France
2 bombers and 8 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Persia
8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,4,3,5
Germans collect 82 PUs (4 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from West India to Afghanistan
Japanese take Afghanistan from BritishCombat - Japanese
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
3 infantry moved from Hunan to Kweichow
1 infantry moved from Szechwan to Shensi
1 armour and 2 mech_infantrys moved from Yunnan to Anhwe
3 mech_infantrys moved from Kwangtung to Anhwe
1 fighter and 2 tactical_bombers moved from West India to Kweichow
1 mech_infantry moved from West India to Burma
1 armour and 7 mech_infantrys moved from West India to Burma
3 mech_infantrys moved from India to YunnanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kwangtung
1 bomber, 1 fighter and 3 mech_infantrys placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,2,3,1,3,4,6,4,5,1,4,6
Japanese collect 43 PUs (10 lost to blockades); end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs -
OK…that’s it. I’m waving the white flag on this one.
From the boneheaded moves I made starting UK1, that continued on for several occasions, I can’t do anything to stop you. Germany can’t be stopped from taking and holding Egypt for the final VC.
Thank you for the game.
Sincerely,
Snigg -
thanks! good game to you too…let me know if you’re up for a rematch and want to switch sides





