like always you pull something unusual out of the hat. I like it! Orders are coming up!
Regularkid (Axis) vs. Gamerman (Allies) - G40 Balance Mod (No Bid) - REMATCH
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 7 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 31 Sea Zone to 22 Sea Zone
1 fighter moved from 31 Sea Zone to 22 Sea Zone
1 fighter moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
1 bomber moved from Caroline Islands to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Western United States to 33 Sea Zone
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 92 Sea Zone to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
1 bomber moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Japanese scrambles 1 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in Malaya
Battle in 36 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking Malaya from Japanese with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
Battle in Northern Italy
Americans attack with 1 bomber, 2 fighters and 1 mech_infantry
Italians defend with 1 armour and 1 factory_minor
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Americans attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
1 bomber and 2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 22 Sea Zone to Caroline Islands
1 destroyer and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from 36 Sea Zone to Kiangsu
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 aaGun moved from Central United States to Western United States
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Holland Belgium to Southern France
1 bomber moved from Northern Italy to Southern France
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to Quebec
1 fighter moved from Holland Belgium to Norway
2 fighters moved from Northern Italy to Southern France
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Eastern United States to Quebec
1 submarine moved from 92 Sea Zone to 99 Sea ZonePlace Units - Americans
2 bombers, 2 infantry and 1 tactical_bomber placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Southern France
1 armour and 2 infantry placed in Normandy Bordeaux
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shensi to Kweichow
1 infantry moved from Sikang to Szechwan
2 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Yunnan to HunanPlace Units - Chinese
5 infantry placed in Manchuria
2 infantry placed in Kiangsu
1 infantry placed in Hunan
1 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
Chinese collect 26 PUs (1 lost to blockades); end with 27 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 27 to 28
EDIT: Turning off Edit Mode -
Edited a man to Burma
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 3 artilleries, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 artilleries moved from Norway to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 armour moved from Norway to 113 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 113 Sea Zone to Germany
2 fighters moved from 112 Sea Zone to Germany
1 fighter moved from Southern France to Germany
1 fighter moved from United Kingdom to Germany
1 infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
1 infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to West India
2 fighters moved from 79 Sea Zone to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 3 artilleries, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 artilleries moved from Norway to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 armour moved from Norway to 113 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 113 Sea Zone to Germany
2 fighters moved from 112 Sea Zone to Germany
1 fighter moved from Southern France to Germany
1 fighter moved from United Kingdom to Germany
1 infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
1 infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to West India
2 fighters moved from 79 Sea Zone to West IndiaCombat - British
Battle in Germany
British attack with 1 armour, 3 artilleries, 4 fighters and 4 infantry
Germans defend with 1 aaGun, 1 factory_major, 5 infantry and 5 mech_infantrys
British captures 58PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 aaGun, 5 infantry and 5 mech_infantrys
Casualties for British: 3 artilleries, 2 fighters and 4 infantry
Battle in West India
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttatchment attached to GermansNon Combat Move - British
1 submarine moved from 58 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 79 Sea Zone to 58 Sea Zone
2 fighters moved from West India to 58 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 58 Sea Zone
1 fighter moved from West India to Eastern Persia
2 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Germany to 113 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to MoroccoPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,4
British collect 47 PUs; end with 105 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 108 PUsTurn Complete - UK_Pacific
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Thanks for the game, bruv. Too bad the dice kinda screwed up the match. Well played all the same.
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GG, thanks for the rematch
Now there’s probably no trouble getting people to play balanced mod with me
Have fun playing more games in the league! -
GG, thanks for the rematch
Now there’s probably no trouble getting people to play balanced mod with me
Have fun playing more games in the league!Woah. Did i just get dumped?! You sayin u want to start seeing other players??
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I’ll have 10 games soon enough - want to lose again, then?
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haha. if by “lose” you mean “have my adversary make unusually risky–borderline reckless–moves in the early game that pay off thanks to absurd dice and then coast to victory,” sure! sounds like fun.
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but in all seriousness, you’re a damn fine player and our games have been very instructive. look forward to a rematch soon
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I have no idea what you’re talking about with recklessness and luck, and this is not a request for you to explain
Sorry, I was feeling a little ornery last night
Yes I would love to rematch again
Gonna let me have the Allies again? -
sure. you’re choice of side
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OK, cool, I want the Allies again then
No bid, so quicker start! You may proceed with G1 carnage





