@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
Sure, I’ll consider the destroyers as still in 36 after the combat move.
Keep working on those bad habits! :wink:
Don’t scramble anything, thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 bomber moved from French Indo China to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from French Indo China to Paulau Island
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 4 transports moved from 36 Sea Zone to 34 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 battleship, 2 cruisers and 2 destroyers moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to West India
1 infantry moved from India to West India
1 infantry moved from India to West India
Combat - Japanese
Battle in West India
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking West India from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 2 destroyers and 5 transports
Americans defend with 1 transport
Japanese win with 1 battleship, 2 cruisers, 2 destroyers and 5 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese win with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Paulau Island
Japanese attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Paulau Island from Americans with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 destroyer moved from 34 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from 33 Sea Zone to Philippines
2 carriers moved from 36 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Paulau Island to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
EDIT: 2 fighters moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from West India to India
1 tactical_bomber moved from French Indo China to Philippines
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
34 and Paulau should have been rolled first
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 7 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 31 Sea Zone to 22 Sea Zone
1 fighter moved from 31 Sea Zone to 22 Sea Zone
1 fighter moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
1 bomber moved from Caroline Islands to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Western United States to 33 Sea Zone
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 92 Sea Zone to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
1 bomber moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium
Scramble from FIC? Thanks
yes plz
You sure got your hits…. everywhere :-P
No, I guess not Holland :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 7 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 31 Sea Zone to 22 Sea Zone
1 fighter moved from 31 Sea Zone to 22 Sea Zone
1 fighter moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
1 bomber moved from Caroline Islands to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Western United States to 33 Sea Zone
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 92 Sea Zone to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
1 bomber moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Japanese scrambles 1 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in Malaya
Battle in 36 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking Malaya from Japanese with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
Battle in Northern Italy
Americans attack with 1 bomber, 2 fighters and 1 mech_infantry
Italians defend with 1 armour and 1 factory_minor
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Americans attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 bomber and 2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 22 Sea Zone to Caroline Islands
1 destroyer and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from 36 Sea Zone to Kiangsu
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 aaGun moved from Central United States to Western United States
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Holland Belgium to Southern France
1 bomber moved from Northern Italy to Southern France
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to Quebec
1 fighter moved from Holland Belgium to Norway
2 fighters moved from Northern Italy to Southern France
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Eastern United States to Quebec
1 submarine moved from 92 Sea Zone to 99 Sea Zone
Place Units - Americans
2 bombers, 2 infantry and 1 tactical_bomber placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Southern France
1 armour and 2 infantry placed in Normandy Bordeaux
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shensi to Kweichow
1 infantry moved from Sikang to Szechwan
2 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Yunnan to Hunan
Place Units - Chinese
5 infantry placed in Manchuria
2 infantry placed in Kiangsu
1 infantry placed in Hunan
1 infantry placed in Kiangsi
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
Chinese collect 26 PUs (1 lost to blockades); end with 27 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 27 to 28
EDIT: Turning off Edit Mode
Edited a man to Burma
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 3 artilleries, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries moved from Norway to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 armour moved from Norway to 113 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 113 Sea Zone to Germany
2 fighters moved from 112 Sea Zone to Germany
1 fighter moved from Southern France to Germany
1 fighter moved from United Kingdom to Germany
1 infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
1 infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to West India
2 fighters moved from 79 Sea Zone to West India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 3 artilleries, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries moved from Norway to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 armour moved from Norway to 113 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 113 Sea Zone to Germany
2 fighters moved from 112 Sea Zone to Germany
1 fighter moved from Southern France to Germany
1 fighter moved from United Kingdom to Germany
1 infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
1 infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to West India
2 fighters moved from 79 Sea Zone to West India
Combat - British
Battle in Germany
British attack with 1 armour, 3 artilleries, 4 fighters and 4 infantry
Germans defend with 1 aaGun, 1 factory_major, 5 infantry and 5 mech_infantrys
British captures 58PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 aaGun, 5 infantry and 5 mech_infantrys
Casualties for British: 3 artilleries, 2 fighters and 4 infantry
Battle in West India
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttatchment attached to Germans
Non Combat Move - British
1 submarine moved from 58 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 79 Sea Zone to 58 Sea Zone
2 fighters moved from West India to 58 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 58 Sea Zone
1 fighter moved from West India to Eastern Persia
2 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Germany to 113 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,4
British collect 47 PUs; end with 105 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 108 PUs
Turn Complete - UK_Pacific
Thanks for the game, bruv. Too bad the dice kinda screwed up the match. Well played all the same.
GG, thanks for the rematch
Now there’s probably no trouble getting people to play balanced mod with me
Have fun playing more games in the league!
GG, thanks for the rematch
Now there’s probably no trouble getting people to play balanced mod with me
Have fun playing more games in the league!
Woah. Did i just get dumped?! You sayin u want to start seeing other players??
I’ll have 10 games soon enough - want to lose again, then?
haha. if by “lose” you mean “have my adversary make unusually risky–borderline reckless–moves in the early game that pay off thanks to absurd dice and then coast to victory,” sure! sounds like fun.
but in all seriousness, you’re a damn fine player and our games have been very instructive. look forward to a rematch soon
I have no idea what you’re talking about with recklessness and luck, and this is not a request for you to explain
Sorry, I was feeling a little ornery last night
Yes I would love to rematch again
Gonna let me have the Allies again?