'16L souL (Axis) v. snigg (Allies +21)

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 artillery and 4 infantry moved from Anhwe to Jehol

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kansu, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 infantry moved from Kiangsi to Anhwe
                1 infantry moved from Yunnan to Hunan

    Place Units - Chinese
                2 artilleries and 5 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Jehol : 3 artilleries and 10 infantry
        Hunan : 1 infantry
        Kansu : 1 artillery and 2 infantry
        Anhwe : 1 infantry

    triplea_37231_Chi10.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 mech_infantrys moved from Trans-Jordan to Turkey
                1 mech_infantry moved from Persia to Caucasus
                      British take Caucasus from Germans
                1 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber moved from Persia to Turkey
                1 armour and 2 mech_infantrys moved from Iraq to Turkey
                1 artillery and 1 infantry moved from Alexandria to Tobruk
                1 armour moved from Tunisia to Tobruk
                1 fighter moved from United Kingdom to 123 Sea Zone

    Combat - British
                Battle in 123 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 123 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Tobruk
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Italians defend with 1 fighter
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Tobruk, round 2 :  1/3 hits
                        Italians roll dice for 1 fighter in Tobruk, round 2 :  1/1 hits
                        1 fighter owned by the Italians and 1 infantry owned by the British lost in Tobruk
                    British win, taking Tobruk from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 fighter
                Battle in Turkey
                    British attack with 2 armour, 1 fighter, 11 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                        British roll dice for 2 armour, 1 fighter, 11 mech_infantrys and 1 tactical_bomber in Turkey, round 2 :  6/15 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  2/8 hits
                        2 mech_infantrys owned by the British and 6 infantry owned by the Neutral_True lost in Turkey
                        British roll dice for 2 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber in Turkey, round 3 :  3/13 hits
                        Neutral_True roll dice for 2 infantry in Turkey, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Turkey
                    British win, taking Turkey from Neutral_True with 2 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for British: 2 mech_infantrys
                    Casualties for Neutral_True: 8 infantry

    Non Combat Move - British
                2 artilleries moved from Egypt to Trans-Jordan
                3 submarines moved from 98 Sea Zone to 97 Sea Zone
                3 submarines moved from 99 Sea Zone to 97 Sea Zone
                1 artillery moved from Tunisia to Libya
                1 fighter moved from 123 Sea Zone to Eire
                1 mech_infantry moved from United Kingdom to Eire
                2 fighters and 1 tactical_bomber moved from Kiangsi to India
                2 mech_infantrys moved from Yunnan to Shensi
                1 infantry moved from Yunnan to Burma
                1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
                1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from Turkey to Persia
                1 infantry moved from Gibraltar to Spain
                1 aaGun moved from Gibraltar to Spain

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 armour and 2 mech_infantrys placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in Malaya
                1 artillery and 2 infantry placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in Malaya change ownership: 1 artillery and 2 infantry
                    Some Units in Kwangtung change ownership: 1 artillery and 2 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Shensi : 2 mech_infantrys
        Anhwe : 1 armour and 1 mech_infantry
        Burma : 1 infantry
        India : 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Malaya : 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
        Kwangtung : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        French Indo China : 1 flag
        39 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        Quebec : 1 factory_minor
        Trans-Jordan : 2 artilleries
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Cyprus : 1 infantry
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 15 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag, 1 armour and 1 artillery
        Libya : 1 artillery
        Ethiopia : 1 flag
        Caucasus : 1 flag, 1 mech_infantry
        Turkey : 1 flag, 2 armour and 9 mech_infantrys
        Eire : 1 flag, 1 fighter and 1 mech_infantry
        99 Sea Zone : 1 flag
        97 Sea Zone : 7 submarines
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        Spain : 1 aaGun and 1 infantry

    triplea_37231_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 mech_infantry moved from Bryansk to Caucasus
                1 bomber and 4 fighters moved from Ukraine to Caucasus
                1 mech_infantry moved from Timguska to Tsinghai
                      Italians take Tsinghai from Chinese
                1 bomber moved from Southern Italy to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 2 bombers, 4 fighters and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 2 bombers, 4 fighters and 1 mech_infantry in Caucasus, round 2 :  6/7 hits
                        British roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Caucasus
                    Italians win with 2 bombers and 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                2 bombers and 4 fighters moved from Caucasus to Ukraine
                2 aaGuns, 1 artillery and 1 infantry moved from Ukraine to Rostov
                3 infantry moved from Bessarabia to Ukraine
                1 artillery moved from Bessarabia to Ukraine
                1 armour and 2 artilleries moved from Bryansk to Rostov
                3 infantry moved from Bryansk to Rostov
                1 armour and 2 mech_infantrys moved from Southern Italy to Yugoslavia
                1 infantry moved from Western Germany to France

    Place Units - Italians
                3 mech_infantrys placed in Ukraine
                1 fighter placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,6,6,5,4,6,3,5,1,4,2,2
                Italians collect 17 PUs (10 lost to blockades); end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for Italians :

    Tsinghai : 1 flag, 1 mech_infantry
        Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Normandy Bordeaux : 2 artilleries and 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 infantry
        Northern Italy : 1 artillery, 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
        Belarus : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 2 aaGuns, 1 armour, 3 artilleries and 4 infantry
        Nenetsia : 1 flag
        Urals : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Ukraine : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 4 fighters, 3 infantry and 3 mech_infantrys
        Western Ukraine : 1 flag
        Yugoslavia : 1 flag, 1 armour and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 56 / 95
        Russians : 2 / 0
        Japanese : 36 / 49
        Americans : 62 / 87
        Chinese : 19 / 26
        British : 37 / 37
        UK_Pacific : 16 / 22
        Italians : 27 / 22
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

    triplea_37231_Ita10.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 bomber moved from India to Volgograd
                1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Volgograd causes 0 damage total.
                Battle in Celebes

    Non Combat Move - ANZAC
                1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
                3 fighters moved from Kiangsu to Philippines
                1 fighter moved from India to Jehol
                1 tactical_bomber moved from New South Wales to Queensland
                1 fighter moved from New South Wales to 33 Sea Zone
                1 artillery moved from New South Wales to South Australia
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Jehol : 1 fighter
        India : 1 fighter
        Queensland : 1 airfield, 1 harbour and 1 tactical_bomber
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 2 aaGuns, 2 artilleries and 3 infantry
        Philippines : 3 fighters
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 transport
        33 Sea Zone : 1 fighter
        35 Sea Zone : 1 carrier and 3 fighters
        62 Sea Zone : 3 submarines
        Iraq : 2 infantry

    triplea_37231_ANZ10.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    triplea_37231_Fre10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 90 PUs;
                Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 mech_infantry moved from Volgograd to Caucasus
                      Germans take Caucasus from British
                2 bombers moved from Yugoslavia to Spain
                3 infantry moved from Normandy Bordeaux to Spain
                4 bombers moved from Western Germany to Spain
                3 fighters moved from Western Germany to Spain
                3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Spain

    Combat - Germans
                Battle in Spain
                    Germans attack with 6 bombers, 6 fighters, 3 infantry and 1 tactical_bomber
                    British defend with 1 aaGun and 1 infantry; Americans defend with 3 artilleries, 3 infantry and 2 mech_infantrys
                        AA fire in Spain :  0/3 hits
                        Germans roll dice for 6 bombers, 6 fighters, 3 infantry and 1 tactical_bomber in Spain, round 2 :  6/16 hits
                        Americans roll dice for 1 aaGun, 3 artilleries, 4 infantry and 2 mech_infantrys in Spain, round 2 :  3/9 hits
                        1 mech_infantry owned by the Americans, 1 aaGun owned by the British, 1 fighter owned by the Germans, 3 infantry owned by the Americans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Spain
                        Germans roll dice for 6 bombers, 5 fighters, 1 infantry and 1 tactical_bomber in Spain, round 3 :  9/13 hits
                        Americans roll dice for 3 artilleries and 1 mech_infantry in Spain, round 3 :  2/4 hits
                        1 bomber owned by the Germans, 1 mech_infantry owned by the Americans, 3 artilleries owned by the Americans and 1 infantry owned by the Germans lost in Spain
                    Germans win with 5 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 bomber, 1 fighter and 3 infantry
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Americans: 3 artilleries, 3 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                4 artilleries and 7 infantry moved from France to Normandy Bordeaux
                3 fighters moved from Spain to France
                5 bombers, 2 fighters and 1 tactical_bomber moved from Spain to Normandy Bordeaux
                4 mech_infantrys moved from Poland to Yugoslavia
                1 infantry moved from Western Germany to Switzerland
                      Germans take Switzerland from Neutral_True
                1 mech_infantry moved from Volgograd to Afghanistan
                      Germans take Afghanistan from Neutral_True
                1 infantry moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                1 mech_infantry moved from Bryansk to Volgograd
                1 armour and 1 mech_infantry moved from Russia to Volgograd
                1 infantry moved from Samara to Kazakhstan
                2 mech_infantrys moved from Volgograd to Kazakhstan
                9 artilleries moved from Russia to Tambov
                5 infantry moved from Bryansk to Rostov
                1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Belarus to Eastern Poland
                2 infantry moved from Karelia to Novgorod
                5 infantry moved from Finland to Karelia
                1 tactical_bomber moved from Novgorod to Western Germany
                1 battleship, 2 carriers, 1 cruiser, 6 destroyers and 1 submarine moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 bomber and 1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 armour and 2 mech_infantrys placed in France
                1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone
                1 artillery and 2 infantry placed in Volgograd
                3 mech_infantrys placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4,4,3,3,6,4,5,3,3,3,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
                Germans collect 57 PUs (4 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 infantry and 2 mech_infantrys
        Iceland : 1 flag, 1 airfield and 1 infantry
        Normandy Bordeaux : 1 flag, 5 artilleries, 5 bombers, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
        France : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 3 fighters and 2 mech_infantrys
        Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 tactical_bomber
        Germany : 1 factory_major
        Karelia : 1 flag, 5 infantry
        Baltic States : 1 flag
        Rostov : 6 aaGuns and 5 infantry
        Vyborg : 1 flag
        Eastern Poland : 1 infantry
        Bessarabia : 1 flag, 1 artillery and 1 infantry
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag, 9 artilleries
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Caucasus : 1 flag, 1 mech_infantry
        Smolensk : 1 flag
        Samara : 1 flag
        Afghanistan : 1 flag, 4 infantry and 1 mech_infantry
        113 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 2 submarines and 1 transport
        Switzerland : 1 flag, 3 infantry
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Sweden : 1 flag, 7 infantry
        Yugoslavia : 4 infantry and 4 mech_infantrys
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 61 / 83
        Russians : 2 / 0
        Japanese : 33 / 49
        Americans : 62 / 87
        Chinese : 19 / 26
        British : 35 / 37
        UK_Pacific : 16 / 22
        Italians : 27 / 22
        ANZAC : 13 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

    triplea_37231_Ger11.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Persia to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 4 fighters and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 4 fighters and 1 tactical_bomber in Caucasus, round 2 :  3/5 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 fighter owned by the Russians lost in Caucasus
                    Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 fighter

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Caucasus to Persia

    Turn Complete - Russians

    Territory Summary for Russians :

    Italian Somaliland : 1 flag
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Persia : 3 fighters and 1 tactical_bomber
        115 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    triplea_37231_Rus11.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 4 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 fighter moved from Japan to 19 Sea Zone
                1 fighter moved from Japan to 20 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 39 Sea Zone

    triplea_37231_Jap11.tsvg


  • Scramble?

  • 22 21 20 17 15

    Aye, 3 fighters.

    OOL- Battleship, destroyer, cruiser, ANZ fig, figx2, BBx2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 4 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 fighter moved from Japan to 19 Sea Zone
                1 fighter moved from Japan to 20 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 39 Sea Zone

    Combat - Japanese
                British scrambles 3 units out of India to defend against the attack in 39 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 39 Sea Zone: 1 fighter
                EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 fighter
                EDIT: Removing units owned by British from 39 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 submarines
                EDIT: Removing units owned by ANZAC from Celebes: 1 infantry
                EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Battle in 39 Sea Zone
                    British defend with 1 battleship, 1 fighter and 2 transports
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 20 Sea Zone
                    Japanese winBritish winJapanese winJapanese win, taking 44 Sea Zone from Americans with 1 submarine and 1 transport remaining, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining with 1 battleship, 1 fighter and 2 transports remaining with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Moving scrambled unit from 39 Sea Zone back to originating territory: India

    Non Combat Move - Japanese
                1 fighter moved from 19 Sea Zone to Japan
                1 fighter moved from 20 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone

    Place Units - Japanese
                4 fighters placed in Japan
                3 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,4
                Japanese collect 33 PUs (3 lost to blockades); end with 33 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 9 fighters, 1 harbour and 11 infantry
        Manchuria : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 12 infantry and 1 mech_infantry
        Borneo : 1 flag
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        Celebes : 1 flag, 1 artillery
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        44 Sea Zone : 1 flag, 1 submarine and 1 transport
        37 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 61 / 83
        Russians : 2 / 0
        Japanese : 36 / 38
        Americans : 62 / 87
        Chinese : 19 / 26
        British : 35 / 37
        UK_Pacific : 16 / 22
        Italians : 27 / 22
        ANZAC : 10 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

    triplea_37231_Jap11.tsvg


  • I rolled the dice but didn’t post the turn. So I just edited the results in and re-posted.

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 airfield, 6 artilleries, 6 infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery moved from Hainan to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                1 mech_infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from 43 Sea Zone to Borneo
                1 carrier and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
                1 artillery, 2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 artillery moved from 42 Sea Zone to Java
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                2 destroyers moved from 35 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in Borneo
                Battle in Sumatra
                Battle in 42 Sea Zone
                    Americans attack with 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 transport; ANZAC loiter and taunt
                    Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                        Americans roll dice for 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 :  4/4 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 2 battleships owned by the Americans
                        1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking Borneo from Japanese, taking Sumatra from Japanese, taking 42 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 37
                    Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
                Battle in Java
                Battle in 44 Sea Zone
                    Americans attack with 2 destroyers and 1 fighter
                    Japanese defend with 1 submarine and 1 transport
                        Americans roll dice for 2 destroyers and 1 fighter in 44 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers and 1 fighter in 44 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 destroyers and 1 fighter in 44 Sea Zone, round 4 :  2/3 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 :  0/1 hits
                        1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking Java from Japanese, taking 44 Sea Zone from Japanese with 2 destroyers and 1 fighter remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport

    Non Combat Move - Americans
                1 fighter moved from 44 Sea Zone to 42 Sea Zone
                1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Hawaiian Islands to Caroline Islands
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                3 artilleries and 3 infantry moved from 91 Sea Zone to Portugal
                2 fighters moved from Eastern United States to Morocco
                3 infantry moved from Libya to Tobruk
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 airfield placed in Morocco
                2 transports placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                4 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 70 PUs; end with 72 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 fighters and 1 harbour
        Iwo Jima : 1 flag
        Marshall Islands : 1 flag
        Formosa : 1 flag, 1 artillery
        Okinawa : 1 flag, 1 artillery
        Hainan : 1 flag, 1 harbour
        Borneo : 1 mech_infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Java : 1 flag, 1 artillery
        Sumatra : 1 flag, 1 artillery
        42 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 1 transport
        41 Sea Zone : 1 transport
        44 Sea Zone : 1 flag, 2 destroyers
        43 Sea Zone : 1 transport
        33 Sea Zone : 1 carrier and 2 fighters
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 flag
        10 Sea Zone : 2 transports
        6 Sea Zone : 1 flag, 2 submarines
        Central United States : 1 artillery, 1 factory_major and 1 infantry
        Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Gibraltar : 2 aaGuns, 1 artillery, 3 fighters and 1 infantry
        Morocco : 1 flag, 1 airfield and 2 fighters
        Tobruk : 3 infantry
        Libya : 1 flag
        Portugal : 1 flag, 5 artilleries and 5 infantry
        101 Sea Zone : 4 transports
        Brazil : 1 flag
        Spain : 1 flag
        91 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 4 transports
        110 Sea Zone : 1 destroyer

    triplea_37231_Ame11.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 10 infantry moved from Jehol to Manchuria
                1 artillery and 2 infantry moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 artillery and 2 infantry
                    Italians defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 :  1/3 hits
                        Italians roll dice for 1 mech_infantry in Tsinghai, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Tsinghai
                    Chinese win, taking Tsinghai from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Manchuria
                    Chinese attack with 3 artilleries and 10 infantry
                    Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 12 infantry and 1 mech_infantry
                        Chinese roll dice for 3 artilleries and 10 infantry in Manchuria, round 2 :  4/13 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 12 infantry and 1 mech_infantry in Manchuria, round 2 :  7/15 hits
                        4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Manchuria
                        Chinese roll dice for 3 artilleries and 3 infantry in Manchuria, round 3 :  2/6 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry in Manchuria, round 3 :  4/11 hits
                        2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
                    2 artilleries owned by the Chinese retreated to Jehol
                    Japanese win with 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -16
                    Casualties for Chinese: 1 artillery and 10 infantry
                    Casualties for Japanese: 6 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Hunan to Anhwe

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Territory Summary for Chinese :

    Jehol : 4 artilleries and 8 infantry
        Tsinghai : 1 artillery and 1 infantry
        Anhwe : 1 infantry

    triplea_37231_Chi11.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Turkey to Greece
                      British take Greece from Germans
                2 armour and 2 mech_infantrys moved from Turkey to Kazakhstan
                      British take Caucasus from Germans
                2 mech_infantrys moved from Shensi to Kazakhstan
                1 armour and 2 mech_infantrys moved from Persia to Afghanistan
                1 fighter and 1 tactical_bomber moved from India to Afghanistan
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 39 Sea Zone to 44 Sea Zone
                2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                1 mech_infantry moved from Turkey to Caucasus
                1 fighter moved from Persia to Kazakhstan
                1 tactical_bomber moved from Persia to Afghanistan
                5 mech_infantrys moved from Turkey to Greece

    Combat - British
                Battle in Celebes
                    British attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 battleship in Celebes, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Celebes
                    British win, taking Celebes from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Afghanistan
                    British attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Germans defend with 4 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Afghanistan, round 2 :  2/6 hits
                        Germans roll dice for 4 infantry and 1 mech_infantry in Afghanistan, round 2 :  0/5 hits
                        2 infantry owned by the Germans lost in Afghanistan
                        British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Afghanistan, round 3 :  1/6 hits
                        Germans roll dice for 2 infantry and 1 mech_infantry in Afghanistan, round 3 :  2/3 hits
                        2 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Afghanistan
                        British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Afghanistan, round 4 :  3/4 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Afghanistan, round 4 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 tactical_bomber owned by the British and 1 infantry owned by the Germans lost in Afghanistan
                    British win, taking Afghanistan from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 4 infantry and 1 mech_infantry
                    Casualties for British: 2 mech_infantrys and 1 tactical_bomber
                Battle in Kazakhstan
                    British attack with 2 armour, 1 fighter and 4 mech_infantrys
                    Germans defend with 1 infantry and 2 mech_infantrys
                        British roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Kazakhstan, round 2 :  1/7 hits
                        Germans roll dice for 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 :  0/3 hits
                        1 infantry owned by the Germans lost in Kazakhstan
                        British roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Kazakhstan, round 3 :  1/7 hits
                        Germans roll dice for 2 mech_infantrys in Kazakhstan, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Kazakhstan
                        British roll dice for 2 armour, 1 fighter and 3 mech_infantrys in Kazakhstan, round 4 :  4/6 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 4 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 2 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry and 2 mech_infantrys
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Kazakhstan to Persia
                1 fighter and 1 tactical_bomber moved from Afghanistan to Persia
                2 artilleries moved from Trans-Jordan to Iraq
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Tobruk to Egypt
                1 artillery moved from Tobruk to Alexandria
                1 artillery moved from Libya to Tobruk
                1 mech_infantry moved from Eire to United Kingdom
                1 fighter moved from Eire to Morocco
                2 artilleries and 2 infantry moved from India to West India
                1 infantry moved from Burma to India
                1 artillery and 6 infantry moved from Malaya to Shan State
                1 armour and 1 mech_infantry moved from Anhwe to Jehol
                1 artillery and 2 infantry moved from Kwangtung to Kiangsi

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 artillery and 1 infantry placed in Quebec
                2 armour and 1 mech_infantry placed in Persia
                1 artillery and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Some Units in India change ownership: 3 armour and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Kiangsi : 1 artillery and 2 infantry
        Jehol : 1 armour and 1 mech_infantry
        Siam : 1 flag
        Shan State : 1 artillery and 6 infantry
        India : 1 airfield, 3 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Malaya : 1 factory_minor and 1 harbour
        Kwangtung : 1 factory_minor and 1 harbour
        Kazakhstan : 1 flag, 2 armour and 3 mech_infantrys
        French Indo China : 1 flag
        Celebes : 1 flag, 2 artilleries and 2 infantry
        44 Sea Zone : 1 battleship and 2 transports
        West India : 2 artilleries and 2 infantry
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 1 artillery
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Cyprus : 1 infantry
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry
        Morocco : 1 fighter
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag, 1 artillery
        Ethiopia : 1 flag
        Caucasus : 1 flag, 1 mech_infantry
        Afghanistan : 1 flag, 1 armour
        Turkey : 1 flag
        106 Sea Zone : 1 transport
        Eire : 1 flag
        Greece : 1 flag, 6 mech_infantrys
        99 Sea Zone : 1 flag
        97 Sea Zone : 7 submarines
        Iraq : 1 armour, 2 artilleries and 2 mech_infantrys
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 2 armour, 1 factory_minor, 2 fighters, 1 mech_infantry and 1 tactical_bomber

    triplea_37231_UK_11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 3 artilleries and 4 infantry moved from Rostov to Caucasus
                4 fighters moved from Ukraine to Greece
                2 bombers moved from Ukraine to Greece
                1 armour moved from Yugoslavia to Greece
                2 mech_infantrys moved from Yugoslavia to Greece
                3 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Normandy Bordeaux to Spain
                      Italians take Spain from Americans
                2 artilleries and 1 infantry moved from Normandy Bordeaux to Spain
                1 fighter moved from Southern Italy to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 2 bombers, 5 fighters and 2 mech_infantrys
                    British defend with 6 mech_infantrys
                        Italians roll dice for 1 armour, 2 bombers, 5 fighters and 2 mech_infantrys in Greece, round 2 :  5/10 hits
                        British roll dice for 6 mech_infantrys in Greece, round 2 :  3/6 hits
                        2 mech_infantrys owned by the Italians, 5 mech_infantrys owned by the British and 1 bomber owned by the Italians lost in Greece
                        Italians roll dice for 1 armour, 1 bomber and 5 fighters in Greece, round 3 :  3/7 hits
                        British roll dice for 1 mech_infantry in Greece, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Greece
                    Italians win, taking Greece from British with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 bomber and 2 mech_infantrys
                    Casualties for British: 6 mech_infantrys
                Battle in Caucasus
                    Italians attack with 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys in Caucasus, round 2 :  1/11 hits
                        British roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Caucasus
                    Italians win, taking Caucasus from British with 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                2 aaGuns moved from Rostov to Caucasus
                3 infantry moved from Ukraine to Rostov
                1 artillery moved from Ukraine to Rostov
                1 bomber moved from Greece to Southern Italy
                5 fighters moved from Greece to Southern Italy
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                1 infantry moved from France to Southern France

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern France
                3 infantry placed in Southern Italy
                1 infantry placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,5,1,1,4,5,5,1,6,4,5,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
                Italians collect 26 PUs (6 lost to blockades); end with 26 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for Italians :

    Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour and 12 infantry
        Belarus : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 1 artillery and 3 infantry
        Nenetsia : 1 flag
        Urals : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 2 aaGuns, 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
        Greece : 1 flag, 1 armour
        Yugoslavia : 1 flag
        Spain : 1 flag, 2 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 56 / 83
        Russians : 2 / 0
        Japanese : 21 / 38
        Americans : 68 / 97
        Chinese : 20 / 26
        British : 36 / 40
        UK_Pacific : 23 / 28
        Italians : 32 / 31
        ANZAC : 10 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

    triplea_37231_Ita11.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 submarines moved from 62 Sea Zone to 33 Sea Zone
                2 fighters moved from 42 Sea Zone to India
                1 tactical_bomber moved from Queensland to Philippines
                2 aaGuns, 2 artilleries and 3 infantry moved from South Australia to Queensland
                1 fighter moved from Jehol to Tsinghai
                1 infantry moved from Iraq to Turkey
                1 infantry moved from Iraq to Turkey

    Place Units - ANZAC
                1 carrier and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Tsinghai : 1 fighter
        India : 2 fighters
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 3 fighters and 1 tactical_bomber
        Dutch New Guinea : 1 flag
        33 Sea Zone : 3 submarines
        35 Sea Zone : 1 carrier and 2 fighters
        62 Sea Zone : 1 carrier and 1 submarine
        Turkey : 2 infantry

    triplea_37231_ANZ11.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        United Kingdom : 2 infantry

    triplea_37231_Fre11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 fighters, 2 infantry, 8 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Russia to Kazakhstan
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan
                1 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
                5 bombers, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Gibraltar
                3 fighters moved from France to Gibraltar
                1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar
                2 submarines moved from 113 Sea Zone to 114 Sea Zone
                1 destroyer moved from 113 Sea Zone to 114 Sea Zone

    Combat - Germans
                Battle in 114 Sea Zone
                    Germans attack with 1 destroyer and 2 submarines
                    Russians defend with 1 cruiser
                        Germans roll dice for 2 submarines in 114 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 :  1/1 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Russians and 1 submarine owned by the Germans lost in 114 Sea Zone
                    Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 cruiser
                Battle in Gibraltar
                    Germans attack with 6 bombers, 6 fighters and 2 tactical_bombers
                    British defend with 1 airfield and 1 harbour; Americans defend with 2 aaGuns, 1 artillery, 3 fighters and 1 infantry
                        AA fire in Gibraltar :  2/6 hits
                        2 bombers owned by the Germans lost in Gibraltar
                        Germans roll dice for 4 bombers, 6 fighters and 2 tactical_bombers in Gibraltar, round 2 :  8/12 hits
                        British roll dice for 2 aaGuns, 1 artillery, 3 fighters and 1 infantry in Gibraltar, round 2 :  3/5 hits
                        2 aaGuns owned by the Americans, 2 bombers owned by the Germans, 1 fighter owned by the Germans, 1 artillery owned by the Americans, 1 infantry owned by the Americans and 3 fighters owned by the Americans lost in Gibraltar
                    Germans win with 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -11
                    Casualties for Germans: 4 bombers and 1 fighter
                    Casualties for Americans: 2 aaGuns, 1 artillery, 3 fighters and 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys
                    British defend with 2 armour and 3 mech_infantrys
                        Germans roll dice for 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys in Kazakhstan, round 2 :  2/9 hits
                        British roll dice for 2 armour and 3 mech_infantrys in Kazakhstan, round 2 :  4/5 hits
                        2 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Kazakhstan
                        Germans roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Kazakhstan, round 3 :  1/5 hits
                        British roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 3 :  1/3 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Kazakhstan
                        Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Kazakhstan, round 4 :  0/4 hits
                        British roll dice for 2 armour in Kazakhstan, round 4 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Kazakhstan
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 5 :  0/3 hits
                        British roll dice for 2 armour in Kazakhstan, round 5 :  2/2 hits
                        1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Kazakhstan
                        Germans roll dice for 1 armour in Kazakhstan, round 6 :  1/1 hits
                        British roll dice for 2 armour in Kazakhstan, round 6 :  0/2 hits
                        1 armour owned by the British lost in Kazakhstan
                        Germans roll dice for 1 armour in Kazakhstan, round 7 :  0/1 hits
                        British roll dice for 1 armour in Kazakhstan, round 7 :  1/1 hits
                        1 armour owned by the Germans lost in Kazakhstan
                    British win with 1 armour remaining. Battle score for attacker is -18
                    Casualties for Germans: 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys
                    Casualties for British: 1 armour and 3 mech_infantrys

    Non Combat Move - Germans
                1 artillery moved from Tambov to Samara
                6 aaGuns and 5 infantry moved from Rostov to Caucasus
                8 artilleries moved from Tambov to Volgograd
                1 artillery and 1 infantry moved from Bessarabia to Romania
                4 mech_infantrys moved from Yugoslavia to Southern France
                3 infantry moved from Switzerland to France
                1 armour and 2 mech_infantrys moved from France to Spain
                5 artilleries and 9 infantry moved from Normandy Bordeaux to Spain
                4 infantry moved from Yugoslavia to Bulgaria
                5 infantry moved from Karelia to Finland
                2 infantry moved from Sweden to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Western Germany
                2 infantry moved from Western Germany to France
                2 infantry moved from Novgorod to Karelia
                2 bombers, 5 fighters and 2 tactical_bombers moved from Gibraltar to Spain

    Place Units - Germans
                2 fighters placed in Western Germany
                3 mech_infantrys placed in France
                3 mech_infantrys placed in Normandy Bordeaux
                1 infantry and 2 mech_infantrys placed in Volgograd
                1 artillery and 1 infantry placed in Russia
                3 transports placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs

    Territory Summary for Germans :

    Iceland : 1 flag, 1 airfield and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Southern France : 4 mech_infantrys
        France : 1 flag, 1 airfield, 1 factory_minor, 5 infantry and 3 mech_infantrys
        Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 13 infantry
        Romania : 1 artillery and 1 infantry
        Germany : 1 factory_major
        Karelia : 1 flag, 2 infantry
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 infantry
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
        Tambov : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 8 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 6 aaGuns and 5 infantry
        Smolensk : 1 flag
        Samara : 1 flag, 1 artillery
        113 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers and 4 transports
        Switzerland : 1 flag
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag, 4 infantry
        114 Sea Zone : 1 destroyer and 1 submarine
        Sweden : 1 flag, 5 infantry
        Spain : 1 armour, 5 artilleries, 2 bombers, 5 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers
        Finland : 1 flag, 5 infantry

    Production/PUs Summary :

    Germans : 56 / 81
        Russians : 2 / 0
        Japanese : 21 / 38
        Americans : 68 / 97
        Chinese : 20 / 26
        British : 36 / 40
        UK_Pacific : 23 / 28
        Italians : 32 / 31
        ANZAC : 10 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

    triplea_37231_Ger12.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians
                1 submarine moved from 115 Sea Zone to 114 Sea Zone

    Combat - Russians
                Battle in 114 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 submarine in 114 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 114 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 114 Sea Zone, round 3 :  0/1 hits
                        Russians roll dice for 1 submarine in 114 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 destroyer in 114 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Germans lost in 114 Sea Zone
                        Russians roll dice for 1 submarine in 114 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 destroyer in 114 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Russians lost in 114 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 submarine

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Italian Somaliland : 1 flag
        Iraq : 1 flag
        Persia : 3 fighters and 1 tactical_bomber
        105 Sea Zone : 1 submarine

    triplea_37231_Rus12.tsvg

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