Scramble from Rome?
Surprise Attack vs Radiant +12 Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 5 artilleries and 5 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
2 artilleries and 3 infantry moved from Vologda to Archangel
5 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Bryansk
2 fighters and 2 tactical_bombers moved from Russia to BelarusCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 5 artilleries, 1 fighter and 5 infantry
Germans defend with 8 armour
Russians roll dice for 1 armour, 5 artilleries, 1 fighter and 5 infantry in Bryansk, round 2 : 4/12 hits
Germans roll dice for 8 armour in Bryansk, round 2 : 4/8 hits
4 infantry owned by the Russians and 4 armour owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 5 artilleries, 1 fighter and 1 infantry in Bryansk, round 3 : 4/8 hits
Germans roll dice for 4 armour in Bryansk, round 3 : 3/4 hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 4 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 3 artilleries and 1 fighter remaining. Battle score for attacker is 25
Casualties for Germans: 8 armour
Casualties for Russians: 2 artilleries and 5 infantry
Battle in Archangel
Russians attack with 2 artilleries and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries and 3 infantry in Archangel, round 2 : 0/5 hits
Germans roll dice for 3 infantry in Archangel, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 3 : 1/4 hits
Germans roll dice for 3 infantry in Archangel, round 3 : 0/3 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 4 : 1/4 hits
Germans roll dice for 2 infantry in Archangel, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 5 : 0/4 hits
Germans roll dice for 1 infantry in Archangel, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 6 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 6 : 0/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 7 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 7 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 2 fighters, 5 infantry and 2 tactical_bombers
Germans defend with 3 infantry
Russians roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Belarus, round 2 : 4/9 hits
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Belarus to Russia
1 fighter moved from Bryansk to RussiaPlace Units - Russians
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Kwangsi to 20 Sea Zone
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 fighter moved from Kwangsi to 19 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Anhwe to Jehol
1 artillery moved from Manchuria to Jehol
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
2 fighters moved from Kiangsu to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Kiangsi
1 submarine moved from 6 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Kwangsi to 20 Sea Zone
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 fighter moved from Kwangsi to 19 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Anhwe to Jehol
1 artillery moved from Manchuria to Jehol
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
2 fighters moved from Kiangsu to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Kiangsi
1 submarine moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 19 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 2 carriers and 1 fighter
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in 19 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 carriers in 19 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone
Japanese roll dice for 2 fighters in 19 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 fighter in 19 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Americans: 2 carriers and 1 fighter
Casualties for Japanese: 2 fighters and 1 submarine
Battle in Kiangsi
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shantung, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shantung
retreated to Shantung
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Jehol, round 2 : 3/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits
1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 infantry moved from Manchuria to Amur
1 fighter moved from 19 Sea Zone to Japan
1 tactical_bomber moved from Shantung to Japan
1 bomber moved from 20 Sea Zone to Japan
1 tactical_bomber moved from Kiangsi to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 destroyer, 3 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.773
Median : 2.000
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22Americans Combat
1 was rolled 3 times
4 was rolled 1 times
Average roll : 1.750
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 artilleries, 1 battleship, 3 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 battleships, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 31 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from 19 Sea Zone to Okinawa
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 battleships, 5 carriers, 4 destroyers and 5 fighters moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 battleships, 5 carriers, 5 destroyers and 5 fighters
Germans defend with 1 submarine
Americans roll dice for 2 battleships, 5 carriers, 5 destroyers and 5 fighters in 92 Sea Zone, round 2 : 7/12 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans win with 2 battleships, 5 carriers, 5 destroyers and 5 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in OkinawaNon Combat Move - Americans
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Tunisia to Libya
3 artilleries and 3 infantry moved from Algeria to Tunisia
5 destroyers moved from 17 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from 31 Sea Zone to Wake IslandPlace Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
1 battleship, 3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
7 infantry moved from Hunan to Kiangsi
1 infantry moved from Shantung to AnhweCombat - Chinese
Battle in Kiangsi
Chinese attack with 7 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 7 infantry in Kiangsi, round 2 : 0/7 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 6 infantry in Kiangsi, round 3 : 1/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kiangsi, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 5 infantry in Kiangsi, round 4 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 4 : 0/1 hits
Chinese roll dice for 5 infantry in Kiangsi, round 5 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 5 : 0/1 hits
Chinese roll dice for 5 infantry in Kiangsi, round 6 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 6 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 5 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 1 PUs;Combat Move - British
4 armour and 2 mech_infantrys moved from Ukraine to Western Ukraine
4 armour and 3 mech_infantrys moved from Ukraine to Bessarabia
6 armour and 3 mech_infantrys moved from Caucasus to Ukraine
1 bomber, 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
2 artilleries and 1 infantry moved from Caucasus to Rostov
3 armour moved from Persia to Caucasus
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
3 armour and 3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
3 armour moved from India to Yunnan
1 armour moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 armour moved from Yunnan to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Yunnan to French Indo China
1 fighter moved from Kwangtung to French Indo ChinaCombat - British
Battle in 93 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 93 Sea Zone
British win, taking 93 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Bessarabia
British attack with 4 armour and 3 mech_infantrys
Italians defend with 1 artillery and 3 infantry
British roll dice for 4 armour and 3 mech_infantrys in Bessarabia, round 2 : 3/7 hits
Italians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits
1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Bessarabia
British roll dice for 4 armour and 2 mech_infantrys in Bessarabia, round 3 : 2/6 hits
Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Bessarabia
British win, taking Bessarabia from Italians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Western Ukraine
British attack with 4 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 4 infantry
British roll dice for 4 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 5/10 hits
Italians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 2/5 hits
2 mech_infantrys owned by the British, 4 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
British win, taking Western Ukraine from Italians with 4 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 4 infantry
Casualties for British: 2 mech_infantrys
Battle in French Indo China
British attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 3 infantry in French Indo China, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits
British roll dice for 1 fighter and 3 infantry in French Indo China, round 3 : 1/4 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from French Indo China to Kwangtung
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Ukraine to UkrainePlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 4 armour -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Romania to Eastern Poland
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Northern Italy
1 artillery moved from Romania to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Romania to Eastern Poland
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Northern Italy
1 artillery moved from Romania to BulgariaNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,2,5,1,5,4,3,1,6
Italians collect 0 PUs (10 lost to blockades); end with 2 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
2 destroyers moved from 33 Sea Zone to 19 Sea Zone
2 destroyers moved from 35 Sea Zone to 19 Sea Zone
3 bombers moved from Philippines to Jehol
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to PhilippinesCombat - ANZAC
Battle in Jehol
ANZAC attack with 3 bombers
Japanese defend with 1 armour and 1 artillery
ANZAC roll dice for 3 bombers in Jehol, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 artillery in Jehol, round 2 : 1/2 hits
1 bomber owned by the ANZAC and 1 artillery owned by the Japanese lost in Jehol
ANZAC roll dice for 2 bombers in Jehol, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Jehol, round 3 : 1/1 hits
1 bomber owned by the ANZAC and 1 armour owned by the Japanese lost in Jehol
ANZAC win with 1 bomber remaining. Battle score for attacker is -14
Casualties for ANZAC: 2 bombers
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - ANZAC
1 bomber moved from Jehol to KiangsiPlace Units - ANZAC
1 battleship and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Poland to Archangel
1 armour moved from Poland to Belarus
1 fighter moved from Western Germany to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Poland to Archangel
1 armour moved from Poland to Belarus
1 fighter moved from Western Germany to BelarusCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits
Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 2 : 2/3 hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Russians defend with 4 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 3/5 hits
Russians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits
3 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Belarus, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 bomber moved from Archangel to Western Germany
2 infantry moved from Norway to Finland
4 infantry moved from Denmark to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Norway
5 infantry moved from Southern France to Northern Italy
4 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 110 Sea Zone to 102 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Western Germany to Greater Southern GermanyPlace Units - Germans
3 infantry placed in Novgorod
1 armour, 1 artillery and 2 infantry placed in Western Germany
1 armour, 1 artillery and 5 infantry placed in Germany
2 submarines placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,3,1,5,4,1,5,3,5,6
Germans collect 46 PUs (5 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.588
Median : 3.500
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 34Null / Other
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.167
Median : 5.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 5 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 armour and 3 artilleries moved from Bryansk to Belarus
3 fighters and 2 tactical_bombers moved from Russia to Belarus
3 infantry moved from Ukraine to Bessarabia
6 infantry moved from Russia to BryanskCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 3 artilleries, 3 fighters and 2 tactical_bombers
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 1 armour, 3 artilleries, 3 fighters and 2 tactical_bombers in Belarus, round 2 : 6/9 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 2 : 0/4 hits
2 infantry owned by the Germans, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 3 artilleries, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 armour, 1 artillery and 2 infantryNon Combat Move - Russians
1 mech_infantry moved from Egypt to Iraq
3 fighters and 2 tactical_bombers moved from Belarus to UkrainePlace Units - Russians
3 armour placed in Ukraine
2 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 37 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
3 destroyers and 3 submarines moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 infantry moved from Amur to Buryatia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
3 destroyers and 3 submarines moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 infantry moved from Amur to BuryatiaCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Americans defend with 1 transport; ANZAC defend with 7 destroyers
Japanese roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 7 destroyers and 1 transport in 19 Sea Zone, round 2 : 1/7 hits
1 submarine owned by the Japanese and 5 destroyers owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 2 submarines in 19 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 3 : 2/6 hits
ANZAC roll dice for 2 destroyers and 1 transport in 19 Sea Zone, round 3 : 2/2 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 2 destroyers owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 bomber, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for ANZAC: 7 destroyers
Casualties for Americans: 1 transport
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in Anhwe
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Anhwe to Kiangsu
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 bomber moved from 19 Sea Zone to KiangsuPlace Units - Japanese
1 armour and 2 infantry placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.800
Median : 4.000
Variance : 0.794
Standard Deviation : 0.891
Total rolls : 35ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.889
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Chinese Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.652
Median : 4.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 battleships and 3 destroyers; Remaining resources: 1 PUs;Combat Move - Americans
2 battleships, 5 carriers, 5 destroyers and 5 fighters moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Libya to Tobruk
3 artilleries and 3 infantry moved from Tunisia to Libya
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
2 artilleries, 2 battleships, 8 destroyers, 2 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 22 Sea Zone
2 artilleries and 2 infantry moved from 22 Sea Zone to Marianas
1 battleship, 3 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
3 mech_infantrys moved from Alaska to Western United States
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 2 battleships, 5 carriers, 5 destroyers and 5 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 battleships, 5 carriers, 5 destroyers and 5 fighters in 91 Sea Zone, round 2 : 5/12 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 2 battleships, 5 carriers, 5 destroyers and 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in MarianasNon Combat Move - Americans
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 battleships and 3 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,2,3
Americans collect 59 PUs (1 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
9 infantry moved from Kiangsi to Anhwe
1 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Anhwe
Chinese attack with 9 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 9 infantry in Anhwe, round 2 : 2/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 9 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 6 armour; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 2 PUs;Combat Move - British
4 armour and 2 mech_infantrys moved from Bessarabia to Romania
6 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland
4 armour moved from Western Ukraine to Eastern Poland
1 bomber, 2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Rostov to Ukraine
6 armour and 3 mech_infantrys moved from Caucasus to Ukraine
2 infantry moved from Northwest Persia to Caucasus
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Iraq to Northwest Persia
3 armour moved from Persia to Caucasus
3 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Sikang to Kansu
Chinese take Tsinghai from Japanese
Chinese take Kansu from Japanese
1 armour moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to Chahar
3 armour moved from Yunnan to Anhwe
1 fighter moved from Kwangtung to Anhwe
1 fighter moved from Anhwe to Chahar
4 armour moved from India to Eastern Persia
3 infantry moved from French Indo China to KwangsiCombat - British
Battle in Romania
British attack with 4 armour and 2 mech_infantrys
Italians defend with 2 infantry
British roll dice for 4 armour and 2 mech_infantrys in Romania, round 2 : 3/6 hits
Germans roll dice for 2 infantry in Romania, round 2 : 2/2 hits
2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Romania
British win, taking Romania from Germans with 4 armour remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 infantry
Battle in Chahar
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 fighter owned by the British lost in Chahar
British roll dice for 1 armour in Chahar, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Chahar
Japanese win with no units remaining. Battle score for attacker is -13
Casualties for British: 1 armour and 1 fighter
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
British attack with 10 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 2 infantry
British roll dice for 10 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 8/17 hits
Germans roll dice for 4 infantry in Eastern Poland, round 2 : 2/4 hits
2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 2 infantry owned by the Italians lost in Eastern Poland
British win, taking Eastern Poland from Germans with 10 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 infantryNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Poland to Western UkrainePlace Units - British
3 armour placed in Persia
3 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 39 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 4 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from Northern Italy to YugoslaviaNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,4,5,5,4,1,1,3,3,3
Italians collect 0 PUs (10 lost to blockades); end with 2 PUs totalDice Statistics:
Total
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Null / Other
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 bomber moved from Philippines to Shantung
1 bomber moved from Kiangsi to Shantung
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in Shantung
ANZAC attack with 2 bombers
Japanese defend with 1 infantry
ANZAC roll dice for 2 bombers in Shantung, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
ANZAC win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 bombers moved from Shantung to AnhwePlace Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs