My dice have been awesome!
Surprise Attack vs Radiant +12 Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 12 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Archangel to Vologda
1 infantry moved from Smolensk to Vologda
5 infantry moved from Belarus to Bryansk
1 bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery moved from Archangel to Vologda
1 fighter moved from Western Germany to 93 Sea ZoneCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 1 fighter in 93 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 93 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Bryansk
Germans attack with 1 armour, 1 artillery, 1 bomber, 7 infantry and 1 tactical_bomber
Russians defend with 5 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 7 infantry and 1 tactical_bomber in Bryansk, round 2 : 6/11 hits
Russians roll dice for 5 infantry in Bryansk, round 2 : 1/5 hits
5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 1 artillery, 1 bomber, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
Battle in Vologda
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Vologda, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
1 armour moved from Eastern Poland to Ukraine
12 armour moved from Belarus to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery and 4 infantry moved from Poland to Eastern Poland
3 infantry moved from Novgorod to Belarus
1 armour, 1 artillery and 4 infantry moved from 127 Sea Zone to Novgorod
1 carrier and 2 fighters moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Western Germany
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from Belarus to BryanskPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 submarines placed in 93 Sea Zone
2 infantry placed in France
1 artillery, 1 fighter and 2 infantry placed in Western Germany
1 armour placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,4,4,4,1,4,4,6,3,1
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsDice Statistics:
Total
1 was rolled 14 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.286
Median : 4.000
Variance : 2.438
Standard Deviation : 1.561
Total rolls : 49Null / Other
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.615
Median : 4.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 13Germans Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 2.765
Median : 2.000
Variance : 1.938
Standard Deviation : 1.392
Total rolls : 17Russians Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.615
Median : 4.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries, 1 fighter and 7 infantry moved from Russia to Vologda
6 artilleries and 11 infantry moved from Russia to Bryansk
2 fighters, 6 infantry and 2 tactical_bombers moved from Russia to SmolenskCombat - Russians
Battle in Bryansk
Russians attack with 6 artilleries and 11 infantry
Germans defend with 1 aaGun, 1 armour, 1 artillery and 6 infantry
Russians roll dice for 6 artilleries and 11 infantry in Bryansk, round 2 : 5/17 hits
Germans roll dice for 1 aaGun, 1 armour, 1 artillery and 6 infantry in Bryansk, round 2 : 2/8 hits
2 infantry owned by the Russians, 1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Bryansk
Russians roll dice for 6 artilleries and 9 infantry in Bryansk, round 3 : 3/15 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 3 : 1/4 hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians roll dice for 6 artilleries and 8 infantry in Bryansk, round 4 : 3/14 hits
Germans roll dice for 1 armour in Bryansk, round 4 : 0/1 hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 6 artilleries and 8 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 1 aaGun, 1 armour, 1 artillery and 6 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Russians attack with 2 fighters, 6 infantry and 2 tactical_bombers
Germans defend with 4 infantry
Russians roll dice for 2 fighters, 6 infantry and 2 tactical_bombers in Smolensk, round 2 : 1/10 hits
Germans roll dice for 4 infantry in Smolensk, round 2 : 0/4 hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 fighters, 6 infantry and 2 tactical_bombers in Smolensk, round 3 : 3/10 hits
Germans roll dice for 3 infantry in Smolensk, round 3 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries, 1 fighter and 7 infantry
Germans defend with 1 artillery and 4 infantry
Russians roll dice for 2 artilleries, 1 fighter and 7 infantry in Vologda, round 2 : 2/10 hits
Germans roll dice for 1 artillery and 4 infantry in Vologda, round 2 : 2/5 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 artilleries, 1 fighter and 5 infantry in Vologda, round 3 : 3/8 hits
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
2 fighters and 2 tactical_bombers moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
11 infantry moved from Russia to Bryansk
11 infantry moved from Russia to BryanskPlace Units - Russians
5 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kiangsu to Jehol
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kwangsi to French Indo China
1 bomber moved from Japan to French Indo China
1 tactical_bomber moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
1 fighter moved from 19 Sea Zone to Hunan
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kiangsu to Jehol
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kwangsi to French Indo China
1 bomber moved from Japan to French Indo China
1 tactical_bomber moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
1 fighter moved from 19 Sea Zone to Hunan
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 armour in Hunan, round 2 : 0/1 hits
1 armour owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 21 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Jehol
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 1 bomber and 1 mech_infantry in French Indo China, round 2 : 1/2 hits
UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in French Indo China
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Japanese
1 bomber moved from French Indo China to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Hunan to Kiangsu
1 fighter moved from Hunan to Kwangsi
2 fighters moved from 20 Sea Zone to Kiangsu
1 fighter moved from Jehol to 19 Sea Zone
1 tactical_bomber moved from Jehol to Kiangsu
1 artillery and 1 infantry moved from Korea to Manchuria
1 fighter moved from 21 Sea Zone to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 19 Sea Zone to 21 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 1 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Japanese collect 43 PUs; end with 43 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.842
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 19Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 2.846
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 2 battleships, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship and 2 destroyers moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
3 carriers, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from 20 Sea Zone to Formosa
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
5 destroyers moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
2 battleships and 5 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Algeria to Tunisia
3 artilleries and 3 infantry moved from Morocco to AlgeriaCombat - Americans
Battle in Kwangtung
Battle in Iwo Jima
Battle in 110 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Kwangtung from Japanese, taking Iwo Jima from Japanese with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 19 Sea Zone
Americans attack with 1 battleship, 3 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber
Japanese defend with 3 carriers, 1 cruiser, 2 fighters and 1 transport
Americans roll dice for 1 battleship, 3 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/9 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 3 carriers, 1 cruiser, 2 fighters and 1 transport in 19 Sea Zone, round 2 : 5/6 hits
Units damaged: 1 battleship owned by the Americans
3 destroyers owned by the Americans and 1 fighter owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 4/5 hits
Japanese roll dice for 3 carriers, 1 cruiser, 2 fighters and 1 transport in 19 Sea Zone, round 3 : 2/6 hits
1 destroyer owned by the Americans, 1 fighter owned by the Americans and 3 carriers owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 battleship, 3 carriers, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 cruiser, 2 fighters and 1 transport in 19 Sea Zone, round 4 : 2/3 hits
1 cruiser owned by the Japanese, 1 battleship owned by the Americans and 1 tactical_bomber owned by the Americans lost in 19 Sea Zone
Americans roll dice for 3 carriers and 1 fighter in 19 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 2 fighters and 1 transport in 19 Sea Zone, round 5 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 carriers and 1 fighter in 19 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 2 fighters and 1 transport in 19 Sea Zone, round 6 : 1/2 hits
1 fighter owned by the Japanese and 1 carrier owned by the Americans lost in 19 Sea Zone
Americans roll dice for 2 carriers and 1 fighter in 19 Sea Zone, round 7 : 1/1 hits
Japanese roll dice for 1 fighter and 1 transport in 19 Sea Zone, round 7 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 fighter owned by the Japanese lost in 19 Sea Zone
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 carriers and 1 fighter remaining. Battle score for attacker is -12
Casualties for Americans: 1 battleship, 1 carrier, 4 destroyers, 2 fighters and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 1 cruiser, 2 fighters and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 4/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in FormosaNon Combat Move - Americans
3 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
2 battleships, 2 destroyers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
5 infantry moved from Anhwe to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 5 infantry
Japanese defend with 1 armour
Chinese roll dice for 5 infantry in Hunan, round 2 : 0/5 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 4 infantry in Hunan, round 3 : 1/4 hits
Japanese roll dice for 1 armour in Hunan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour
Battle in Jehol
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Jehol, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 6 armour and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
4 armour and 8 mech_infantrys moved from Rostov to Ukraine
4 armour and 3 mech_infantrys moved from Caucasus to Ukraine
1 bomber, 2 fighters and 1 tactical_bomber moved from Russia to Ukraine
2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Persia to Caucasus
2 infantry moved from Trans-Jordan to Iraq
3 armour and 3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Yunnan to Kwangtung
3 infantry moved from Burma to Yunnan
2 armour and 1 mech_infantry moved from India to Yunnan
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea ZoneCombat - British
Battle in Ukraine
British attack with 8 armour, 1 bomber, 2 fighters, 11 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 5 infantry; Italians defend with 1 armour and 2 fighters
British roll dice for 8 armour, 1 bomber, 2 fighters, 11 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 11/23 hits
Germans roll dice for 2 armour, 2 fighters and 5 infantry in Ukraine, round 2 : 5/9 hits
5 mech_infantrys owned by the British, 2 fighters owned by the Italians, 5 infantry owned by the Germans, 1 armour owned by the Italians and 1 armour owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 8 armour, 1 bomber, 2 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 1 armour and 5 infantry
Casualties for British: 5 mech_infantrys
Casualties for Italians: 1 armour and 2 fightersNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Ukraine to RussiaPlace Units - British
3 armour placed in Persia
3 armour placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 armour -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 3 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 3 infantry moved from Romania to Bessarabia
1 armour moved from Romania to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 armour, 1 artillery and 3 infantry
British defend with 8 armour and 6 mech_infantrys; Russians defend with 1 factory_minor
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 1/5 hits
Russians roll dice for 8 armour and 6 mech_infantrys in Ukraine, round 2 : 6/14 hits
1 artillery owned by the Italians, 1 mech_infantry owned by the British, 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Ukraine
Russians win with 8 armour and 5 mech_infantrys remaining. Battle score for attacker is -15
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,6,5,2,6,6,5,3,5,3
Italians collect 2 PUs (10 lost to blockades); end with 2 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.774
Median : 5.000
Variance : 1.767
Standard Deviation : 1.329
Total rolls : 31Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.083
Median : 5.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Italians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 bomber moved from Philippines to 21 Sea Zone
1 bomber moved from Philippines to 21 Sea Zone
2 destroyers moved from 35 Sea Zone to 17 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 bomber moved from New South Wales to PhilippinesCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 2 bombers and 1 destroyer in 21 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
ANZAC win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 21 Sea Zone to Philippines
1 bomber moved from 21 Sea Zone to PhilippinesPlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 destroyers, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
11 artilleries moved from Belarus to Bryansk
10 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
12 armour moved from Western Ukraine to Bryansk
1 bomber and 1 tactical_bomber moved from Novgorod to Bryansk
1 artillery and 4 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Bryansk
1 carrier, 1 fighter and 3 transports moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from 127 Sea Zone to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 destroyers, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
11 artilleries moved from Belarus to Bryansk
10 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
12 armour moved from Western Ukraine to Bryansk
1 bomber and 1 tactical_bomber moved from Novgorod to Bryansk
1 artillery and 4 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Bryansk
1 carrier, 1 fighter and 3 transports moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from 127 Sea Zone to 112 Sea ZoneCombat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Bryansk
Germans attack with 13 armour, 11 artilleries, 1 bomber, 11 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 6 artilleries and 30 infantry
AA fire in Bryansk : 0/2 hits
Germans roll dice for 13 armour, 11 artilleries, 1 bomber, 11 infantry and 1 tactical_bomber in Bryansk, round 2 : 15/37 hits
Russians roll dice for 2 aaGuns, 6 artilleries and 30 infantry in Bryansk, round 2 : 13/36 hits
13 infantry owned by the Russians, 11 infantry owned by the Germans, 2 artilleries owned by the Germans and 2 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 13 armour, 9 artilleries, 1 bomber and 1 tactical_bomber in Bryansk, round 3 : 15/24 hits
Russians roll dice for 6 artilleries and 17 infantry in Bryansk, round 3 : 9/23 hits
15 infantry owned by the Russians and 9 artilleries owned by the Germans lost in Bryansk
Germans roll dice for 13 armour, 1 bomber and 1 tactical_bomber in Bryansk, round 4 : 8/15 hits
Russians roll dice for 6 artilleries and 2 infantry in Bryansk, round 4 : 5/8 hits
2 infantry owned by the Russians, 5 armour owned by the Germans and 6 artilleries owned by the Russians lost in Bryansk
Germans win, taking 93 Sea Zone from Americans, taking Bryansk from Russians with 8 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 5 armour, 11 artilleries and 11 infantry
Casualties for Russians: 2 aaGuns, 6 artilleries and 30 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Novgorod
1 tactical_bomber moved from Bryansk to Poland
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
1 submarine placed in 93 Sea Zone
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
1 armour and 2 infantry placed in Western Germany
1 infantry placed in France
2 artilleries and 2 infantry placed in Germany
Germans undo move 9.
1 artillery and 2 infantry placed in Germany
1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,4,1,2,6,5,3,2,1,5
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsDice Statistics:
Total
1 was rolled 32 times
2 was rolled 25 times
3 was rolled 26 times
4 was rolled 27 times
5 was rolled 22 times
6 was rolled 25 times
Average roll : 3.363
Median : 3.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 157Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Germans Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 19 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 3.329
Median : 3.000
Variance : 0.907
Standard Deviation : 0.952
Total rolls : 76Russians Combat
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 6 times
4 was rolled 15 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.391
Median : 4.000
Variance : 0.926
Standard Deviation : 0.963
Total rolls : 69 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 5 artilleries and 5 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
2 artilleries and 3 infantry moved from Vologda to Archangel
5 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Bryansk
2 fighters and 2 tactical_bombers moved from Russia to BelarusCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 5 artilleries, 1 fighter and 5 infantry
Germans defend with 8 armour
Russians roll dice for 1 armour, 5 artilleries, 1 fighter and 5 infantry in Bryansk, round 2 : 4/12 hits
Germans roll dice for 8 armour in Bryansk, round 2 : 4/8 hits
4 infantry owned by the Russians and 4 armour owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 5 artilleries, 1 fighter and 1 infantry in Bryansk, round 3 : 4/8 hits
Germans roll dice for 4 armour in Bryansk, round 3 : 3/4 hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 4 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 3 artilleries and 1 fighter remaining. Battle score for attacker is 25
Casualties for Germans: 8 armour
Casualties for Russians: 2 artilleries and 5 infantry
Battle in Archangel
Russians attack with 2 artilleries and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries and 3 infantry in Archangel, round 2 : 0/5 hits
Germans roll dice for 3 infantry in Archangel, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 3 : 1/4 hits
Germans roll dice for 3 infantry in Archangel, round 3 : 0/3 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 4 : 1/4 hits
Germans roll dice for 2 infantry in Archangel, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 5 : 0/4 hits
Germans roll dice for 1 infantry in Archangel, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 6 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 6 : 0/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 7 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 7 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 2 fighters, 5 infantry and 2 tactical_bombers
Germans defend with 3 infantry
Russians roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Belarus, round 2 : 4/9 hits
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Belarus to Russia
1 fighter moved from Bryansk to RussiaPlace Units - Russians
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Kwangsi to 20 Sea Zone
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 fighter moved from Kwangsi to 19 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Anhwe to Jehol
1 artillery moved from Manchuria to Jehol
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
2 fighters moved from Kiangsu to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Kiangsi
1 submarine moved from 6 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Kwangsi to 20 Sea Zone
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 fighter moved from Kwangsi to 19 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Anhwe to Jehol
1 artillery moved from Manchuria to Jehol
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
2 fighters moved from Kiangsu to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Kiangsi
1 submarine moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 19 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 2 carriers and 1 fighter
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in 19 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 carriers in 19 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone
Japanese roll dice for 2 fighters in 19 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 fighter in 19 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Americans: 2 carriers and 1 fighter
Casualties for Japanese: 2 fighters and 1 submarine
Battle in Kiangsi
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shantung, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shantung
retreated to Shantung
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Jehol, round 2 : 3/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits
1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 infantry moved from Manchuria to Amur
1 fighter moved from 19 Sea Zone to Japan
1 tactical_bomber moved from Shantung to Japan
1 bomber moved from 20 Sea Zone to Japan
1 tactical_bomber moved from Kiangsi to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 destroyer, 3 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.773
Median : 2.000
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22Americans Combat
1 was rolled 3 times
4 was rolled 1 times
Average roll : 1.750
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 artilleries, 1 battleship, 3 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 battleships, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 31 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from 19 Sea Zone to Okinawa
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 battleships, 5 carriers, 4 destroyers and 5 fighters moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 battleships, 5 carriers, 5 destroyers and 5 fighters
Germans defend with 1 submarine
Americans roll dice for 2 battleships, 5 carriers, 5 destroyers and 5 fighters in 92 Sea Zone, round 2 : 7/12 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans win with 2 battleships, 5 carriers, 5 destroyers and 5 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in OkinawaNon Combat Move - Americans
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Tunisia to Libya
3 artilleries and 3 infantry moved from Algeria to Tunisia
5 destroyers moved from 17 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from 31 Sea Zone to Wake IslandPlace Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
1 battleship, 3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
7 infantry moved from Hunan to Kiangsi
1 infantry moved from Shantung to AnhweCombat - Chinese
Battle in Kiangsi
Chinese attack with 7 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 7 infantry in Kiangsi, round 2 : 0/7 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 6 infantry in Kiangsi, round 3 : 1/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kiangsi, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 5 infantry in Kiangsi, round 4 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 4 : 0/1 hits
Chinese roll dice for 5 infantry in Kiangsi, round 5 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 5 : 0/1 hits
Chinese roll dice for 5 infantry in Kiangsi, round 6 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 6 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 5 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 1 PUs;Combat Move - British
4 armour and 2 mech_infantrys moved from Ukraine to Western Ukraine
4 armour and 3 mech_infantrys moved from Ukraine to Bessarabia
6 armour and 3 mech_infantrys moved from Caucasus to Ukraine
1 bomber, 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
2 artilleries and 1 infantry moved from Caucasus to Rostov
3 armour moved from Persia to Caucasus
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
3 armour and 3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
3 armour moved from India to Yunnan
1 armour moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 armour moved from Yunnan to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Yunnan to French Indo China
1 fighter moved from Kwangtung to French Indo ChinaCombat - British
Battle in 93 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 93 Sea Zone
British win, taking 93 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Bessarabia
British attack with 4 armour and 3 mech_infantrys
Italians defend with 1 artillery and 3 infantry
British roll dice for 4 armour and 3 mech_infantrys in Bessarabia, round 2 : 3/7 hits
Italians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits
1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Bessarabia
British roll dice for 4 armour and 2 mech_infantrys in Bessarabia, round 3 : 2/6 hits
Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Bessarabia
British win, taking Bessarabia from Italians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Western Ukraine
British attack with 4 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 4 infantry
British roll dice for 4 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 5/10 hits
Italians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 2/5 hits
2 mech_infantrys owned by the British, 4 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
British win, taking Western Ukraine from Italians with 4 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 4 infantry
Casualties for British: 2 mech_infantrys
Battle in French Indo China
British attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 3 infantry in French Indo China, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits
British roll dice for 1 fighter and 3 infantry in French Indo China, round 3 : 1/4 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from French Indo China to Kwangtung
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Ukraine to UkrainePlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 4 armour -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Romania to Eastern Poland
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Northern Italy
1 artillery moved from Romania to Bulgaria